- radd
- Jun 16, 2001
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 Super Spacefortress
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In terms of space games that actually exist, what are opinions on the following:
Everspace (I thought I'd read positive reviews in this thread)
COD: Infinite Warfare (seems to be positive opinions over the last few pages, on the understanding that it is still a sci-fi themed COD).
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Dec 24, 2017 03:52
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Jul 16, 2025 08:27
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- radd
- Jun 16, 2001
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 Super Spacefortress
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The reverend’s procedure would work, where as the original attempt was a failure because it was easy to reverse engineer due to a) not using a salt (although there is plenty around with Star Citizen), and b) the target namespace (list of ship types in Wing Commander) was well known and small enough to trivially brute force.
If Derek was to post a SHA hash of the law firm name (which I know has now been revealed) concatenated with the usernames of 3-5 goons it would be really hard to brute force.
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Jan 5, 2018 02:51
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- radd
- Jun 16, 2001
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 Super Spacefortress
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Yeah, the motion is going to fail on merits alone. And if they bungled it enough, they basically gave Skadden a huge opening for their injunction to succeed.
The Ortwin parts are not baffling to me at all. It reads like Ortwin typing that up, and sending to Jeremy to include in his response. Clearly that was before amendment in which he was accused of not having a waiver (which apparently exists) - though it still won't solve the conflict of interest issue.
God, they are so hosed, it beggars belief. It's ALL there in the GLA.
So, GLA = ELE?
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Jan 7, 2018 01:36
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- radd
- Jun 16, 2001
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 Super Spacefortress
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Lovely. Quarterly updates, promised network improvements by June - finally. At least it's an expected outlook.
Go gently caress yourself. You get spoonfed details by some people on here CIG/Reddit to make it seem like you know poo poo then everyone gets to sit and giggle in the corner while you flail about like you think you know what you're talking about 1/4 of the time (and you're too stupid to realize it you dumbfuck).
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Jan 9, 2018 00:16
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- radd
- Jun 16, 2001
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 Super Spacefortress
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MoMA tox your account on it.
MoMA is not going to TOXX - he/they are far to financially savvy to potentially jeopardise an investment like that.
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Jan 9, 2018 00:17
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- radd
- Jun 16, 2001
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 Super Spacefortress
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Yeeeeees this is the good stuff
E:
I wanna know the back story to this... Unless it's a fuzzy modem kinda back story in which case I'll just imagine that the stairs of prison are a metaphor for Crobberts career after CIG
Terminology originated from an old ICQ prank done by Lowtax: http://www.somethingawful.com/icq-pranks/icq-transcript-space/2/
This turned into the goon identification phrase ‘Do you have stairs in your house?’, with the correct response being ‘I am protected’ (from the terrible secret of space).
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Jan 9, 2018 06:00
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- radd
- Jun 16, 2001
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 Super Spacefortress
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1: Make networking mesh like i want
2: do it again
3: do it until 10,000 people can play my twitch shooter together with massive fleet battles with tv ships live streaming to YouTube and face over ip works and I can do it over my ship comm to another ship while also taking a dump in my space toilet while outside NPCs are fighting over which virtual but full length movie they want to watch while another player is mixing a drink and the shadow of our ship hovers over players on the ground having a war in a tunnel created by a passing sandworm and the lands defense mechanism is automatically seeing them and calling the space police to come and start fighting them all while the situation is being broadcast to the landowners ship somewhere else so it’s piped into his mobi glass thing and I want all this at 80 FPS and it’s also VR enabled because you guys do that part too I think
4: refactor all of 3 because I just changed the skeleton
5: redo 3 because I want the AI to see and smell and react to people dynamically
6: I want the AI over network to be indistinguishable from human players
7: I just had an awesome dream from this cocaine so we’re restarting at 1 again today but this is 3 years into 1-6 so I’m planning for it now on the roadmap
8: hey hey, demo coming so I need all you dumb fuckers to stop everything and work on this cool space station that’s full of Giger Aliens for my awesome idea demo I just had, we’ll finish up networking in a few months after citcon but I need this loving demo
9: the demo was loving poo poo and everybody laughed at me and it’s your fault
10: alright let’s look at this again we need to get over 6 players in an instance at 14 FPS so we’re going to start at 1 again and this time I don’t care if you have a paper due for your college classes you fuckers will get this poo poo right or I’ll destroy your career before it begins and I swear if you gently caress ups can’t build this “network mesh” that I came up with you’re all fired. These ideas will make it happen but you need to try harder if you want to be on my team I have no time for your excuses and your ignorance
It's... It's like you're actually Chris Roberts.
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Jan 28, 2018 11:09
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- radd
- Jun 16, 2001
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 Super Spacefortress
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The best new Citizens day in 2017? April 15th, with only 3,455
2017 was a good year for Star Citizen
The referral competition was announced on ~5 April to start 20 April, and historical referrals counted towards the major rewards.
I would expect that this delivered a significant increase in new accounts from April onwards, at least for a few months, both for new citizens and alts of those trying to hit referral goals.
Take out April and May, what is the next best new Citizens day?
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Jan 29, 2018 09:56
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- radd
- Jun 16, 2001
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 Super Spacefortress
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OK, so then why the uptick on April 15 specifically rather than, say, April 6?
I don’t know for sure, but I suspect that after the MSR on the 15th (general knowledge of the program plus start date), there would have been questions on the forums as to whether referrals before the 20th still count. If a CIG rep said they would, that would generate the immediate spike on that date.
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Jan 29, 2018 11:42
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- radd
- Jun 16, 2001
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 Super Spacefortress
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Jared Huckaby said that all of this info was out at the end of November. LET'S HAVE A LOOK SHALL WE. Hmm, I wonder is there anything hidden at the end of this video entitled "Cargo & Shopping"?
Subscriber's Town Hall - Cargo & Shopping
Nov 21 2017
https://www.youtube.com/watch?v=iS27ZLZDhO8
@49:30
Jared Huckaby:
This question has come up a couple times, 'Is there such a thing as legal ownership of cargo in 3.0?'
Star Citizen Dev:
Ok, ok... so... every now and then I read stuff on this and... it's partly my fault but... HAHA! Well, ok... so I did on AtV haha...
But... so yeah... there's... there's... technically like LEGAL and PHYSICAL ownership and this has to do with the way that the GAME, ah... TRACKS and... and... and... works with providing PERSISTENT DATA, so... and also... so... SLIGHTLY affecting criminality, so... if you LEGALLY own it that means you BOUGHT it or the game gave it to you for some, like, explicit reason, so like if I BOUGHT something at a COMMODITY KIOSK, like I legally own that, or if I bought some SHIP in the game I legally own it
However, if I have, say, a NOX that's in the back of my ship, I LEGALLY own it but then WILL comes in the back, sneaks in, picks up the NOX, puts it in HIS Starfarer or whatever... well now he PHYSICALLY owns it even though I LEGALLY own it
So what that means is certain GAMEPLAY BEHAVIOURS that will be BLOCKED depending on that, so...
Say I go to the AESOP terminal and I want to spawn a ship. Do I physically own the ship? Do I own this NOX? Physically? NO. I can't spawn it. OK. But maybe HE wants to claim INSURANCE on this NOX... he CAN'T because he doesn't LEGALLY own it.
So it's just a way of understanding the, um... OWNERSHIP to in... to INFORM other gameplay systems.
Jared Huckaby:
So, in 3.0... just piggybacking on that... I spawn a NOX, I spawn a FREELANCER, I put the NOX inside of my FREELANCER, I despawn the FREELANCER, I log out, but when I... when I come back and I spawn the FREELANCER it will have the NOX inside the cargo hold.
Star Citizen Dev:
Yes
Jared Huckaby:
Ok. Now I spawn a NOX. I get off of it. WILL takes my NOX, puts it into his FREELANCER, despawns the ship, logs out...
Star Citizen Dev:
It'll still be there. It needs more QA but A-HAHAHA! But yes.
Jared Huckaby:
Ok... ok... ok... so... so HE logs out, ah... now... now... now I wanna fly my NOX, what options are available to me at this point?
Star Citizen Dev:
Ah... it will show it as... NOT AVAILABLE... because it's not PHYSICALLY in your possession and it's not at your LOCATION... you can't spawn it... you can still claim INSURANCE on it, you can ALWAYS claim insurance on it... HE has access to that ship and... if... next time he spawns a ship he'll have that ship, he can't claim INSURANCE on it and if he parks it out somewhere else, and then LOGS OFF... because he doesn't LEGALLY own it, next time he logs in he won't have it any more.
And he won't be able to spawn it EVER at an AESOP terminal because he doesn't LEGALLY own it.
Jared Huckaby:
Ok so... so... so WILL can't spawn it, if it bel... if WILL... has it BLOWN UP that's it...
Star Citizen Dev:
IT'S GONE, yes.
Jared Huckaby:
So if WILL has it in the back of his FREELANCER and he has his insurance claim... in theory there's TWO NOXES
Star Citizen Dev:
There's two NOXES, yes
Jared Huckaby:
But only ONE is going to live on to MATURITY, the other ones life... it's DAYS ARE NUMBERED
So ships are exclusive?
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Jan 29, 2018 22:34
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- radd
- Jun 16, 2001
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 Super Spacefortress
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And if, somehow, she does not dismiss the case, she will quickly be deemed idiot because ”Women!” or whatever and we’ll see even more brushes on those clean canvases.
"I find in favour of Crytek, as there are no female character options in Star Citizen or the separate (for tax purposes) but not really separate (for contractual purposes) game Squadron 42."
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Feb 9, 2018 02:16
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- radd
- Jun 16, 2001
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 Super Spacefortress
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I think you'll find it's
MERGE "physics"
then press play on your cassette recorder
LOAD "physics",8,1
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Feb 11, 2018 12:22
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- radd
- Jun 16, 2001
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 Super Spacefortress
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"DESCRETION", sheesh. Whatever proofreading was done on Robert Space Industries's TOS was atrocious.
Not sure if it should have read DESECRATION or EXCRETION.
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Feb 13, 2018 06:04
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- radd
- Jun 16, 2001
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 Super Spacefortress
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I believe it's actually Phased Array Realism Photography (PARP).
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Feb 26, 2018 14:06
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- radd
- Jun 16, 2001
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 Super Spacefortress
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Holy poo poo, let me translate that from programmer-speak because holy poo poo:
"Not only was our code not checking for nulls, but we were actually relying on allowing a non-nullable value to be null because poo poo broke if it wasn't."
Unhandled nulls are loving program-killers, checking for them and returning 0/blank/whatever is, like... they teach you that poo poo in high school. Early. The game was literally relying on certain sub-systems crashing to function properly and bugged out when a third party actually sanitized the inputs.
As a non-programmer, is my understanding correct that they're saying "poo poo's hosed, yo." ?
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Feb 28, 2018 05:05
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- radd
- Jun 16, 2001
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 Super Spacefortress
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Hmm, like what Tarka? Stand around saluting other commandos? Or maybe doing the same fetch quest over and over again between crashes? Or maybe waiting for their ship to respawn?
In the absence of gameplay, making your own fun seems completely valid.
You could always call it emergent gameplay. Isn't that what Chris was aiming for? How dare Tarka go against Chris's vision.
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Apr 4, 2018 00:49
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- radd
- Jun 16, 2001
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 Super Spacefortress
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Mr. Big Nipples Big Life, who has the raddest name.
Second raddest.
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Apr 5, 2018 09:44
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- radd
- Jun 16, 2001
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 Super Spacefortress
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or new forums poster OldSchoolCommando will make suspiciously familiar posts.
The last thing you want to be doing right now is doxxing/
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Apr 10, 2018 14:18
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- radd
- Jun 16, 2001
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 Super Spacefortress
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Okay, so 1 SCU = 1.25m³
but:
when you have a 1mx1mx1m cube with 0.125m poo poo on each side, you get a cube with 1.25mx.1.25mx1.25m = 1.9531m³ = 1SCU.
qed, CIG.
That's not what the quote said, it said:
quote:1 SCU comes in at (1.25m)³ which is 1m3 of cargo space with 125mm protection on each side, base and lid.
Note the parentheses.
Star Citizer is good AND accurate.
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Apr 14, 2018 11:36
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- radd
- Jun 16, 2001
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 Super Spacefortress
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To ensure maximum thread fidelity, DEFCON 1 is ‘nuclear war imminent’ and DEFCON 5 is lowest state of readiness.
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May 1, 2018 13:57
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- radd
- Jun 16, 2001
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 Super Spacefortress
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World of Warcraft lacks FIDELITY and has been in development for at least 3 decades
Recently declassified US Army documents show that World of Warcraft commenced development on ENIAC in the 1950s.
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Jun 27, 2018 14:21
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- radd
- Jun 16, 2001
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 Super Spacefortress
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It's like watching people fight to have a cup full of sewage water but the pump truck is broken so the knob won't turn, and everybody is frothing at the mouth to get that knob fixed fast, as they clutch their ivory and silver mugs while fighting each other to have their mug underneath the slowly dripping poo poo spigot.
Catching up with the thread - you're a poet.
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Jun 29, 2018 01:22
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- radd
- Jun 16, 2001
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 Super Spacefortress
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They needed to keep their kids out of this mess, but whatever.
They can't keep their kids out. We joke that citizens will hand their accounts down to their grandkids who will hopefully be around when the 'game' is finally released, but we don't consider that that necessitates generational game development as well.
They're basically working on handover now.
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Jun 29, 2018 01:28
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- radd
- Jun 16, 2001
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 Super Spacefortress
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According to The Agent on a recent ARGCast, they screwed up the mocap Big Time. The Vanduuls (ugh, I hate that fuckin' name) are supposed to be eight or nine feet tall. They didn't take that into account during the mocap sessions.
Normally, when you've got a mocap character who is much taller than the others you put them on stilts or (more normally) put a 'false head' on top of their actual head so that the other human actor can properly look at where their head is 'supposed' to be instead of where it is.
They didn't do that.
So now ALL of the Vanduul vs. human footage has to be re-animated by hand because the sight-lines between the actors are all screwed up. If they don't fix it, then any interactions between human and Vanduul will look weird and janky. The humans will be staring at the Vanduul's chest instead of into their eyes.
This whole dumpster fire has a real 'Ready, Fire, Aim!' feel, don't it?
The obvious solution would be to give the Vanduul breasts, then the citizens won’t even question why everyone is staring at their chests.
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Jul 1, 2018 14:57
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- radd
- Jun 16, 2001
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 Super Spacefortress
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I'd just like to check that I'm up to date with the Crytek/Skadden suit:
1. Crytek created the crowdfunding launch demo for Chris, in return for CIG developing ONE game on CryEngine, and sharing tech updates back to Crytek
2. CIG separated Squadron 42 into a separate game (separate pledges) from Star Citizen, in breach of point 1
3. CIG claimed to have transitioned the engine to LumberYard, in breach of point 1
4. CIG have taken out a loan from Coutts, with SQ42 as collateral
5. CIG have not been sharing tech updates back to Crytek after the first few years of development, in breach of point 1
6. CIG are now in a position where the only way out is to claim SC is built on CE, SQ42 is built on LY, and somehow have integration between the two, without SQ42 including any of CE's code that is not present in LY, and without SC using any tech updates developed for SQ42 as they would then have to be shared with Crytek, which hasn't been happening.
Is that it in broad terms?
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Jul 5, 2018 15:17
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- radd
- Jun 16, 2001
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 Super Spacefortress
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MMORPG: Is Crowdfunding Bad?
quote:Star Citizen has reportedly had issues with integrating their first-person combat engine with their flight sim engine. Despite the Squadron 42 component to the game being “nearly finished” two years ago, it’s still missing and there are serious questions about integration problems that industry veterans might have asked. Questions that were not asked by the crowd.
Complete article at link above.
Clearly industry veterans don't understand game development.
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Jul 6, 2018 07:23
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- radd
- Jun 16, 2001
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 Super Spacefortress
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NOTE: Discord-hosted image links (like this one) expire approximately 24hrs after they were copied from Discord.
After the crobbear runs off, you need a ramp to come down on the car and the car explodes.
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Jul 10, 2018 15:11
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- radd
- Jun 16, 2001
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 Super Spacefortress
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Will there be enough Argon for everyone?
Store Citizer: Everyone's funds Argon.
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Jul 13, 2018 15:34
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- radd
- Jun 16, 2001
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 Super Spacefortress
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As a fellow member of the "maximum covert operations stealth ops team" I just want to confirm this story as accurate.
In fact just the other day I was talking with Jobbo_Fett as he was sanding some particulates from his wooden gun after an especially dangerous operation we conducted in places so dangeroujust talking about them here would put you all in grave risk.
"Nice shot, capping that guy from <redacted>! I don't think I ever saw so much blood before!" I said cheerfully, checking the sharpness of my whittling knife as I began inspecting my service issued SOCOM plank for damages.
"Oh I know. And when that <redacted> <redacted> came <redacted> <redacted> like one of those <redacted> guys I thought it was all over. Luckily," Jobbo_Fett said with a laugh, patting the blood soaked rubber band attached to the deadly cork, "I had this baby to protect us."
"Thank <redacted> for <redacted>! Otherwise we'd have had to swim up <redacted> and last time that happened the <redacted> had river scorpions crawling out of <redacted> giant, throbbing <redacted>!" I said with a jovial smile, sand papering my plank a bit more in preparation for the next secret operation op where secret operations have to be conducted.
Star Citizen: The Next Great Lore Writer.
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Aug 2, 2018 13:26
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- radd
- Jun 16, 2001
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 Super Spacefortress
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So I thought I'd load up the game and make a fun video.
I cannot, the game will not let me:
Play it
Have any fun
They have designed the little bit of fun there was to be had right out of the game.
So, you now walk like a loving zombie on Prozac now, the tool tips (they have added a lot of these) tell you to press shift to run, so I do and I do.
The thing is, what they have done is so transparent with this my eyes rolled 365 degrees in my head and moonwalked away like an Xbox 360.
They have put in more and more 'poo poo zones' - These first started appearing years ago when the table I used to run on and jump off suddenly auto forced you to walk on it, and no where else but on that one table. This 'fixed' the issue of people jumping through the ceiling.
They now have these anti fun zones on all air locks, so you can no longer run at the doors. You are not able to move with freedom any more in multiple places and it's jarring as gently caress, as well as a SLAP IN THE FACE - it reeks of on rails console games made by EA and hand holding BULL$HIT like what evil publishers put in games.
So that sucks the fun out of that.
Then we move on to being outside. We all know that Star Citizen does not simulate anything at all but when you are outside now you get a tool tip telling you to 'monitor your oxygen levels at all times and press B to take some medicine or some bullshit' - So now you have limited time outside. I pressed B and nothing happened.
This essentially means open world dicking around is dead, you now have a fun tax slapped on that.
Then we have this new loving god awful lovely wank arse UI and how you 'interact with bullshit' - OK, so press F4 to go into 3rd person view, this is my preferred view as it really is the best way to see your commandos ultra 4K butt textures.
Now, want to OPEN A loving DOOR? Well space cadet, prepare to use your wits and training because doors no longer just open, oh no, this is the future after all. You now zombie your rear end up to the door and press F, while pressing F a very hit and miss UI pops up and your wobble your mouse at 5fps over the door handle, so now while doing this click the loving thing, go on click, click like the arsehole you are.
If this has all gone well the IMMERSION ANIMATION will open the door, and now you get to press F4 again to go back to the view you were in - every time.
This is lovely enough with doors but you want to fly a Mustang? Good luck with that, instead of being immersed in the greatest gaming experience of the century you are a twat kneeling down, pressing F, wobbling your mouse and clicking wildly at the ether hoping something, anything happens. If your man hole cover of destiny ever deigns to flop open you pop out of your preferred view, into a god awful view and all hell breaks loose until you mash F4, then guess what? PRESS F YOU BITCH AND CLICK THE loving IMMERSION LADDER - Are you having fun yet? WELL GUESS WHAT? View change out of no where. Press F4 again while totally doing the loving can can upside down and DO IT ALL AGAIN TO SIT IN A loving CHAIR.
They have killed this game dead, this is literally zero fun now.
OK, so I get in my commandos chair and IT GETS WORSE.
So now you do the press F bullshit and your chariot turns on eventually. Now then, after the usual 'Landing Gear Succsfl' welcome message you USED TO be able to hit space bar and zoom up.
Not any more motherfucker
Now you have to (while sat in the chair) press F and wobble your mouse around until you find a START CHARIOT button. This appears to do nothing.
This is as far as I got - Fuuuuuck this. The cockpit is all sort of interactive now with much F pressing going on, the UI too small to read and literally useless.
I never did take off because...
THEY HAVE NOW PUT A FUN TAX ON FLYING
So if you sit in your crap ship on the lovely grey concrete environment for too long you despawn after a warning of 'You are stationary in an active landing pad for too long you arse' warning.
So that was me, done with that poo poo, I got teleported back inside Port Olsisissrarar for loitering, my crime level went up as well, although I doubt that does anything.
I cannot express how poo poo this is now, it's not funny, it's not fun, it's shear joyless crap and you can literally see where they have designed the fun right the gently caress out of it. "People seem to be having fun running in this area and jumping around - I think if we disabled running and jumping that would solve it, also people are playing around on the landing pads, we should really take steps to KNOCK THAT OFF"
That along with 7 minutes loading screens, 12 FPS, chat still full of 'weapons not working' and other shite. It's crap, if anyone is on the fence about buying this just to see how bad it is, don't - Instead get off the fence and stare at it for an hour, it's more fun.
Thank you for damaging your sanity for our entertainment. Please, do look after yourself and never attempt this again.
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Aug 5, 2018 16:00
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- radd
- Jun 16, 2001
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 Super Spacefortress
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It makes more sense when you understand Chris's history, and overlay his unusually potent stupidity. Back when he "made" games (took credit for other developers' work) he was always frustated by the graphical limitations. Back in the day, none of the advances we take for granted today were fully developed - you basically put in polygons and the CPU crunched them as hard as it could. The faster your CPU, the faster the game ran. It was a completely different world than it is today.
Chris hasn't been in the industry in forever, and even if he had, he's too dumb to catch up. He's mentally latched onto the "more polygons = better graphics" mindset that was only true for a very small windows of a few years, back when he was nearly relevant. It's exactly that mindset that led to his sub-moronic statement regarding "the power in the machines." He has less than no idea how any of this works. None - zero - zilch - nada. Chris knows nothing. But he thinks he's a visionary, so imagining spaceships means he's making a game.
He thinks, unironically, that you can, and should, program full pixel-by-pixel models of everything in the game world. Just build it all. Make ships, make a planet, make a star. Make atmosphere. Make orbits, rotation, revolution, and as long as you've plugged it all in right, that planet will have seasons. Turn on gravity, and all that will work too. He thinks that the computer is capable of creating a simulation of the real world, where pixels are atoms, and art assets are reality.
I am not making this up.
Chris thinks this is how games are made. You make art assets, you make them high-res, you make them 3D, you lay physics on top, you make planets and a star, you put thrusters on the ship, and obviously all these things will work because physics is a thing and it's in his game and that's why it all just works naturally. No "tricks," commonly known to real game developers as "making a video game." Just The Matrix. Except even The Matrix was less real than what Chris wants because Neo could see the code. Chris can't even see his own rear end, despite his head being permanently stuck inside it.
So, so much poetry from so many awesome writers here on SA.
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Aug 7, 2018 02:10
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- radd
- Jun 16, 2001
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 Super Spacefortress
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btw star citizen is like the only game to have a loading screen into the main menu
like lol
This is the genius of Chris Roberts. No one in gaming has ever thought to put ALL the loading screens right at the start before you even launch the game, so you no longer have to experience one IN game, because you've already completed all of them!
Brilliance!
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Aug 26, 2018 06:56
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- radd
- Jun 16, 2001
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 Super Spacefortress
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But Star Citizen was also in development for a year before the Star Citizen Kickstarter (as per Chris Roberts quote).
So, therefore they have spent equal time in development. What's the excuse for SC?
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Aug 29, 2018 01:56
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- Adbot
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ADBOT LOVES YOU
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Jul 16, 2025 08:27
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- radd
- Jun 16, 2001
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 Super Spacefortress
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What's going to happen is they'll show it in China, and then, as is standard, some Chinese developer will produce a lovely knockoff of it.
But since Star Citizen's poo poo Factor is already maxed out, it will overflow and the knockoff will wind up being the best game ever made.
The Civilisation Gandhi of game development.
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Sep 10, 2018 23:38
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