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this is unbelievable. is cymelion a chatbot?
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# ¿ May 23, 2025 00:33 |
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does anyone know if squadron 42 will have an alpha / beta phase for backers?
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A Neurotic Corncob posted:Currently the plan is to go straight to release with sq42. It will be the first thing they put out that isn't WIP, meaning it will be subject to critical review. Should be interesting. that doesnt seem very open ![]()
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+42
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heres your 42 million dollar stretch goal![]() totally not related to HGTTG
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The Titanic posted:Whew. Glad page 42 is over. That was a tough one! page 4200 here we come
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TheLightPurges posted:I legit dont understand when the citizens talk about exploration and discovery of new star systems as a mechanic. To the point of buying a 1200 dollar exploration package. I thought all the systems were fleshed out and had all this lore? Whats to explore? Why can't I do this in a fighter? Is a derelict begal invisible to a fighter? Press "X" to Discover
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If you know anything about star citizen and dont agree that its scam then you are either a shill or a victim.
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I thought that you could convince any bioware NPC to sleep with you and they were only gay by virtue of the gender you chose initially.
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If this is what they are showing off there is no way we'll see a sq42 release in the next 6 months.
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Tippis posted:I'd imagine some kind of overhead gantry crane that just pushes the ship outside the hangar and closes the airlocks (if for some moronic reason you need a pressurised hangar to begin with). Then push off with RCS and be on your merry way. lets not forget that ships already take off and land in the PU without the need for a deck crew or a special apparatus. so i really dont get the point of this
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how?
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quote:
Nicholas fucked around with this message at 20:34 on Dec 13, 2016 |
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Tijuana Bibliophile posted:what? No way, that doesn't make sense. i know im making this up but its really fun
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Tippis posted:Because E:D is a lovely exploitative game, with its ridiculously expensive episode DLC and silly ship skin MT, its lazy procgen design, and its unrealistic flight model that limits how quickly you can yaw so as to not break your neck. Oh, and it has completely fractured the community by having this nonsensical single-player/co-op/MMO-style multiplayer split, and DBOBE stole all his ideas from Chris anyway which is why he's only ever produced the same Elite game over and over again. He's so desperate he's jumped on this VR dead-end, which just makes the game look stupid. And, I mean, the game is two years old by now. Yawn-o-rama. a good post
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more 2.6 is now 3.0 rumorsquote:
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I.N.R.I posted:Hi, hope you're all enjoying doing Stalking on people associated with this videogame. i just want to offer a quick reminder for you all to call or visit your parents wherever possible because they love and care about you i bought my parents forums accounts so they can post in this thread with me
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spacetoaster posted:So how much is a bean babby worth these days? 5 UEC
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alf_pogs posted:i have come fully around to arfjasons timely reminders but we already have that gimmick
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Beer4TheBeerGod posted:https://www.youtube.com/watch?v=2qZoA3byeoI this game looks good and hopefully star citizen stays a quarantine zone for the genre. Nicholas fucked around with this message at 17:56 on Dec 21, 2016 |
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Crazy_BlackParrot posted:The thing I love most is the docking system. I've wanted to make an effort post for a while about the physics of docking / launching ships and EVA, and how it's going to be impossible to do properly in with SC's current physics system, but it just feels like I'd be doing CIGs home work for them.
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Crazy_BlackParrot posted:So I'v been wondering. Uh, no, at citcon Chris said that 3.0 would be out by the end of this year. Stop spreading fud
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MeLKoR posted:
PGabz make a video where you press the "tab" key
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I consider giving money to Crobblers a worthwhile charity because once the Star Citizen Life Simulator is complete it will allow phsyically and mentally disabled people, such as myself, to live out their wildest fantasies of participating in society by having any number of soul-crushing jobs; such as space stewardess, space insurance claims adjuster and space miner
Nicholas fucked around with this message at 18:45 on Dec 23, 2016 |
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The magazine exclusive jpgs is the kind of thing that will send shitizens into an uproar. Whereas $2000 ships, chronically missing deadlines, and unplayable "alpha" releases are alright.
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ripptide posted:What, did you ask if Grabby Hands was in 2.6? ![]()
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Hav posted:He's talking bullshit about the infrastructure. Clustering and Swarming are completely different technologies, so he's just invoking 'der cloud' there. Clustering is balancing, swarming is capacity management. A fact I haven't seen brought up with regards to CIGs plan for infinite scaling using AWS, is that while new servers can be spun up to increase player connections, the database does not scale at all. As soon as you clone a database for a new instance it gets out of sync, and you can't just merge all the new information together in later on. All clients must be communicating to a single database. This is probably the reason why Lumberhard specifically states that it's not suitable for anything persistant across instances (such as an MMO) I'm not sure how most MMO's handle it; I'm guessing it's probably a combination of sharding servers, having a hard cap on the number of simultanious connections (so definitely not "infinite scaling"), and being really careful about what each client is writing back to the database (so no millions of NPCs doing things that update tables constantly for no reason)
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Mu77ley posted:Frontier did an interesting talk at AWS re:Invent 2015 about how they use AWS for Elite: Dangerous: Great video. I'm scanning through it and it seems to confirm what I was trying to say. The databases don't scale with the game servers, and they are using a complex variety of storage solutions to maintain a consistant game state. Scruffpuff posted:There is literally no way to reconcile the desire to create a groundbreaking space game that will supposedly be better than everything else ever made, and the expectation that they can make it all run on a generic cloud provider instead of a dedicated platform built from the ground up to address the very specific challenges Star Citizen brings to the table. Exactly. There's nothing inherently wrong with trying to use AWS to manage an MMO (as the frontier video Mu77ley posted shows) but it's crazy that people think switching to some free engine and network middleware is the ground breaking solution to a "never been attempted before" universe simulation. It's really a step backwards in terms of engineering a solution to the problem. Nicholas fucked around with this message at 03:51 on Jan 4, 2017 |
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Hav posted:AWS' European endpoints are Frankfurt, London and Ireland, and there's literally no reason, other than they can't split their traffic, to route someone to the access point, then use the fat pipe in the back. Other than expense. Would expense even factor into it with AWS? Assuming each match spins up a new EC2 instance, they'd still be paying the same amount for cpu cycles and bandwidth. Do costs differ by region?
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peter gabriel posted:Lumberyard working well The fact that the normalized ping for shooting was inline with other FPS's makes me thing the lag is coming from how badly they hosed up the camera, movement, rigging and animations in the engine.
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http://i.imgur.com/hIEwHUO.gifv
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The audio on that promo vid sounds like it was recorded off an AM radio station
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when is the next concept sale
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cool new Polack jokes posted:https://www.youtube.com/watch?v=zG-82TakEqk&t=32s ![]() hot garbage lookin like a female chris roberts
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The mo-cap clips looks just like boring, emotionless, behind-the-scenes footage from the star wars prequels.
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The Titanic posted:Wow. That's pretty deceitful. "It's already a feature". For the most part, I want everyone who pledged to this game to get their money back. They got taken by a fast talking, hand waving used car salesman. It happens to everyone at somepoint... Some other people deserve to lose every cent they've invested for perpetuating the lies and mis-information surrounding star citizen.
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# ¿ May 23, 2025 00:33 |
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The "Shroud of the Avatar" screenshots made me curious about what other people thought about the game, since I grew up with Ultima, and this article from 2013 is loving spot on and every bit as relevant to CR http://techland.time.com/2013/03/11/before-you-drop-money-on-richard-garriotts-shroud-of-the-avatar/ quote:I don’t mean to sound like a curmudgeon, except yes I do: Being Richard Garriott isn’t enough to persuade me to hand someone cash to make a game. Garriott’s track record — and I think I’m being generous here — has been pretty spotty since the early 1990s. I don’t believe in patronizing celebrity designers for nostalgia’s sake, or that someone who knew how to design something 20 years ago necessarily understands what it takes to break the mold today and simultaneously dot the i’s and cross the t’s. The author, Matt Peckham, also wrote an article about SC back in 2014 http://time.com/61431/check-out-12-minutes-of-star-citizen-not-being-the-game-youll-play/ quote:But then we’re looking at the disjointed scraps of something that’s not even a game yet. The apparently high school-age audience (that mistook a space sim demo for a sporting event where dimwits shout half-intelligbly) didn’t seem to mind. Yes, the demonstrator bounces off an asteroid toward the end (several times). Did you think that was a feature? That you were watching a representation of what you’ll play in one or maybe two years? Nothing has changed.
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