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I backed this a few months ago and have thrown a couple hundred bucks at it. After I tried to load up Star Citizen the other day to play with my JPEGs, it was apparent they had hosed something between the 2.5 servers and the purchases db. I googled around. Hundreds of people having the same issue. No response from CIG. I waited a day because I had done a similar thing at *LARGE SOFTWARE COMPANY* when migrating an old instance to different servers. Probably forgot to update server names/IPs somewhere. Started to get worried a day later when there was still no response and I couldn't for the life of me figure out why they would move the 2.5 instance when testing 2.6. I mean 2.5 being the current live version, there would be zero reason to move it to test a branch. Then I got paranoid because the only reason you'd do that is if you didn't have resources to concurrently run the two instances. It would be rear end backwards and loving retarded to break live, say oh well and tell everyone 2.6 is the new live and it will be available "soon". But that is what looks like has happened. That or they moved the servers hosting the purchases. Once again... Why?! Long story short, I googled around and found this thread. Feelin pretty stupid right now.
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# ¿ Dec 20, 2016 20:29 |
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# ¿ Apr 23, 2024 16:56 |
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quote:Everyone says get a refund It's not about the money. I just want to play the stupid spaceship game but I can't see it happening because the more I look into it, the more amazingly stupid this company seems to be. That FPS thing. Star Marine? Where the gently caress was that in the kickstarter? Why on earth would you suddenly make an FPS when there a million other things that need to be done? Who even asked for Star Marine? Where the gently caress did they gauge demand!? I'm not mad, i'm just disappointed.
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# ¿ Dec 20, 2016 21:47 |
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This whole project is actually making me doubt whether I know how computers work. I mean I did a degree and worked in the field for 15 years but there are just so many people telling me that this kind of dev is normal and I am stupid for doubting it. I really need a super technical indepth breakdown of what happened here because I can't see a way where this isn't a massive step backwards for CIG. How is their branch supposed to merge with lumberjack? What exactly has happened with star engine? How can you merge a years worth of work with another distro in a couple of days?! What the gently caress has happened?
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# ¿ Dec 25, 2016 17:41 |
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MedicineHut posted:According to Ben Parry, CIG dev that loves to speculate in CIG's behalf over at the Frontier forums instead of posting at the RSI forums, there was nothing really to be merged. The base CryEngine code that Star Engine developed on is basically the same base Lumberyard code Star Citizen is supposedly now using. To all effects all a couple of CIG devs did in one day or two (Ben and Chris Roberts dixit) was basically copy / pasting all the CIG additions (64b positioning, procedural tech etc) over. This is what I mean. Thats kind of the only explanation thats been given as if its as simple as that. It's really really not. I get that they can both use the same libraries. Thats ok. How does "star engine" seamlessly work with Lumberyard though? If star engine was so completely different from cryengine, are they then using lumberyard as the new base and referencing their own libraries in some other branch? Are they just starting from scratch and using some other 2.6 branch and ditching their previous stuff? How can this be anything other than bullshit?!
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# ¿ Dec 25, 2016 17:57 |
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You cannot park a freelancer in a caterpillar, it will make the owner upset if you try. You cannot park a sabre in a caterpillar, it will make the owner upset if you try. You cannot park a hornet in a caterpillar, it will make the owner upset if you try. You CAN fly an 85x into a caterpillar but it spazzes out when you try to land, exploding the caterpillar and you. I had a fun couple of hours and im pretty sure everyone on that server hates me now.
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# ¿ Dec 26, 2016 08:20 |
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Der Shovel posted:Seriously. Even migrating from one version of the SAME ENGINE (not two different and separate forks of the same engine) can be a loving nightmare where half your poo poo randomly breaks. Talk to anyone who uses Unity regularly about Unity version changes and watch them sweat. And note, this is a product where it's been designed to make this process as painless as possible and ensure that versions 4.1 and 4.2 are as compatible as possible, not two separate bunches of coders going in different directions and adding poo poo as they see fit. Thank gently caress someone agrees with me. Everywhere else has been "YOU OBVIOUSLY DON'T UNDERSTAND DEV" and i'm fairly certain I do as its my job. These people are deranged.
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# ¿ Dec 26, 2016 12:25 |
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ewe2 posted:Sorry in advance for this rant, I just wanted to make it clear as clear why there are problems with CIGs/Parrys "explanation". Please point out mistakes or confusions/omissions. This is a good post and explains exactly why the only thing they could have possibly done is used LY for the 3.7 fork making the whole transition absolutely pointless (Unless they are stupid enough to think LY will somehow allow them to produce their insane promises) As I am a petty child with too much disposable income, I keep my account to smash my ships into everyone at Olisar.
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# ¿ Dec 29, 2016 10:49 |
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I'm still surprised at the bait and switch with Star Marine. Why did everyone fall for that? Did no one else notice there was nothing on the stretch goals about Star Marine? Was it not just an obvious red herring they made up in a month (Because Cryengine was actually made for this) to distract everyone from the lack of actual development? I wonder what the next red herring will be. STAY TUNED!
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# ¿ Jan 14, 2017 13:07 |
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Star hamster
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# ¿ Jan 16, 2017 15:42 |
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Hey cool someone did a tutorial on how to get E:D working in VR with Android phones. https://www.youtube.com/watch?v=Is3BSKDqpig
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# ¿ Jan 25, 2017 09:28 |
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Only got a headset today so am just now reading up on it. I havent tried yet but will post back with a trip report.
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# ¿ Jan 25, 2017 09:37 |
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D_Smart posted:Dude, keep this sort of poo poo off the thread? I know they are goading you to do it. Still don't post this poo poo. So casual.
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# ¿ Jan 25, 2017 13:58 |
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radd posted:In other news, Elite:Dangerous delivers the Constellation with P52 snub fighter before CIG, even though it was never within the original scope of E:D. Ha. E:D apparently had an original budget of 8 million pounds. Somehow with 8 million they managed to poo poo all over a company with 150 million. This is next level mismanagement. Alternative Development.
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# ¿ Jan 27, 2017 11:13 |
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Tijuana Bibliophile posted:void commandoButtonPress(commando Commando(commando.active, string buttonPressed)) Fuuuuuck this triggers me so much more than it should. How do I downvote you as a person?
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# ¿ Feb 1, 2017 18:06 |
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Klyith posted:TT, the guys that do the lego games, are still around and doing multiple lego games every year. It wasn't owned or run by Erin Roberts, he was just an upper level guy there. Its this http://playdosgamesonline.com/dinopark-tycoon.html
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# ¿ Feb 6, 2017 16:37 |
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Tippis posted:Oh, right. That's another bit of troublesome tech that megamap could render void if they applied it correctly. The whole 64 bit precision stuff drives me nuts in particular with star citizen because they have nothing that warrants it. What the gently caress are you mapping around olisar that needs that level of precision? And if you EVER intended to make a game so large, and track so much erroneous bullshit, why the gently caress didn't you use double precision in the first place? How do you ever intend to do this without a massive leap in data transmission tech?
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# ¿ Feb 8, 2017 08:48 |
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Chev posted:Forgetting whatever they said about megamap for a moment, one of the ways described in planetary rendering literature and the one most used works with a dual system: on one hand you have 64 bit coordinates for each object (which gives necessary precision for handling everything at the planetary scale), on the other hand on each frame you choose a point of reference (usually the camera), compute the position of every object relative to that point and store it in 32 bit. This means you'll have all your coordinates in familiar 32 bit coordinates for rendering. The loss of precision due to going from 64 to 32 bits won't be noticed because it'll be for objects that are far from the camera so they won't be close enough that you'd notice jittering. There's special provision for objects that are too big (more than 13 kilometers) where you have to handle them in parts (the more extreme version being to do that operation on each vertex, probably happens for stuff like orbit overlays usually), and that's purely the graphical side, but to integrate existing physics engine you'd do a similar process (group a number of objects in a zone no bigger than what the physics engine can handle, convert them all to a local 32 bit coordinate system, do physics, convert back to universal 64 bits, repeat for all object clusters. Kerbal works that way for example). But what happens when you add 1000 rigid bodies all firing poo poo with AI also doing stuff?
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# ¿ Feb 8, 2017 11:27 |
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So this is nice As messed up as Roberts is, the support staff were friendly and quick once they got on it. Feel bad for those blokes.
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# ¿ Feb 9, 2017 08:14 |
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Tijuana Bibliophile posted:Happy for you commando Ha. 480 USD. I was surprised i'd spent that much. I thought the original goals were doable (they were) and thought they would work on them in order (they didn't) and instead we have crazy red herrings all over the shop. Trying to sell Star Marine as something we all originally backed was the slap in the face for me. gently caress you Roberts you lying piece of poo poo, I know you pushed out Star Marine because exactly what CryEngine was designed for and the only thing you could actually do.
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# ¿ Feb 9, 2017 08:33 |
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Tijuana Bibliophile posted:You'll get a Switch and half a ps4 for that stack of jpegs I reckon ill just go to Spain for a week and get pissed. Come back home and play E:D.
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# ¿ Feb 9, 2017 09:01 |
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The patch notes look like what I hand into my boss every week. - Actually put validation in when I was meant to but was hungover and forgot. - Unfucked logins. People can now log in again! - End prices are now actually calculated instead of the hardcoded place holders. etc etc.
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# ¿ Feb 9, 2017 11:12 |
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Ol Cactus Dick posted:If they are starting parts of it in late 2017 then Maybe Australian Summer.... 2020
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# ¿ Feb 9, 2017 15:08 |
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Hav posted:{{{hug}}} 'salright. I'm not mad, just Australian.
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# ¿ Feb 9, 2017 17:27 |
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DapperDon posted:I laughed my rear end off at the level of shilling effort that went into this apology post. 5/7. I've lost thousands on actual tech investments and to be fair to his argument, some have had great tech and lovely management. CIG has poo poo all the things.
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# ¿ Feb 9, 2017 20:05 |
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I kind of want to kickstart a similar game and see how quick I could get all the same functionality out. Whos in?
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# ¿ Feb 10, 2017 12:07 |
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That dude loves Derek's dick. A lot.
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# ¿ Feb 11, 2017 07:04 |
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This is why I moved from Australia to EU. The connections 4G, unlimited download for EUR 35 which I find pretty cool.
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# ¿ Feb 12, 2017 04:09 |
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I gotta ask. I googled but it didnt help. What the gently caress is Subsumption in regards to Star Citizen? Wikipedia just basically says its typed inheritance. Why say subsumption?
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# ¿ Feb 12, 2017 18:27 |
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MeLKoR posted:Have you watched Westworld? Chris did. Star Citizen: Doesn't look like anything to me.
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# ¿ Feb 12, 2017 18:43 |
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Hahahaha https://robertsspaceindustries.com/comm-link/transmission/15707-V-Day-Sale-Love-Is-In-The-Air-and-Space quote:This Valentine’s Day, we’ve got love and rockets! What better time to introduce that special someone to the wonders of Star Citizen? To that end, we’ve created a special offer that focuses on ships that let you take on the galaxy together. From the stylish 85x runabout (perfect for a romantic evening watching the traffic at Port Olisar) to the massive Starfarer Gemini tanker (room for the whole family… and then some!), we have multi-crew ships for every occasion — plus special discounts on two-packs! quote:Thinking about getting serious? Nothing says ‘I care’ like the rugged Aegis Vanguard deep space fighter, a favorite among long range mercenary pilots and well-armed explorers alike. With firepower and the ability to get you and your co-pilot out of the most dangerous situations, the twin-boom Vanguard design is a favorite from Earth to the frontier. I can't stop hahahaha
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# ¿ Feb 14, 2017 18:34 |
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Ol Cactus Dick posted:How many Star Citizen dollars do I get for 1 real dollar? You get a discount if you buy two right now though. 2 vanguards would normally cost you 500 dollars but because its valentines day, the sale gives you two for 450. Not even joking.
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# ¿ Feb 14, 2017 18:46 |
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Great so now Star Citizen is failing and Thermidor didn't make it. When will you goons stop!?
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# ¿ Feb 20, 2017 18:48 |
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Quavers posted:Elite's 2.3 beta has started, but no multi-crew yet. Stupidly huge patch notes warning... Holy poo poo. Thats insane. Off I go to play E:D again.
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# ¿ Feb 28, 2017 18:34 |
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In this moment, I am euphoric. Not because of any phony goon’s blessing. But because, I am enlightened by my jpegs.
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# ¿ Mar 1, 2017 13:27 |
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The raw onion is really triggering me. Mods?
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# ¿ Mar 3, 2017 10:06 |
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Next sale prediction EASTER SALE! Get the Constellation Aquila and the Super Hornet for just $800 dollars with LTI so you can rise from the dead just like Jesus! *Constellation Aquila currently not flight ready Move stones around like Jesus with the new exciting mining patch! *Mining currently under development Crucify your opponents with the redeemer gunship for the sale price of $500 dollars! *Redeemer currently not flight ready EDIT: taxxe Baxta fucked around with this message at 13:55 on Mar 10, 2017 |
# ¿ Mar 10, 2017 13:39 |
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Beer4TheBeerGod posted:Alternatively they could have a forgiveness sale. Anyone with a refunded account can buy a new package and have their account and backer rewards restored.* Ha this is better. I vote for penance.
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# ¿ Mar 10, 2017 13:57 |
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https://www.youtube.com/watch?v=1Gu-dQJVlpM I once went to sweden because I thought the sausages would be nice. I got a refund from this game because I thought it would be worth less than meme sausages.
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# ¿ Mar 12, 2017 21:51 |
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I thought she was a voice actor.
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# ¿ Mar 15, 2017 12:33 |
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# ¿ Apr 23, 2024 16:56 |
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No Mods No Masters posted:the disease is spreading Everyone in the future is slightly chubby. Makes sense.
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# ¿ Mar 17, 2017 04:32 |