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Rotten Red Rod posted:But, I mean, specifically, what does insurance do? Is it just, no insurance means you lose your ship if it's blown up, and insurance means you always get an unlimited number of free copies of your ship? Is it limited in number? Have they ever explained it at all? Some people claim that LTI is basically "just a little extra", because it's so widespread and as such insurance won't get used much and will be cheap. Some other people claim that LTI is essential, because why would you even sell it otherwise. Both people say they are absolutely right even when their opinions directly clash (like in many other theory fields of SC's mechanics). CI~G never bothered to clarify which people are right, just sells more LTI.
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# ¿ Jul 14, 2025 03:32 |
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Hav posted:Edit: https://jrfabrication.co.uk/star-citizen-prop-store/1-40-greycat-ptv-kit-model Most of my waifu figures cost less and look better. And, oh, they come in prepainted.
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Dogeh posted:You forgot No anime in my (your) Star Citizen? I always find it funny that these futuristic settings have no such types of today's entertainment, but maybe anime was outlawed after all.
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Scruffpuff posted:I'm blown away by the same. No Man's Sky was hyped, released, and the guy got absolutely eviscerated. Even though they went back and vastly improved the game, they still get poo poo for that first disappointment. Chris Roberts promises infinity itself, delivers pure horseshit, and he's loving rewarded and has his rear end licked. I've never seen anything like it. They'll get poo poo from me (and no buy) until Sean Murray apologizes properly. They just shoo-shooed him under the carpet to stay low and that's something that "decent update improvements" can't fix for me.
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Hav posted:As the game is hitting around $9.99, i admire your resolve but wonder who is the really hurt party here. It's not causing me any sleepless nights either as I have other games (Elite, KanColle and Dead Cells these days mostly). But to me, in the end, it's about principle. I understand others see it differently and won't blame them for purchasing it, though, glad they enjoy it, even. To each its own in this regard. ![]()
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Jobbo_Fett posted:I still hold a grudge against John Romero because he never actually made me his bitch and instead of apologizing to me like a man, he blocked me on twitter. Well, at least John Romero releases games eventually. Though can't disagree with the bitch part. Oh, and he doesn't wear turtleneck sweaters, which makes him instantly better than CRoberts.
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Jobbo_Fett posted:Buy More, Buy Now, Buy Eternal Buy Shiny and Chrome!
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Hav posted:Yeah, it's just that whole axis of condemning something that you haven't purchased. It's no biggie. Uhhh, I think you misunderstand, I don't condemn NMS, I actually think it might be a bit of a fun (though probably not much for me anyway, I always found colourful 30s sci-fi a bit weird personally). I condemn NMS's main developer's behaviour. The fact that he's connected to NMS is unfortunate, but as it happens, I won't support his profits by buying NMS. Hav posted:I won't give Randy Pitchford any more money, but it's been a sequence of lovely behaviour. Brad Wardell too. I'm less bothered by Sean Murray being thrust into a spotlight and making vague promises given the end product. I certainly can't speak to what happens to a ten man studio that attracts the attention of Sony entertainment. I wouldn't call direct "Yes" to "Will you be able to see each other" a vague promise, but whatever. Hav posted:Did you know that 'To each his own' (Jedem das Seine) is engraved over the entrance to Buchenwald? People keep trying to use it in advertising, and there's usually a bit of an outcry over it. No, I genuinely didn't. Read up on the Wiki about the topic and it's pretty... fascinating, though seemingly the controversy is very limited to German sphere? As I am not German and can't speak it, I doubt I could learn about it from that way (and I haven't been to Buchenwald, only Terezin and even that briefly). I don't think most of the world cares about the phrase in this regard, though, and instead takes it as "Whatever you do, props to you, whatever I do, props to me, we can disagree on stuff"
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trucutru posted:Wait, my fictional anime waifu from the nineties is no longer a teenager with gigantic gazoongas? Chun Li, nooo! wait, she is still stacked as hell. Barret FTW, also Yuffie. To get back on topic, how long until Chris Roberts plays FFVII remaster and the citizens get to buy gun replacements for their hands?
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Cool Buff Man posted:Maybe get over yourself if you find yourself demanding elaborate apologies from people you've never interacted with I guess for some people principles are more important than money and/or goods, or something.
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tl;dr Star Citizen is so awesome, but even in Alpha it needs to disable most of the stuff to even run, which means after release it will disable even more. Also read some irrelevant hype and my flexing.
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Is... is this guy a little bit doo-doo in his head? From the wording I'd assume he IS Chris Roberts and simply speaks about himself in third person.
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G0RF posted:This is my favorite part. quote:Sometimes people who are not telling the truth may look to the left because they may be constructing answers or imagery in their head. This may be opposed to looking to the right or up and to the right, where people’s eyes often head when they are trying to recall an auditory or visual memory.
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Sarsapariller posted:Nevermind my favorite moment is this one, where the artist walks us through his design of a game space and not once does he mention any actual gameplay purpose. Instead it's all about psychologically felating the ship owner. I kinda find it interesting that it seems that the dev is intentionally avoiding showing himself up in the mirror (awkward stop before entering its field, turning around just in time to avoid it). What is there so ugly that we can't see ourselves? FPS drop? Test textures? Nothing at all?
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Sample_text posted:Rexzilla style, baby! Not even close to Rexzilla's style of shouting, was actually quite enjoyable, though the camera was awkward at spots (but hey, can't be perfect in everything). It also helped that it was admitted scenario, basically DM-style, contrary to Rexzilla's "Look at all the spontaneous user-driven content that I didn't prepare before, oh gosh!"
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colonelwest posted:The state it’s in now is the minimum of what it should have been at launch in 2014, and maybe then Frontier could have built it into a real modern BDSSE. But years of incremental improvements haven’t changed the basic emptiness of the game, and space legs will probably be it’s last big hoorah, which will ultimately add nothing of any real value. A friendly reminder that Elite got ~2M from Kickstarter and had initial (cca. late 2012 - early 2013) budget of roughly 10M (so I imagine 2M KS, 8M funding). They got some more funding and profits later - but that's it, later. Initial Elite is a game you get with this funding - you don't have 10M and start planning GTA V content-sized game, unless you are Chris Roberts. SC had similar budget (they hit 10M in June 2013) and they delivered... well, no actual game yet. If Elite had a budget of ~100M, your words might've been true - because that's roughly the finances that have been put into the game up until now (only my guess).
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Drunk Theory posted:CIG has the best and most descriptive patch notes. -Improved stuff in game -Added some stuff somewhere -Added more stuff somewhere else
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Rotten Red Rod posted:Ah, that makes sense. I'm just curious what the specifics of the no-cargo thing is. It's pretty funny that'd acknowledge a bug like that in his hilarious Mr. badass speech. It's not a bug, even, that's what is funny about it. It's CIG trying to "balance" ships in the most backwards and arbitrary way possible. You can see too much from your ship? Let's put this strut beam in way. Your ship can haul people and shoot well? Let's give you no cargo even though your ship is huge as heck. Etc.
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Sarsapariller posted:(cargo snipped) Thanks for the explanation, wasn't sure about some parts of this. And yes, theoretically you can fill Valkyrie (dropship) with loads of boxes, but they won't be attached to anything, might sway as people hit them, despawn, etc, whereas the "spawned" cargo on "cargo grid" isn't supposed to (well, there are numerous reports about it despawning anyway, but theoretically!)
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big nipples big life posted:what was that german word for secondhand embarrassment? The only thing I feel when I look at this is Schadenfreude, but that's a bit... elsewhere...
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Sarsapariller posted:Yeah doors are clearly working now, gently caress me, just do a 10 second google search you god drat idiots Stop the FUD, you FUDster! This is what doors do and it's perfectly normal!
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Imagine being so disconnected from the real world that you think that writing a post or two about SC's failures a day or week makes you unable to play anything else. ![]()
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Awesome Fidelity posted:
Define "near term". If it's within a year, then yes. If it's within 2 - 3 years, then I'd say no. Remember at the start of 2018 they were almost broke, which means they must've spent close to 200M by then (203M in, 193M out was the report). And they didn't downscale since, so you can do a simple approximation: 14M start + 46M investment + 55M funding = 115M in vs average of previous years spending, 193 / 5 (2012 wasn't full year and the expenses were laughable back then) times 1.5 is ~58M out. So the current funds should be in ballpark of 50 - 60 M, almost exactly at the half of the funds since start of 2018. Meaning the ballpark says they should be at ~0 at roughly start of 2021 (probably a bit later, since the bulk of this year's funding is yet to come) - unless they get significantly more funding or another investment by then, of course.
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Sandweed posted:Pineapple on Pizza is good actually. ![]()
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Scruffpuff posted:What's the effective difference between "not implemented" and "stagnant?" Stagnant is a feature with no progress for at least 3 years.
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Scruffpuff posted:But does it mean it was implemented initially? Or do even "not implemented" features graduate to "stagnant" when there's no progress or mention? I believe both In Alpha and Not Implemented can turn into Stagnant, yes. Completed, Compromised and Broken are basically in "finished" state and can't become Stagnant anymore (though Completed can turn into Compromised). You can simply filter Stagnant to see many of these were never implemented at all, btw.
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Rotten Red Rod posted:Yeah I take issue with a lot of the choices in the classification of stuff on this tracker. Especially under Broken - there's a lot of stuff there that pretty clearly should be under Not Implemented, Stagnant, or Compromised. I'd say at least half the "Broken" list doesn't make sense to describe as a "broken" feature. Fix it, then, it's a collaborative thing (see the link at the top to GDocs form with fix proposal). Though admittably, lots of it is basically "it was never delivered and we have no idea where it stands right now, so we can't label it properly, just estimate", I believe.
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tooterfish posted:So I let curiosity get the better of me. This seems quite outdated, though, it has a timestamp of 3 months ago and talks about patch 1.05, which is like 2015. Not to say that there aren't some fanatics that go overboard with stuff like "Braben lied forever" and "It's a scam, because they didn't fulfill 100 % of what they promised, but only 95 %". Good examples being Oldschool Shadowrunner in KS comments and NorthEasternNomad in /r/starcitizen_refunds (actually not sure they aren't the same person, but the writing seems different).
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Scruffpuff posted:The tracker is billed as a good faith attempt to track CIG's promises. As a result, it's literally taking every one of CIG's promises at face value and merging them into what would be considered a 100% completed project. Well, there are two caveats to this tracker. First, it's mostly copied from politician fact-checker, where it's usually come-and-go functionality, just for single elections and then nobody cares. Nobody prepared it deeply for ten years plus
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Quavers posted:Hi Fingermarmelade!
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SC, the most played space/sci-fe game on Twitch (after SC2, SC, Warframe, HALO MCC, RimWorld and HALO 5). Checkmate, goonies! Actually, at the time of the writing of this post, it has whopping five more viewers than Elite: Dangerous and they are directly neighbouring. Best spent 300+M ever for 329 Twitch viewers.
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Sarsapariller posted:MOST SUCCESSFUL TIER-ZERO GAME EVER Nah, DayZ is still far ahead of SC on Twitch ranks (sure, it had release date, but according to many is still lacking and "Tier 0").
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tooterfish posted:That's not Prague, that's the pre-fabbed wondercity turned internment camp that is Utalek/Golem City. It's Útulek (Refuge in Czech) and it's placed on outskirts of Prague (Golem comes from Prague myths about Rabbi Löwe, thus Golem City). I can actually confirm that while wonky at places (other than this screenshot), the localization on this is done fairly nicely. On the left the letters say "Fruits" (Ovoce) and "Vegetables" (Zelenina) exactly as is used in shops, on the middle right you can read "Water" (Voda). To me nothing stands out as unbelievable in that picture, maybe aside of the cables - in such slums, cables would be fast sold for scraps if left hanging like that.
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Rotten Red Rod posted:
Wait, SC doesn't have borderless mode? Even hacked in?
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Nyast posted:(...) But if we're comparing with massive multiplayer, open-world games, that have to handle a large amount of locations (...) Yeah, but Star Citizen... isn't that, right? Or at least not yet. And maybe that's the reason why it's not becoming that - because open world MMOs focus on gameplay and variety of locations and game loops, not on fidelity. SC is a single player asset game that tries and fails to become open-world MMO.
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trucutru posted:You control your ship. Joke's on you, I actually enjoy the immersive and fun gameplay that is being locked on the toilets and cleaning them while my player model immersively vomits from the stench! Checkmate, fudster!
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bbchops posted:Oh poo poo, that's right, they did have that incredible performance telemetry site to prove that actually the game runs extremely well in fact. Did that just quietly evaporate? https://robertsspaceindustries.com/telemetry Sadly(?) it doesn't work, because it's not updated for the current version. But you can check archived versions 3.2/3/4, should you wish to.
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tl;dr "I want a free Kraken"
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Tbh, I expected lots of repetitive requests. But no, this is Star Citizen, so basically every post is adding new and new issues that aren't in the other posts (and in many case other people say they were fixed - apparently not - or that they can't reproduce them - too bad). I got to around 50 until they started repeating decently.
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# ¿ Jul 14, 2025 03:32 |
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Didn't you hear of the fascinating stories of artillery crew seeing the eyes of the enemies that they killed with shelling in their sleep? The same for tankers destroying closed tanks at hundreds of metres, snipers dtto, planes and ships (well, ships count in kilometres, usually) as well? Of course not, that post is such BS.
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