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Greetings. Took the $10 plunge after reading this particular thread for a few months. The whole project is... wondrous. Well, perhaps not so much the project, which seems to be rather horrible and going nowhere, but the (vocal) backers. I know fans can get a bit rabid about their favourite things, but to throw away every shred of propriety over something as bonkers as fidelity in a videogame (or is the accepted term "model viewer", please enlighten). Surprise sex, children (and why would one need some in-viewer banhammer to land on a person who harms a virtual kid - just do what Bethesda does, and make them immortal). I take comfort in the fact (hopefully) that folks posting such drivel are a tiny, slightly dysfunctional minority. In other words, it's a lovely thread. Very civil. Maybe this isn't the internet?
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# ¿ Jul 17, 2025 04:03 |
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Jobbo_Fett posted:Hello friend, Hello! Generic ships? Have these guys seen what Star Citizen looks like? It's the byword for generic. Very sci-fey and soulless stuff. Although maybe I'm just not seeing it. Otherwise I think that the post has merit: it would be the better way of releasing this piece of malware. Start small, build up. What really makes me wonder is why - I do believe CR wants to make his space epic, as long as everything happens like in cool space films, player agency or playability be damned - they aren't ensuring the project gets finished. Or is CR's crusade against traditional publisher-backed development also a crusade against well-established (crunch withstanding) methods of getting stuff done? This is such a wasteful thing. And it's not nice to play with people's feelings.
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Sarsapariller posted:Welcome to the slowest trainwreck viewing party Multiple thanks. It's very diverting. And yeah. I agree on the above two posts how CR is doing things, but my mind is horribly boggled still. Isn't there ANYONE within his circle of friends (?), close associates, family members or anyone who CR has some marginal respect for, and is in communication with, who could make him understand? Well, who could HAVE made him... It is very much late now - any salvage operation would require so much refactoring (ha) that it would kill the dream machine. He's also really sweaty on the last few videos. It's weird. No makeup department? AC off to save money? He's super-excited because they are switching gears to produce not AAAA but AAAAA-quality stuff? Sandepande fucked around with this message at 08:19 on Aug 19, 2018 |
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ewe2 posted:Welcome! Post cats. As requested, although they are bigger these days. ![]()
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Drunk Theory posted:Oh good. Time to mocap some child actors. I'm sure they'll get right on that in the next decade after the female model is in. Where is that female model, anyway? It's not like it needs to be rigged completely differently from the male one, is it? Or don't they have sufficiently satisfactory boob physics (grids) in place? Or are they just an incompetent and incapable group of random developers doing random things because nobody has a clue? It must be a rigging problem. Surely. Sandepande fucked around with this message at 08:33 on Aug 19, 2018 |
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Obviously, the 'verse deserves only the best, but when you've got nothing, then even something should count. What I find interesting is that those cockpits have the exact same radar setup CR has been using since Wing Commander. Some kind of a signature style? You know its Roberts craftmanship because it has that not very good enemy finder. If they would change it, for whatever reason, would there be anguish and teeth-grinding?
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Foo Diddley posted:Look, I took the liberty of examining that gameplay when I got it home, and I discovered the only reason that it had been working in the first place was that it had been prerendered there Do these people have no self-respect at all.
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AngusPodgorny posted:I like to think that Star Citizen has invented a new school of art called detailism. It's like their criteria for comparing two many drawings would be which one has more lines on the page. Since Star Citizen renders the most rivets on space ships, it's the best. It differs from realism in that you don't have to ask why there would be rivets there, because it's irrelevant whether they made sense, all that matters is that rivets are being rendered. They (CIG and cult.. fans alike) seem to be really into polygon counts and texture resolutions. It's not exactly surprising, because when Wing Commander was advertised, it was all about them gfx. https://cdn.wcnews.com/newestshots/full/Compute_Issue_126_1991_Feb_0024.jpg It didn't look bad back then, and drat I hated those loving asteroid fields.
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Scruffpuff posted:Commissioning actual developers to make that game definitely qualifies Chris Roberts to create AAA titles in every single existing game genre, effectively killing off and replacing every space game, every FPS, every sim, and every survival game in one fell swoop. It's weird how things work when you have actual deadlines, budgets and oversight. Personally, I can get absolutely nothing finished without a deadline. I suppose that disqualifies me from being the CEO of RSI/CIG. Colostomy Bag posted:Oh, BTW, welcome. This is a fairly easy going place. A Far Cry (see what I did there?) from reddit. Thanks! It seems relatively sane. Slightly disappointed in the lack of jpegs for sale. Are you sure it's being done right?
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Agony Aunt posted:I remember being very envious of my friend who had a new PC while i was erm... wait a minute, i didn't even have a drat PC at that point, i was Amiga master race! Amiga was the bestest of the best. It was superb. Sublime. Everybody I knew had one, and it was great. Except at Wing Commander. That was a really crappy port (well, ok, Their Finest Hour didn't run much better but that had land and sea to render in addition to Spitfires and Messerschmitts, and bits flew off when you shot at planes).
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space-X-chicken posted:hey there. yeah it was like that for me too. star citizen really became my everyday soap opera. and 10 bucks is fine i guess. we have a lot in common! besides our love for the donald. Two peas in a pod. Donald is fine. His only problem is that he is predictable (also attributable to SC's project management): just when you think it cannot get any worse, it gets worse.
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The more fanatical SC backers have had a lot of practice in doublethink, building defences and fabricating explanations. I wonder how they function in other aspects of life? If they go to their favourite restaurant and the food turns out to be horrible, do they try to explain that away in a similar fashion? Their behaviour is really interesting in the sense that no matter what happens, the game is not allowed to fail. A freaking video game.
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The Titanic posted:Welcome to the thread, friend. Danke schön! I did buy Sega Saturn on release, so you have your work cut out for you. I *know* fidelity. It's my old friend. Possibly my best, but not only. I have other friends. I do. Today was nice, tested out Savage Worlds' mass combat rules, on PC got killed, and I see the thread has expanded again.
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space-X-chicken posted:yes their behavior is just unnatural. now if they were real “investors“ i could understand. but whats the gain? there will be nothing. its a battle they cannot win. even is the game will be brilliant...whats the win for years of emotional pain? its like defending a girl hoping that some days she will be yours. i heard of a guy (in my town actually) who sent thousands of euros to a girl he met on the internet. she told him she needs the money to buy a house where they will then live together. he was the happiest man until the day the dream was shattered. So it's a bit like sending Chris Roberts thousands of euros in the hopes that he builds a house where we can live together. I can dig that. I like to live in a house. Does the house have fidelity? I really like this concept of fidelity. It's infallible. It works every time.
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Loxbourne posted:the Super Double Mega Secret Warlord Headquarters With Pineapple Pizza forum I'M IN WHAT DO I DO WHO DO I PAY/SUCK/FONDLE/CARESS/PAINT THEIR HOUSE
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TheAgent posted:also it appears stellaris is coming to consoles...way to sell out guys. whats next, SQ42 announced for next gen?! my faith in pc gaming is straight shook Don't be sad.
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[quote="Mirificus" post="487233069"]![]() Except you aren't paying for people to go to Mars, you're paying Chris Roberts to go to (a bar next to) the Gamescom. And JPEGs. The other thing I don't get is this extra-stupid fixation on having things actually happen. It is so completely loving irrelevant.
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Aqua Seafoam Shame posted:Huh?! It's so depressing that this is the era we live in now with respect to truth and facts. It's beyond lying. When you lie, you are taking a relative position to reality, in that you know you are saying things that do not reflect it. But these people are saying things that they believe are real and true. It's like we all think we can create the world we want by just stating it. How did we regress so far, so quickly? It's strange. Maybe people have discovered that you can get support from others for just about any subject. If people in the real life disagree with them, they keep quiet, go home, log in and are among "friends". Maybe this sort of thinking strengthens over time unless a person is challenged by someone or something they consider an even higher authority. I suppose some feeling of empowerment comes with it as well, and the tribal mindset of "us versus them". In the case of SC, it works, because the arguments are theoretically valid (and overtly idealistic, which is also super-lovely in these cynical, lootbox-ridden evil publisher times we live in) - complexity and depth, cutting edge tech, ambition, etc.; it's all for a good cause, the advancement of PC gaming above anything else, and beyond! Wheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee! Makes me sick, really.
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Caught up. Turn my back for a few days and WHAT IS CIG DOING oh right. I really like the apologetic backers doubting CR. Rebel Galaxy Outlaw looks great, the first one was good, but I wanted... a little bit more depth (which proves it was a good game).
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Daztek posted:Did you know World of Warcraft was developed in 4-5 years by about 50-60 people. And while Blizzard may have been an established studio, they had never made a MMO before and used the old Warcraft 3 engine, which has no mmo support at all, to build the game It does, namely that I think CIG management is a bunch of loving morons. But of course none of that matters, because the ideology is now the king, and no amount of reason, evidence, facts or statements by people involved in actual game development matter, because it's the EA and other crap factories on one side, and the bullsh.. dream factory on the other. CIG is going to provide (there's always that chance, until there isn't) the end all, be all of PC gaming, and since Chris Roberts said so, and is running things, it cannot happen without him. The evil publishers are never going to be as ambitious as CR/CIG, and as long as cultists think that the only reason we don't have subsumption AI and perfectly simulated environments where you can be a fidelitious midwife delivering space babies while fending off enemies boarding your greenhouse/ice cream parlor ship is because the traditional game industry is held back by the consoles, CIG is their only hope. Because Chris has made games, he wouldn't say things that aren't possible with modern technology? Right? He wouldn't have started this project and asked all that money if it couldn't be done? All those tricks, limits and constraints which other developers complain about, they're just buzzwords to mask their incompetence, right? Unlike CIG, obviously.
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G0RF posted:YOUTUBE: A One Hour Guided Tour of Rebel Galaxy Outlaw Approximately a billion times more engaging presenter than CR with his sweaty persona.
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So this is what zero-design philosophy looks like. Ed: or is it design-free? Applies to all of Star Citizen, actually. "No preservatives! No added design!"
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Scruffpuff posted:Well, we'll never really know since nobody designed Star Citizen in the first place. Even Chris doesn't have the first idea what it is or what it's supposed to be. One doesn't need "design" when one has vision. It's up to the programmers, artists and the magic of computing to build a game out of that vision. Pride in one's work, the ability to release a working product, those are the provinces of lesser men... RGO is tickling all the right bits, and DD's sheer competence feels so lovely when compared to CIG's flailing and lollygagging.
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Morphix posted:if you told me there exists a fallout fan that played 1 and 2 when they came out, has that context, and than sat through 3, enjoying that somehow beyond the novelty of a new fallout game, played vegas, somehow enjoyed 4, and is only mad now at 76 I've played all of them, and liked all of them a lot. But then, I am not a fan of any of them. Perhaps therein lies the difference.
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The Titanic posted:I've seen lots of start ups due by these rules, but I've also seen many take off spectacularly because the people in charge recognize when they need help and need to let go of some of the pieces to let the company grow bigger than they alone can bring it. I'm really excited to find out which of these CIG turns out to be. Well, OK, they have taken off spectacularly, true, but the problem is - to me - that they are still only taking off...
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I like Rebel Galaxy Outlaw.
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Open development.
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They're still selling concept art? I can get behind that.![]() Buy as many as you like! Note that it is sold in superior PNG format with no loss in quality, or fidelity. Thanks!
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IcarusUpHigh posted:I saw what everyone else saw. An empty, buggy shell of a 'game', a man writing more cheques with his mouth, more empty promises, making stuff up as he goes along, a wholely scripted presentation, an embarrassment after 6 years of development, and the end nowhere in sight...But everyone else loved it. I can imagine that not everyone who praises SC (or what was shown at the Con) does it because they're honest, but rather because they have socially and/or emotionally invested into that cult ("I've made such good friends, what an incredible journey, who cares if the game comes out or not") that saying SC is a massive pile of fail is risky. They'll be labeled refunders, haters, goons, whatever, and shut out of the group, and derided, and bullied, and so on. And they even might think they're betraying their mates if they criticize SC. I can see this whole thing being reminiscent of Ijon Tichy's Eleventh Voyage...
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Reading about the economy makes me think of a tabletop RPG GM who is extremely convinced that the players really need to appreciate every soggy toothpick that the world throws their way. Also, CR would probably be a super-horrible GM (unless he was running a game where the players were people he'd love to impress).
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TheAgent posted:TheAgent: $2,500 $2 650.
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Some Star Wars and a guy from NSDAP. Why not. Lost fifteen hours of Assassin's Creed Odyssey because I decided to see how much I can gently caress things up using a trainer. Decently enough; I gain no ability points when leveling up. Serves me right, I suppose. Well, time to restart... Is Star Citizen fun? It doesn't look like much fun. Why backers keep claiming it's fun? Do I not understand fun? I like to occasionally boot E:D and admire the soundscape and float around a space station, or a planet, or a star, or an asteroid field. Maybe this is what fun is in SC.
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Hav posted:Weirdly, at the time the discussion was that you'd have to be insane to spend $122 on a game. Ah, but SC is not a game, so you're free to spend as much as you wish. It's all good.
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I think I'll try NMS 1.7 ('The Abyss') instead of SC, judging by the recent goon-infested PTU session. Star Citizen is great in providing a few people a lavish lifestyle, though, so it isn't completely worthless. In some perverse way.
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ED's mining looks properly serious. Must be Tier 1 at least.
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Destiny 2 is free. It looks rather nice. Plays fine. Hate the stupid "special someone" plot, with fifty other special someones hanging around the hub. Well, I'm in it for the solo content anyway. I think those folks who wrote up the Xenosystems website should pour their passion into making RPG setting books or similar.
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DigitalPenny posted:This ruined the game for me also, I tried some mods to 'fix' this but they did not really work. I think removing the ever-increasing hit points (or levels altogether) might force alternate solutions. Maybe make surviving those dark and scary forests require something else besides high DPS and a massive HP pool...
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McGiggins posted:We discussed his avenger bounty hunting ship and how I would just kill myself before capture and he gets nothing and he was sure cig would find a way to restrain players in the most free space sum ever. I like this. You can "do anything", as long as it serves the (dirty) power fantasies of any given citizen. If bounty hunting ever makes it into the tech demo, I'm not surprised if it's "dead, not alive".
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Hav posted:https://motherboard.vice.com/en_us/article/ev3gmm/red-dead-redemption-2-players-are-excited-to-attack-and-kill-feminists-in-the-game Well, that's some loving stupid poo poo.
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# ¿ Jul 17, 2025 04:03 |
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Colostomy Bag posted:Hence the female NPC question on reddit. Reddit. I don't really.. go there. The most exposure I get is through this thread, and I'm hoping there's a vaccine of some sort.
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