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Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Sarsapariller posted:

Sure.

1- This is your ship shield and damage indicator. It is displayed on a monitor in your cockpit. If you have time in battle you can hit F, mouse over it, and hit those little pie chart slices to direct shield power to different parts. I don't know if that works, it probably doesn't. The damage part flashes to show which parts of your ship are hit, or still exist. Note that my cockpit has not been damaged- it literally always looks like the front has fallen off. The two little graphs EM and IR on the side are supposed to indicate your ship's current heat and electromagnetic signatures. I guess higher is worse, because targeting? But there's no way to lower or manage them, and missiles don't work anyway, so gently caress it.

2- This is the same information as 1, but it is displayed on the inside of your helmet. There is no way to turn off this second display. It makes both 1 and 2 completely unreadable in combat.

3- None of these actually do anything. The first one is showing weapons, I think, but none of that information matters. I think you can turn them "Off" but why the gently caress would you ever do that. The second is the "Comms" display which may, some day, actually show people's faces. Right now it just constantly lights up like people are calling you but nothing ever displays and you don't hear anything. The third panel up here is another pointless set of graphs about thermal and heat signatures.

4/5- Similar to 1/2, except this time the display is for the enemy ship. The only useful part of this is the shield facing strength, which is displayed in a 3d format so it's basically impossible to loving read even if there weren't two of the same displays cluttering each other up. The graphs are for the enemy heat/electromagnetic signatures, which are useless.

6- This is your power distribution settings, and also 3 more graphs for your heat and electro signatures. Those things must be real goddamn important because they are on literally every display on the loving screen. Anyway the power triangle lets you distribute ship power to your various systems. I've tried it, it moves around but as far as I can tell doesn't do anything. The guns still overheat at the same speed, the shields still drop just as fast. I don't know. The usage/required poo poo at the top seems to be some kind of "Power output" management system, and you can slide those gauges around, but they also do nothing that I can determine.

7- Here's another visual indicator of your shields along with a bunch more useless garbage sliders that don't do anything.

8- Here's where the game constantly, constantly spams you with tooltips. Right now I'm fighting for my life and it is pretty sure I want to travel somewhere so it's going to put up a bunch of messages about quantum drives.

9- Back here, obscured by the helpful messages, is the loving ship's radar. The one useful item in this whole cavalcade of horseshit and it is the size of a postage stamp, and obscured by the tooltips. FIRE YOUR loving UI TEAM. Also you may note that the enemy ship I'm currently 10 feet away from, is not showing up on the radar. Guess they're pretty good at managing those power settings!




Sarsapariller posted:

Okay so I rented all the Anvil ships that I gave a poo poo about, flew back to Port O, and then cruised each one around. Here for your reading pleasure:

SARSAPARILLER'S SASSY SHIP SPERGING
A brief review of autism chariots

Ordered by cost:


Anvil Arrow
Cost: $75
Guns: 2 gimbal, 2 auto turret, no idea on size- S2's? Seemed like "Gladius plus one." Also, some missiles. All guns slaved to pilot, this is a good fighter for that reason alone.
Can It Do Anything But Fight: No.
Speed: Zippy
Reviewer's thoughts: So they basically said "What if Gladius, but 20 bucks cheaper and from a different company." It's kind of funny but most of the light and small fighters are actually the best combat ships in the game, because you don't have to rely on anyone else to run the terrible, terrible turret systems. This thing is ugly as poo poo but seems very effective. If it was priced sanely for a 6 year old MMO and combat was actually meaningful, I'd say "Sure, it's worth 12 bucks or whatever." But since combat means nothing in this game and the cost is seventy five of your hard earned dollars, stay the gently caress away.


Anvil Gladiator
Cost $164 worth of missiles that do not work
Guns: 2 gimbal, 2 in a separate turret that you can't control without another player. Lots of missiles.
Can It Do Anything But Fight: No.
Speed: Sluggish
Reviewer's thoughts: It's 164 loving dollars for a ship that can't do the primary thing it was meant for, because missiles are broken and have been broken for years. Basically for 90 bucks more than the Arrow, you get the same firepower only now you can't use it, and the ship is slower. I think it's actually kind of cool looking, and I like the concept of turreted bombers because I too have seen Star Wars. Unfortunately there's nothing to bomb in this game, and if there were you better loving believe that half the time the bombs would fall upwards or something. In another game, this would be a cool fighter and you'd have to defend a bunch of them as they bombed the mothership. In Star Citizen the mothership is a jpeg, the only ships worth bombing are effectively invincible, and you wasted 164 dollars.


Super Hornet
Cost $180
Guns: 2 nose gimbal, 2 wing gimbal, 2 auto turret. Some missiles.
Can It Do Anything But Fight: Well it can carry a passenger I guess
Speed: Zippy
Reviewer's thoughts: I could review all the other Hornet variants but the reviews would amount to "Not as good as the super hornet" so why bother? This is the combat dogfighter. It used to be even better but at some point CIG decided it was punching too far above its weight, probably when they sold a shitload of other fighters, and so the gun size seems to have been nerfed really hard from back when I owned it. Doesn't matter though- with six guns all slaved to the pilot, this is one of the few fighters in the game where one player actually has direct control of all the firepower. Unfortunately it costs as much as three brand new triple-A games put together because Star Citizen's pricing is out of loving control. Also unfortunately, there's like, one combat mission in the whole game and everything else is box retrieval or delivery. Since none of these ships allows you to store boxes... it kind of ruins the entire Anvil lineup, to be honest.


Anvil Hurricane
Cost 195 big ones
Guns: 2 nose gimbal, 4 in a separate turret. Bunch of missiles.
Can It Do Anything But Fight: Nope!
Speed: Some
Reviewer's thoughts: This ship that irritates me. At some point CIG got tired of making shitloads of cash on the super hornet and went "What if Hornet, but 10 dollars more and BETTER" so they nerfed the SH and slapped a bunch of size 3 guns on a similar sized fighter. But obviously that would make it too good, so 4 of the guns are in a turret, which means you will never get to use them. So it's a fighter that does exactly the same thing as the Hornet, but worse if you're a single pilot, and costs even more money because gently caress you. Also it looks like an electric razor.


Anvil Terrapin
Cost 220 goddamn dollars
Guns: 2 nose gimbal, nothing else
Can It Do Anything But Fight: Yes
Speed: Sluggish
Reviewer's Thoughts: I thought this was the starting ship in the anvil lineup but then I went and looked up the price and it's over two hundred motherfucking dollars! This thing has 2 guns and a big radar and some cargo space. Radar's pointless because nothing in the game loads into your client past about 10km, 2 guns are pretty much a joke, and the cargo space does make this the first Anvil ship capable of actually playing Star Citizen in its current, actual state, but the ship costs two hundred loving dollars Jesus H Christ what is wrong with you CIG. It doesn't even come with the decorative but useless missiles that all the other ships get! 2 guns and a worthless radar, that's it! Give us 200 bucks! gently caress you!


Anvil Valkyrie
Cost 375 smackers
Guns 2 nose gimabl, 1 regular turret, 2 remote turrets, 2 helicopter door guns
Can It Do Anything But Fight: Yes
Speed: Glacial
Reviewer's Thoughts: This ship exists because of the landing scene in Aliens. That's it. You could load marines in here, if there were such a thing as marines. You can load vehicles in here, sometimes, if they don't jank the gently caress out. But there's no mission in the game requiring vehicles, and there is no ground combat, and there's definitely nothing that would require a combat dropship, so why does this exist? It exists because Aliens. Because stupid fat gently caress nerdlings will pay 375 ludicrous dollars to sit in a cockpit and go "In the pipe, five by five" and then grin to themselves because they just made the funniest movie reference holy poo poo. It has door guns, because space Vietnam, I guess, so you can clear your space LZ before you drop your space crew. Nobody will ever do any of those things. This thing costs more than your car payment. I despair for the future of gaming.

Beer4TheBeerGod fucked around with this message at 22:11 on Nov 23, 2018

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Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
I use the Logitech MMO one but I also have massive hands.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

TheAgent posted:

I've probably spent $30k on games, pc hardware and console hardware in the last 25 years

meanwhile I've spent triple that on booze, drugs and escorts in the last five years

No wonder your GF is mad at you.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Solarin posted:

Beer please post some of your greatest hits including the letter to Sandi which showed that you are a fundamentally bad person

Sure.

The most popular thread I ever wrote: Is CIG's "Credits for Cash" approach bad for the game economy?

The thread that created a stretch goal: Spaceship Modularity Megathread. Unfortunately my original post was deleted, which is a shame because it was probably one of the best things I ever wrote.

Me being a Bad Person to Sandi Gardiner, the Greatest Saleswoman In The World: http://imgur.com/a/BIlWu

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Solarin posted:



Hey it's been a while that probation must be almost over.

Also on the Sandi thing I was thinking of a post you made in some thread, maybe a couple back, about the potential human consequences of CIGs hilariously predatory marketing. That one brought forth some memorable reddit tantrums, maybe it felt a bit to real to some people

Oh, you mean this one?

Beer4TheBeerGod posted:

Hello Sandi,

Since you were kind enough to reveal that you do, indeed, read these forums (or have a menial do it instead of actually getting work done for the project we've paid them for) I'd like to share my thoughts on this whole debacle with you. First of all I would like to congratulate you on the enormity of your success. Some people like to denigrate your role in this project and don't give you the respect you deserve as one of the driving forces behind the most successful crowd funding project on the planet. That's unfair. You deserve full recognition for the marketing and implementation of the project. You deserve full recognition for managing to bring in tens of millions of dollars by marketing a dream and managing the message in such a fashion that, even to this day, backers are eager to throw money at you. You deserve full recognition for getting people to invest not only their funds, but also their hearts, even when doing so comes at a personal cost. Chris may have made people believe, but you gave them a means of demonstrating their faith. I hope that, for all long as people remember Star Citizen, they remember your name.

You deserve all that recognition, because you deserve the responsibility for all the consequences should you fail. All of the love and adoration your efforts have brought about, all that money that backers have given your company in good faith, all of that is your responsibility. If that love turns to hate, if all of that energy and enthusiasm turns from cheering you on to cursing your name, understand that it is because of your machinations. I hope you can comprehend the enormity of the risk you are taking here, that you truly respect the power you have over the hearts and minds of people who believe in Star Citizen and what it means. I hope you understand just how immersed and dedicated your backers are in the success of this effort, and the consequences of that faith should everything collapse. I hope you understand that people could kill themselves over this.

This isn't a joke. This isn't a personal attack. This is a belief I have personally held for years now. People have the same level of faith in your husband and Star Citizen that others do in religions. There is an extremity in belief among the most hardcore backers that can be compared to a cult. Those types of people do not respond well to massive disruptions such as if Cloud Imperium Games were to go bankrupt. I didn't post that suicide hotline number on the front page because I thought it was funny, I posted it there because I am genuinely worried about people killing themselves. You should be too.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Cao Ni Ma posted:

The modularity questions and answers are great because it shows just how far the deepend CIG was and in some cases how loving exploitive they are right now. Creating brand new hulls for minor changes in ships is incredibly stupid do to how time consuming it is. They can justify the changes in price because of it. Now they know how loving stupid that was so they are doing straight reskins, of course they still charge a premium because gently caress our player base is literally retarded.

It's great because any real company would have locked down this kind of thing in design documents years ago, let alone a month before the initial release date.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

nawledgelambo posted:

I really, really hope that email you sent her haunts her to this day.

I doubt it.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
What good is a company that is so incredibly lovely at managing themselves that they can't even successfully predict what will happen in two weeks?

I mean that seems indescribably incompetent.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Samizdata posted:

We ever get you+me+bar in the same place and the same time, I would be happy to render proper sacrifices to our god together, no?

Solid.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Beet Wagon posted:

"Oh neat CIG has new weapon artwork out, I wonder what creative and practical designs they've come up with..."



"Hmm, that's actually not bad looking, aside from being really front-heavy. Something about that seems familiar though, I wonder where I've seen that befo-"



Look at all the empty space around the trigger guard. You have this weird notch above the grip itself, and then in front of the trigger you have another completely enclosed but empty space. Is the grip a safety? Is the trigger some kind of sensor that has no mechanical linkage to the rest of the gun? Why have that superfluous spar from the stock to the grip? The only reason people do that in real life is so that you can purchase the gun in places that ban pistol grips.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Saladin Rising posted:

Dumb question, what does "whales" mean specifically?

In free to play games the majority of funding comes from a minority of players who have spent a disproportionate amount of money. Those players are called whales, which also has its origins in the gambling business to indicate someone able (and willing) to lose huge sums of money. In DC those players typically spend well over a grand and achieve special status like a private forum and personal assistant.

In other words whales are the people who will be suing CIG if this goes tits up.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
Derek your site is down.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
So the new Caterpillar looks interesting:



I wonder if it will carry smaller ships.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

The Titanic posted:

So for all you guys and girls who bought this, even if you later refunded it...

Is this what you were envisioning? Like outside of the cost of the ship and it was just free with the game that might come out. Is this the vision you saw and what you hoped it would be?

I personally think it looks a bit silly, but I think this was supposed to be the "space train" everybody was sperging over back in the day? If so I think it looks very train-y.

I bought one and later sold it for $300. I could get another with my store credit if I wanted. Oddly enough it does seem to be the closest we've seen to the actual design intent. It's big, fat, modular, and looks like it could be very flexible. When it first came out I had this dream of filling one with LTI snub fighters and having a horde of Goons just gently caress everything.

Pity.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Pogue Ma Hoon posted:

Those were the days. I so wanted Bomber Bros to be a thing.

Bomber Bros is why I sold my Retaliator for $225 instead of the $450 I could have gotten two years ago. Then CIG revealed that the Retaliator was an under-gunned flying pig with no benefit over other ships for everything but a niche application and the floor fell out.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Chin posted:

You purchased a $300 JPEG based on a gameplay scenario that existed only in your imagination? :psyduck:

No, I used some of the store credit I had obtained by laundering $28,000 worth of starships for other people to obtain a $300 JPEG based on a gameplay scenario that only existed in my imagination.

Turns out that I was right about the scenario, since they sell snub fighters for the Caterpillar.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

I like your posting.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
Looks like CIG will have to find a new reason to ban people soon: http://arstechnica.com/tech-policy/2016/11/congress-passes-law-protecting-right-to-post-negative-online-reviews/

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Chin posted:

I can't tell if this is a joke.

It's not. They sold a package which consisted of a Caterpillar and two space motorcycles. It represented a significant shift since it was the first time they acknowledged the idea of a pocket carrier.

Naturally they acknowledged it by selling something.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Beet Wagon posted:

Somewhere in that comment chain one of those morons postulates that refunders would be too scared to sign back up with their original name, as though there's some overwhelming shame (or fear of being on one of their "kill on sight" lists haha) that would stop me or anyone else from playing a videogame with the name they use everywhere else. If anything, should the game come out I'm going to be blasting threadmemes into chat while I ram my stupid little shitbox into their $890.00 dream.

People thought the same thing when I was banned, as if being purged from their overmoderated hug box would keep me from somehow playing the game.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

aleksendr posted:

The biggest challenge they will face is transitioning from the current funding model of massive macro transaction fueled by Hype/marketing trikery (sizzle reel, artificial scarcity, new cash rebate) to an "ongoing" operation. From what we gather this game has serious infrastructure needs, if only in patching bandwith and while the current whale are perfectly fine with spending a few bricks to fuel the dream, once they have something the can immerse themselve in game they will gradually stop spending. If you love cargo running, once you have a Hull E with your child slave friend and family running escorts in top of the line fighters, what else do you need ? You cant play more than a single ship at once anyway.

Where will the money needed to cover maintenance and further dev will come ? How will they retrain the whales from spending a lot on concept to spend a little every month ?

They dont have levels or tiers so they cant have premium account get %more rewards.
Gun renting schemes never sold good on PC platforms. Allowing backers to own while new player to only rent would please backers but keep out a lot of new money.
They dont have enchants or tech upgrades, so no selling enchants or protection items.
Selling fuel and ammo might work, but nothing crash immersion like having to pay your fuel like you do with your car.
They promised no subs
They promised no p2W - all sould be skill based.

Unless they go back on the pledge (not that its above them) i really wonder how they will pull it off.

I spent a lot of time arguing with backers over this, and in the end the only way I could think of making it work was a secondary cosmetic only currency. It would be exchangeable in game so that lazy players could buy credits with cash, and since it's only for cosmetic items Pay2Win isn't an issue. Plus it's a good way to counter inflation.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

nawledgelambo posted:

I am still convinced the only way this company will be able to survive is by a subscription method.

CR explicitly stated that he was opposed to mandatory subscriptions, and it's by far one of the most polarizing means of bringing in income available. When I looked into the topic I did a poll and found out that backers are either ambivalent about subscriptions or absolutely loathe them.

If for some reason this topic interests you the relevant thread was here and the relevant poll is here. If CIG offered a voluntary subscription with minor benefits and a cosmetic currency that could also be exchanged for UEC in-game then I think they could survive, but they would need to deliver a functional game first.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Beet Wagon posted:

I mean hell, Elite has been battling the PVP salt for how long now? Half the playerbase refuses to play in "online" mode for fear of getting griefed, and they don't even have the nifty feature of being able to run around and shoot guns at each other. There's a huge disconnect with the Citizens who all like to shout that goons demanded refunds because CIG wouldn't let them turn the game into an EVE-style greifing paradise, because even as it stands now Star Citizen is far more conducive to greifing than almost any other game out there, and in fact that's the only fun thing to do in the game.

The idea that if/when I buy back in I'm gonna be too scared to register as BEETWAGONTHEKNOWNGOON for fear of griefing or Citizen blowback or whatever is so loving silly I'm not sure how they can honestly entertain it.

Elite is specifically engineering to be a Safe Space for carebear spergs. People avoid online mode because there's no reason whatsoever to actually engage in PvP aside from the idea of it being fun. There's no content behind a PvP wall, there's no benefit to player conflict, it's a mechanic that's completely isolated from the rest of the game.

Star Citizen, meanwhile, supposedly is going to have areas where PvP is unavoidable because Roberts played Demon Souls once and thinks that other players make the best threat. The carebear spergs hang out in lawful space and have NPC patrols swoop in and save them while in lawless space folks have to get through PvP in order to access The Good Stuff. This has been something the spergs have bitched about from the beginning but CR has been remarkably consistent on the issue (and by consistent I mean he hasn't said poo poo about it for years). It's one of the things that appealed the most to me when I first got into this thing.

Of course nobody knows what the gently caress to expect anymore, and if I had to guess I'd say that PvP mechanics will be hilariously exploitable and most of the content that encourages players to go into the lawless regions (like player controlled stations, exploration, etc) won't exist anyway.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Winter Stormer posted:

Did he specifically mention Demon's Souls or something? Because otherwise this is a perfect description of EVE mechanics

Yes he specifically mentioned Demon Souls. And yes, it's a perfect description of EVE mechanics. The difference is that EVE is bad and Star Citizen is good, so therefore they can't be the same.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
:siren: MOD CHALLENGE RESULTS :siren:

Three people were voluntold to perform in the Star Citizen Cookie Mod Challenge, and three more volunteered. Of the voluntolds two decided not to participate and are subsequently doomed to be probated. The third, Xarael, valiantly put up a fantastic entry and won the drat thing with cat drugs. Of the three volunteers two put up entries and Tijuana Bibliophile demonstrated he was more of an ideas guy who couldn't execute.


TB I'm basically saying this is you.

Entries
Tijuana Bibliophile: http://forums.somethingawful.com/showthread.php?threadid=3748466&pagenumber=6579&perpage=40#post466842586
Spacetoaster: http://forums.somethingawful.com/showthread.php?threadid=3748466&userid=0&perpage=40&pagenumber=6602#post466881818
Fatkraken: http://forums.somethingawful.com/showthread.php?threadid=3748466&userid=0&perpage=40&pagenumber=6596#post466866029
Xarael: http://forums.somethingawful.com/showthread.php?threadid=3748466&pagenumber=6599&perpage=40#post466875469

So, the aftermath:

Tijuana Bibliophile will be BANNED for his inability to make cookies.

Xarael has the option to select another cookie maker (Spacetoaster, Fatkraken, or himself) to also be banned. Alternatively, because Beet and I are arbitrary and capricious, we agree that if Xarael wants he can choose to UNBAN Tijuana Bibliophile.

These decisions will be implemented as soon as Xarael decides and we get around to it.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Booourns posted:

Do you think that this challenge improved the thread and cut down on random off topic shitposting?

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Mr.PayDay posted:

So do they pay salaries that are standard and usual in the industry? Or less? SC and CIG get their dicks sucked by the biggest german games magazines that the foundry positions should be getting spamloads of apply-mails?
Working for the record breaking crowdfunding project should pay off, right? CR still has a superb reputation in Germany , gaming "journalists" still praise him over here

A private company like Foundry42 developing for CIG in Germany should easily pay 80-100k Euro per year for Senior Devs, when public administrations like https://www.dataport.de/websites/en/Seiten/default.aspx already pay 60+k.(less salary but crisis-safe job, flexible work times, max 40 hours per week, no weekend work etc).

So, where is the/their problem filling the spots?

My understanding is that CIG pay is below industry standard, with the ability to work on the DREAM being the major motivator. Within the industry their reputation is supposedly terrible, a horrific combination of permanent crunch, idiotic management, low morale, and a general incompetence. Stuff like the David Jennison letter indicates a place where competency is ignored for cronyism, and I've had multiple sources verify that everything from The Escapist article is true.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

TheLightPurges posted:

BTW heres actual Star Marine footage. I swear its not a vid of my Knee hair

https://vid.me/bZ5x


The gun sights bug out, its a little laggy, and more importantly its literally impossible to kill the dude sniping (a one shot gun) and camping the flag you have to stand still at for ten+ seconds. People tried but could barely ding him.

Well that looks like a painfully generic implementation of gameplay mechanics that were tired a decade ago. So right on course for Star Citizen.

I thought FPS was supposed to be a highly lethal tactical shooter?

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

TheLightPurges posted:

Also if anyone wants to laugh at how broken the Cattepillar is

https://www.youtube.com/watch?v=UkmPnG4z4B0

The first 30 seconds kinda sums up the whole vid.

The superfluous walkways in the cargo section annoy me. They serve no purpose other than to look cool and provide another way to walk around. Maybe they serve as an alternate FPS path? But if so it seems like just going outside the ship would be equally logical. More importantly they take up space that could be used for larger items or pieces of cargo. Maybe they make more sense with other modules that have two levels?

But yeah, it's hilariously broken. Are there any large ships that are actually polished and done?

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

ripptide posted:

That's it exactly. Just like the layout for the Starfarer, it makes very little practical sense if you were designing the ship for function, but works fairly well as an FPS level. Looks like all the larger ships are in for the flying FPS arena treatment.

That's actually a good thing since it suggests they're thinking about gameplay. Which is why I assume it's something else.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Xaerael posted:

No probs. I was never going to ban anyone if I won anyway.


It got rid of Marching Powder. Someone who's primary non- contribution to the thread was unironically whining about how people were not contributing to the thread. The straw that broke the camel's back for me was his "I'm not sexist, but..." post about another poster who has contributed a ton to the thread. He expected the thread to act as his personal army of performing monkeys, while suffering his occasional sexism and homo/transphobia.

He will be remembered by the single post where he contributed the most he could to the thread.


Truly the pinnacle of literary genius. He will be sorely missed. And by sorely missed I mean not at all, because he never loving contributed a thing other than one word reactions and meltdowns about how people were not entertaining him.

Let's call this the last post on the subject and move on.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Daztek posted:

https://vid.me/1Fys

this is amazing

almost pgabz worthy

My favorite part is that the most effective way to kill someone wearing advanced hard-plate armor is to hit them with the stock of your rifle.


Plebian Armor Vulnerable to Butt Stroking


Super Advanced Armor with Revolutionary Anti-Butt Stroke Technology

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
Star Citizen taught me about fremdschämen, and for that I am eternally grateful.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Holy poo poo Er_Dova is Sandi.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

ManofManyAliases posted:

It currently cannot fit the P85x, which is also flyable in evocati. It's really made for dragonflies right now - hoping that will change.

That's pretty garbage. Being able to carry around your other ships and flaunt it to your friends is basically the only reason to have multiple ships.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Crazy_BlackParrot posted:

holy poo poo lol, CIG has an evocati evocati PTU secrect jeshush build?loving lol.
We most go deeper.

It's like Inception. Or a giant pile of lies.

Starception

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
Also LOL at the idea of another level of Evocati in this open development quagmire.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

CrazyLoon posted:

Okay, I'm honestly getting loving sick of this word, so imma ask: Is evocati literally the name CIG gave to their creme-de-la-creme testers? This wasn't some label tacked on by evil goonies or such, this is literally what they came up with?

Because if so... :laffo:

This is the same company that thinks the best way to describe their community is "On the Spectrum".

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Beet Wagon posted:



I'm so glad they're making the Cutlass into a Tonka-toy version of its old lovely self. This will definitely stop the legions of whiners who were sold one thing but got another.

Where is this from?

I don't know what the Cutlass did to deserve all of this but I'm loving glad I sold mine.

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Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Beet Wagon posted:

Sandi's facebook, I believe.

Huh. I just realized she hasn't blocked me from there yet. Plus she apparently has an 80% response rate. I should say hi.

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