I just hit page 6360 in the old thread. Side plot about to wrap up
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# ¿ Dec 5, 2016 19:56 |
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# ¿ Apr 26, 2024 09:15 |
For any tax evaders out there: Industrial Grade Cat Remover (Hides the entire post for a single infraction. Good for cruising over hundreds of pages) Regular Strength Cat Remover (Only hides pictures if suspected of being pet related. May get updates to hide sections of irrelevant cat chatter)
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# ¿ Dec 7, 2016 17:28 |
DapperDon posted:The biggest thing I was wanting to look forward to was to see dozens of Goons in starter ships go after those whales in the super expensive chariots like a pack of hyenas. 2012 - Even for a kickstarter this sounds ambitious, I'll try it when it's done. 2013 - Holy poo poo they made a lot of money! Why are people discussing mechanics as if they exist already? 2014 - Star Citizen is an MMO now? Maybe it will be like an approachable EVE, could be fun. Elite was alright but why are Star Citizen fans so mad? Can you even fly a spaceship yet? Wtf is this spaceship show? An entire youtube series about one asset seems weird but I guess they have a lot of money. 2015 - CryEngine? Do you have any idea what you are doing? Why focus on art when there are no gameplay elements? $100 million dollars! One lovely station and they are focused on adding a cash shop to an unreleased game, Citizens are perfectly fine with this. 2016 - 2017 - "In the last 500 years, the Fourth Stimpire has dominated four systems..." Beer4TheBeerGod posted:Well Ray himself responded to my refund request. Their e-commerce team is reviewing the account and will let me know how much they're going to offer.
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# ¿ Dec 12, 2016 16:05 |
quote:"Now you have a million game designers, a million arm chair developers, a million CEOs [telling us what to do]," Roberts explained. If it were up to me and I actually wanted to deliver a game: fire all but the absolute essential artists down to a team of 2-8 max, and focus on finding or making something that demonstrates an ability to support at least 100 players reliably in a single star system, scrapping StarEngine entirely if necessary. Alternatively, let go of all artists and just use programmer art till game systems work together in a proven manner, and then worry about fidelity. As far as I can tell; as long as CryEngine/StarEngine is in play, nothing resembling the original promise can be delivered. It seems wholly unsuited for anything beyond a single player fps or 16-32 player multiplayer (1 zone). Counter argument: list of games that use a version of CryEngine includes at least one MMO. Speaking out of my rear end as I don't have standing in gamedev specifically; can someone with real-world experience explain how they might go about salvaging this? Assuming that is even possible.
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# ¿ Dec 12, 2016 18:54 |
Gamespot's Article - Star Citizen Creator Wishes He'd Explained Game's Development Schedule Better
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# ¿ Dec 12, 2016 19:03 |
Wait are you telling me Chris doesn't know about the Mythical Man-Month? (adding manpower to a software project makes it later) spacetoaster posted:Have we got a link to the show?
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# ¿ Dec 12, 2016 22:26 |
The Titanic posted:This is as depressing as it is realistic. I've seen stuff like this happen at pretty big levels, like an entire factory. One day people come to work and the gates are chained up. What a great surprise for everybody. No Spoilers Chunjee fucked around with this message at 19:46 on Dec 13, 2016 |
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# ¿ Dec 13, 2016 19:40 |
While watching the White Rabbit Project on Scam artists, the covered The Dale. I was reminded of a single passenger car on display at the mall some time ago; "Early pre-orders get it for $1000" seemed like an appealing deal for a whole car. Didn't go for it but today I went and figured out the name of that company: Elio Motorsquote:the vehicle, which was initially slated for 2014. The date has once been pushed back to 2015, and again moved to 2016. They are now saying that production will begin in 2017.
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# ¿ Dec 16, 2016 05:07 |
1 - Chris announces he is shutting down all extraneous offices and shell corps. Bringing the team count under 60 so he can micro-manage each one personally. 2 - Admits StarEngine is being scrapped in favor of a new engine that will focus on 3 things: flight, autonomous NPCs, and FIDELITY 3 - Confesses the entire idea of LTI is incompatible with the concept of money sinks of online economies and will no longer be honored or included in 4 - Exhibits new "Refund my entire account" button in account options; Chris accidentally reveals he owns 0 ships. 5 - Live shutdown of the community forums. Bonus - Breaks the news that only 10million dollars remain and that outside investment is being sought.
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# ¿ Dec 16, 2016 07:17 |
Mr.PayDay posted:Let them tell you: He doesn't have the nickname Chris “make that pixel blue, not green” Roberts for nothing you know. ripptide posted:ROFL Guess they're really getting desperate, just received my PTU invite for 2.6k. Wonder if I should email them back reminding them I'm a dirty leaver and no longer have an account )
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# ¿ Dec 20, 2016 21:53 |
TheLightPurges posted:They did this poo poo with 2.4. Half the features were missing and it was dire but they pushed that poo poo to Live anyway. The way they handle version numbering is a complete misdirection. Somehow everyone argues about when and which each version is hitting evocati/PTU and largely forget that they are adding do-dads instead of major features. I seriously have no idea what Star Marine has do with the final product; it's a slightly different tech demo that they can now fiddle with for all of 2017.
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# ¿ Dec 22, 2016 21:15 |
Please make sure this gets filed as "yardgate" to avoid confusion in the future when CIG's hardwood supply shop comes to light. This is my favorite present ever
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# ¿ Dec 25, 2016 17:03 |
Baxta posted:I get that they can both use the same libraries. Thats ok. How does "star engine" seamlessly work with Lumberyard though? If star engine was so completely different from cryengine, are they then using lumberyard as the new base and referencing their own libraries in some other branch? Are they just starting from scratch and using some other 2.6 branch and ditching their previous stuff? How can this be anything other than bullshit?! This makes me think the 64-bit precision was all bullshit.
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# ¿ Dec 25, 2016 18:10 |
D_Smart posted:No matter how they spin it; this is bad. And I warned (just weeks ago) about something big coming by year end and which backers need to be prepared for. I just couldn't talk about it because it would put people at risk since only a few people knew about this. I am on vacation with only access to mobile; so I can't find the tweet. But search my feed, it's in there. I am writing a new blog about this when I come back, that's why I am not saying much now because then the blog would be pointless. If anyone decides to get serious about leaking/prediction efforts: http://aesencryption.net/ Alternatively I have this: (guaranteed to never doxx)
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# ¿ Dec 25, 2016 21:21 |
TheLastRoboKy posted:Everyone likes to throw out the what-ifs for the completely unlikely event of SC being released as a possible win for people from here but even if it did, would anyone seriously want to give Chris Roberts money? After all this? To be fair you probably wouldn't be paying a company owned by Chris Roberts if this actually sees a full release. maybe a shell company run by his brother
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# ¿ Dec 26, 2016 14:48 |
ewe2 posted:Promise me that if the game actually comes out, Goons will adopt Kilrathi avatars and meowing speech packs the better to taunt their victims with. I'll get started on the soundboard right away. By 'right away' I mean in 2020 when Amazon has nearly completed cleaning up this mess. They're obligated to release something because it's a partnership! Kinda reminds me of an obscure part of Amazon's TOS: quote:The Amazon EC2 servers are hosted in and are subject to all applicable laws of the United States and other applicable local laws. You are responsible for maintaining licenses and adhering to the license terms of any software you run. Certain services are prohibited, and you may not operate a site or service that: Nobody calls Star Citizen outright gambling though right? ManofManyAliases posted:Did I doubt a little? Sure - It's a crowd-funded game from a new company helmed by a mix of individuals from different walks of life. There's always a tinge of doubt. But, through the course of the last couple of years my observations, information I received from individuals and the interactions from CIG, I do believe the project will eventually succeed. I think anyone spending money on crowdfunding ought to realize that it's a gamble. If Chris pulls a similar stunt as Keiji (I don't think he will), I can't be mad at myself for willingly and knowingly spending my money on something that wasn't a sure thing. ManofManyAliases posted:I always said I can move to sell my stuff next year (there'll be people who will buy - no doubt). But any money I spent on this game so far is money I knew I might not see again. Unlike others with buyers' remorse, I went into this thinking that it's a gamble.
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# ¿ Dec 26, 2016 15:20 |
orcinus posted:Theorycrafting about what it would be like if Star Citizen actually came out is nice and all, but missed one glaring issue - even if it did somehow come out, and was technically completely functional, and contained all the features announced... hand waving translation:
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# ¿ Dec 26, 2016 17:57 |
kikkelivelho posted:I know these twelve or so goons like to pretend that they are experts in all things design and software but lets make some things clear I deleted my reply thinking this was sarcasm
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# ¿ Dec 26, 2016 18:09 |
Amazon targeted Star Citizen as a flagship AAA game Chris wasn't jumping ship at all, makes so much sense! Crytek figuratively smoldering days prior was just a coincidence!
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# ¿ Dec 26, 2016 22:41 |
BigMouthSingers posted:I think we're missing the woods for the trees. Lumberyard may well be have been easy to join with starengine, but there must be a significant amount of custom platform scaffolding unrelated to the engine that means the jig is up for their devops guys. Something just doesn't add up. StarEngine supposedly has vast custom improvements like 64-bit precision, yet it only took a short time to get the whole game working on Lumberyard? It seems to me, either all their changes were isolated to a few objects/classes or they never made any significant changes. Looking at the documentation, I can't even tell if you can make changes to the base engine; if somehow you can't, that would be incredibly damning to their StarEngine story.
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# ¿ Dec 27, 2016 14:46 |
equivalent easter egg in star citizen would cost 15k in mo-cap and actors.
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# ¿ Dec 27, 2016 15:38 |
AbstractNapper posted:What the hell was mega map? MegaMap is the idea that they can put hangar walking, PTU, and Star Marine into one game-mode; as opposed to however you launch each of those right now. The reason you have never heard of this new term is nobody in their right mind ever tried to make a fps-rpg-4x-procedural-singleplayer-mmo at the same time before.
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# ¿ Dec 27, 2016 18:08 |
D_Smart posted:I have completed the blog. It's going live tomorrow, so I have password protected it until then. It's live! Is this a new message on their site?
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# ¿ Dec 28, 2016 13:55 |
blog TL;DR:quote:None of this matters anyway; the game is never getting finished nerdz posted:It's the length of their gantt charts
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# ¿ Dec 28, 2016 15:31 |
It was just a prank Derek, come back!
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# ¿ Dec 28, 2016 15:33 |
blog ends on the point, if CIG significantly slows the rate of accepting refund requests, it could cause a bank run type scenario where citizens realize the project is running low on funds and risk of project success is more likely to be questioned, resulting in even more 'withdraws'. The recent introduction of a supposed "Tier 2 eCommerce team" could be an indication that there might be more refund resistance soon. I don't think we'll ever see a court battle over a refund because it'll never be worth the cost, risk, and PR nightmare. It's easier to just run interference as a delay tactic while fishing whales.
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# ¿ Dec 28, 2016 19:06 |
Maybe it's crazy to ask the guy but is there even one example feature that is possible on their secret sauce engine that Lumberyard can't do? 64-bit precision is nebulous in meaning considering there is no full sized planet you can circle, pointless. Edge Blending? Parallax Occlusion Mapping? These are the only two things I could find mention of.
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# ¿ Dec 29, 2016 08:48 |
MeLKoR posted:
I skimmed the 'Happy Hour' stream and to be fair Sean Tracy was talking most of the time (while everyone else was very distracted shooting icons) Tidbits:
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# ¿ Jan 22, 2017 13:07 |
I believe it still slams every possible inch of bandwidth as well.
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# ¿ Jan 22, 2017 16:38 |
Tippis posted:To be fair, he's saying that CryEngine and Lumberyard have regular levels, whereas StarEngine just have that one singular generic space around the player that new objects are placed into on the fly. Here he says they have got rid of that pesky stage concept in their lumberyard build. IE done. sure https://www.youtube.com/watch?v=DK2ZBCeKKuQ&t=2390s \/ \/ \/ Not sure what you are describing then \/ \/ \/ Chunjee fucked around with this message at 17:40 on Jan 22, 2017 |
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# ¿ Jan 22, 2017 17:15 |
SelenicMartian posted:And this is how you spell scam in Alienese Xaerael posted:https://www.youtube.com/watch?v=4b6tWxM_d0o SelenicMartian posted:The linguist in me is almost tempted to watch this atv instead of scanning it for gifs. Maybe later. It was interesting, worth a watch imo. Aside from being a complete squandering of funds on such a minute detail; but you know ~fidelity~ That reminds me of one more thing
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# ¿ Jan 22, 2017 17:37 |
Maybe I don't know much about game development but when I use a library or framework; I spend pretty much zero time trying to backport features into my own custom version. Then again I typically choose frameworks that are designed to support my end goal and not ~fidelity~ Here I was thinking Chris made a half-decent choice to go with Lumberyard so he could focus on gameplay.
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# ¿ Jan 22, 2017 18:48 |
lol it even has a former investor turned boogeyman seeking vindication. TrustmeImLegit posted:We watched the same video, but through a different lens. A large portion of this thread is literally impossible to please. You are just quite vocal. It doesn't matter one tiny bit what is shown, said, or played, you will always, always want more. TrustmeImLegit posted:Honestly I agree. Most AAA stuff isn't great. I'm thinking SC will be able to either redefine what it means to be AAA or just straight up call it the first AAAA game. Thank you for confirming the existence of parallel universes.
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# ¿ Jan 22, 2017 21:34 |
AP posted:EXPECTED RESULT One thing I fail to understand is how citizens write this stuff and keep faith. The only way we can reconcile these two things seemingly at odds is if citizens think "yeah, I'm making a difference, this bug report is going to be reviewed and fixed!" Sadly; most of these are not bugs at all, they're the symptoms of an unstable design. Probably some aspect of engine abuse as well but who knows.
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# ¿ Jan 23, 2017 15:37 |
Here we go again. Round 2: https://twitter.com/SandiGardiner/status/823942522934177792
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# ¿ Jan 24, 2017 18:36 |
Chunjee posted:Here we go again. Round 2: it's me. I'm Chris' missing pants.
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# ¿ Jan 24, 2017 18:45 |
Obsidian posted their 'Road to Eternity' video recently. They painted quite a different picture of taking a crowdfunded game from prototype to market. https://www.youtube.com/watch?v=NA8FfDskw4Q&t=937s "You need to define what is the first prototype for the game we're going to make; and based on the resources you have now, can you make that [prototype] and when can you make it by?" https://www.youtube.com/watch?v=NA8FfDskw4Q&t=1020s "I think sometimes when you have these huge teams, you think to do anything you need a huge team and you don't." https://www.youtube.com/watch?v=NA8FfDskw4Q&t=1228s "Prototype one is not meant to be pretty. It's supposed to just have the basic core things you can do in the game." https://www.youtube.com/watch?v=NA8FfDskw4Q&t=1594s "When you do have a tighter budget you have to narrow your scope" Cutting Features is sometimes necessary to deliver a successful verticle slice. Goes on about something called a "schedule" and tops it with a "budget"
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# ¿ Jan 27, 2017 05:06 |
Kosumo posted:Typical statements from people that don't understand game development. Oops forgot one. And yes you can see someone leave the office on a bike. What a noobie. https://www.youtube.com/watch?v=NA8FfDskw4Q&t=1360s "We tried to figure out how fast we can do things. So we can project out how long; say we have 108 different areas we need to make in this game; how long is that going to take us? Is that going to take us into 2018?" [4 years to get one essential feature] x [5 remaining features] = 20 more years alternatively [4 years] / [35 flyable ships] = [1.37 months per ship] x [42 remaining ships*] = 4.8 years to convert all jpegs to 3D * subject to more concept sales
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# ¿ Jan 27, 2017 17:54 |
Chunjee posted:Oops forgot one. And yes you can see someone leave the office on a bike. What a noobie. another way to measure it: [one kinda finished star system in 4 years] x [99 unfinished star systems] = 396 years but I'm sure the planet pipeline will solve that shortly.
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# ¿ Jan 27, 2017 18:36 |
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# ¿ Apr 26, 2024 09:15 |
https://twitter.com/RobertsSpaceInd/status/825091224080101376 Someone post the especially awesome render contained therein.
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# ¿ Jan 27, 2017 22:28 |