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imhotep
Nov 16, 2009

REDBAR INTENSIFIES
loving buy the physical copy if that's the only way you'd play it, or i'll pay pal you the difference in money if it doesn't go on sale on the PS Store. I'm sure it'll go on sale on the store though, being first party, and I'm sure the game didn't sell as many copies as they'd hoped, especially with the length of the dev cycle they probably assumed that they wouldn't even break even anyways.

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BeanpolePeckerwood
May 4, 2004

I MAY LOOK LIKE SHIT BUT IM ALSO DUMB AS FUCK



It's kind of sad that people refuse to support the devs of this game even at huge discount.

imhotep
Nov 16, 2009

REDBAR INTENSIFIES
I know, and especially this team of people, who make the most interesting/intrepid big budget games that I can think of and it probably discourages Sony from giving Ueda more funding to experiment with new ideas. That's why I didn't feel bad about buying this game 4 times (2 times were for friends, once was a physical copy when I bought my PS4 and one was a digital copy because my girlfriend's dad is borrowing my physical copy). And so I've spent 200$ on this game and don't regret it, I regret spending 40$ on Yooka Laylee way more, but hopefully when the 64 bit graphics shader update is released (that makes it look like a Nintendo 64 game), I'll actually have fun playing the game pretending I'm playing some long lost version of a poo poo Banjo Kazooie 3.

Plus I have 2 shirts (one was a gift from a friend from E3), plus the art book. I think the sales for the Shadow of the Colossus remake will make up for the copies of TLG they didn't sell.

imhotep fucked around with this message at 03:54 on Nov 23, 2017

man nurse
Feb 18, 2014


Imhotep posted:

That's why I didn't feel bad about buying this game 4 times (2 times were for friends, once was a physical copy when I bought my PS4 and one was a digital copy because my girlfriend's dad is borrowing my physical copy).

I was going to reply to this with some sort of yikes emoticon, but then I remembered I'm probably going to do this with Shenmue 3.

imhotep
Nov 16, 2009

REDBAR INTENSIFIES
Like, the first two copies I bought when I didn't have a PS4 and it was the only way I thought I would be able to play the game, and then I bought a PS4 and realized how many great games there are for the system. Also the digital copy was a stupid impulse buy when I wanted to play it but was too embarrassed to ask for my copy back cause she knows how many times I've beat it, and it had been like 5-7 months, cause I know my girlfriend only got like a few hours into it, but her dad is probably going to finish it soon.. hopefully I get my physical copy back.

But anyways, I know how yikes it is, but at the same time I need more games by Ueda San.

veni veni veni
Jun 5, 2005


As much as I love TLG and think its one of the best games I've ever played, development hell severely damaged its reputation before it was even released. It does make me a little bummed that people seemed to really be gunning to find fault in it instead of just enjoying it.

Ueda wouldn't have made another team ico game anyways. He left the team like 5 years ago which is why it took him so long to finish it. He's said for a while that he wants to focus on smaller scale productions.

It does suck that it didn't get to leave the same kind of legacy that SOTC did, because it absolutely deserves to.

Bust Rodd
Oct 21, 2008

by VideoGames
Guys don’t worry I’ve bought every version of SotC that exists and I always will, I just don’t buy physical because I never want the option to sell games in the future

BeanpolePeckerwood
May 4, 2004

I MAY LOOK LIKE SHIT BUT IM ALSO DUMB AS FUCK



veni veni veni posted:

As much as I love TLG and think its one of the best games I've ever played, development hell severely damaged its reputation before it was even released. It does make me a little bummed that people seemed to really be gunning to find fault in it instead of just enjoying it.

Ueda wouldn't have made another team ico game anyways. He left the team like 5 years ago which is why it took him so long to finish it. He's said for a while that he wants to focus on smaller scale productions.

It does suck that it didn't get to leave the same kind of legacy that SOTC did, because it absolutely deserves to.

Well, to be fair, the game was "finished" on PS3 but ran like dogshit, and then ported to PS4. There just wasn't any reason for him to be involved with the day to day beyond that decision. So he formed Gen Design and started work on new things.



Maybe he'll develop middleware that lets other game have decent animation for once and not the absolute garbage that pervades the industry. It's amazing that Agro is still the best videogame horse more than a decade on.


And yeah, I'll definitely triple down on SotC.

Pablo Nergigante
Apr 16, 2002

Bust Rodd posted:

Guys don’t worry I’ve bought every version of SotC that exists and I always will, I just don’t buy physical because I never want the option to sell games in the future

What the

BeanpolePeckerwood
May 4, 2004

I MAY LOOK LIKE SHIT BUT IM ALSO DUMB AS FUCK




Yeah, the only-digital thing is weird. Sort of like men in porno who need to have their nuts punched/kicked repeatedly.

man nurse
Feb 18, 2014


BeanpolePeckerwood posted:

Well, to be fair, the game was "finished" on PS3 but ran like dogshit, and then ported to PS4.

It runs like dogshit on PS4 too, lol.

I'm down to buy Shadow of the colossus again, too. One of my all time favorites.

BeanpolePeckerwood
May 4, 2004

I MAY LOOK LIKE SHIT BUT IM ALSO DUMB AS FUCK



man nurse posted:

It runs like dogshit on PS4 too, lol.

I'm down to buy Shadow of the colossus again, too. One of my all time favorites.

It's just a different artistic development philosophy where lighting assets, animation, and art are prioritized over FPS.


Ever seen a film shot on Super 16?

Renoistic
Jul 27, 2007

Everyone has a
guardian angel.
Well, no. I like the game but it runs like crap on a regular ps4. Even on a pro it has a couple of hickups here and there.

BeanpolePeckerwood
May 4, 2004

I MAY LOOK LIKE SHIT BUT IM ALSO DUMB AS FUCK



It runs fine. The game is a masterpiece and framerates don't affect that, same with the original Shadow of the Colossus. It just doesn't matter.

imhotep
Nov 16, 2009

REDBAR INTENSIFIES
I seriously do not get the complaints about frame rate for this game, at all. I barely noticed any issues with framerate, and it was for like a second, and never in an instance where the frame rate affected the gameplay at all. The one time I notice a frame rate drop consistently is when you reach the top of the tower at the end of the game, in the area with all the broken barrels, which is really weird to me because there's way more "demanding" looking areas that load fine without any drops in frame rate, but it could just be loading the next area up top as well, who knows. Other than that, as someone who's completed the game at least 10 times, and played through various parts with friends multiple times, frame rate isn't an issue, and it's certainly no where near "dog poo poo".

On the other hand, I was playing through Bloodborne today, just grinding so I could get within 10 levels of my friend and co op, and I was in the Forbidden Woods where there's not too many enemies in one spot compared to the rest of the game (at least in later area with the snakes), and when the dudes with snakes coming out of their head whistle and spawn more snakes, the animation on the snakehead enemy looked like a lovely flip book, and when there's tons of enemies in general that game slows down to a crawl, to the point where I'd call it "dogshit" (but I don't cause it's still loving fun and I'm not going to complain about something that doesn't impact my enjoyment of the game, even though it is sometimes offputting I still consider Bloodborne 10/10). Even then, I don't think I've heard anyone complain about the framerate, at least enough to mention it in reviews I've seen, or when people talk about the quality of it, but that's a game that has massive frame rate issues and in situations where it matters, where one extra button mash when it's lagging hard could mean your death, and potentially a lot of time/blood echoes lost. In TLG that's NEVER an issue, and even if you did die somehow, you'd quickly respawn in an area right before you died. There's not a single instance of that in The Last Guardian that I can think of; that is, a frame rate drop that actually affects the actual gameplay, or your enjoyment of the gameplay, or whether you live or die, etc.

That rant was longer than I expected, but for real, like it's really weird to me how much poo poo this game gets for the tiniest things, when those things either aren't really an issue at all, but are present in pretty much all games of this 'scale', for lack of a better term, but don't get nearly as much poo poo for it. The whole thing about the controls being wonky is one that really irks me and I've ranted about before, because it's clear that it's intentional for a game released in 2016, Ueda was even quoted as saying that Wander's movement in SotC was a game design decision and made sense because of Wander's character and the same applies to TLG. The frame rate and camera are also mentioned a ton, the latter of which is one thing that is slightly annoying occasionally, but it's only in like very specific, short moments when it does get weird, and that's fine because I understand that it might just have been something they had to sacrifice for this game to function how smoothly it does, considering Trico's size and the areas you're in, etc. but again, didn't affect my enjoyment of the game. And even if you did find those things annoying, the game is so incredible in every other way that it's crazy to narrow in and bitch about those things. People should be praising Trico's AI, or the architecture and level design, or Trico and the boy's relationship and how impactful the story is, especially for a video game.
loving hell, I don't get gamers who nit pick about poo poo like that, at least for me, unless a game is clearly flawed to the point where it does ruin the gameplay or my enjoyment of it, I can see past those things (and as I just said, I don't even think those things are even that apparent in TLG, and I'm playing on a regular PS4 slim).

As Beanpole said, it's an artistic choice to prioritize some things over others and maybe that's why I might've not noticed some of the drops in frame rate, cause I don't usually care about that poo poo unless it's super noticeable, but those other things are few and far between and you can most likely find just as many examples, if not more, in any highly regarded triple A game in the last generation or two of gaming.

imhotep fucked around with this message at 22:19 on Nov 23, 2017

Renoistic
Jul 27, 2007

Everyone has a
guardian angel.
Bloodborne has pretty bad framerate. If you have a pro it's fine during fights at least. I mostly noticed it when just running around.

imhotep
Nov 16, 2009

REDBAR INTENSIFIES
It's absolutely awful during boss fights, especially if you summon even an NPC, and online is just a mess with a lot of the bosses. But yeah, even during enemy ecounters in TLG the only framerate drop I noticed was when Trico would jump in from a long distance to help out, for instance during the part where you see two armored guards holding eyes and you go around the gap and push them over, the frame rate drops as Trico lands, but at that point it's hectic and I never really noticed it much during my first playthroughs because it almost adds a little dramatic effect, just a slight dip in frame rate makes it seem like slight slow motion a la Bioshock Infinite's baseball/rail glider face bash, cause at that point you can pretty much relax and let Trico take care of the enemies and enjoy the amazing music.

Unrelated, but does anyone know what the actual deal is re: the tech differences between the HD remasters and the original version of SotC? Cause I know it's a lot harder on PS3, but someone, I think in this thread said that you lose stamina more quickly because of the difference in frame rate, like the stamina depletion was tied to each frame, but I just saw a video about the upcoming remake that said the HD remaster ran at a more stable 30 FPS than the original which I assume also ran at 30 FPS, obviously with lots of dips. I've heard a couple of other people mention how the PS2 version had basically a better physics engine, or they had to fudge the PS3's architecture and ended up with a different sort of way to handle physics while you're on the colossi and that seems like the more likely answer to me, because I remember the PS2 version not being as "hard", or just not falling off of the last colossus as easily (or like 20 times on normal), or worrying about stamina as much. But the most noticeable difference to me (and this could be my memory, because I haven't played the PS2 version in years, but I've beaten the HD remasters a couple of times in the last year), but the way they shake you when you're trying to stab their sigil is impossible sometimes, compared to the original, at least I feel like I didn't have nearly as many issues falling off of the 16th colossus, or any colossus due to stamina loss that wasn't because of me just being too greedy. But it's especially noticeable on hard mode, for instance the colossus with the beard has a sigil on his hand and you can literally get one stab in before you have to either drop off or try in vain to get more stabs in when it seems like you should be able to, but he just shakes his hand repeatedly, to the point where you can't get a single stab in, let alone a charged stab.

So, aside from the style looking 'off' in certain places (Which I think was just the reveal trailer, I'm wondering if posters in this thread still hold the same opinions, after seeing the new gameplay footage), I'm really looking forward to playing the remake with physics that are truer to the original at a nice steady frame rate, or if they do change things I hope they're improved and not compromised/in the style of the PS3 version if what I've read about the physics stuff is true. Also holy poo poo, I just can't wait to fully explore every single square inch of the forbidden land with the improved graphics, cause exploring was fun in the other versions, but only a few areas outside of boss areas were more unique looking, like the wooded areas, etc. and that was just because of the limitations of the PS2, so I can't wait to finally hunt down every single white tailed lizard and fruit and climb to the top of the tower. Also riding Agro around without the sudden texture or model pop-in with *those* graphics is literally a dream come true.

man nurse
Feb 18, 2014


Look, the game is okay and all, but let's not act like the framerate isn't an issue. I had a couple friends play it and as soon as they stepped outside they vocally noticed how lovely it was running, and they're not tech savvy grognards who care about that sort of thing in every game they play.

A PS4 Pro makes it run acceptably, but it was pretty painful otherwise.

veni veni veni
Jun 5, 2005


Nah. There's a couple of dips here and there but it affects literally nothing. People's obsession with frame rate in tyool2017 is loving ridiculous.

If I was playing an online shooter that ran like TLG, sure that would be a problem but it's not.

imhotep
Nov 16, 2009

REDBAR INTENSIFIES
Literally find a clip on youtube of a frame rate dip in the game that's "painful". I know of one dip that's very noticeable that I mentioned earlier, in the tower at the end in the room with all the broken barrels, but it's not painful at all, it's literally a second of slowdown and then it's fine.

You know what's painful? Dying to Ludwig when you've summoned an NPC and the framerate slows to a halt when he does his jump attack that can one shot you, and the buttons you pressed during the slow down are still going to register after the frame rate catches up. Not saying this is Bloodborne vs. TLG, but seriously, I haven't seen a single person mention the frame rate dips in Bloodborne, one of the most universally praised games for the PS4 and especially on SA. And that's the definition of a game where frame rate matters, and it's still an incredible game to me, and if I were reviewing it I'd mention that, but ultimately, even though it does affect gameplay, *unlike* TLG which is the opposite in terms of combat/pacing, I would still give it a perfect score basically. Because in Bloodborne the rest of the game makes up for it's technical flaws, but when I'm playing a game like The Last Guardian, it literally affects nothing so I don't understand why it's mentioned before anything else about the game, like, you went outside and it probably took literally a second for the frame rate to adjust, whatever, take a moment and appreciate being outside and the wonderful score that usually accompanies those moments.

I can even see these complaints being valid if they mentioned that the frame rate was disappointing because it ruined their sense of immersion in this beautiful open area, but it's just straight nit picking over a complete non issue, and I don't feel like I'm being goony about defending this, because earlier in the thread people passed up buying the game because of bullshit misinformation, or opinions from people who didn't give the game a fair shake. So if you're on the fence about buying this game, the frame rate literally has 0 impact on the gameplay, even in areas where you're surrounded by beautiful architecture that's completely unique and doesn't take inspiration from anything directly, giving it a really incredible feel that I haven't felt from a video game before. That is, if you're into unique worlds in your games, and not games with literally no technical issues, and like I said earlier, can you even name a new game on a similar scale to TLG that doesn't have frame rate dips? I'm literally trying to understand what people are complaining about when I've experienced severe frame rate drops in games that won multiple game of the year awards, and also suffer far more from said frame rate issues (Breath of the Wild, Bloodborne...)

Also Veni, I was kind of directing that question at you, re: the stylistic change in the SotC remake, curious what you think after seeing the gameplay that was just released.

imhotep fucked around with this message at 01:29 on Nov 24, 2017

Boogalo
Jul 8, 2012

Meep Meep




Well, Goons and hyperbole, you know.

TLG has some FR dips where it got super low for a moment. Bloodborne does too. They did not detract from my enjoyment of either game in the slightest.

There have been people whining about BB being unplayable and giving them a headache in the main ps4 thread, meanwhile they're happily posting in the BB thread about the good time they're having.

veni veni veni
Jun 5, 2005


I played SOTC PS2 and PS3 years apart so I didn't notice any difference.

As far as the stylistic changes go I was more impressed with the newer videos. I still think something was lost in translation but it's incredibly subtle. I think Uedas games have a softness in their visuals that doesn't really come through in what I've seen of the remake and I still think Wander looks a bit off. That said it still looks amazing and I'm really looking forward to it.

Boogalo posted:

Well, Goons and hyperbole, you know.

TLG has some FR dips where it got super low for a moment. Bloodborne does too. They did not detract from my enjoyment of either game in the slightest.

There have been people whining about BB being unplayable and giving them a headache in the main ps4 thread, meanwhile they're happily posting in the BB thread about the good time they're having.

In some ways I kind of miss the last generation of consoles where it was just expected that games would run like poo poo and we got to talk about the actual games instead of sperging out about minor technical crap all the time. it's why I've never liked reading PC game threads, but now it's leaked right into console chat.

veni veni veni fucked around with this message at 02:14 on Nov 24, 2017

Sax Solo
Feb 18, 2011



I can understand being put off by the game feel and the camera.

TLG is difficult to rate and review. The puzzle mechanism is weird and sometimes frustrating. There's not much gameplay; it's a light puzzle game with a moderate amount of story. But the puzzles are excellent, and the story will push the tears right out of your eyeballs. I feel like if you ever think you could enjoy a puzzle/story game at all, you should run right out and play TLG it's worth it. I feel like the reviews did a disservice by not leading with that.

BeanpolePeckerwood
May 4, 2004

I MAY LOOK LIKE SHIT BUT IM ALSO DUMB AS FUCK



Where's that video of that hardcore russian girl busting into tears while playing the ending?

imhotep
Nov 16, 2009

REDBAR INTENSIFIES
https://www.youtube.com/watch?v=gzL_uMRDz7E&t=1944s this should be the review, just the music and video of her reaction without any video of the game/spoilers.

Edit: obvious endgame spoilers ^^^ but her quote "The music really pushes the tears from your god drat eyes", which is another reason why I love this game so much, the soundtrack is one of the best/most emotional soundtracks I've ever heard.

imhotep fucked around with this message at 12:05 on Nov 24, 2017

Ineffiable
Feb 16, 2008

Some say that his politics are terrifying, and that he once punched a horse to the ground...


veni veni veni posted:


In some ways I kind of miss the last generation of consoles where it was just expected that games would run like poo poo and we got to talk about the actual games instead of sperging out about minor technical crap all the time. it's why I've never liked reading PC game threads, but now it's leaked right into console chat.

Its even worse now because we have the Xbox one s, ps4, Xbox one x and ps4 pro so between those two console generations, there's up to 4 different levels of performance for comparison. If the game is ported to switch, it's yet another different level (like how doom is in think 30fps on switch.)

That's one of the reasons I got a pro I wanted to just play unquestionably the best way to play some of those ps4 exclusive games, like tlg. I don't like those technical specifications chats.

imhotep
Nov 16, 2009

REDBAR INTENSIFIES
Me neither, I'm content with the slim I have. Although a Pro does seem enticing since I might need a new TV soon and hopefully a 4K TV since my TV looks like poo poo, I wouldn't mind playing TLG and SotC Remake in 4K on a huge TV.

Gen design also posted a job listing, the one comment in this Reddit thread is someone guessing that it looks like it's for more animators for a larger scale project, so hopefully we'll see that in less than 9 years. https://www.reddit.com/r/TeamIco/comments/7f6lw3/new_job_listings_for_gendesigns_next_project/

Also this is unrelated and maybe better for the PS4 pro thread but people who have one, but can you play non VR games in like a theater mode, with the VR headset? Is it any good? Because I enjoyed watching YouTube videos that way on a friend's cheap Google Phone VR, and it would be amazing to lie down in bed with a headset and play these games especially, since it's the closest you'd get to a VR Team Ico game.

acksplode
May 17, 2004



Imhotep posted:

Also this is unrelated and maybe better for the PS4 pro thread but people who have one, but can you play non VR games in like a theater mode, with the VR headset? Is it any good?
This should be in the PSVR thread so I'll keep it short, but 1) yeah 2) it's OK, but not a replacement for a real TV. The virtual screen has to be awkwardly large to get a 1080p image, because the headset's display resolution is pretty low for something that's mashed up against your face. You can scale the virtual screen down to what feels like normal TV size, but then it's at trash resolution. Theater mode won't be able to replace your TV until we get a headset with a much higher display resolution.

imhotep
Nov 16, 2009

REDBAR INTENSIFIES
So I guess there's a The Last Guardian VR demo coming out on the 12th for free, I don't know if this means it'll lead to a full paid VR game but god drat, I literally wanted thePSVR headset for like one or two other things but now there's this...

Those of you with headsets who love this game, please report back and let us know how it is. I mean if it's made by the same team who made the game and it's not just old areas/the same puzzles then I'm sure I'll loving love it. I'll probably loving love it regardless.

Ineffiable
Feb 16, 2008

Some say that his politics are terrifying, and that he once punched a horse to the ground...


I'll try to do a trip report this weekend.

Fix
Jul 26, 2005

NEWT THE MOON

Imhotep posted:

So I guess there's a The Last Guardian VR demo coming out on the 12th for free, I don't know if this means it'll lead to a full paid VR game but god drat, I literally wanted thePSVR headset for like one or two other things but now there's this...

Those of you with headsets who love this game, please report back and let us know how it is. I mean if it's made by the same team who made the game and it's not just old areas/the same puzzles then I'm sure I'll loving love it. I'll probably loving love it regardless.

According to the Executive Producer of Japan Studio, there will are no plans for a larger project than just this demo.

Real hurthling!
Sep 11, 2001




This game made me cry and cheer and say wow a lot goty 2016.

Probably my favorite another world style adventure platformer ever.

BeanpolePeckerwood
May 4, 2004

I MAY LOOK LIKE SHIT BUT IM ALSO DUMB AS FUCK



Real hurthling! posted:

This game made me cry and cheer and say wow a lot goty 2016.

Probably my favorite another world style adventure platformer ever.

This post makes me happy. :hydrogen:

veni veni veni
Jun 5, 2005


There's not much to the VR thing but it's really loving slick. Really cool looking at trico and the amazing architectural design with a full sense of scale.

Also really puts into perspective how big tricos butthole is.

Bust Rodd
Oct 21, 2008

by VideoGames
https://store.playstation.com/en-us/product/UP9000-CUSA03627_00-LASTGUARDIANUS00

This is on sale digitally and it’s low enough that I’m pulling the trigger, heads up for anyone else still on the fence

BeanpolePeckerwood
May 4, 2004

I MAY LOOK LIKE SHIT BUT IM ALSO DUMB AS FUCK



crossposting

Something is happening at genDESIGN's website.

imhotep
Nov 16, 2009

REDBAR INTENSIFIES

I'm on my phone right now, but is it just those uh birds? And then a girl who looks like Yorda and a weird monster hand? I'm down. It would be dope if Hidetaka Miyazaki and From made their version of a Team Ico game like he's said he wants to and Gen Design made a cosmic horror game.

The shadows Die Twice teaser and this makes me so excited for 2018/2019 and 2025, respectively tho.

Henchman of Santa
Aug 21, 2010
I played through the Colossus remake and it got me in the mood for this again. I didn't notice any frame rate issues last time but now it slows every time I enter a new area. Still an amazing game and I'm doing better at getting Trico to do what I want now.

Ultimate Mango
Jan 18, 2005

SOTC remake on PS4 is smooth and good, right?

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Boogalo
Jul 8, 2012

Meep Meep




Ultimate Mango posted:

SOTC remake on PS4 is smooth and good, right?

It might be the best remake of anything ever.

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