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TheAgent posted:also my fav from the new moving goalpost thing Wait... I'm a network engineer, and that's not what we do. We do things like passing a trunk through a bridged interface then back to the same switch to see CDP poo poo itself, and wouldn't have anything to do with systems-stuff.
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# ¿ Jul 14, 2025 03:28 |
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Please tell me this is being recorded- the version left up is likely to be edited.
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How can you not have a vertical slice of the game 5 years after development starts when you have multiple studios and 300 employees? id made Doom 3 in half the time and with only 18 people.
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Crytek is about to go under
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Lime Tonics posted:
How much is that lovely model? As a 40k player it looks like someone tried to make a 3D print of a Bones mini. Hell, even Gary Morley's Nagash model looked better.
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ManofManyAliases posted:Every mission is complete and has already been grey/white boxed. Shubin was reported as almost complete back in 2013. It's almost 2017 and there has not been one single proof of concept for SQ42. They have had a dedicated studio (Manchester) working on it for 4 years. 4 years and not even a complete vertical slice of a single player game. How on earth you're giving them another year is mind boggling ![]()
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Hobold posted:
I miss those days, I really do. There was a short time when there was actual work being done. Even when Manchester opened and quickly you saw the Shubin station thing it seemed like it would be possible. That was before they decided to make a reality TV show, spend tens of millions on mocap, and they began selling pictures over and over. Someone mentioned how goons had $55k and I believe it. I got my refund I believe fall of 2015, but it was a couple hundred. I don't believe the fund tracker deducts for refunds issued but I'm willing to believe at a minimum 2/3 of that has been refunded.
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I think even though my account was deactivated it remained on the Goonrathi roster. Are there any goons still active in the cult?
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Lladre posted:Guys, they said new money coming in from goons since 2013 was 55k. "Since 2013" could include the end of the kickstarter. All of it was new money.
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I think we need a new graph, these seem outdated and I think the goalposts have already been moved.![]() ![]() ![]() ![]()
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I started to make a graph to compare Star Citizen to games like Mass Effect:Andromeda, etc... then I realized it's stupid. The classic retort is always that "Well Star Citizen will have x, y, and z" So then I just thought in my head, to compare just the single player Squadron 42 to a typical FPS shooter. Overwatch: Active staff size: 100 Began: 2014 Release: May 2016 Doom: Active staff size: 17 Began: 2013 Release: May 2016 Space Hulk: Deathwing Active staff size: 10 Began: Unknown, had to be after 2012 as it uses UE4 Release: December 2016 Halo 5 Active staff size: 450 Began: 2012 Release: October 2015 CoD: IW Active staff size: 200 Began: 2014 Release: November 2016 Squadron 42 Active staff size: 300 Began: 2012 Release: 2017+
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Scruffpuff posted:No, no, no, no, no, no, no. That did not happen. CIG did not "grow" into a fully fledged company - the company has never made a single product, was given millions of dollars up front for nothing more than an ill-defined promise, and proceeded to spend it on the trappings of success before they even made the first design document. They did not "grow" because they haven't done anything yet to earn the status of "350+ employees around the world." They just used their free cash to jump straight into it, earning themselves a massive cost overhead in exchange for learning how to make a game since none of them have any idea how it's done. Simply put, they don't have a revenue stream.
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Gabe Newell posted this on reddit, as advice to someone looking for tips on video game development:quote:The most important thing you can do is to get into an iteration cycle where you can measure the impact of your work, have a hypothesis about how making changes will affect those variables, and ship changes regularly. It doesn't even matter that much what the content is - it's the iteration of hypothesis, changes, and measurement that will make you better at a faster rate than anything else we have seen. Made me think of this game.
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It still completely boggles my mind how often people just toss out something as a fact, when it's really just a complete guess (if even that.) I mean, it's not like I see a thread dealing with something I don't have any actual information on, then just suddenly jump in with a statement that has zero basis in reality. And the funny part is that people just keep doing it, and others believe it.
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ManofManyAliases posted:i have it on good authority that there's , I'm thinking that they are still chugging away on intricate systems without divulging too much of those details to the general public. They've received ridicule enough for unveiling something pivotal too early, so outside of evocati, I cannot imagine they'll do it again. I don't understand this train of thought. Right now I'm behind on a project by about 3 weeks after the implementation was rolled back. After the reversion, I analyzed the situation and why it was backed out, but then I also communicated this to all stakeholders, and included a new timeframe with specific milestones. And the funny thing is, the reason had to do with the client. However even though I am spending all day "chugging away" at a new solution, I update the PM on what me and the other engineers are doing- daily. The only time a stakeholder should worry is when development stops talking for an extended period of time, because it means nothing is happening, and unlikely to change.
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Does anyone have the link where Roberts stated that the game was a year into development during the kickstarter, and that's why he felt a 2014 release was possible?
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Samizdata posted:It is the far past of WH40K history. You learn about why the Emperor's...body...is kept in the Golden Throne and how the Traitor Legions got founded. For me, it was important reading, but I tend to loresperg a good bit. If you want to know what is "currently" happening in the Imperium of Man and the surroundings, it is not a good read. To add: That being said, Horus Rising/False Gods/Galaxy in Flames is a fantastic opening trilogy to the universe itself. The HH series are more like prequels though- so you're not going to get the Grimdark religious future, instead you have a somewhat optimistic, atheist society on the knife edge of greatness or disparity (and we all know which one occurs) I think it's good to get, but wait to read them until after the Eisenhorn Omnibus and if you want to know how poo poo got so hosed up dive into HH. Oh the series is currently 42 books strong. Official books that is, not counting filler books which brings the number to about 60. (I'm currently on book 20, The Primarchs) OhDearGodNo fucked around with this message at 03:59 on Mar 30, 2017 |
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Taintrunner posted:https://www.youtube.com/watch?v=vWiKSzBr-2Q I haven't been in this thread in a few months, is this where the game is currently? Anyone have an updated "popular game development time" graph?
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https://twitter.com/SandiGardiner/status/865701697204531200 This tweet has probably been posted here already, however it still astounds me how nobody seems to question that they are still working on basic models after 5 years and 300 developers.
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Wait, let me see if I understand this- they put up the game for collateral, to receive a loan. This loan is on the amount of a tax rebate they expect to get next year. The £ is losing against the $ and € because of brexit.. meaning the rebate is less than they expect, and they want to repay it using Ameribux or Eurobux, why again? I mean this is a crazy level of spin, because it never addresses the issue- why do they need an advance of a tax rebate? That's like getting a loan and putting your car as collateral for your next expected tax refund.
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Virtual Captain posted:
Did full multi crew ever come out for Arena Commander? Is that even still a thing or do they only do the solar system thing now?
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Do they know where they are?
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aleksendr posted:Ex-obese here. I dropped from a BMI of 40 when SC was in kickstarter to 24 before SC was released. Those 10g of glucose in the donut you get in energy right away, If your working hard in the field you should be ok and your body will use it immediately but if your in an office setting or on the couch, you dont need that much energy that quickly. Problem is once its in your system, the only way it can be stored is in fat. You cant "poo poo out" energy unless you have a serious health problem. The same 10g in the apple will be released over time due to its fiber content, the same ammount of energy is there, but your body has to make some chemistry to get it out from the fiber. This take time and allow your body to use more energy without having to store excedent in fat. The problem with calories is people thinking they are something tangible, it's just a measurement, and the components and actions needed to reach a calorie vary - which is why simple CICO doesn't always work and your donut/apple example is spot on.
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Viscous Soda posted:Good thing that space whale has so many space fins, it can use them to swim through the space water. I’m all fairness I’d expect a space animal to evolve into a sphere.
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Nice touch with the ambient light
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ManofManyAliases posted:You know, ST:E was severely underrated. I really liked Captain Archer and the vibe of new discovery by humans setting out into the galaxy for the first time. A lot of Enterprise was poo poo (like the intro) but if you binge one of the seasons, I think the 3rd, it’s pretty cool as the ship just gets wrecked over the season and I think literally breaks its back. It’s like the Year From Hell in Voyager except over multiple episodes.
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Next year, people born after the Kickstarter ended will be entering elementary school.
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Spiderdrake posted:Didn't Diablo3 take so long because they shed an entire studio and then began rebuilding the game from the ground up a third time, and the product they put out was only a three or four years of work? And at launch the game was really dreadful and sold only on branding once the massive server issues cleared up? It even has an easier egg level called “development hell”
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Several notable games released in 2017 that began development after 2011. Mass Effect: Andromeda https://youtu.be/ktjywYQ8QCU?t=30m41s Started 2012 Bioware Montreal (200 developers) The Legend of Zelda: Breath of the Wild https://youtu.be/1P7d2JNCtX4?t=21m8s Started 2012 (announced 2013) Nintendo Horizon Zero Dawn https://youtu.be/ZOvBGuSwVZY?t=16m35s Started 2011 Guerrilla Games (270 employees) Prey (reload) https://youtu.be/XNXRbinJx8o?t=13m23s Started 2013 Arkane Studios (150 employees) Gravity Rush 2 https://www.youtube.com/watch?v=FdUYlrN46ok Started 2012 SIE Japan/Project Siren (50 employees) Resident Evil 7 https://youtu.be/ryuTuRQD1F0?t=4m11s Started 2014 Capcom (2800+ employees, not all in game dev obviousy) *Note: Used a new engine For Honor https://youtu.be/FG9KwML6BCA?t=15m58s Started 2012 Ubisoft Montreal/Blue Byte (PC version) Halo Wars 2 https://youtu.be/t0NWpsS2Ubk?t=9m4s Started 2014 Ensemble Studios (AoE fame) Super Mario Odyssey https://youtu.be/e7Z2I9x4Pd0 Started 2013 Nintendo Ark: Survival Evolved https://youtu.be/23LgYxKKjFk?t=6m30s Started 2014 Studio Wildcard/Instinct Games Outlast 2 https://youtu.be/hTPrwAPyuIk?t=2h18m37s Started 2014 Red Barrels (17 employees) [/quote] OhDearGodNo fucked around with this message at 15:47 on Dec 4, 2017 |
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AP posted:https://twitter.com/hcvertigo/status/937644764714766336 Wait, removing cores for the PTU makes the game use less CPU? ![]()
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How to make generic alien written language: 1) Add in random apostrophes 2) Toss in random Cyrillic phonetics transposed to English
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OhDearGodNo posted:Several notable games released in 2017 that began development after 2011. I decided to make this into a graph. It's editable so I can update it every 6 months or so with about 5 min of effort. ![]()
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mrchinchin25 posted:Fantastic graph! ![]()
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Last version for now![]()
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Hav posted:This is pretty much what I mean by 'reasonable definition' of development time. That's the kind of thing you submit as evidence, along with the rough dollar budget for each and massive caveats regarding marketing budgets. A single axis arguments go, it's pretty funny. It’s why I made it- more of a quick response to the common quip from shitizens. I did plan on making an infographic, something that would compare concurrent development across multiple... data points? I don’t know the word since I don’t do that kind of stuff, however doing the above chart I learned a LOT about what went through several studios. The reason I singled out Squadron 42 is because it is an outlier no matter what you use to compare to the industry standard. The simple fact that they still do not have anything to show other than assets is enough. What’s scary is that the reason why they don’t have any gameplay is because they are still working on core functionality 6 years in. Core functionality. I went through hundreds of games (needed to pick ones that would be comparable to SQ42’s description) and I couldn’t find any that did not have core functionality done within a couple years. For example, The Division wasn’t started until Snowdrop was ready- there are interviews with dev leads stating that the first delay of a year was to make sure the engine was done and ready to support the game’s functional requirements. Without any game knowledge I can see the pattern that many of CIG’s constant bugs are due to them building a game on a platform that isn’t cured, stable, or just functional. Because of that every new iteration will bring out conflicts and bugs- most brought upon things they had added previously. It’s not hard to see this getting exponentially worse as they dump iteration upon iteration on it. Even if SQ42 were to release, they will have a huge number of problems associated with every patch.
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# ¿ Jul 14, 2025 03:28 |
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