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I never backed or even knew what Star Citizen was before I found this thread, so I'm not really invested in the game being anything at all, and I don't really get the endless rubbing, the 50,000 word Stimpire screeds or the other more weird tendencies of the thread. But don't let that stop you guys from having fun. I am really enjoying the video game design related posts which are generally very good, even when it's just posters here explaining how concepts should work, rather than full presentations by experienced developers on completed projects. It's very interesting to see what is done and how things work, the considerations and decisions and compromises that are made during the process of development. The tricks and tools that are developed to make these things work, and further experimentation with those tools. The inverse kinematics video showcasing multiple very different models all working from the same basic animation set, from various sized and proportioned humans to walker robots, many-limbed monstrosities and even a shark. Or the modular design kits for Fallout, taking level design and art and methodically breaking the concepts down into a defined workflow that allows for more versatility, and actually minimising the amount of grand, expensive one-off pieces you need to build in the process. Or the Overwatch video, progressing from a single character and a gray world to a variety of characters with multiple mechanics in a fully realised level, figuring out what works and removing what doesn't along the way. In the context of this game, it's interesting and sometimes impressive to see this technical look at how for example Bethesda build things, but then you look at Star Citizen and try to look at their workflow through the same observational lens. And you simply can't do it. Everything about that GDQ talk was considered, measured, everything has a direction and a purpose. Art is to reinforce the structure and atmosphere of the level, it doesn't just exist for the sake of art. Star Citizen doesn't do this. Hell, Star Citizen doesn't even present like this. I thought the transcripts of their videos I'd seen here, all stuttering and ellipsis and buzzwords in all-caps, were kind of ridiculous. But that blathering miasma is pretty much what you get. And you don't have someone else manipulating it to make them look bad, springing the idea of a video on them unprepared, that's their own production. They planned it, produced it, and sent it out, this is how they sell themselves. They've been doing this for how long? And all their videos are full of what they hope they're going to be doing in future releases, with few solid results to demonstrate. It's staggering that they've been going this long and don't have any content to speak of. Dozens of ultra-high polygon assets, sure, but being able to choose between a hundred costumes in your Flash dress-up game doesn't make it work as an action RPG. That's what is the most annoying thing about the game itself, to me. Nothing has a purpose. Art exists here just to be looked at, just to be enticing, there is no consideration as to why things are being done. If they wanted a Star Citizen Sistine Chapel, they'd start by building and painting the roof. God knows what it would look like once they got that far. This is far too many words now. I'm sorry. I can only imagine how ridiculous this whole saga is for you who have been here from the beginning, who really understand game development, who care about the funding and the legal issues and all that. I'm only really interested in the work they haven't done in the five(?) years and $180m this game has apparently taken to develop.
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# ¿ Jul 16, 2025 00:40 |
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Hav posted:a mechanical working knowledge of the meatsack I never wanted. I read this a few times interpresting it as meat/sack and merely thought "man, medical people really love those particular genitals, don't they" but several quotes later I realised you probably just mean bodies as a whole. I'm sure there was plenty of that anyway.
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FailureToReport posted:I was told by Chris Almighty that 3.1 was to be the coming of good frames. I must have the old build still, for the frames have not yet cometh. There has been a miscommunication. In the design phase, 3.1 was to be the total number of good frames available, as understood by any backer that actually follows the development of this project. An upcoming improvement to the rendering process is planned, currently called Frames 2.0. A key feature of this update will be the removal of incomplete or inaccurate frames, with the intention of giving every Citizen a much more reliable experience with exactly 2.0 frames per second every second. While it sounds like a small change, this is going to make the user experience incredibly realistic as 2.0 is the amount of eyes a human being normally has. Sorry, Ben.
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no_recall posted:Beyond Good and Evil 2 will showcase some good spaceship pew pew and pupil to planet tech. At this point, I don't even know what I want from Beyond Good & Evil 2. Another good question at this point is do I even want Beyond Good & Evil 2? It's no Duke Nukem Forever, to be sure, but it's still been so long that any expectations I had have been eroded into sand.
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Hav posted:Hell, the ds4 touchpads are barely used, but they’re better than the controller. The DS4 has a bunch of stuff that is just kind of on there, and either doesn't get utilised or is not really useful for anything. Even games developed specifically for PS4 don't really make much use of the extra stuff in these controllers, and all this extra stuff is one of the reasons they give for making the controllers so expensive. I prefer the form and layout of Playstation controllers but if you prefer the Xbox layout I'd say get one of those instead, if just for simplicity's sake. Don't get a Steam controller. I've not noticed many interesting/beneficial uses for the touchpad, games that make use of it normally just have it navigating the map. The Sixaxis (gyroscope thing) is used in some games for an unreliable gesture mechanic, I don't think anybody even tries to use it as tilt controls like the Wii did. The DS4's lightbar is really just a move/vr thing (but there are at least a couple VR games that work really well with the controller) and otherwise just distracting. The inbuilt speaker isn't great, it's a bit tinny, some games use it for radio comms or small atmospheric noises, which works but gets overused very easily. The headphone port is apparently quite good quality and low latency even on bluetooth, so there's that. There is precisely one PS4 game I can think of that uses the Sixaxis well, and this is really dumb and such a small feature but I kind of love it: Infamous- Second Son has an occassional tagging minigame. So you grab the controller by the middle, shake it up and down like a spray can (and the speaker makes an appropriate rattling sound) and then press the trigger to spray, which sits really conveniently under your index finger when holding the controller that way.
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Dongsturm posted:
I hate how true this is. One of my friends started getting into their Forge World kits when the massive battles ruleset (Armageddon?) came out, and some of those things were a whole other level of expensive and ridiculous.
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Fashionable Jorts posted:Spending over $2000 on a Forgeworld Titan may seem like a really dumb thing, but at the end of the day you have a real thing that you can use and enjoy, instead of a jpg and a dream. The most expensive thing is the biggest Titan, sure, but I was actually thinking about the second most expensive thing out there: the Tau Manta which is actually kind of related and not just in the obscene price department. Most armies have big fuckoff tanks to be the bigger brother to their normal tanks but Tau tanks are all flying vehicles. So this big mostrosity of a vehicle isn't just a tank, it's an actual spacecraft. It functions as not just a weapons platform but also a dropship, a carrier, so it brings with it an assortment of huge guns, whole squads of heavily armed dudes, and yes some tanks because why not, you paid to win after all. And not only did you pay to win, you did something else Star Citizen features - You brought a spaceship to a gun fight. So what does that look like when you're actually on the ground? Well of all the 40K wikis I found, this one might be kinda lovely I don't know? But it seemed to have the most helpful description and be the least bloated. quote:tactics: plonk it down and watch your opponent bring everything they have to bear in a failed attempt to kill it. Devour chunks of his army with it, then use the rest of yours to finish the battle. Big targets die first, with units that pose a threat to the rest of your army going next so your other forces are more difficult to deal with. In the defense of blatantly bad ideas, this isn't necessarily how ship-to-troop combat will turn out in Star Citizen, because as anyone who has seen a Games Workshop product can tell you, they're not great at things like balance. Maybe CIG will make the numbers all add up so a squad of dudes will have an even chance of fighting a spaceship.
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The Titanic posted:
Ooookaythen. I have to admit I had this completely wrong. I admit that I don't understand development so this could definitely be also wrong, but I seem to remember someone once explaining to me that a part of QA work involved a process referred to as "rubbing". It involved testing level geometry by pushing a player model against every available edge, corner, and surface in an attempt to break through the map and get out of bounds. I figured our friend Peter Gabriel had used this sort of method to escape ship walls and doors and stuff, and assumed that's where the in-joke came from. Star Citizen is always dumber than I think it is.
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colonelwest posted:Pay to Win doesn't even do it justice though. CIG is peddling DLC spaceship macro-transactions that cost more than a AAA game with a season pass, half of which don't even exist in the game, the other half doesn't even have a flight model designed for them yet and many are missing the mechanics needed to a have a real role in the game. All of these macro-transactions gate off integral gameplay, most of which itself doesn't exist yet. It's sleaze and greed on a level unprecedented in video games. In a lot of circumstances it's not even just pay to win, it's pay to do things, and even worse with most of the things you can pay to do, you can't actually do them. They compare ships to classes in other games, but what classes are actually functional or even in the game besides the token attempt at mining? Repair, or salvage? Medical? News reporting? (Less a class and more of a 15-minute GTA minigame/single mission gameplay) The flight is supposed to be a core gameplay mechanic, and their flight model is bad beyond belief. Not much better than their tier-0 implementation of mining. Imagine that we have this same buy-a-class system, but Star Citizen is an FPS (I know I know), something like R6 Seige where all your different classes have different toolsets to account for different playstyles, scenarios and objectives. But most of these expensive DLC guns are not yet in the game, and the ones that are tend to act mostly the same (badly) whether they look like a shotgun, a rifle, a pistol or a grenade launcher. Whales would tell you how much you'll regret messing with them on the day their ultimate weapon stops being just a jpeg, while also insisting that being able to buy a guaranteed kill machine is not actually an advantage. You can be a medic, but until healing is actually a feature your only way to help the dying is to put them down. You can be an engineer and build fortifictaions and turrets, as soon as the next patch comes out we promise. You may have a riot shield character, but he only holds his shield sideways as if he were trying to fire it at someone, and it doesn't deflect bullets in any way so good luck with that. You can be a pacifist, wielding a white flag with incredibly realistic cloth physics. Or you could benefit from some emergent gameplay and grab a watermelon, roleplay a fruit salesman, and bring the server to its knees whenever you choose. Then the playerbase can spend all their time talking about the purchasable content that doesn't work or even exist, making up new ideas for classes and not sparing a moment to think about the game itself, the performance, the physics, the hit detection, the variety of maps, the AI, or anything that makes the game work.
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Maltloaf posted:I didn't come up with a funny meaning of FUD. Before this thread, I thought FUD stood for "loving Useless Disinformation" but I realised I was confusing it with FUBAR, another acronym this project is very familiar with.
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Rad Russian posted:You think Clifford aka Miku is gonna put on his favorite fursuit and actually step outside for the first time in years to go find Croberts? I mean, it'd make for one hell of a new Batman origin story.
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Scruffpuff posted:The truly sick part of all this is that even if that were true, it would still be smarter to use optimization techniques rather than brute force, because there will always be a better use for spare cycles. Whether it's AI, tracking, scorekeeping, physics, whatever - game development is triage. You have finite cycles - where do you allocate them for the best experience. Graphics cards and optimization tricks free those cycles for better use - the graphical improvements are practically a side-effect. I'm guessing it's been brought up before, or hell maybe I got it from this thread ages and ages ago, but there are a great series of blog posts about Naughty Dog and the development of the first Crash game. It starts here. One of the things they talk about is just how much they worked to make the game perform as well as it does on the Playstation, working with the memory the console has available. They ran the disk at full tilt, which made Sony worry that the game would ruin every console's CD drives. Dev blog, part 5 posted:Andy had given Kelly a rough idea of how we were getting so much detail through the system: spooling. Kelly asked Andy if he understood correctly that any move forward or backward in a level entailed loading in new data, a CD “hit.” Andy proudly stated that indeed it did. Kelly asked how many of these CD hits Andy thought a gamer that finished Crash would have. Andy did some thinking and off the top of his head said “Roughly 120,000.” Kelly became very silent for a moment and then quietly mumbled “the PlayStation CD drive is ‘rated’ for 70,000.” Dev blog, part 3 posted:Andy and Dave broke a lot of rules. First and foremost, they didn’t follow PlayStation’s library restrictions. Other developers often complained that Crash was using some sort of secret Sony library. That is the exact opposite of the truth. The truth is that Crash used as little as it could of Sony’s library and the programmers basically hacked everything right to the hardware. I feel like you could take a lot of quotes from this blog and, with no commentary, say something about the development of Star Citizen. Dev blog, part 6 posted:But the Universal Marking department (of one) thought differently. They had hired one of those useless old-school toy marketing people, a frumpy fortyish woman about as divorced from our target audience – and the playing of video games – as possible. This seems to be a frequent problem with bigger companies, the mistaken idea that you can market an entertainment product if you aren’t also an enthusiastic customer of said product.
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No, that's completely wrong, the wheels are inline with the frame of the bicycle. You need to mount them side-on if you're going to really feel the road. And I should point out that the axle is in the middle of the wheel? Why isn't it right near the edge? I don't know what you think you're doing but you clearly don't understand cycling.
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Mailer posted:Every space game from now on is legally required to dunk on SC somehow. I think at this point, just releasing a game counts as a dunk on Star Citizen.
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Yes, because it won't work.
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Yeah in GTA Online you picked four faces as would-be grandparents, and then hosed around with a couple of sliders changing which would influence your face more until you found you couldn't get what you wanted regardless of what you tried, accepted an incredibly generic face, and gave up. Also there was a very good chance one of your grandparents would be literally John Marston.
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It makes sense if you look at it from a perspective so skewed you basically have to turn your brain upside down. Imagine you're kind of weird, nerdy, distant from normal human beings, and not entirely stable or functional, but enough so you can get by. You find this project that seems optimistic but promising, pulling at nostalgic parts of your brain and whispering vague somethings into your ear as its hands flail about wildly. You can't help but wonder what it might be like if it succeeds... When it succeeds... But it can't succeed without your support. You gradually build your hopes, fuelled by your dreams, and as it progresses you dream bigger dreams. A large part of your personality and identity comes to rely on this project and its success, which you try to fuel with a growing funeral pyre of money. The more you believe, the more you put in, and the more you put in, the more you want to believe. Key features in patch+1? Great! Of course it's not ready yet, this tech is special, but it's coming. Secret developer build? Sure, the gaming world isn't ready for this tech yet. Bad actors spreading scandalous disinformation? Develop your own game, if you're so SMART!!! As more things go wrong, some people get thrown from the wreckage as it tumbles further down the hill, and watching the flaming garbage heap from the outside is quite eye-opening. By this point the only people left are the ones who paid for the premium seats, they are securely belted in and holding on for dear life, the whole time insisting that there's never been a better more luxurious ride and the smell of all that smoke is how you know you're really experiencing the best drat pile of garbage ever.
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Man is this thread hard to follow, between the various tangents, arguments and pisstaking, there was no way I was going to keep up through a convention. I imagine most of you spend your work time paid to piss around on the forum, but I can't get Google Chrome up on the coffee machine at my job.Sarsapariller posted:Hell I mean Scott Manley only did a few moderately positive videos about the game and they threw him a press pack with thousands of dollars worth of ships. Not that I'm accusing him of misrepresenting anything, he was very open about why he had all that stuff. Scruffpuff posted:I guarantee there will be ways to kill people or inconvenience them and not even have it traced back to you. There's probably some way to lock 3 players in an airlock with you and just complain right along with them "Wow this really sucks" and the whole time you're somehow causing it. GTA, a game that invites you to have your way with the open world, do what you like and be as reckless and destructive as you wanted. Of course people still did wreck your cars, and got clever about it each time a method was accounted for. They realised that knocking a car into the ocean didn't count as being a bad sport. So they used the Cargobob, a chopper with a hook on the bottom, to grab peoples cars and throw them into the sea. Or plant them on top of the tallest buildings. Or upside down in the impound lot or whatever the latest workaround was. And not only did this affair circumvent the system, it would also be even nore annoying to the people being hosed around with! It wasn't the only thing Rockstar didn't think through on launch. You could go to a garage and sell cars you stole off the road for 10% of their cost. You know, makes sense, literally the name of the game. They limited it to once every hour. After a short while they also made it so you couldn't sell cars for more than $10,000, apparently they didn't realise people might sell stolen Lambourghinis and Porches in a virtual LA in a game where you need money to buy the fun stuff. They were forever fixing methods to use the car selling system to print money, some of those exploits were really really dumb. They also did a couple dumb fidelity things: Every day in game you would have to pay your bills, and if you didn't have enough your house would have no power and your mechanic wouldn't deliver your cars. He also used to drive your cars to your location. Of course, video game AI are dumb so this mechanic would regularly deliver your car pre-crashed, or sometimes react badly to you getting in your own car and decide to steal it back from you. Now it just spawns in off-camera, which is much less realistic and therefore obviously worse, regardless of convenience, usability or condition of your chosen vehicle. But even at the worst times, they always arrived with the right number of doors. I think they got a lot less serious and a lot more outlandishly fun in the past couple years since I quit, but their love of money and microtransactions never left. Evidence of both these things: you can now buy an orbital bombardment sattelite and use it to shoot another player. Firing it costs $500,000GTA, or ten real life dollars just to destroy someone in a video game. TheDarkFlame fucked around with this message at 02:25 on Oct 25, 2018 |
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I think it's not fair to expect Roberts Savings & Investments to know how to do their taxes. They put all their efforts into looking good, so you can believe they'd print it off at the highest DPI, on the finest quality paper available, and hand-deliver it personally so the cost of renting the Porsche can be considered a business expense. Accuracy, reliability, competency... not so much the case, so yes there are errors in places, of course it's months delayed, and it's probably got a few pages stapled in upside down, but nobody's ever tried to account for a company like this before. Give it a year, their accounts will be in perfect order.
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Agony Aunt posted:Only 2 or 3 goons brigading? drat, we really are slacking! It's not a great sign for Star Citizen that they consider 3 downvotes to be a brigade, is it? They can't have the highest confidence in their development if it only takes a couple of people talking about the game in any negative light to make their regular posters jump out of their skin. If you guys remember a while ago, there was a small amount of drama because one of the New Shiny Things for sale was a ship that was thought to be surprisingly similar to a ship from EVE Online. Some Citizens talked about a Reddit war with EVE players. What happened with that again? Uhhh... I'm pretty sure nothing really happened, I don't remember weeks and weeks of arguments and shitposts (at least relevant to this) being reposted here by Mirificus. I don't even remember what the ship was called or what it was supposed to do, so it can't have been made into that big a deal. It doesn't surprise me if nobody playing EVE actually gives a drat about what Star Citizen is trying to do, and even less so about what Star Citizen backers are talking about on Reddit. Similarly, backers are so scared of "goons" but people here aren't going to wade into the lake of poo poo that is Reddit unless they were already there. The people in this thread who post the most are people who have put money in Chris Robert's pocket and lived to regret it. Those guys are still part of the Star Citizen community, whether they like it or not, and generally they're the ones that post on Reddit about how the game got worse than they ever thought it would. They're the ones who have first-hand knowledge of how bad the game is and how far it is from what they were buying into literal years ago. They're the ones riling up the backers by posting unedited footage of the game trying its hardest to not die on its arse. They're the ones getting banned for poking at fragile egos one too many times. The rest of us are effectively just bystanders to this seven-years-and-two-hundred-million-dollars car crash, laughing, wondering how any of this happened and how it just keeps happening. We're not going to brigade a drat thing, in any understanding of the word, because we couldn't care less about Reddit or its voting system. There's no guarantee we even read the thread properly (I know I ignore anything with the word "B'tak" near it and I can't be the only one). Besides all the dumb photoshops and rubbing jokes and reposts of the Stimpire text, we just talk about this mess in the context of actual games and actual development companies, and how Roberts is working on neither of those things, and occasionally wonder just how big a bonfire he can make with all this money.
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Hobold posted:I'm not angry they're lazy. I'm angry that they're liars and cheats. Difference. I almost made a post after TheAgent's comments about health and benefits. It was about the UK's benefits system and how it's hosed sideways and people are actually dying because the system declares them fit for work when they're clearly not. Meanwhile people who know how to play the system go years with free income on top of the poo poo they already own and earn on the side, normally getting found out because their wheelchair-bound arse goes on holiday to the other side of the planet and immediately gets filmed dancing or skiing or some poo poo. The post just kept getting longer as I found more examples of shittery and tragedy and the more I found the more depressing it was so I gave up.
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Scruffpuff posted:If Chris Roberts conducted an orchestra, it would sound like this: If this is who I think it is, then there's a neat story behind this orchestra. They were the Portsmouth Sinfonia, a group started at the Portsmouth School Of Art, and there were very specific demands to joining this Sinfonia. In short: you had to have no idea how to play your instrument. You could have some musical experience, as long as you played something completely outside your experience. There are a few of their performances on youtube, audio only I think. They were all terrible, but they really went for it, putting all their effort into recreating famous classical pieces. Even when people got it horribly wrong they were still having fun with it and laughing at themselves and their fellow performers. Originally it was just a one-off performance but they really picked up a following and toured and everything. I think they ran for most of a decade. There was an unlikely reason why this orchestra stopped performing: as the performers played these grand classical pieces over the years, they gradually started to learn how to play their instruments, which kind of undermined the point of the project. Turns out if you do something badly for long enough, you start to learn how to do it well. Hmm.
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Scruffpuff posted:I can think of at least one man that's not true for. Are you talking about the conductor? I admit it does look like conducting is just waving your arms around a lot and trying to look important while everyone else does the things to make the music, but there's a lot of effort that goes into conducting a proper orchestra. You're supposed to set the pace of the music, guide the different sections of the orchestra through their scores and decide where emphasis should be, you should know the piece and have a good idea of how it should best be played. I will concede that the Sinfonia probably didn't have the most capable conductor.
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I joined just in time for someone to tell them they had twelve minutes of travel time. Has it been more exciting than this? And what are we expecting to see? Edit: He just died because his buddy got into bed, I think. Don't know if anyone was predicting that. He has just promised to rage quit if he dies again though, so there's that.
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Lladre posted:Chocotaco is actually a really good FPS player. They must have given him a stack of cash to play this crud. Just before i stopped watching, he said something along the lines of "I'm enjoying this, but I wouldn't be having fun on my own" and "I don't know that I'd recommend it. Try it while it's free, but I wouldn't pay for it. It's just not finished" which seem like interesting remarks for someone being paid to play. He also said "I feel like this could be a good game, it needs another five years" which is pretty grest when they already had 7.
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Scruffpuff posted:That's one of my major complaints about the physics model. Even if they claimed "the ships are made of magic metal unobtainium and therefore structural integrity is unbreakable" they still wouldn't bounce, they'd impact the planet surface and loving pierce it if it's a perfect lineup, or gouge and slide crash while tossing tons of displaced rocks and other material into the air. Even if the planet were indestructible, there would still be enough force vectors in play to prevent that ridiculous bounce we see. This makes me realise that Dragonball Z fights have more realistic physics than Star Citizen. And more diverse humanoid aliens. And better names. And women, sometimes. Maybe just the one. Who is a robot. Still an improvement on Star Citizen.
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Wow, the maybe half a dozen of you that post on that subreddit really have them scared, don't you?
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It's a shame to hear Just Cause 4 isn't any good, it's kind of what I expected though. JC3 was like 80% of a good game and had it been finished like one I would have been happy buying Just Cause 4 with no hesitations. The slowdown from too much physics happening was one thing, but there was at least one other reason for the game taking ages to load and performing badly: because they decided a single player game needed to have a tacked-on always-online competitive statistics leaderboard component for every challenge, activity and interaction. It was always trying to phone home to update the servers on everything you did, and it didn't do this well, so if you played it in offline mode it actually loaded a lot faster depending on your patch at the time. That has to be one of the dumbest, most inconsequential features in any game and had an unreasonably huge effect on the game's performance for the literally nothing that it added. If the game ran properly, if the towns and enemy sites weren't indistinguishable copy-paste jobs, if the driving physics weren't utter arse and if they actually populated the game with interesting things, all stuff that worked in Just Cause 2, it could have been a great destructive insurgent simulator. Hav posted:JC3 was a mess because of design choices rather than issues that were fixed on launch. I completed it, but the last third and final boss fight were a slog, The final boss fight was a helicopter. How do you kill helicopters in JC3? You grapple them into the ground. Yes, this works on the boss unless they changed it after all the DLC came out but I feel like that's more effort than they cared to put into it. TheAgent posted:overall it was a mess and should have killed the series, the nightmare that is JC4 with its technical glitches and bugs galore across PCs and consoles is more proof of that Look, you can't kill a series just because of a bad game. Maybe it should just be confiscated, and given to a developer who actually wants to build a game like its predecessor.
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G0RF posted:Nobody should doubt it. I mean jeez, back in mid 2014, Chris told Sandi he wouldn’t sell CIG for $2 billion. Hey you know what wildly successful initially crowdfunded game, which came from a pre-alpha built by one guy, gradually adding features and content over time, required building a game dev company to continue work on it, was heavily modded by a dedicated community, played by so many people on every available platform, made a ton of money through ridiculous amounts of merchandise, and actually was bought for two billion dollars? Oh right. Minecraft. Don't think they made a dozen shell companies or filmed any motion capture though, so I guess we know which is the better video game.
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kw0134 posted:It's worth unpacking this a bit; why can't someone play another game? For real games, some actually bring you an answer to this question because they want to keep their playerbase high. Along with lootboxes, microtransactions and all the other stuff free-to-play games thrive on, one of the biggest things pushing players to keep playing is the continual reward for playing. MMOs have their daily reward bonuses for logging in and playing a decent amount each day. I remember GTA doing the same but with objectives to earn more money. Some mainstream games kinda incorporate this in with their XP and levelling systems, making people strive to get the top-level golden dildogun which is their reward for putting a thousand hours into the game. Games with esports ladders that exist to incentivise the perpetual grind to get into the next tier and be the best. All these games are calling out hey, hey, play me,l ook, you're almost at this point, maybe play for another hour? And then an hour after that? Please, come on, play. Don't leave us, not for those other games. Playing other games is wasting precious time you could be using to earn our rewards, in our game. Star Citizen... doesn't have a game?
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tuo posted:Also never do a game about stealth, because they have all been done. Hey hey, hold on, the new Hitman 1 (that does make sense I promise) is actually an incredibly good game, fun as hell and with a whole bunch of unusual ways and challenges to kill your targets. The way they handle some of the opportunities so some events wait on you to trigger them makes it easy to get people where you want them to set up something really cool. With some of the challenges being a case of figuring out how you set them up, and with the sheer amount of items you can pick up to murder people with, it's reminiscent of a point-and-click adventure game about throwing knives and wearing other people's clothes. Stealth is mostly optional, provided you're dressed as the right person. Yet to check out the new Hitman 2 yet but I hear it's more of the same plus a few new ideas.
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I'm just hoping that, like Star Citizen, the date gets pushed further and further back every year until everyone agrees to forget about it entirely.
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Or maybe it just means CI has no G
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Bofast posted:While I cannot say for sure that CIG was not involved with those gifted subscriptions, you might be surprised how often I see people do that in other Twitch channels that have little or nothing to do with a company. It could easily just be a whale or something doing it for community attention. My point is that even with that limited selection I've seen that kind of thing first-hand, I don't know if it's to impress the streamer, or their community, or to just throw away large amounts of money, but some people will cheer ridiculous amounts of bits, donate huge amounts of money, and gift dozens of subscriptions. One guy in particular comes to mind, who repeatedly sets fire to a small wheelbarrow of cash for the benefit of this one game analyst, and I hope that dude never gets into spaceship JPEGs. Agony Aunt posted:Yes, obvious rooke backer mistake expecting a game called STAR Citizen to be focused on space. Especially when it was touted as the spiritual successor to Freelancer, a game about flying spaceships. If you play this game you don't want to fly through space or walk around, or shoot guns, or see planets, or any of that nonsense. In fact you don't even want to start up the program if you want to play this game, you just want to open up your wallet because this game is Ship Citizen, and you gotta catch 'em all! TheDarkFlame fucked around with this message at 18:20 on Feb 7, 2019 |
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Codezombie posted:It's pretty daunting to add VR onto a game that was not written from the ground up to support it. They managed to take Skyrim and release it as a VR game, admittedly an older game now with very outdated graphics especially noticeable in the headset, but it functions near perfectly. For some reason they didn't include positional 3D audio which is a bit of a let down. It's impressive that they took Skyrim and just kept releasing it like this for a decade, and now it works in VR too. And Star Citizen is a vast number of Skyrims so clearly VR is not just possible but already in the secret dev build.
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Spiderdrake posted:Those who were scammed were justified, for making the pledge, they're leaver scum
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The Titanic posted:you should see the prices on makeup, and how fast that stuff gets used. And the entire stores dedicated to that world. Clothes are just a small portion of the "women extortion" stores that take advantage of a vagina in ways that empty your wallet. I'm a dude with long hair, so I've had a glimpse into the lurid world of haircare and it seems pretty ripe with this kind of thing. Shampoos and conditioners all become mystical potions with rare oils and minerals, which all do fabulous things to guarantee your beautiful hair will be able to hypnotise passers-by or something. I don't know what is genuinely useful and beneficial to your health, and what is just alchemy and snake oil, but I do know there are a thousand different products for every available form, thickness, consistency and quality of hair. I'd love to know how much of all that is marketing nonsense. I just know my sister has spent a lot of money on lotions, sprays and various things, not to mention your appliances, like hairdryers, straighteners, curling irons, texturing scissors... She's quite proud that she's killed her hair in pretty much every way going over the years.
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ShapCap, advocate for Common Sense.
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Maybe they should just get the developers to put a giant Chris Roberts into the centre of the game, and then everything in the universe will naturally begin to rotate around him. Because he's really, really loving dense.
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# ¿ Jul 16, 2025 00:40 |
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Space Station 13 is absolutely an amazing piece of poo poo. On a good server, the game is as hilarious as it is unplayable. I miss that game, but I don't really miss playing it, if that makes sense. CIG would have a long way to go to make SS13.
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