|
I'm inclined to go with the strictest interpretation: Dungeon/Tomb is determined on reveal. If there's no legal location at reveal, there's no Dungeon/Tomb. This is also the interpretation that hurts me the most, but whatcha gonna do.
|
# ? Dec 27, 2016 06:45 |
|
|
# ? Apr 20, 2024 04:43 |
|
Blech. Bad set of cards given the source, and now I think my greedy error of going for the tomb rather than dungeon will cost me. But the only way out of it is to just draw a good dragon. enter the tomb Stelas posted:So my reading of the rules is that the hidden tomb or dungeon's location is chosen upon reveal of the village or monastery. This would imply that if there's no legal place to put it upon reveal, it just doesn't appear? Players or spectators, I wouldn't mind a rules opinion on this - or if someone can find a ruling on this on BGG that would also be handy. (Can't find one myself...) No official answer, it seems - https://boardgamegeek.com/thread/936487/dungeon-lords-can-dungeon-be-underneath-rampaging I don't have a strong opinion.
|
# ? Dec 27, 2016 06:53 |
|
CO next turn: Rest, discarding Book of Wisdom and 3 wounds
|
# ? Dec 27, 2016 08:28 |
|
Sorry about the pause. I guess we'll play on as-is, with the tomb not revealed. Tovak's tomb contains... a Fire Dragon (7 Armor, Fire Resist, Physical Resist, 9 Fire Attack, 8 Fame).
|
# ? Dec 27, 2016 21:35 |
|
Stelas posted:Tovak's tomb contains... a Fire Dragon (7 Armor, Fire Resist, Physical Resist, 9 Fire Attack, 8 Fame). At least it wasn't Ice or Summoner! No blocks, 3 Wounds Horn of Wrath, Soul Harvester, Rage (red die), Instinct for Attack 14/2 = 7 Harvest green crystal Tranquillity (green crystal) to Heal 2 Wounds if Horn provided a fourth wound: Feel no Pain the third Wound. in either case: end turn
|
# ? Dec 27, 2016 21:49 |
|
rchandra posted:At least it wasn't Ice or Summoner! You could take, what, 10 out of 14 dragons? I think Ice and Summoner are basically assholes no matter what.
|
# ? Dec 27, 2016 21:55 |
|
The Horn of Wrath roll is black - extra Wound accrued. In order to save tokens, the tomb turns back into a graveyard for the sake of map representation! Spooky. Tovak gains 8 Fame and levels, picking up a skill and an advanced action - not to mention a spell and an artifact from the tomb. Tovak's skill draws: Night Sharpshooting: Each turn, gain +1 Ranged Attack, or +2 Ranged Attack at night. Shield Mastery: Each turn, gain +3 Block, or +2 Fire Block, or +2 Ice Block. Tovak's artifact draws: Banner of Protection: Assign to a unit to give it Armor +1, Fire Resistance, and Ice Resistance. Endless Gem Pouch: Gain two random mana crystals. It is Arythea's turn! Tovak (rchandra) - 2 hand, 2 deck, skill choice, artifact choice, spell choice, advanced action choice. Arythea (Mykkel) - 5 hand, 5 deck. Norowas (berenzen) - 5 hand, 7 deck, 1 keep, Prayer of Weather in effect! +1 move cost up to max of 5. Braevelar (Gutter Owl) - 5 hand, 4 deck. Unit Offer | Fame Tracker | Site Reference | Unit Reference Stelas fucked around with this message at 22:25 on Dec 27, 2016 |
# ? Dec 27, 2016 22:02 |
|
Endless Gem Pouch, Night Sharpshooting, Chill/Lethal Chill, Frost Bridge Those every-turn skills (along with resistance break / cold swords) are what I want from Tovak in this scenario, hard to choose between them. Dungeombs being night pushes me that way, as well as Horn support I guess.
|
# ? Dec 27, 2016 22:37 |
|
That may be the first time I've ever seen someone take Night Sharpshooting over Shield Mastery, but I guess it's appropriate given the way this scenario trends towards ranged.
|
# ? Dec 27, 2016 22:44 |
|
Mana search the blue dice. Enter the dungeon.
Mykkel fucked around with this message at 23:16 on Dec 27, 2016 |
# ? Dec 27, 2016 22:52 |
|
It's a Werewolf (5 Armor, 7 Attack, Swiftness). The dice come up blue and green. (I'd provide a map but work is catching up the christmas lull.)
|
# ? Dec 27, 2016 23:23 |
|
dark fire magic for red mana. Powering Rage + determination sideways for 5 attack. Green mana from source to power restoration to heal the resulting wounds.
|
# ? Dec 27, 2016 23:41 |
|
Arythea knocks over a dungeon and levels, gaining a skill and an advanced action. The dungeon roll is green - artifact. Arythea's skill draw: Burning Power: Once a turn, gain +1 Siege Attack or +1 Fire Siege Attack. Power of Pain: Once a turn, you may play a wound sideways for 2 Move, Influence, Attack or Block. Arythea's artifact draw: Banner of Glory: Assign to a unit to give it +1 Armor and +1 to any attacks or blocks. Whenever this unit attacks or blocks, gain 1 Fame. Banner of Command: Influence 4. If this is used to recruit a unit, you may assign Banner of Command to make the unit not take up a command token. It is Norowas' turn! By CO, Norowas rests. It is Braevelar's turn! By CO: quote:Swiftness + Determination (sideways) for move 3, NW. It is Tovak's turn! ps: holy poo poo I am loving this pace. Tovak (rchandra) - 5 hand, 2 deck. Arythea (Mykkel) - 2 hand, 5 deck, artifact choice, skill choice, advanced action choice. Norowas (berenzen) - 5 hand, 3 deck, 1 keep. Braevelar (Gutter Owl) - 5 hand, 0 deck. Unit Offer | Fame Tracker | Site Reference | Unit Reference
|
# ? Dec 28, 2016 00:40 |
|
Sorry, should have pmed the opening! Endless Gem Pouch If I get a white, or a gold (use gold as white, or blue if I already got a white): Feel no Pain rchandra fucked around with this message at 00:58 on Dec 28, 2016 |
# ? Dec 28, 2016 00:49 |
|
Tovak's crystal rolls are green and blue. Tovak (rchandra) - 4/5 hand, 2 deck. Arythea (Mykkel) - 2/5 hand, 5 deck, artifact choice, skill choice, advanced action choice. Norowas (berenzen) - 5 hand, 3 deck, 1 keep. Braevelar (Gutter Owl) - 5 hand, 0 deck. Unit Offer | Fame Tracker | Site Reference | Unit Reference
|
# ? Dec 28, 2016 01:20 |
|
Power of Pain Banner of Command Blood of Ancients
|
# ? Dec 28, 2016 01:36 |
|
Looks like I'm doing that anyway. Feel no Pain If I draw Threaten: Stamina to move NW to monastery Threaten (red die), Peasants for Influence 7 - 1 = 6, learn Ice Bolt end turn If I draw Swiftness: Frost Bridge (blue die) for Move 4 and ice-walking, move NW NE onto the lake (I can't explore after walking NE NW to provoke, can I?) challenge orc summoners Chill (blue crystal) to prevent attack. Night Sharpshooting, Stamina, Swiftness for Attack 4 to kill them. end turn. Forced withdrawal to the monastery for a Wound
|
# ? Dec 28, 2016 01:44 |
|
(psst, -2 rep for Braevelar)
|
# ? Dec 28, 2016 01:56 |
|
Tovak's draw is Threaten, so that stuff happens. Reputations fixed up. It is Arythea's turn! Tovak (rchandra) - 4 hand, 0 deck. Arythea (Mykkel) - 5 hand, 4 deck. Norowas (berenzen) - 5 hand, 3 deck, 1 keep. Braevelar (Gutter Owl) - 5 hand, 0 deck. Unit Offer | Fame Tracker | Site Reference | Unit Reference
|
# ? Dec 28, 2016 03:23 |
|
By CO: quote:Mana search the red mana. Then grab a blue mana, play powered crystal mastery crystal, followed by blood of ancients take the wound and grab regeneration with my green crystal, playing it immediately. Then promise and banner sideways to explore to my east. It is Norowas' turn! Tovak (rchandra) - 4 hand, 0 deck. Arythea (Mykkel) - 5 hand, 0 deck. Norowas (berenzen) - 5 hand, 3 deck, 1 keep. Braevelar (Gutter Owl) - 5 hand, 0 deck. Unit Offer | Fame Tracker | Site Reference | Unit Reference
|
# ? Dec 28, 2016 04:17 |
|
Where's the new dungeon?
|
# ? Dec 28, 2016 04:19 |
|
Oh, uh, right, I completely glossed over the brown-on-brown village. Mykkel gets to plonk a hidden dungeon down next to the new village - either the two plains, or the hill to the south of them.
|
# ? Dec 28, 2016 04:29 |
|
The south plains.
|
# ? Dec 28, 2016 04:32 |
|
this fuckin' source jfc. Draw Green, Power March, Play Threaten sideways, for move 5 NE, Explore
|
# ? Dec 28, 2016 05:06 |
|
The last countryside tile is revealed, and with it another hidden tomb. Tovak (rchandra) - 4 hand, 0 deck. Arythea (Mykkel) - 5 hand, 0 deck. Norowas (berenzen) - 3 hand, 3 deck, 1 keep. Braevelar (Gutter Owl) - 5 hand, 0 deck. Unit Offer | Fame Tracker | Site Reference | Unit Reference
|
# ? Dec 28, 2016 08:13 |
|
Swiftness and Mana Draw Sideways to head back to the mage tower
berenzen fucked around with this message at 08:29 on Dec 28, 2016 |
# ? Dec 28, 2016 08:17 |
|
There are now THREE monasteries on the board, and none of them have burned. Why are we so bad at Mage Knight?
|
# ? Dec 28, 2016 08:18 |
|
By CO, Braevelar:quote:Red die or red crystal, Improvise (powered) discarding Threaten for Move 5. Move W W to dungeon and enter. The move uses a red crystal, and Braevelar finds a Hydra (6 Armor, Ice Resist, 2 Attack / 2 Attack / 2 Attack, 5 Fame). I also updated the offer, because I forgot. Tovak (rchandra) - 4 hand, 0 deck. Arythea (Mykkel) - 5 hand, 0 deck. Norowas (berenzen) - 4 hand, 0 deck, 1 keep. Braevelar (Gutter Owl) - 3 hand, 0 deck. Unit Offer | Fame Tracker | Site Reference | Unit Reference
|
# ? Dec 28, 2016 08:34 |
|
Gutter Owl posted:There are now THREE monasteries on the board, and none of them have burned. If the source is right or I feel like gambling again, I might burn this one ... though starting the next round with 3 AA available is pretty tempting too. There are currently 5 purples I can't handle, haven't checked which have been drawn.
|
# ? Dec 28, 2016 08:51 |
|
Take three wounds. Crack green crystal, Concentration (powered) for Rage (powered +2) for 6 attack and kill. Post combat: blue die to Regenerate a wound, plus Tranquility to heal another wound. gutterdaughter fucked around with this message at 09:13 on Dec 28, 2016 |
# ? Dec 28, 2016 08:56 |
|
Braevelar knocks down the dungeon and levels, gaining a command token. Bravelar's dungeon roll is black - spell. It is Tovak's turn! Hahaha you expected a source worth a drat. Tovak (rchandra) - 4 hand, 0 deck. Arythea (Mykkel) - 5 hand, 0 deck. Norowas (berenzen) - 4 hand, 0 deck, 1 keep. Braevelar (Gutter Owl) - 1 hand, 0 deck, spell choice. Unit Offer | Fame Tracker | Site Reference | Unit Reference
|
# ? Dec 28, 2016 09:09 |
|
Butts. Take Mist Form, then.
|
# ? Dec 28, 2016 09:13 |
|
Having something resembling a plan for 9 of the 11 remaining tokens, let's go for it! burn baby burn If possible: Ice Bolt (blue die), Night Sharpshooting for a successful ranged attack.
|
# ? Dec 28, 2016 09:18 |
|
Just want to point out, I changed my movement location.
|
# ? Dec 28, 2016 09:38 |
|
For tokens I can't shoot so easily (if only I'd taken a white crystal from harvester, or rolled one from the bag!): Ice Mages: Take 2 Wounds . Play hand sideways and Sharpshoot for 6 attack. Ice Golems: Ice Bolt for a crystal. Take 1 Wound and KO. Sorcerers: Take 2 + 2 Wounds, cry behind my helmet where nobody will see. Magic Familiars: Lethal Chill (blue crystal, black die), Sharpshoot and Swiftness for 3 Attack e: end turn after that - I guess for Sorcerers I also need to Feel no Pain, as nothing was played/discarded. rchandra fucked around with this message at 19:46 on Dec 28, 2016 |
# ? Dec 28, 2016 19:25 |
|
Norowas' movement updated. Tovak lights a match near the monastery, revealing an angry Illusionist (3 Armor, Physical Resistance, Dungeon Enemy Attack, 4 Fame). It unceremoniously dies to an Ice Bolt. Tovak levels, gaining a command token. His artifact draw: Tome of All Spells: Discard cards to use spell effects from the offer. Banner of Fortitude: Once a round, the assigned Unit may flip this banner to ignore a wound. It is Arythea's turn! Tovak (rchandra) - 3 hand, 0 deck, artifact choice. Arythea (Mykkel) - 5 hand, 0 deck. Norowas (berenzen) - 4 hand, 0 deck, 1 keep. Braevelar (Gutter Owl) - 2 hand, 0 deck. Unit Offer | Fame Tracker | Site Reference | Unit Reference
|
# ? Dec 28, 2016 21:26 |
|
About time you
|
# ? Dec 29, 2016 00:45 |
|
By CO, Arythea mana searches the red and gold, rolling blue and black.quote:Swiftness and Tranquility sideways to move onto the keep. Mana Pull, black and blue mana plus a wound to Blizzard whatever is there. Arythea uncovers a Crossbowmen (4 Armor, 4 Attack, Swiftness, 3 Fame) and obliterates it for twice its Health. It is Norowas' turn! Tovak (rchandra) - 3 hand, 0 deck, artifact choice. Arythea (Mykkel) - 2 hand, 0 deck, 1 keep. Norowas (berenzen) - 4 hand, 0 deck, 1 keep. Braevelar (Gutter Owl) - 2 hand, 0 deck. Unit Offer | Fame Tracker | Site Reference | Unit Reference
|
# ? Dec 29, 2016 02:12 |
|
call end of round because this source is garbage incarnate
|
# ? Dec 29, 2016 02:55 |
|
|
# ? Apr 20, 2024 04:43 |
|
By CO, Braevelar uses the blue to cast Mist Form and moves to the maze. It is Tovak's turn, once he's chosen his artifact. Tovak (rchandra) - 3 hand, 0 deck, artifact choice. Arythea (Mykkel) - 2 hand, 0 deck, 1 keep. Norowas (berenzen) - 4 hand, 0 deck, 1 keep, End of Round called! Braevelar (Gutter Owl) - 1 hand, 0 deck. Unit Offer | Fame Tracker | Site Reference | Unit Reference
|
# ? Dec 29, 2016 03:13 |