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DancingShade posted:Doesn't flopping require a thing to be released in 2017? Something doesn't add up.
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# ¿ Dec 19, 2016 00:50 |
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# ¿ Apr 23, 2024 11:44 |
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peter gabriel posted:Cloud computing is pretty easy to understand, it's Dropbox or sometimes Google Drive (Pro tip: they work faster if you yell "MESH! MESH!" while your grabby hands are swooping that whip around!) Anyway, congratulations to CIG for finally taking their game engine
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# ¿ Dec 26, 2016 21:39 |
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Hobold posted:Weren't goons collectively in for over $300k before poo poo starting going stupid? The fact that there is only collectively $55k still in, speaks volumes about how little faith remains in this project. (And since I suspect that anyone at CIG who cares enough to skim their database to see how people on SA still have sunk into this project has probably tracked orther organizations affiliated with whoever else is on CIG's "enemies list," maybe share the data for them, too. It'd be funny to see if any other group of rats has jumped off that sinking ship faster.)
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# ¿ Dec 28, 2016 03:48 |
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Astroniomix posted:I like how almost every time someone posts a timestamped video it's 2-3 or at one point even 6 hours in. Because honestly, neither of those options makes any goddamn sense.
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# ¿ Jan 1, 2017 00:58 |
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SelenicMartian posted:"We plan the scope of the development based on what arrives monthly by the people to support." I imagine he wanted to convey that they ask for money every month and people give it to them, which means that they can keep expanding the scope of the game (or at least claim that the new money flowing in is going to make the game better in some way). Given their history so far, though, it really comes off as "We ask for money every month and people give it to us, and as long as that keeps working, we can keep doing what we've been doing. But if that constant monthly income stops for some reason, we're going to have to come up with a scaled-back plan for the project to finish it with whatever money we've got left."
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# ¿ Jan 16, 2017 00:02 |
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TheAgent posted:guess its the last holdouts of actual devs who had previous management experience on titles The problem with experienced game developers is that when you yell REALLY HARD them to do something, they feel entitled to tell you their pointless opinions. Generally dumb things like "That's not how netcode works" or "The engine absolutely cannot support that" or "That's a bad use of our limited time and budget." They might also have ideas of their own, which is like letting the parking attendant suggest menu items to the celebrity chef. And worst of all, experienced game developers can potentially get jobs elsewhere. But if you get all of your game developers straight out of college, all of those problems go away. They can't claim to know for sure what's impossible and they don't have any other job offers, so when you yell at them to do it, they'll just say "YES SIR" and scurry back to their desk to put a layer of code over everything or mesh some servers or whatever it is people like that do when you can't spare the time to hover over their shoulder and yell at them about your vision or make suggestions based on things you vaguely remember from the '90s or present them with challenges that you're pretty sure have only never been solved because nobody's been yelled at hard enough to solve them yet.
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# ¿ Jan 25, 2017 03:33 |
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Quavers posted:https://ptu.cloudimperiumgames.com/spectrum/community/SC/forum/1/thread/star-citizen-alpha-2-6-1
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# ¿ Feb 8, 2017 21:51 |
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aleksendr posted:Police Quest & King Quest for me. Do vic-20 count as PC ? If so then Omega Race. A few years later I was in elementary school and my family got an IBM PC with Microsoft Flight Simulator (thrill to the CGA graphics! Chicago is a grey plain populated only by an excitingly chunky Hancock Building and a wireframe Sears Tower! New York Harbor features a 2D Statue of Liberty!) and Zork I (the store's display copy, just the manual and the disk, no other packaging). From then on, my brother and I nearly monopolized that thing with any Infocom game we could get our hands on, plus Ultima III and IV, Starflight, Pinball Construction Set, Archon, Seven Cities of Gold, and I can't even remember what else because now I guess my beard reaches down to my knees and I am withered and grey, a stooped elder mumbling half-remembered stories from long before written memory. So beware, nostalgia hunters: one day you shall be as I am now, and your own stories shall bore the living poo poo out of everyone around you. (I'm just kidding, I actually like hearing about good games in this thread...it helps break up the monotony of reading about Star Citizen.)
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# ¿ Mar 4, 2017 04:38 |
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AlmightyPants posted:Hey spacenerds, No Man's Sky is on sale and they just added space trucks and a hoverbike or something and I'm kinda thinking of getting it. $32.57 on greenmangaming right now. I was gonna wait for it to drop below $30 but they've been really slow on discounting it. Thoughts? There must be all kinds of games you'd like that you could buy for less than $30, so maybe go one with one of those first, and wait 'til NMS shows up in a bundle or dips below $10 (maybe $20 if you dig the "it's like a zen garden" vibe the most positive reviews have assigned to it).
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# ¿ Mar 14, 2017 09:30 |
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DapperDon posted:Jesus Tapdancing Christ! This video describes the Shitizens to a "T". I mean, I have heard some really great descriptions. Hell, I have come up with a few of my own. But this? This is scary how much it describes them. He's obsessed with something so anodyne and pointless that it's impossible to really understand, but at least it's something that exists and he doesn't seem to need anyone else to share his obsession in order to be happy. That's no Shitizen.
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# ¿ Mar 23, 2017 01:42 |
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DapperDon posted:Here is a genuine question to those that know this far better than I. Was Chris Roberts that goddamned good back then? Apparently he's still good at that, at least for selected audiences. Game design and project management, on the other hand...not so much.
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# ¿ Apr 11, 2017 07:22 |
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Wise Learned Man posted:
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# ¿ Apr 18, 2017 04:55 |
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Wise Learned Man posted:It's really a perfect analogue for SC. On the other hand, it does mean that CIG really is more open about what's going on during development than other studios: we know all of these problems are happening there right now, long before they're even close to having an actual game to show for it, while we had to wait until the autopsy to find out how ME: Andromeda turned out so bad.
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# ¿ Jun 8, 2017 00:23 |
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The Titanic posted:This is bad for Star Citizen, but it won't stop Chris Roberts because honestly I don't think he would be able to handle an actual professional coming in with a mindset of getting a job done. I can't imagine any professional would put up with that kind of bullshit for longer than it takes to make a phone call and line up another job somewhere, anywhere else.
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# ¿ Jun 11, 2017 05:44 |
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hot balls man no homo posted:As soon as the cash reserves run dry and the paychecks bounce, everything goes into lockdown mode. Chris Robberts' Magnum Dope-us will be locked away on a hard drive to never see the light of day. Meanwhile, they'll keep up the pretense that they're working on Star Citizen and are making progress with it, even while they're purging "non-essential" studios and employees to keep their burn rate below whatever they're still able to squeeze out of their whales. They'll still be making big promises about what big features are just around the corner, but not as often; maybe it'll eventually just be Chris and a small "core team" left, spending most of their time rearranging the deck chairs, commissioning concept art/ship assets from the cheapest offshore developers-from-hire they can find so they'll still have something to sell to their few remaining backers, and trying to package up whatever they've managed to put together in case any developer too rich and too dumb to know better might be interested in buying them out. I doubt that even a MVP version will ever get within two weeks of release; it'll still be a couple of janky, ill-conceived, and entirely separate modules up until the day that they shut down for good. Epilogue: some number of years after CIG is dead and gone, Squadron 42: Part 1 will end up in a "studio-killer" bundle alongside Duke Nukem Forever and, I dunno, some indie kickstarter boondoggles or one-hit wonders, and we'll get to read funny reviews from people who missed all the drama when it was happening. They'll say things like "You can see what they were trying to do" and "This bit is so bad that it flips all the way around and becomes fun and charming" and "Whoever designed this definitely never tried to play it." Old whales will step forward and speak wistfully about how Derek Smart and an army of internet trolls killed the game before it could get good, and if they're asked how much money they gave Chris Roberts, they'll either ignore the question or just pretend they only bought a starter package, no big deal, it was fun while it lasted.
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# ¿ Jun 12, 2017 01:36 |
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big nipples big life posted:I have a hard time seeing croberts forking over 30% to valve but yeah steam sales, steam doodads and a super low price point could move more. The main point is that they have already sold the game to the vast majority of their market and all they have right now is debt. (also, since Valve is reconfiguring their trading card system so that cards only become available after a game has met some kind of player-base threshold, and S42's initial release may not in fact be actually playable, who knows if cards would even be a thing for it.)
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# ¿ Jun 14, 2017 07:23 |
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Sappo569 posted:I'm the code on the monitor instead of any actual gameplay When you're an expert manager and visionary developer, you know that the best way to lead is through fear. Fear will keep the little coders in line. Fear will make them ask fewer impertinent questions. Fear will make them spend less time telling you why the game isn't working and more time listening to you when you yell at them to MAKE it work.
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# ¿ Jun 27, 2017 23:52 |
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spacetoaster posted:100% honesty here. I would pay $29.99 if he wrote a tell-all book once this is all over.
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# ¿ Jun 28, 2017 06:45 |
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EggsAisle posted:Swap out "cautionary" for "inspirational" and you've got yourself the classic Citizen pitch. In the end, I wonder if we're not just as trapped in orbit as they are. Though at least the goons are a little more self-aware. It's certainly true that everyone can see what CIG has actually produced after years of work and millions of dollars: - an incomplete alpha split into different modules, - a lot of expensive jpgs of ships, - a long list of core features that they "hope" will be added "soon," and - a lot of promises made over the past year that critical technical and game design problems are this close to being solved (echoing similar promises made the year before). You'd have to be made of stone to not have some kind of reaction to seeing all of that: no matter how much you might want to be able to remain entirely impartial and say "I guess we'll see what happens," your brain's already plotted the trajectory and made its best guess about where Star Citizen is going to end up. And that's even before you get into the personalities running the show over at CIG, and what your immediate reaction to them might be. Even if you don't want to choose a side, you probably already did.
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# ¿ Jun 28, 2017 09:33 |
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Regrettable posted:Lol, is that Griffin McElroy?
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# ¿ Jul 6, 2017 01:25 |
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tooterfish posted:I think it's because he's talked down the competition so much over the years, to do anything "worse" than them would upset the whales. Whatever half-broken nonsense CIG eventually puts in front of them will get simultaneously excused for being Just An Alpha ("no other company lets us see a product this early in development!") and praised for being more promising and ambitious and successful than anything any other company has ever done ("it's groundbreaking technology!" "no game has ever done anything like this before!" "things are progressing so quickly!"). Give it a few days, maybe less, and they'll have a consistent phrasing for how fuckin' wonderful and amazing the new patch is and how fantastic the future Star Citizen is going to be. None of it will bear much (or any) resemblance to what someone playing the game would see, but that won't matter, either.
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# ¿ Jul 22, 2017 20:37 |
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peter gabriel posted:Please DO NOT talk about things from or before 2016 thank you
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# ¿ Jul 24, 2017 21:41 |
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Tokamak posted:March to Three Zero: Burn Down
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# ¿ Aug 4, 2017 04:56 |
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AlmightyPants posted:Does star citizen have any of that? Every video I've seen shows a broken mess where nothing works. Literally everything else I saw while he was playing bugged out at some point or another. Clipping errors through walls and floors, plummeting straight out of the world, buttons that could only be pressed from one very specific angle several feet away, guns that were supposed to be there suddenly not being there, entering a ship successfully and suddenly standing outside it anyway, only the barest hint of collision detection, and a genuinely terrible framerate throughout. It's horrifying to watch, especially when you realize that this is what all the Star Citizen zealots are talking about when they say they've already "had more fun with Star Citizen than they've had with any AAA game" and that it currently has "hundreds and hundreds of hours of things to do." Because holy loving poo poo, there is nothing there. It's a few sparse locations, with more bugs than features. It looked so comprehensively and fundamentally hosed on every level that it's almost impossible to believe that there's anyone who can even imagine that there are major improvements on the way Real Soon Now. Maybe if every major release has been ten times better than the one before it? But if that were the case, good lord, how bad was the version before this one? Could anything be THAT bad?
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# ¿ Aug 8, 2017 05:14 |
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jBrereton posted:I have never seen Chris Roberts playing star citizen and being happy with it. I mean, now I'm curious: in all the hours and hours of video chronicling the development of the game, is there anything that suggests he's invested in any part of the project beyond its visuals (cinematics, trailers, art, screenshots, etc.)? I know he trots out lots of examples of how immersive and high-fidelity and persistent it will feel to fly around in your ship and use its toilet and crash on moons and get missions from NPCs, but has he ever talked about game design in terms of what's fun to do, or how to balance different mechanics, or anything like that?
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# ¿ Aug 8, 2017 23:53 |
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trucutru posted:It's better because it involves an in-game camera so that director Chris Roberts can have more control over exactly what to show to make the game as immersive as possible. I dunno, maybe this is his solution to that problem they talked about way back when they "finished" shooting all their mocap for Squadron 42 and realized they never discussed how they were going to be able to make the NPCs react semi-appropriately to the player bumping into them, or jumping up and down on a table, or running off around a corner instead of listening to an entire monologue. Now they can just put it all in "holograms" and stick it directly in front of the player's face no matter which direction they turn.
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# ¿ Aug 11, 2017 11:22 |
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MarcusSA posted:I would be absolutely shocked if news were to come out that Chris is sick delaying the project. But it would be much more entertaining if they admitted that Chris being sick wouldn't delay anything at all. We all suspect it anyway, the only shocking thing would be hearing it from them.
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# ¿ Aug 15, 2017 00:57 |
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It's so beautiful, and hysterically funny, too.
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# ¿ Aug 18, 2017 03:58 |
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Xaerael posted:What is it with guys that have crazy dense facial hair that looks painted on being total loving creeps.
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# ¿ Aug 19, 2017 22:18 |
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SomethingJones posted:Hello everyone I'm not confused, am I? He really did just give an interview where he said outright that Squadron 42 isn't ready because: - They haven't got all the mocap they shot for it in yet (because it doesn't have enough "fluidity," which I'm guessing means hundreds and hundreds of hours of exhaustive manual correction still left to do for some poor fuckers over there) - They haven't got AI (at "a level" "that you don't normally have") for it yet - They haven't gone beyond "blocking out" the basics of the missions for it; nothing playable has been done yet - They haven't finished all the assets they'll need for it, either ...and this is the easy game, the one he actually gives a poo poo about. End of 2017, millions and millions of dollars spent, and he literally has some hard drives stuffed with mocap footage and some ideas to show for it. Unbelievable.
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# ¿ Aug 25, 2017 07:59 |
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HycoCam posted:Watching the pro-streamers walk around with nothing do except look at wrecks made me realize how close CR is to having a game. You must have meant video. Glorious, audition-worthy video clips. Her Citizen -- Answer the Call 2018
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# ¿ Aug 25, 2017 18:35 |
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Colostomy Bag posted:Good summary, but also don't forget Chambers basically looking like life has been pounded out of him and asking if he can leave now 5 or 6 times. Chris pointed out twice that there's a crater on the little moon that would fit the entire game map of Skyrim, but there's a little cave in Skyrim that has more actual gameplay features than all of Star Citizen.
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# ¿ Aug 26, 2017 00:54 |
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Boxturret posted:I love how that mock mission failed at literally every single point. Everything else they showed was a community theater production of Chris Roberts' "Hollywood Star Citizen Sizzle Reel Dreams", complete with lovely dialogue I'm sure he wrote himself, and hamhanded stage directions like "follow the rover when it drives in circles around a rock and wait for the railgun shot before blowing up your ship." It was a bunch of people theorycrafting about what a mission could be, if only the game could actually support one. Trilobite fucked around with this message at 22:32 on Aug 26, 2017 |
# ¿ Aug 26, 2017 22:28 |
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Boxturret posted:Oh I was interpreting the pilot, pirates, and rescue people as being stand ins for their amazing ai.... If the "opposing quest" narrative reddit's concocted is actually what CIG was trying to do with that, the whole thing just gets worse. "LFG to try and stop me and my buddy from picking up a box -- anyone? please? we promise to land really far away from the site so you can have time to set up, you promise to not start shooting until we've confirmed that at least one of us can see the box and interact with it."
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# ¿ Aug 26, 2017 23:26 |
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NoNotTheMindProbe posted:This is the most telling part for me. I can see a big ill-defined MMO going of the rails and getting stuck in development hell, but a singleplayer space shooty game with a story campaign is orders of magnitude less complex to make. After all this time it should be rock solid and ready to show off even if they are still polishing and adding content. I was actually expecting it at Gamescom but nope, nothing. Basically, S42's currently a dead project walking because Chris shot an insane amount of mocap and all of it just goes jittery and hosed-up when they try to put it into the game, and because they can't figure out how to do enemy AI, and because all they've done so far is plan out what the various missions will be but haven't gotten around to actually making any of them playable yet. 2017, $155m+ and counting. A professional game studio at work.
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# ¿ Aug 27, 2017 04:52 |
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Klyith posted:The MVP will be an ambush, not an announcement. They want to get there while they have money left in the bank. That way they can loudly insist that the game is still in active development. Don't worry, we're not going anywhere! But they will also cut back on expenses and make it last as long as possible, draw the whole thing in years-long wet fart of disappointment. Meanwhile continue to pay themselves a handsome but not exorbitant wage to take as much of that cake as possible. Squadron 42 is still possible, maybe, if only because the two biggest things working against them there are how goddamn much mocap they're buried under and the lack of functional AI. If anyone at CIG can get Chris to listen when the money starts running out, they might be able to convince him to cut those cinematic "flourishes" and to slap together a quick-and-dirty set of stupidly straightforward missions where even lovely AI could manage to avoid trying to endlessly walk through solid objects three times out of five. Plus, they've said so little about what's going to be in Squadron 42 that it's easy to make a case that almost any Wing Commander-esque game-shaped product is exactly what backers paid for. At this point, it hardly seems likely that Squadron 42 would be a good game, but it's not completely beyond the realm of possibilities. It could even sell some retail copies, given a low enough price point and decent (or at least hilarious) reviews. But the same's not true for Star Citizen, because in addition to having its own mocap and AI woes and a troubling absence of any kind of overall game design, it also has to be massively multiplayer, and everything they've apparently been spending development time on so far is just making the network overhead worse and worse. They seem to be hoping that their netcode team (is it still only three people?) is going to suddenly have a EUREKA moment and come up with a magical solution that enables an engine that can't handle 12 players simultaneously to suddenly handle over a hundred, defying the basic laws of physics through cloud-meshing or mesh-clouding or Item 14.0 or some other bullshit. It's like borrowing a million dollars and trusting that on the day that debt needs to be paid, you can cover it by sitting down at a roulette table and putting $1 on the chance that the ball will ricochet off the wheel, hit a chandelier, and land in someone's drink halfway across the casino floor. They could cut a lot of what they've promised and even find ways to fake most of the rest, but I just don't see how a Star Citizen with no more than a dozen players per server could be the MVP that'll give them enough cover to slink away semi-gracefully: it'll be a howling bloodbath.
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# ¿ Aug 27, 2017 07:17 |
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Wait, so within the span of a few sentences this chucklehead goes from arguing that nothing anyone has seen in Star Citizen is final, everything is likely to change more than a few times, and probably change significantly...to arguing that everything CIG has showed about what's coming next for Star Citizen has been delivered as described, without fail. Is this some kind of Necker cube phenomenon that only devoted backers can experience? Do they get mental whiplash from processing "Everything is subject to change, they do it all the time!" and "They've always given us exactly what they showed us!" simultaneously, or do they have some kind of vestigial hindbrain to handle one of those concepts while their brainstem chews on the other?
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# ¿ Aug 28, 2017 06:15 |
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tuo posted:Citizencon will be Squadron 42, for sure. When beeing asked about Sq42, CRobberts always said "no, not at Gamescom, no", so I am 100% sure Citizencon will be Sq42. It would make sense, because it would shift attention away from the half-year-overdue 3.0, and maybe they can even sell some Sq42-stuff. Plus they can ride at the back of the upcoming Star Wars VIII hype surrounding Hamil. So at Citizencon, the only thing they could show would have to be a cinematic trailer full of the absolute purest bullshit -- maybe take one scene from his massive script and rush to hammer the animations into shape, slap some background music in, play Hollywood director with it using some camera moves and set dressing cribbed from whatever he saw most recently, and pretend it's "a glimpse" of what they've got ready for
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# ¿ Aug 29, 2017 10:22 |
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tuo posted:yes...and? You think that won't work, given the experience of the past? Citizencon's in, what, late October? Maybe they'll finally have 3.0 ready to
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# ¿ Aug 29, 2017 14:22 |
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# ¿ Apr 23, 2024 11:44 |
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NoNotTheMindProbe posted:Why did they name the largest ship after a Nazi tank? Konigstiger = Kingtiger which is the German term for Bengal Tiger. Also, I want to say for the record that I looked that up on wikipedia just now because I was sure it had to be a reference to something he'd done before but couldn't for the life of me remember any ship names from Wing Commander.
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# ¿ Aug 31, 2017 23:34 |