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luetm
May 10, 2019

The way Amazon has layed off the Lumberyard employees, and how it communicates the move, reminds me a lot of the time when Microsoft cancelled Silverlight. They just fired the team and just didn't mention it anymore.

quote:

Amazon is deeply committed to games and continues to invest heavily in Amazon Game Studios, Twitch, Twitch Prime, AWS, our retail businesses, and other areas within Amazon.
Source: https://www.pcgamer.com/amazon-reportedly-lays-off-dozens-of-employees-on-the-last-day-of-e3/

No mention of Lumberyard. So it's well possible it's cancelled. That would mean CIG either needs to find another engine (pretty much a rewrite I guess), or develop the engine by themselves. And that would be another nail in the coffin for that project.

Do we know the size of the Lumberyard team at Amazon? They still seem to be hiring, so maybe they're just reducing the team. (https://www.amazon.jobs/en/search?base_query=lumberyard&job_count=10&result_limit=10&sort=relevant&cache

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luetm
May 10, 2019

Der Shovel posted:

Yeah it's absolute dogshit. If SQ42 really connects to a local server, Crobbers and CIG are even dumber than I thought possible. There's literally no point to having a server for a single player game, because everything is running on the local machine, in the client, and if anything it will just complicate things immensely.

Most games will of course have some kind of game manager -type component that handles things like "the mission started, place the player's ship at co-ordinates X,Y and Z, play fullBurn.mp3 and Mark Hamill's speech, then spawn 5 enemy ships over there", but that's nothing like a server.

Hmm... I'm a dev, but line of business, not games. So grain of salt and all that.

If they were only making SQ42, yes they wouldn't need a server and thus no SSOCS. I guess their reasoning is to use the same tech stack for both games to reduce waste. You are on a server, but your own one, hosted by you.

This has the advantage of coop being quite trivial to implement, but also makes the SP package quite loaded. As an example, I played Freelancer like that. Worked great.

However, the scale of things makes me sceptical. CR wants MMO scale. As an analogy, that sounds like if Blizzard would make you run your own private server for a few on rail single player missions. Letting complex servers like this run on a gaming machine with good knows what else on it must be a challenge on it's own. Probably will have to make a special version of this server for the SP.

--> in the end coding a stand alone SP with asset reuse would probably have been smarter, but without coop. But the plan doesn't seem as off the charts bonkers to me as it seems to you apparently.

My 2 cents...

luetm
May 10, 2019

Der Shovel posted:

Honestly, in any sane universe they would have just laser focused on SQ42 from the start. Used that to make the basic gameplay fun as hell, get the flight model nailed on etc. They can also use that project to start building assets, to start building lore, start building the universe. Then when SQ42 is done, start to build Star Citizen by reusing the flight model etc. Doing it the other way around ("we're building an MMO, and the single player is a gimped version of that running on your local machine!") is just insane, and it's extremely loving telling that 8 years on they still haven't even gotten the flight model to a decent place.

Yes absolutely. They would have established credibility as well.

luetm
May 10, 2019

About the roadmap: What are "whitebox narrative", "whitebox playable" and "greybox"? When I google those terms I only get SQ42 results and stuff about unit testing, which I don't think applies.

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