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Dewgy
Nov 10, 2005

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Bribase posted:

Honestly by your spiteful attitudes I'd say you guys are mostly republicans. Although I cannot cite any sources for that. Just my impression by the tone and things wished on the devs, and your laughter at the abuse of workers.

so how much money do you have sunk into spaceship jpegs

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Dewgy
Nov 10, 2005

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Bribase posted:

Is that required?

Yes. You'll be banned within about a week if you don't.

Dewgy
Nov 10, 2005

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:allears:

Dewgy
Nov 10, 2005

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noooooo

Dewgy
Nov 10, 2005

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So... is this basically just "Too Human isn't using the Unreal Engine, no sir" again?

Because if so... :bagl:

Dewgy
Nov 10, 2005

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TheAgent posted:

minimum settlement on this would probably be something like $30m, with absolute and total control of any and all original cryengine assets and code turned over and a complete production halt on star citizen / squadron 42

This is basically just Silicon Knights again, right?

http://www.eurogamer.net/articles/2...en-destiny-more

That went so well for them. CIG's in for a great couple of weeks.

Dewgy
Nov 10, 2005

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Crazypoops posted:

So checkmate basically, they're hosed.

They dicked around with the T&Cs for their core tech, so yeah, sounds like it.

I picked a great time to start following SC drama. :allears:

Dewgy
Nov 10, 2005

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Cao Ni Ma posted:

Lol we're did narrative that ortwin is a good lawyer even come from, the dude has relied on outside counsel for every legal aspect of this because he's an idiot that only knows about shellgames

Loxbourne posted:

Chris Roberts is a genius who surrounds himself with other geniuses. He and his circle must not be judged by the standards of ordinary mortals.

Dewgy
Nov 10, 2005

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"months"

somewhere in the neighborhood of 60 of 'em i would guess

Dewgy
Nov 10, 2005

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Mr. Carlisle posted:

For Roberts this is a best case scenario at this point right? Big bad Crytek comes in and kills his masterpiece and there's nothing he could do about it! So CIG goes under and he hands over all the broken half finished bullshit he's been squirting out to keep the millions rolling in and fucks off to some island somewhere with the personal wealth he's swindled while still being held up by his fanbase like some martyr once again hosed by an evil greedy publisher.

Sure the lawsuit will kill the game but this being his only exit strategy is the true ELE.

If by best case scenario you mean he gets to be the new Denis Dyack, then yes. All he needs now is for one of his lead writers to end up being a kiddy diddler.

Dewgy
Nov 10, 2005

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Good lord, with this kind of solid legal knowledge, these guys make sovcits look like Clarence loving Darrow. :stare:

Dewgy
Nov 10, 2005

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AlbieQuirky posted:

I would watch that holiday special every Christmas until I died.

So if I had a game that I was basically advertising as "Has Mark Hamill in it!" I would want the Mark Hamill character to look and sound like Mark Hamill. What do I not understand about Mark Hamill development?

The secret best way to use Mark Hamill in your game is to not tell anyone about it, and in fact even try and convince people that no, really, he's not in it, for serious, before the game comes out.

Dewgy
Nov 10, 2005

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spacetoaster posted:

Just imagine having a giant poo poo pipe in your office.

and if you think the boss is bad, wait til you see the plumbing!

Dewgy
Nov 10, 2005

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Ursine Catastrophe posted:



A few weeks? Try months

This poo poo makes me laugh pretty hard. To the cult, it’s amazing that Crobbers is being so open and detailed about development! Other coders wouldn’t dare spill the beans like this! He’s showing us how the magic works, amazing!

To anyone not in the cult, especially with a little experience in software dev, it’s amazing that Crobbers is admitting all this poo poo in public. “Wait, wait, AI and object culling and general garbage collection are *on the list* after five years in development? What the gently caress???”

Dewgy
Nov 10, 2005

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Cao Ni Ma posted:

What gets me of the "Its alpha" excuse is that its done without anyone giving any critical thought about how long the alpha stage is going to last. It'll continue to be called alpha till every single gameplay element they've sold is actually in game to be tested. They just marketed a ship and gameplay element that will take years to implement, whose groundwork doesn't exist at all, years after they sold things like dedicated mining and salvaging ships that still dont have any ETA. There is no reason to believe that SC will be out of alpha till like 2020 assuming they dont run out of cash first (they will)

It's in alpha, but it's also at 3.0. Totally normal.

Dewgy
Nov 10, 2005

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iospace posted:

Please note that version numbers, no matter what, are 100% arbitrary. Convention does state that pre release builds start with 0 but the is no standard at all for them.

While this is true, it does kind of back up the idea that CIG has no idea what the gently caress they're doing.

Dewgy
Nov 10, 2005

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monkeytek posted:

"off court" is this some sort of basketball/law super court thing where Bezo's lawyers posterize Skadden with a monster dunk thus getting the case dismissed before overtime?

They've got precedent for this in Shirts v. Skins.

Dewgy
Nov 10, 2005

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D_Smart posted:

Good job. Now you see why the "exclusive" language in the GLA 2.1.2 is critical because it is NOT standard language. It is a custom contract specifically tailored for CIG-Crytek. And so it has custom language that expresses the agreement of the parties: That CIG would exclusively use CryEngine in Star Citizen.

So, question: Is there other context or precedent that rules out the interpretation of “CIG has a license that allows them to embed CryEngine in the Game, and not embed the engine into something else or subsequent products” for 2.1.2?

A basic (and admittedly incomplete) reading of the GLA makes that seem more logical to me than either “you can only use this engine” or “only you can use this engine” based on the context. Section 2 seems to mostly be about their rights and limitations for sublicensing and re-use of the engine, and in that context it does seem like the meaning is “this license being granted is for Star Citizen and nothing else”.

Dewgy
Nov 10, 2005

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D_Smart posted:

The reason for the exclusive language is right there on the first 2 pages of the CryTek lawsuit.

Isn’t that the same logic that leads to CIG’s countersuit being rock solid in the eyes of the true believers though? “It’s in the lawsuit, QED.”

I think they have more problems here than just 2.1.2 and Crobbers is still screwed, but if that part gets contended in court I’m mostly curious how solid the wording is in that specific section.

Dewgy
Nov 10, 2005

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Paramemetic posted:

Ambiguity stuff

This is a much better explanation of the question I asked a few pages ago, and I can't help but notice that Derek hasn't posted since. :v:

This is gonna be a fun legal mess of a trial, that's for sure.

Dewgy
Nov 10, 2005

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Virtual Captain posted:

Who's the originator of "there's always more and its always worse" because I wanna ask them how they've consistently called it for the last 5 years.

Lladre posted:

I think that quote predates star citizen.

It does, and it's about being a child porn investigator. Not quite the same tone as talking about space JPEG drama.

Dewgy
Nov 10, 2005

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:perfect:

Dewgy
Nov 10, 2005

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nopantsjack posted:

It's really embarassing when games treat models of women as like surplus chaff, superfluous extras it'd be nice to get around to. SC is far from the only one.
The obvious one is assassins creed iirc where they basically said we can't do female assassins cause they'd need whole new animations (????? What like sultry swaying walks?)

So this is from a few pages back, but having actually played AC Unity I think they were completely reasonable in making this decision and handled the PR over it in a really boneheaded way. At the point they were at in development when people started asking about a playable lady character, I totally believe it would have been impossible to add, and the story they wrote just meant it wasn’t something they’d considered from the get go.

Adding a female character model sounds like a generically easy task, but Unity actually has an insane gear and outfit system. There’s like, six or seven different armor categories like stealthy or plated or fancy, each with six or seven quality bumps and new models/textures for each, and every single piece of the wardrobe can be equipped individually like a hood from this set with this quality, legs from here, bracers from there, in these colors, etc. Like most of Unity, it’s completely unnecessary but extravagantly detailed.

What they didn’t have time for was the huge effort that would have had to go into planning, designing, remaking, retexturing, re-rigging, and yes re-animating every piece of that clothing system (since tons of them had moving bits and bobs), then testing all of that to make sure that it didn’t break the game. They clearly kept that in mind for Syndicate and included Evie as playable from day one and reduced the complexity of the armor system, but it’s definitely one of those cases where their answer was completely oversimplified and yet absolutely reasonable given how game dev actually works.

Dewgy
Nov 10, 2005

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nopantsjack posted:

I understand it would have been a lot of work at that point, but at the end of the day they decided to make a man the main character of every single one of their mainline games apart from syndicate where she has to share the game with her brother so its not just lady times on the front cover.
They decided to make the game that way, its not set in stone, thats not far off the "actually she breathes through her skin" excuse from MGS5, in that case the devs made the lore, in the case of AC the devs decided to have another Ezio but french this time from the beginning its not like they uncovered the game that way in an ancient vault.

Video games default to male as the "normal" or "standard" protagonist, actually further than that, they generally default to some shade of Nathan Drake looking motherfucker. Generally speaking the most boring looking character in the game is usually the protagonist and I don't really buy "its the everyman" thing, nobody I know looks like nathan drake. At least AC has had an arabic, half native and now egyptian protag, I guess but a game about historical assassins seems primed for female protags imo. They even recognise its a cool concept but only put it into their spinoffs like Liberty or that Chinese platformer version.

As a random aside, I think AC1 was the "bravest" of them, it had an arabic protag who assassinated christian invaders right after 9/11 happened, they've kept the disclaimer about the game being made by a multicultural team but haven't done anything remotely brave or subversive with it since then, Connor was a total wet blanket.

Totally agreed on all points. They’re definitely guilty of the core design of the game missing the mark, but when they put out that response it really was truly and seriously too late to go back in and make the change. And yeah, given the political climate at the time, AC1 was ballsy as hell in its choice of setting and protagonist.

Dewgy
Nov 10, 2005

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Ugh, this Stimpire poo poo never fails to creep me out.

Dewgy
Nov 10, 2005

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XK posted:

Yes, I know, the self-identified incel Reddit community is generally awful. Reddit communities don't represent everyone.

Like it or not, “incel” and “involuntary celibacy” now have cultural meanings that go far beyond their literal ones. You’re arguing with people who agree with you over semantics.

Dewgy
Nov 10, 2005

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Hav posted:

Moriarty in TNG was a cheesefest.

Also, i hate every time travel plotline that isn’t Dr Who. I think it’s lazy and paradox-filled. Except for the Tribble one. That was great.

Dr. Who barely counts as time travel because they almost never bring up the ramifications of it, it’s just an excuse to go visit some exotic location. Like yet another abandoned gravel pit. (That’s admittedly why it works, and Blink was pretty good.)

Primer’s the best “actually concerning time travel” time travel story though, IMO.

Dewgy fucked around with this message at 04:23 on May 16, 2018

Dewgy
Nov 10, 2005

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Hav posted:

You're consistently arresting and charging the wrong people for the 'Werewolf' and are never given the opportunity to arrest or even know about the real killer until the third act or so after Cole and Phelps move through the different departments. It's a story, but you're still on effectively a funhouse ride.

Kinda spoiling, but I'm being vague deliberately just in case anyone wants to see the 'best face tech in a game ever'. Oh, and the set for the most expensive movie ever made; They really hosed up in not using the environment and map more than a pretty backdrop, it was pretty drat amazing.

But the actual game? Nah.

Let’s not forget, the game was also sold on period accuracy and deep respect taken for the source materials and for the actual criminal cases and victims that were used as inspiration!

Actually never mind gently caress historical accuracy or being respectful your character was involved in covering up the Black Dahlia murder. Not a similar fictional murder, the actual one.

gently caress LA Noire.

Dewgy
Nov 10, 2005

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xanif posted:

BE is just bad. Not funny bad. Not so bad it's good bad. It's just bad.

The only thing that makes it worth anyone's time is the rifftrax.

I'm still salty that the harrier jets just worked after a thousand years. Yea. Ok.

I dunno, I’m pretty sure the blow the dome scene is perfect “great lovely movie” fodder. Easily my favorite Rifftrax, even more than The Room. :allears:

MAN ANIMALS!!!

Dewgy
Nov 10, 2005

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Sarsapariller posted:

Also, fun Warframe fact- the game began development in 2013 and the start-to-alpha launch only took them 9 months, because they were going to go bankrupt as a company if they took any longer. Warframe in its entirety has literally been around for less time than Star Citizen.

Wasn’t a ton of the art from the failed original version of Dark Sector? That was in development and turning heads around the time Escape From Butcher Bay came out.

Dewgy
Nov 10, 2005

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big nipples big life posted:

The original pitch for dark sector was much closer to warframe, the publisher had them change it a ton.


https://www.youtube.com/watch?v=tpr1DCQNyg4

Yeah this is the one I mean. Like the space marine, the ship, the space ninja, it’s all here in basically the same form it was when Warframe launched, but maybe a decade earlier.

Warframe was their “ok what have we got sitting around” project and they were lucky that it turned out pretty drat fun.

Dewgy
Nov 10, 2005

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Zaphod42 posted:

Final Fantasy was also a "poo poo, we're broke, lets go out in style" project that saved the company.

Having to struggle to keep the lights on makes you get poo poo done.

Getting paid millions to do nothing guarantees nothing ever gets done.

Oh hell yeah! Lots of great games come out like that. I didn’t mean it as a complaint, just more saying that what Warframe is got built off of stuff that’s been around for way longer than SC.

Dewgy
Nov 10, 2005

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Wise Learned Man posted:

Is this a cry for help? Is Adzy committing murders in a fugue state and then later waking up near the evidence with no recollection of his crimes? :ohdear:

That’s only what it looks like, in reality a schlubby looking private detective who literally could not have done it is the killer. :v:

Dewgy
Nov 10, 2005

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Aqua Seafoam Shame posted:

The Dunning Kruger effect is so prevalent when it comes to tech. I'm always amazed at how the people who know the least boast the loudest about whatever their chosen tech - SC, Ouya, block chain, what have you - happens to be, and how hostile they are to reasoned dissenters.

Another researcher I know once got it in their head that they were going to decompile AAA games and analyze patterns in the resulting code. This is somebody with little to no programming experience, keep in mind. He was so convinced that it would be easy-peasy to just figure out everything and he was all set to drop $1000+ on some fancy software to get it done. I asked him recently how that all went and he just angrily changed the subject. I never did find out if he bought the software.

There was a fantastic Bitcoin related (I think) story like this about someone who was making a big deal out of analyzing every single line of code to proof the work, talking about how it was the best idea and they were going to get to the bottom of everything!

Their first progress post was asking what “#include stdio.h” means.

Dewgy
Nov 10, 2005

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SpaceSDoorGunner posted:

Free Derek!

Wait no don't do that.

Well it’s not like anyone would pay for the privilege. :v:

Dewgy
Nov 10, 2005

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Dewgy
Nov 10, 2005

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G0RF posted:

KOTAKU: Two Hours with the Amazingly Detailed Red Dead Redemption 2

The only studio that maybe, just maybe, has a chance to catch up with Chris Roberts.




That’s just nuts!

No word on whether there’s Argon-level tracking, but I’m assuming yes. They know Chris is building a living, breathing universe — not just some dinky little westworld — so they better bring their “A” game. Including Argon.

Dear god do I hope there's an infinitely expanding horse nuts glitch at launch.

Dewgy
Nov 10, 2005

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Quavers posted:

Merchandizing too!



Where do I buy one of these, holy poo poo

Dewgy
Nov 10, 2005

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Point: wow, mega nerd

Counterpoint: That leek bouquet is actually pretty funny

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Dewgy
Nov 10, 2005

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Rugganovich posted:

This comment is a head scratcher for me.
When Crysis was released, it was de rigueur for 'testing hardware'. so much so that it became a meme.
I and other people said that Crysis and it's engine was just a badly written, inefficient piece of software and wasn't graphically any better looking than other engines.
This was laughed at.
Then things like tesselationgate happened and the laughter wasn't as loud.
Time has marched on and every single game released using a cryengine has always been the worst performing compared to other engines.

IANAGD (I am not a games developer), so perhaps those of you that are and have experience using the cryengine can chime in and laugh at me, or not.

What’s “tesselationgate”?

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