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Dark Off
Aug 14, 2015




Star Citizen is a weird thing.
Not a game, but money sinkhole, so that ppl can feel that they are part of something bigger

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Dark Off
Aug 14, 2015




http://radio.entropy101.com/podcast/the-last-update/
https://www.youtube.com/watch?v=c0uEmeEaDnQ
https://www.youtube.com/watch?v=sEuY6-UM8VI
https://www.youtube.com/watch?v=88WL5MX1Co8
https://www.youtube.com/watch?v=e0RvCN3gYJA

Dark Off fucked around with this message at 14:07 on Dec 2, 2016

Dark Off
Aug 14, 2015




ManofManyAliases posted:

No. From what was told to me, evocati were testing different builds. In a day, they send out multiple builds. Some are more focused on flight dynamics while others on FPS gameplay. The evocati have their own chat, discord, ptu forums, etc. They're all in one test group, but testing different things. The results are tabulated and they'll use those to streamline the builds so that the can get it out to PTU quicker.

so proper CIG release is something like this

evocati1|
.............v
.............--->evocati3 --->Ptu ---->Pre alpha version 0.026
.............^
evocati2|

Doesnt this seem kind excessive mess of testing?
I mean all those stages are for testing a buggy game. And regardless of the amount of testing its always broken in most dumbest ways.

your pre-alpha game has a alpha that is in pre-alpha stage and even that is split in 2 pre-pre-alphas
Thats just messed up.

Dark Off
Aug 14, 2015





:rip: honesty
Theres no honesty in star citizen anymore

Dark Off
Aug 14, 2015




TheAgent posted:

because gently caress why not

quote this post with your five best predictions of tomorrows live stream, whoever is most accurate wins wither a copy of elite dangerous or planet coaster or a steam game of equivalent or a donation to some loving charity because its christmas you stupid game addicted nerds

1. vignettes are finally shown for SQ42
2. star marine trailer with boot camp guy video, kinda corny
3. 2.6! amazing stuff that was shown last month
4. ptu announcement for 2.6
5. new features that are coming in 3.0, small demo

1. Sq42 trailer or live reenactment.
2. 2.6 hits some unfortunate blockers and is postponed to next year.
3. chris roberts doesnt play star marine.
4. mocap behind the scene
5. lots of words. And some kind of race between austin and LA team.
The race also decides which studio will close down first.
6. camera screw up's or stream delay's

Dark Off
Aug 14, 2015




Dark Off posted:

1. Sq42 trailer or and live reenactment (people did pretend to play 2.6 in the baby PU mode) .
2. 2.6 hits some unfortunate blockers and is postponed to next year.
3. chris roberts doesnt play star marine.
4. mocap behind the scene
5. lots of words. And some kind of race between austin and LA EU team.
The race also decides which studio will close down first. (still left to see EU won, so they should be safe from downsizing now)
6. camera screw up's or and stream delay's

heres how my predictions went

Dark Off fucked around with this message at 07:29 on Dec 19, 2016

Dark Off
Aug 14, 2015




XK posted:

Somehow broke something so badly that you need to VPN to finish. Recommends using a free VPN. Great plan for a broken patcher that uses 30+ GB at a time. 30+ GB over a free VPN sounds like an endless nightmare occurring at mid 1990's modem speeds.

suggested vpn has 500 mb data limit for free users

Dark Off
Aug 14, 2015




http://wccftech.com/star-citizen-switches-engines/
Erin Roberts lumberyard comment

quote:

Thanks for getting in touch. As you’ve (correctly) surmised, any suggestions that the engine switch would have a major impact on our development couldn’t be further from reality. Lumberyard is completely based on Cryengine, yet with a lot of improvements. As a consequence, we do not have to change the fundamental core engine at all which is why this change has had absolutely no effect on our development of Star Citizen.

The advantage of Lumberyard is that we get great ongoing support on the cloud / networking side from Amazon as well as great tools support while continuing uninterrupted development on what we have built up over the last 4 years. As we’ve tried to explain many times before, we have pretty much rewritten 50% of what we licensed 4 years ago now, even in core systems from Cryengine. What is great is that everything we have reworked, also now seamlessly integrates into Lumberyard, and the engine switch has not required any extra engineering time. We are actually very lucky that this opportunity presented itself to work with a powerful and committed company like Amazon that is investing heavily in its tech. This collaboration will effectively allow us to do more for our community going forward without costing us really anything in terms of engineering time or otherwise, so it is a win-win situation and good news all around.


shortened Tldr

quote:

As you’ve (correctly) surmised, any suggestions that the engine switch would have a major impact on our development couldn’t be further from reality. Lumberyard is completely based on Cryengine, yet with a lot of improvements. As a consequence, we do not have to change the fundamental core engine at all which is why this change has had absolutely no effect on our development of Star Citizen.


As we’ve tried to explain many times before, we have pretty much rewritten 50% of what we licensed 4 years ago now, even in core systems from Cryengine. What is great is that everything we have reworked, also now seamlessly integrates into Lumberyard, and the engine switch has not required any extra engineering time.

will effectively allow us to do more for our community going forward without costing us really anything in terms of engineering time or otherwise,


Dark Off
Aug 14, 2015




Mr Fronts posted:

Please, allow me.



Where is Helmet 2.0?

Dark Off
Aug 14, 2015




Kosumo posted:

You are Christ Roberts; What would you do?

You are driving down Pacific coast highway in your limited edition Porsche when you round a corner to find a truck that was moving old tires as roll over and the tires have all caught on fire.

Do you -


-stop and yell, fire doesnt exist and the truck delivery is on time.
In addition chris moves more old tires inside the truck to explain the delay.

Kosumo posted:

You are Derek Smart; What would you do?

You are driving down I95 highway in your Tesla when you round a corner to find a truck that was moving old tires as roll over and the tires have all caught on fire.

Do you -


-stop and yell, the truck has stopped and will never deliver those old tire's.
Then interview everyone in the truck company, for leaks.

Kosumo posted:

You are Goons; What would you do?

You are driving down the information highway in your shopping trolly when you round a corner to find a truck that was moving old tires as roll over and the tires have all caught on fire.

Do you -
-Stop and start taking pictures,its once in the life time event.
and laugh at all the redditors driving full speed into the truck.

Dark Off
Aug 14, 2015




I think the things that were found about wtfosaurus is hilarious stuff that fyad likes to chew.

But i dont think its stuff that belongs to star citizen thread.
People change overtime, maybe wtfosaurus found chris(t) and stopped doing coke. Who knows.
This thread is all about the church of chris roberts.
Not about stuff people were before they joined the church of roberts.

Let these things remain in fyad thanks.

Dark Off
Aug 14, 2015






















Atv is a quality show

Dark Off
Aug 14, 2015




TheAgent posted:

quote:

What I sent you is what [name] considers the barest of bones release of 3.0. Currently, in order to hit [name]'s release to coincide ship sales, this is what we have to put out. I am beyond hopeful more progress will be made before we release this to backers. Planetary landings are posing extremely problematic at the moment, as well as AI. We were left last year with almost zero progress on AI thanks to [contracted company] but have since moved all work in-house. Most contracted studios are now gone replaced by in-house people.

I want to mention the negativity about the project. I don't know if you'll post this. I want to say many of us here believe in what we are doing. We are not relaxing in hot tubs surrounded by bikini-clad girls, smoking fat-cat cigars lit with backer money. We work very, very hard. Sixty hours a week sometimes. We try to breathe life into this game. We are not a faceless zombie army of programmers and artists. We are people. I want everyone to remember that.

We do understand the patience of people is wearing thing. Mistakes, sometimes big mistakes, have been made. I am not privy to every piece of information regarding those. We know they've happened. We don't stop working. We don't stop trying. We guide and mentor and continue to strive to make the best of bad situations.

We are years out from a full release. Please try to understand that doesn't mean never. Backers started this journey with us and I hope they finish it with us.

and everyone knows that the developers aint the fault here. Its all gently caress up's in the management and the fact that chris over promised the game.
trying to develop this with best of ability is fine and good, but the fact is that theres no way that star citizen will be finished as promised.
The collapse of CIG will affect, indie kickstarting a lot. In good and bad ways
It will also disappoint many of the backers that have invested a lot of money into this project.

and most importantly it will be shame, that something this promising was screwed up.
It will give EA and ubisoft a reason to be smug, and frankly nobody wants that.

This project was a failure mostly because nobody was willing to keep chris accountable for his mistakes.
The only real publisher CIG ever had was Derek Smart, rest just kept hands on ear so that they could keep dreaming on something that was never coming.



Finally heres a timeline to showcase how screwed up the scope of this game is.

quote:

2014: original release date missed, and original kickstarter product undelivered, thats fine delays happen

2015: 2.0 turns out to be quite smaller than expected and sq42 aint nowhere to be seen, That is fine much larger 3.0 will fix everything

2016: 3.0 is completely missing and 2.0 is only getting maintenance mode updates, and star marine turns out to be quite generic fps (missing all the cool stuff they showcased in earlier demos)

2017: 3.0 will be out late this year same with sq42.(not likely to happen on both of these events, maybe theres somekind of mvp that doesnt resemble anything they promised)
3.1?
mining
refineries
quantum interdictions
refueling

2018:
3.2
salvage
repair
3.3
farming
rescue
4.0.
exploration
science

Road mapped contend ends.

2019:5.0
cockpit decorations
melee combat
heavy weapons
tablet companion app

bengal carrier in PU

2020: 6.0
Command and Control Center – Supervise the battle from the deck of your Idris or Destroyer (class TBA) with advanced C&C packages that allow you to tie all of your ships together and assume central command from the 3rd seat.

Space Station management

2021: 7.0
Public Transportation System

Enhanced Capital Ship Systems – In addition to the command and control systems we’ve already outlined, we’re going to expand capital ship functions! Lead a damage control team to fight fires and repair key systems during battle, control internal bulkheads to slow boarders and man a number of consoles, like navigation and engineering, that will make commanding a capital ship feel even more immersive.

Stellar Cartography

Alien Languages – Do you speak Banu? We will work with real-world linguists to create distinctive and realistic alien languages for Star Citizen’s three biggest alien races, the Vanduul, the Xi’An and the Banu. No universal translators, no garbled animal noises: Star Citizen’s aliens will be speaking their own authentic languages!

2022:8.0
INDEPENDENT ARBITRATOR’S GUILD – Have you been wronged by your superiors? Has the member of your organization entrusted with watching the funds, been watching them go into their own pocket? Think you don’t have any recourse? You’re wrong. Fully licensed and bonded to work within the UEE and beyond, the Independent Arbitrator’s Guild allows citizens (and civilians, we don’t discriminate!) to file complaints against (or within) private organizations. Petition cases with our IAG representatives to have your voice heard and restitutions made. Is your business less than legitimate? IAG is only here to judge the matters you want us to. Confidentiality is guaranteed.

Enhanced Ship Modularity

pets

VR

2023:9.0
modding support and private servers

2024:10.0 work begins on implementing stuff chris has promised in 10 for the chairman
Gravity Generators
Hull Breaches
Inertia on objects not anchored on ships
Wreckage as a navigational hazard
Using inertia for flight rather than burning fuel all the time
Dangerous and Dynamic Jump Points
Changeable gravity systems for ships
Booby traps and trackers for cargo
Detailed navigation system

2025:11,0
Ship repair and cleanliness/degradation
Organization Infiltration
Playing as another alien race
In depth non-FTL communication
Character damage and aging
Character histories and/or ancestral trees
Dynamic population count

2026: 12.0
In-fiction “Live Team” that will report player driven events as in-fiction news
Large scale dynamic events
Player Rating System
Organization reputation system
Damageable cyborg limbs and cybernetic repair facilities
Dynamic social interaction with NPCs

2027: 13.0
Galactapedia
Space creatures
Cargo damage (item damage)
Docking and Undocking Tech
Realistic Audio Options
Personally Owned NPCs

2028: 14.0
Getting Everyone into the Same Instance
Character Customization
Ship connected to User Online/Offline Status
Stealth Game Play
Rigging
Anchoring to an Asteroid

2029: 15.0
Non-Lethal Combat Modules
Raid Supply Shipments
Owning an Alien Ship
Catapulting Through Space
Jury Rig Repairing
Escape Pods

2030:16.0
Start up Sequence for Large Multi-Crew Ships
Remotely Hacking Ships
Pacing NPC's
Game Generated Missions
Communication Between Two Ships
Controlled and Uncontrolled Space
NPC Crews
Guild Wars
Travelling in Fleets

2031:17.0
Trading weapons in the FPS
UI Customization
Assigning Ships to Landing Zones
Clothing Damage
Character Creator
Interior Damage System
Roaming Floating Structures
Electronic Warfare in the PU
NPC population in the PU

2032:18.0
Ship Aging
Linux Client
In game Banking
FPS environmental hazards
Physical grappling beam
Ship spoofing
Organic ships
Search players for weapons
Starting wars between the different races
Tractor Beams

2033:19.0
NPCs react to weapons
Drop pods
Limb Damage
Org recruiting NPCs
NPC & Human scanning


quote:

2014: original release date missed, and original kickstarter product undelivered, thats fine delays happen

2015: 2.0 turns out to be quite smaller than expected and sq42 aint nowhere to be seen, That is fine much larger 3.0 will fix everything

2016: 3.0 is completely missing and 2.0 is only getting maintenance mode updates, and star marine turns out to be quite generic fps (missing all the cool stuff they showcased in earlier demos)

2017: 3.0 will be out late this year same with sq42.(not likely to happen on both of these events, maybe theres somekind of mvp that doesnt resemble anything they promised)

2018: 4.0 features additional system to visit

2019:5.0 features 10 different star systems

2020: 6.0 features 40 different star systems

2021: 7.0 features 40 different star systems, work on porting the previous created contend into new engine begins

2022:8.0 features 40 different star systems work on porting the contend finishes.

2023:9.0 developers start to go insane with the amount of code nobody understands.

Dark Off
Aug 14, 2015





:five:

Dark Off
Aug 14, 2015





Will there be autopiliot for example in my freelancer traveling from point a to z, can I set autopilot and get up and move around?
Ummmm ... uhhh.... yes ummm...it wont be as simple as in elite......uhhh...it will contain...uhhh.....fidelity

Will we need to qualify for a job, earn a certain amount of rep, or will it be as easy as having the right ship?
short answer yes long answer it depends on uhhhhh....ummm....gear......uhhh.....ummm...having the right ship for ..... uhhh....ummm....fidelity

With the recent progress update on the Prospector, is it safe to assume that we will have ship based mining to some degree with the launch of 3.0?
ah... yes...maybe....uhh....umm....mining.....immersive...uhhhh....ummm....buy ships now. Continues effort to fund holida...uhhh...ummm.development process of star citizen.

can you give us information about the “minigames“ of mining. You said Mining will not be a point and click profession. What will be needed to be a decent miner?
ah yes. we had to upgrade the design document lately ....uhhh...ummm... its now this fantastic mechanic...uhh...ummm where uhhhhh...ummm you have this meter and uhh.....ummmm and......uhhh.... its this kind of immersion swing mechanic.

Will we get to mine liquids and gas with the Starfarer in patch 3.0?
uhhh....ummm.....not initially......uhhh...ummm but it is cool idea and we will look upon it on future...uhhh...ummm maybe 3.2

Regarding cargo hauling, can you clarify how the loading and unload of ships will work(?)
uhhh....ummmm..uhhhh..ummm...buzz.....immersion.....uhhh...ummm...subversion......uhh...ummm.....fidelity.....uhhhh.....ummm...real.....uhhh....gameplay first.....uhhh....ummmm....uhhhh..ummmm...uhhhh and thats about it.

With 2.6 and 2.6.1 Star Marine has started to introduce destructible props in the game. Shattering glass, explosive barrels and etc. The most recent monthly report mentioned that the team was looking to add more props and items that can be destroyed in the game. Presumably this work will carry into the Persistent Universe. Have you put any thought into how destroyed props will be restored in the Persistent Universe? Example being, if a player could shatter the glass windows in Port Olisar, how would the game "reset" to a point where the windows are replaced.
uhhhh......ummmmm....uhhh...fidelity.....uhhh..uuumm.....fidelity......uhhh..ummm.....persistence....uhhh...ummm.....repair service....uhhhh.....ummmm......lawsuit....uhhhh....ummm....firm.....insurance......uhhh...pays....fidelity...cost...uhhh...ummm and i think thats answers that question

Are there any plans on cargo loading of the bigger ships such as the Hull series of ships and is the loading at a space station, or even planetary, going to be automatic or will we have a specialized small cargo loading ships similar to the Argo to load manually if we choose to.
uhhh..uummm....yes...uhhhh....ummm....but not in first release.....uhhhhh....ummm....framework......uhhh...ummm...refactor.....uhhh.....ummmm

Will Items and Cargo on Planets be in a visible Storehouse or will they "dissapear" somewere?
uhhh.....ummm...item container willl..uuuuhhhh....ummm...instance.....megamap.....uhhh...ummmm...fidelity....uhhh...ummm....refactor.....uhhh......ummmm.....yes....uhhh....ummmm.....maybe not....uhhh and thats answers it i think.

In both cargo running and mining, what types of hazards can we expect? Understandably, there will be the threat of pirates, but what other dangers will we run into, i.e., hitting a combustible methane vent while mining, or the consequences of a container malfunction during transport?
uhhh..uummmm.....fidelity......uhhh.....ummm....pirates....uhhh...ummm weak against law enforcement.....uhhh....ummm pvp slider refactor.....uhhh...ummm did i mention fidelity?.....uhhhh....ummm cargo toxic.....uhhh....ummm space mafia making meatballs out of you...uhhhh ummmmm..ummmm ikea.....uhhh...ummm fidelity...uhhhh...ummm

Dark Off
Aug 14, 2015




Chris roberts and the VIP4 incident

back when chris roberts was doing movies. He got regularly financed by company called VIP Medienfonds LLC
http://www.imdb.com/company/co0170376/?ref_=ttco_co_3
http://www.imdb.com/company/co0139788/?ref_=ttco_co_4
http://www.imdb.com/company/co0116514/?ref_=ttco_co_2

How VIP Worked was following
if you - during the 1980 until 2010 - placed money in some film productions, the german tax authorities didnt consider this as an investment, but a partnership on a production
so you do have costs, not an investment
and for costs goes the rule: they reduce your tax rate
more costs, less tax to pay
So it was attractive to invest in VIP funds and pay less in taxes.


chris roberts and head of VIP originally met up during punisher film where he, andreas schmid and andreas grosch were acting as producers.
http://www.imdb.com/title/tt0330793/companycredits?ref_=ttfc_ql_5
after which the funding continued in various roberts movies. Raising up whopping 750 million dollars in total

https://www.youtube.com/watch?v=a1GUDQuFb1A&t=1248s
http://ascendantpictures.com/about.html#cohist claims 250 million dollars in funding to produce 14 movies in 2003, the company was founded in 2002.
in 2004 VIP4 package raised 350 million dollars and most of it was spend in chris roberts movies.
The fundings was to be spend on film 100% and investors would get 100% of the income the movie would produce.
But what ended up happening was that 20% of money was spend in making of movie and rest of funding gets funneled trough several companies into fixed deposit accounts
However they matched that 80% of money with bank loans using presumably investor money as guarantee for loans.
Unfortunately for investors however only 20% got spend in films leaving 80% of investment without tax benefits
In addition Chris Roberts had to give 15% guarantee for investors . In case something went wrong during the movie shoot. But roberts never paid that money from his own pockets instead he used investor money to pay guarantee's.
Even worse as movies started to bring in profit chris roberts would only pay 20% back to investors rest going into paying back loans and presumably again into fixed deposit accounts.

Unfortunately after VIP4 the company was put in charges for fraud.
and man in charge andreas schmid was jailed for it.
at same time most of board in ascendant pictures left and ortwin joined in.
http://web.archive.org/web/20071010064134/http://www.ascendantpictures.com/team.html
http://www.ascendantpictures.com/team.html

http://www.billboard.com/biz/articles/news/1405445/prosecutors-investigate-vip-medienfonds
http://www.billboard.com/biz/articles/news/1405067/vip-funds-schmid-taken-into-custody
http://www.billboard.com/biz/articles/news/1413780/germany-zeros-in-on-media-funds
http://www.billboard.com/biz/articles/news/1412716/german-film-funds-near-shutdown
http://www.billboard.com/biz/articles/news/1406177/german-film-funds-dismantled


even worse for chris roberts he was in law suit with kevin costner over movie that never got made

quote:

from http://gameranx.com/updates/id/70033/article/the-chris-roberts-theory-of-everything/
Between November 2005 and March 2008, Ascendant Pictures and Kevin Costner were in a legal battle. The subject of litigation was the claim that the Film company promised Costner that he would be able to star in a film called Taming Ben Taylor, about a bitter and divorced man who refused to sell his winery to the neighboring golf course. They promised him in December 2004 that the $8 million deal would go through regardless of production financing, but by June 2005 he was told that the movie wouldn’t be going forward after all. The court papers state that Costner was misled about Ascendant Pictures ability to make the film, being strung along for several months of delays. In that interim he had to pass up on several other job offers. Ascendant Pictures later filed a cross-complaint that the Creative Artist Agency that represented Costner was the one responsible for misrepresenting the situation, and that they turned away actresses and directors that could’ve been involved, ending up hurting the financing prospects of the project.

Final nail for ascendancy pictures happened when 2010 a former investor of VIP went to court and sued VIP and major banks for damages.
The court calls up several people to make a statement
including chris roberts and ortwin freyermuth
in previous cases both only talked via mail
shifting the blame completely to the VIP
but this time, the judges asked for answers and proof
the set date was the 16.07.2010
on the 06.07.2010, cr sold his company to bigfoot entertainment

invite for chris and ortwin for german court

https://www.bundesanzeiger.de
on the bundesanzeiger site, there is a search bar Suchbegriff
type: Rising Star
hit the Suchen button
on the left, you should get 90hits, go for Gerichtlicher Teil (9)
there is a doc called Terminladund, date: 17.05.2010

judges called them for answers
1. was cr forced to use only 20 % of the vip money?
2. if he was forced, did he know that this was illegal?
3. how much money did they get for all of the rising star company stuff?
4. where are the contracts?
5. who signed them?
6. did cr know, that this system took away the majority of the income for the investors?
7. why did he say nothing?
8. why was he selling the entire company during the run time with the vip?

Ofc everyone involved in the final days of ascendant pictures were also hired into star citizen
https://www.youtube.com/watch?v=lmY7nToxFJM
https://www.youtube.com/watch?v=9mhyO26bVVw

http://www.gamesindustry.biz/articles/2014-06-23-how-indie-film-financing-could-shape-the-future-of-games

quote:

When Chris Roberts and I founded Cloud Imperium Games to launch the effort, we were not only drawing on Chris' legendary abilities and track record as a game designer in this field, but also on a combined experience of three decades in independent film financing and production.

quote:

Rather than opting for the Kickstarter site, we created our own platform to establish a frictionless, direct relationship with the interested community. This allowed us also to fine tune our Terms of Use for a favorable legal and tax treatment.

quote:

We learned a lesson when our initial platform was not stable enough and collapsed intermittently during the campaign. Due to our limited funds, we had commissioned the site design to a small developer. (Kickstarter graciously allowed us to create a parallel campaign on its platform to receive funds during our site outages. We since used the campaign funds to partner with a Canadian platform developer, and together we have built a very stable and advanced platform which now is not only serving our site, but is currently readied for other developers who are interested in following our path.)

quote:

Any unforeseen changes in the development process would be reviewed and approved by experienced specialists who monitor that process - something very familiar in the film production process as well. The completion guarantor would assure that the project will either be delivered to the early buyers as promised, or return the funds. Based on the fees charged in the film business, the insurance premium for such a completion guarantee and associated monitoring would probably be around 5 to 7 percent of the development budget.)

End of part 1. Hopefully i have enough material for part 2

Dark Off fucked around with this message at 19:45 on Mar 28, 2017

Dark Off
Aug 14, 2015




XK posted:

All that poo poo is a bit too dense, somebody is going to have to work on making all that investment and tax storyline more digestible. I'm even having a little trouble wrapping my head around what it's trying to say, and the proposed end motivation.

I'm a smart guy, and I've read that poo poo 3 or 4 times, and I only kind of get it, I think.

XK posted:

This is pretty much what I eventually derived from that, but somebody who really understands what occurred needs to make it into a more straight forward narrative.

Right now, that reads like, "I went into the woods, took a rock, bashed an animal in the head, cut its body into pieces, heated those pieces to 160F, mashed them up in my mouth, and placed them into my stomach." To the general audience, that's impenetrable. The individual operations are easily understood, but the overall context of what's happening is difficult to grasp.

"I was hungry, I killed an animal, cooked it, then ate it." The motivation and what's being achieved is clear.

I'm not clear if the proposed events were a tax avoidance scheme with the investors in on it, or it was an attempt to defraud investors, or both, or a scheme to steal bank loans, or a ponzi like Madoff, or they're leveraging funds legitimately but being kind of shady with them afterward. It needs a TLDR on the motivation and goal.
I actually didnt want to be the one to write up on this, but someone had to because the source material discussion was really good.
The source material is pinned in discord general chat, if you want to do your own write up.

the gist of the whole plan was following
investors invest in VIP, because its tax free investment. And they will get 100% of profit movie will make
VIP pays money to shell company which in turn pays 20% to ascendant pictures.
ascendant pictures takes a loan for rest of required money. And Chris roberts pay's 15% guarantee to investors in case movie doesnt get made, but of course that guarantee money is coming from investors.
Movie starts making profit and chris will only pay 20% of it back to VIP instead of 100% that was promised.

quote:

But the funds' returns have fallen far short of their initial forecasts. VIP 3, for example, initially promised a return of some $37 million by 2004, but by the end of last year had made only $645,000.
http://www.billboard.com/biz/articles/news/1405445/prosecutors-investigate-vip-medienfonds
Finally as fraud gets uncovered. The investors are forced to pay taxes for 80% of funding that wasnt spend in movie production.



I added some corrections to my write up
a) i couldnt find ortwin's company link source anymore so i just removed it. Ortwin however was still heavily involved if you look on his imdb page.
http://www.imdb.com/name/nm0007156/
b) 15% wasnt actually guarantee for bank loans. It was guarantee for investors in case film was cancelled. And roberts paid that using investor money.

Dark Off
Aug 14, 2015




TrustmeImLegit posted:

They aren't allegations. Several of the top people went to jail for fraud. Chris got away. There was no way as one of the top 3 exec producers for these movies that he didn't know they only had 20% of the budget they should have.

+ we dont know in which way they were spinning these shell companies around. ascendant pictures for example might have received 100% of the sum and then just invest 80% away for "safe keeping" or intercompany loans.

quote:

here is one thing: the money flow... from the vip to the rising star (full amount), rs to ascendant pictures (or other inhouse) 20 %, rest over some other points (for the german tax auhorities) straight to a bank, getting fixed deposit for 10 years. This included an intercompany loan for the safe bed amount, since cr could / would not be able to pay it.
according to some investors, all 3 money movements took place in the same time, so its clear that this was a fixed deal.
cr knows what he does

Dark Off
Aug 14, 2015




AP posted:

I'm now going to list the things Chris Roberts has told the truth about :-

-Community is the most important aspect of the project.

-The community is the thing that makes star citizen special.

Dark Off
Aug 14, 2015




Wiz posted:

Nah, it makes perfect sense. No human being can possibly finish Star Citizen with all the promised features, but what about a perfect immortal machine? Full AI control of the pipelines is clearly the way forward.

They replaced all the coder's with AI.
It all makes sense now :ohdear:

Think about obsidians Radiant AI, that is in charge of coding

Dark Off
Aug 14, 2015




Dark Off posted:

They replaced all the coder's with AI.
It all makes sense now :ohdear:

Think about obsidians Radiant AI, that is in charge of coding

To be fair even Radiant AI would struggle with constant chris refactoring.
Just think about a Ai coding subsumption when it suddenly gets order to code in trading support to said subsumption.
So end result will be tradesimption.

Dark Off
Aug 14, 2015




Its not like ben "two weeks to starmarine" lesnick has ever been misleading.
:allears:

http://www.justagamemode.com/

Dark Off
Aug 14, 2015




Booourns posted:

From an outside view, the way you guys invoke FYAD as a boogeyman is exactly the same as the way SC people do it with derek smart

I agree that some people have gotten too involved with the project.
What started as comedy is now serious business to some people here. Because frankly they are pissed that they invested a lot of money into this
Just imagine if you had invested 1k on trumps wall project, with promises of infinitive returns. People will be pissed if that wall doesnt get build.
And that is dumb. Instead people should be laughing at the whole idea of building a border wall to mexico, because its simply ludicrous idea. (alternatively it would be more comedy if that wall gets build)
And its perfectly okay to laugh at people taking this project too seriously. Its also okay to laugh at arf's posts about getting doxed by sc thread, without being able to provide where he was doxed :allears:

The reality is that this thread has attracted a lot of people into SA. And frankly some of them should :lurkmore: especially outside of star citizen thread to see what kind of place SA is. And some people will end up being bad posters anyways,
for example B of inforedux https://brorlandi.github.io/StarWarsIntroCreator/#!/KGfPoSS6qvf_19n6b-S

Frankly I will miss this thread once SC collapses, because how bizarre the whole star citizen project was. Its also shame that the thread generated a lot of noise during its lifetime because it has made catching up to it pretty much impossible.
there has been tons of good stuff that has happened.
https://www.youtube.com/watch?v=CXJZbPI5nKE
https://www.youtube.com/watch?v=PeVuMMf-jyQ
https://www.youtube.com/watch?v=e0RvCN3gYJA
https://www.youtube.com/watch?v=f7VUUBx5lKU
https://www.youtube.com/watch?v=ZWq8ynUq7wM
https://www.youtube.com/watch?v=l6UpYsOwlGY

2017 has been quite silent year in terms of CIG gently caress up's and personally i would just close the thread down, and reopen it during june.
Because frankly silence of CIG is just as bad for thread as it is for CIG.

Dark Off
Aug 14, 2015




its a comedy first. But it does have parts in it that are truly tragic. For example the guy that sold his farm to finance his ship buying addiction.
But you cant stop idiots from being idiots. So its just better to relax and laugh at stupidy.
And offer some good advices like getting a refund.

quote:

"Chris in a well" is an adaptation of the "Goon in a well" apologue well known in GBS and E/N to describe goons posting about their problem who refuse to take good advice. In the adaptation, goons offer advice in futility to executive producer Chris Roberts.

Chris: "Help! HELP! Star Citizen is going nowhere!"
Goons1-4: "Stop making promises! Fire the ship artists and hire some gameplay developers!"
Chris: "I'm thinking I should make more promises... should I sell a new concept ship too?"
Goon5: "NO! I have worked on big games before, scope creep is a real thing that should be avoided."
Goons6-8: "We're refunding our space chariots! Stop selling dreams and make the game!"
dsmart: "I've written an entire blog post about refunds!"
Chris: "I can see your refunds and blog post, but I don't want to acknowledge problems... should I sell a new concept?"
Goon10: "No! If you keep selling dreams, you'll be upside-down on progress, and then you'll be proper hosed."
Chris: "I started a new video series and CIG hasn't gone bankrupt yet. I'm gonna record more mo-cap..."
Goons11-18: "No! Stop selling jpegs! Focus on making the game!"
Chris: "Guys, Star Citizen is seriously not ready for Citcon! Help! HELP!"
Goon19: "I was stuck in development hell once. It took me two years, but I managed to build a working game by switching engines to something better suited to the gameplay we wanted. I'm e-mailing you the github link, design documents, and an assortment of engine pro/con charts."
Goon20: "I've engineered a funding tracker that shows your current trajectory. If you keep selling concept ships, you'll earn less and less, while alienating even more of your customers!"
Chris: "Thanks for your help, guys. I'm gonna keep selling dreams and jpegs. I'll do one more mo-cap session and just show that at Citcon."
Goons1-20 piss on Star Citizen
Goon21: "Guys, seriously... call your parents."
MoMA: "Yeah, like any of you guys have even have parents, you neckbearded, EVE-addicted shut-ins."

Dark Off
Aug 14, 2015




Natron posted:

If I were Ben I'd be all about Wing Commander, too.

Imagine meeting your hero and then working for him, only to find out that he's a scammer and a hack. You'd long to relive the nostalgic days when you only knew him by the media he created and the image you made of him in your head.

https://www.youtube.com/watch?v=t3IFegeJ61w&t=3034s

Dark Off
Aug 14, 2015




Chin posted:

I can't believe Ben doxxed his own paparazzi brother.

watch onward until you hear "what happens in CIG stays in CIG."

Dark Off
Aug 14, 2015




SelenicMartian posted:

Chris is giving his best face



And how nice of them to hire the ghost of H.R. Giger for an interior decorator.

Also, The space cat is named Sally.

What does Ben have to say about "Sally"?

"Yes, eat all the semen sally, lick the head of my cock smooth and clean, so I can slip it back into you, pushing it deep in your soft mouth. #16449"




also that ben quote is real :staredog:
https://web.archive.org/web/20160416160319/http://trelane.hamtwoslices.net/index.php?latest=21914

Dark Off fucked around with this message at 07:54 on Apr 21, 2017

Dark Off
Aug 14, 2015








Dark Off
Aug 14, 2015




https://zippy.gfycat.com/CooperativeUnequaledIslandwhistler.webm
just so it gets embedded properly

Dark Off
Aug 14, 2015




so here's what happens when you let programmer watch bug smasher.

https://youtu.be/zVNyMMiZaj4

quote:

I've never watched any of their Bugsmashers videos. I made the mistake of wasting that 9 minutes of my life today and feel grief. Here's my notes:

Empty chairs all around him, maybe because he's starting work before 9 AM, wonder if that's against any california regulations.
10k lines of code in a single file? WHAT.
Lazy resets of object states - this is a hilariously bad practice that will cause no end of subtle bugs, was probably done as a lazy way to maintain thread safety instead of learning what a lock statement is
Passing state objects around by reference, but it's not clear who owns the original copy of that reference or when it can be updated or changed. It seems that they get them in different ways if they're vehicles or ships. This is unclear and will lead to subtle bugs down the line.
#ifdefs littered throughout for debugging - yet they're not enabled while he's debugging, which tells me that they're for testing 'experimental' code, which should never, ever be left in a production branch or you're going to end up with mountains of them that no one is really sure what does or what they break or depend upon to function.
getphysicsstatus, getphysicsstatusmain? WTF is the difference between these two objects, I'm going to assume that he's trialing replacing the system with something new, but why is it in this branch of code if he's not specifically testing replacing that system - this reeks of the same type of 'I don't really know wtf I'm doing, so I'm just throwing code at the wall until something sticks'.
'you have mixed tabs and spaces' warning files is just :allears: because that should be standardized and automatically enforced by whatever source control system they have in place.
animMode flag for... doing what? he never specifies why it would be there in the first place or why the track system would need it disabled, nor why it would substantially change what an object's function is, which is already a poor design choice that is now compounded by lack of clarity.
Also, because the true variable is reading as (4) instead of (1) in the debugger, it's almost certainly going to be an uninitialized variable, which is like the most basic C++ 101 programming error you could ever possibly make.
IT IS LOLOLOL
45fps in a basic test scene with lighting disabled on a dev machine, hopefully they have a TON of debug flags enabled that is causing that (spoiler: it shouldn't happen even with a debugger attached unless it's hosed).

The bug in the first place was either incredibly forced and contrived, or CIG really do have programmers that couldn't finish an intro to C++ class.

https://www.youtube.com/watch?v=wRfhLvSSGJo&feature=youtu.be&list=PLVct2QDhDrB3tDp7Sk8z_LKNaR0hDtazF

quote:

- Horrific spaghetticode in their destructor. Why is there different functionality based on whether or not a "pLocalPlayerInteractionPlugin" flag is set? Why is that logic not included in the LeaveAllPlayerPlugins function? Why are these plugins not responsible for cleaning themselves up? Why is HUD being informed of these events from here?!?
- He calls the function "ExitInit" but it's clearly spelled as "ExitInt". This implies the exact opposite function that he's referring to. It takes all of two seconds to right click -> rename identifier in VS. And save the next poor soul who inherits that godforsaken codebase two hours as he struggles to figure that out.
- The 'check that the player can exit the vehicle from somewhere' is a horrible mess of spaghetti dependencies.
- There is no rhyme or reason for how values are tested. Why do some use an IsEquivalent(ZERO) while others are not.
- Why is a Matrix34w struct being used in this block of code. If there are multiple formats of matricies being used, how does one know what each function returns and what each function expects? If all matrix types are assumed to be the same, why is it not abstracted out to a single, impossible-to-mistype Matrix struct? If not, why is there no built-in function documentation clearly defining what is expected? And does each function religiously check that the types are what are needed (spoiler: the codeblock in that section already failed this). In which case, we now have a pretty good idea why T-posing commandos are so commonplace.
- Why are there thread exiting while the debugger is stopped? What are they doing in the background that necessitates spinning up and killing threads while the game is running? Why are they not pooled?!?
- Why is there anything at all relating to missiles in seat class?!
- Lua errors popping up. They're using Lua for parts of the game. I would love so dearly to see how they're integrating that and what parts of their logic they've moved to script.
- "Execute Exit will run an animation and then eventually execute Execute Exit" have I stepped into an alternate reality where Dr. Seuss writes code designed for torturing programmers? There is literally nothing about this that is not wrong.
- I'm almost getting epilepsy from the warnings and errors whizzing by. What is the purpose of enabling a warning system if you're going to ignore their output? I'm going to give them the benefit of the doubt and assume he was working from a branch that someone was in the process of overhauling that system in. I can't stomach the alternative.
- Again with the thousands and thousands of lines of code per file. No wonder he can only get around them by ctrl+f.
- His 'fix' involves adding yet more vague and unclear spaghetti code to the mess. Even with his description of what the code does, I would still need to look through all of the surrounding code and what is called to even begin to unravel what exactly it's trying to accomplish. The variations of "Exit" actively work against informing the reader what "Exit" means. Well written code can be understood just by reading it - this is not well written code.
- He describes why the server should be authoritative over these events. This is true and good. Except he had just described earlier how players are responsible for other state changes, which does not follow the design he just mentioned.
- "It won't reset his entity id when he leaves the seat". Why would an entity ID ever change, especially just when they change from sitting to standing? This is just agonizingly wrong. The only plausible explanation I can come up with is that they're sharing player data with ship data based on whether or not the player is sitting - so when the player is sitting, he 'becomes' the ship. It pains my soul to even contemplate the amount of subtle bugs that will allow. And it could be solved so much more cleanly and simply if it had been designed properly from the beginning.
- m_isEntering. Why is player state controlled by a set of multiple flags instead of a proper state machine? This is My First 2D Platformer Tutorial levels of terrible.
- "Failed to init PositionAdjust due to missing pa[ramater?]" sounds like yet another wonderful byproduct of spaghetti.
- "I just realized that that true enables transitions and we don't want transitions" - Because you're writing horrible kludges to duct tape spaghetti together.

Dark Off
Aug 14, 2015




TrustmeImLegit posted:

Hey Goon Programmer guy who got super mad at bugsmashers and wrote a bunch of bullet points.

CIG is callin you out


https://www.reddit.com/r/starcitizen/comments/6au9ai/showed_a_programmer_friend_of_mine_a_couple/


He admits they rush and 'hack' in code. Completely demolishing all the rude reddit citizens in that thread.

Also maybe there is a SECRET DEV BUILD?!??!?!?

that write up was meant for only SA Thread. I posted it here with his permission. It was never meant to be used as a club against CIG in reddit.
because:
a) reddit is bad
b) star citizen reddit doesnt care about criticism.
c)some backers are fairly messed up in their head (for example disturbedjim)

he did write up a response to that response, but im not posting it here, since it would get reposted in reddit

The Glumslinger posted:

Like, this is something that does happen in the game industry a lot (though thankfully not at my studio, mainly because we don't do demos at industry events until our game is basically shipped), but its also one of the thing everyone in the industry hates the most. You crunch like hell for E3 or gamescom, and try to preimplement a ton of features, and then afterwards you need to go back and rewrite them. Like, do people remember Sonic 06? Apparently for some trade show, they branched the game and added in a ton of features and cleaned up gameplay that never got back ported into the main branch.

he said the same thing. in his response.
In his opinion however its a bad sign for the project, especially since its nowhere near the finish.

Finally im going to leave positive part of his reply here

quote:

His response does give me hope that some people there actually care about their work, though, as I'm sure that his hands are tied and he can only do his best with the limitations he's been given. As I've said all along, I have the utmost respect for their developers - it's management that's the problem.

Dark Off
Aug 14, 2015




peter gabriel posted:

The best bit about this was I think they made a script that spidered the thread here at the time and it auto reported the Imgur images, but we kept posting their images and they got reported and removed too :laugh: Citizens getting their own stuff removed from Imgur will always be maybe the funniest thing to have happened out of all this to me

A lot of cat pictures were removed from imgur thanks to that :laugh:

Dark Off
Aug 14, 2015




Jobbo_Fett posted:

So how's that "Making Of" documentary coming along? Have CIG mentioned anything about it?

Part 1 is finished. Its now waiting for refactor

Dark Off
Aug 14, 2015




AlmightyPants posted:

I saw a couple things regarding Beyond Good and Evil 2.

https://kotaku.com/what-beyond-good-evil-2-is-now-and-what-its-creators-1796116469 has a clip of really seamless surface to orbit looking stuff.

The second was watching Giant Bomb at Nite tonight and hearing them all trash the gently caress out of it. They said it's a tech demo for an incomplete game that's been delayed forever and compared it unfavorably to No Man's Sky. There was also some stuff about taking a picture of a pig and showing it to another pig and that second pig saying it knows the first pig, which sounds an awful lot like star citizen's supposed AI fantasy.

Here's the thing that differentiates BG&E2 from Star Citizens: no consumer is on the hook for hundreds or thousands of dollars for it. If it flops or never makes it out of development hell or whatever it doesn't hurt a single person outside of the companies involved and their stakeholders. It seems like the kind of game I'd be into if it came out, but if it doesn't then I don't incur any penalty. And should I decide to pre-order it, I will only suffer to the tune of $59.99.

Also, having recently finished one of the paths in NMS and sinking like 70 hours in, it's fun for what it is, I found a space dinosaur yesterday and a couple planets with creatures that looked like cocks and balls combined hopping around on their scrotums, which made me giggle.
Frankly the kotaku article has made me worried.Ancel is archering CR quotes

quote:

“I’m changing the time,” Ancel said as he then zoomed out so that the camera pulled back from the atmosphere into outer space. Many games have day/night cycles, but in this demo, “Changing the time” meant actually making the planet rotate on its axis as it moved around a star,causing the light from the star to hit the surface differently. “There is a universal simulation,” he said. “There are galaxies. It’s not just changing the color of the sun. Everything is rotating.”

quote:

“When you see a sunset in Beyond Good and Evil 2, that’s a real sunset,” producer Guillaume Brunier added. “It’s not just some lights our artists put there.”

quote:

Ancel zoomed back in. He could go from a surface-level view and back out into space in no time, with no loading screens.


quote:

Brunier described encounters with the makers of other gaming tech that wasn’t equipped to do coffeehouse-to-cosmos zooming. “When we work with other guys on other engines and we say we need to travel 20,000 kilometers per hour on the planet, they say, ‘What are you talking about?’ When we say, ‘We need to display special effects at 200km away from the player, they don’t… they are not doing these kinds of things usually.’

quote:

Exploration will span the galaxy, as the developers want players to zip across planets from city to city and fly from planet to planet. All of the content can’t be hand-made, so Ancel explained that the developers will, to an extent, use random generation. They will hand-make some content and let the computer do some of the other. Many of you reading are probably having No Man’s Sky flashbacks right now, but Ancel actually referenced Dwarf Fortress as an inspiration. The beloved, hardcore PC game generates new societies with their own mythology and history. “We have some techniques that allows us to populate the planet in a logical way,” Ancel said.
hand crafted procedural tech :negative:


Ancel does have better track record than CR. But it does sound too similar to CR and has me worried.
Hopefully those pre alpha tech demo modules will put my mind in ease. (any bet's that you can buy access to those tech demos?)

Dark Off
Aug 14, 2015




Chev posted:

Ancel's hand crafted procedural gen tech is actually something they've been playing with for a long time, it was used in a 2d capacity in Rayman Origins already and they showed a 3d version of it in a french event last year. It's really a level design tool, basically the level designed draws the broad shapes and the software fills it with assets and greebles. It's whole purpose is fast iteration and removing bottleneck, the exact inverse of what Roberts is doing.

to be fair I see beyond good and evil 2 as doable sort of game. And it will be released.
But theres just too much CR likeness going on. I expect serious downgrades on what gets delivered.

The game is supposed to take place on 2 or 3 solar systems instead of 100 solar systems of star citizen.
But even that requires lots of assets, if they want to avoid repetition that is.

and i heavily doubt that

http://www.vg247.com/2017/06/15/beyond-good-and-evil-2-is-an-ambitious-concept-tempered-by-a-nine-year-shitshow/ posted:

“Cities can grow by themselves, they can be destroyed, they can connect to others. Everything is alive, in fact, it’s not pre-scripted.”
[quote=https://www.giantbomb.com/videos/giant-bomb-at-nite-live-from-e3-2017-nite-2/2300-12107/
3h 38min]
"you can take pictures of lots of stuff and show those pictures to other pigs and they will be like oh yeah i know that place, that place has good beer"
[/quote]
will exist

Dark Off
Aug 14, 2015




Chev posted:

The photo stuff is easy, BGE1 had a simple version of it, and look no further than the recent Zelda: Breath of the Wild to get how it works. Basically, when you take a photo, on one side you make a jpeg for the player and on the other you just tag the object or objects in the view. If it were a real life photo you'd have all kinds of shape recognition problems to solve but for a game it's easy since it's a simple volume test. That way it becomes trivial to have the game acknowledge the tagged object.

The growing city is a bit trickier but we can go to Introversion's famous 2007 Subversion demo. We know Ubisoft has that kind of tech too because they used it to build Paris in Assassin's Creed Whatchamacallit. The only question is, once you make it dynamic, how well does it play with the streaming system (since in AC it was prebaked) and how do you make it relevant to gameplay. But unlike CIG they're a veteran company with a proven toolchain and a long experience in streaming worlds.

its more of those 2 things together.
think of procedural components in the photo.
a) multiple place that have same asset can exist (i guess it could save the location on photo to solve that)
b)that place could have been destroyed. (generic responses solve that)
c) writing responses for every single object is massive work. Unless they do generic responses to type of building in picture.

my guess is that the city stuff will be scrapped and/or photograph stuff limited to certain types of objects.

To be fair Ancel does have better track record than CR, so im only worried about the similarities.
Ubi will definitely deliver something out of this but theres high chances that it will be hyped up too much at that point

catte tax

Dark Off
Aug 14, 2015




XK posted:

I remember Lando was streaming when the news broke of Ben's site. You could see him get distracted, hurriedly click through a couple links, then just gets this super aggravated look on his face.

It was one of my favorite SC moments.

https://www.youtube.com/watch?v=IJS8OiT2Frw
also yes they were streaming paint drying in greenscreen room

Dark Off fucked around with this message at 09:01 on Jun 28, 2017

Dark Off
Aug 14, 2015




this video has aged well :allears:
https://www.youtube.com/watch?v=NSrXsbRh6k8

Dark Off
Aug 14, 2015




XK posted:

I totally forgot Derek was going on the Open House stream at 5 EST. I'll listen to it from the start and let you guys know if there's any "Let me loving finish!" or anything in it.
Spoiler's internet service provider doesnt let derek to finish.

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Dark Off
Aug 14, 2015




Kelp Me! posted:

Mostly I've just seen the QCS threads where he comes in to drop sick owns defending his campaign of IRL harassment against people only tangentially related to star citizen

star citizen's hilarious endless development cycle is absolutely in no way eerily reminiscent of Battlecruiser 3000's development cycle, by the way.

Kelp Me! posted:

I think the BC3000 thing is really the most baffling to me about the whole deal. It'd be like if John Romero went after the Shadow Warrior 2 devs for making a swordfighting game that was too crude and juvenile.

your correct here. Expect that derek actually released battlecruiser 3000
Yet star citizen fails to do that.

Its like john romero going after product that is basically daikatana 2, warning that it is suffering from daikatana's problems.

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