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gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
I'm inclined to go with the strictest interpretation: Dungeon/Tomb is determined on reveal. If there's no legal location at reveal, there's no Dungeon/Tomb.

This is also the interpretation that hurts me the most, but whatcha gonna do.

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rchandra
Apr 30, 2013


Blech. Bad set of cards given the source, and now I think my greedy error of going for the tomb rather than dungeon will cost me. But the only way out of it is to just draw a good dragon.

enter the tomb


Stelas posted:

So my reading of the rules is that the hidden tomb or dungeon's location is chosen upon reveal of the village or monastery. This would imply that if there's no legal place to put it upon reveal, it just doesn't appear? Players or spectators, I wouldn't mind a rules opinion on this - or if someone can find a ruling on this on BGG that would also be handy. (Can't find one myself...)

No official answer, it seems - https://boardgamegeek.com/thread/936487/dungeon-lords-can-dungeon-be-underneath-rampaging

I don't have a strong opinion.

berenzen
Jan 23, 2012

CO next turn: Rest, discarding Book of Wisdom and 3 wounds

Stelas
Sep 6, 2010

Sorry about the pause. I guess we'll play on as-is, with the tomb not revealed.

Tovak's tomb contains... a Fire Dragon (7 Armor, Fire Resist, Physical Resist, 9 Fire Attack, 8 Fame).

rchandra
Apr 30, 2013


Stelas posted:

Tovak's tomb contains... a Fire Dragon (7 Armor, Fire Resist, Physical Resist, 9 Fire Attack, 8 Fame).

At least it wasn't Ice or Summoner!

No blocks, 3 Wounds
Horn of Wrath, Soul Harvester, Rage (red die), Instinct for Attack 14/2 = 7
Harvest green crystal
Tranquillity (green crystal) to Heal 2 Wounds

if Horn provided a fourth wound:
Feel no Pain the third Wound.

in either case:
end turn

Stelas
Sep 6, 2010

rchandra posted:

At least it wasn't Ice or Summoner!

You could take, what, 10 out of 14 dragons? I think Ice and Summoner are basically assholes no matter what.

Stelas
Sep 6, 2010

The Horn of Wrath roll is black - extra Wound accrued.

In order to save tokens, the tomb turns back into a graveyard for the sake of map representation! Spooky.

Tovak gains 8 Fame and levels, picking up a skill and an advanced action - not to mention a spell and an artifact from the tomb.

Tovak's skill draws:
Night Sharpshooting: Each turn, gain +1 Ranged Attack, or +2 Ranged Attack at night.
Shield Mastery: Each turn, gain +3 Block, or +2 Fire Block, or +2 Ice Block.

Tovak's artifact draws:
Banner of Protection: Assign to a unit to give it Armor +1, Fire Resistance, and Ice Resistance.
Endless Gem Pouch: Gain two random mana crystals.

It is Arythea's turn!


Tovak (rchandra) - 2 hand, 2 deck, skill choice, artifact choice, spell choice, advanced action choice.
Arythea (Mykkel) - 5 hand, 5 deck.
Norowas (berenzen) - 5 hand, 7 deck, 1 keep, Prayer of Weather in effect! +1 move cost up to max of 5.
Braevelar (Gutter Owl) - 5 hand, 4 deck.
Unit Offer | Fame Tracker | Site Reference | Unit Reference

Stelas fucked around with this message at 22:25 on Dec 27, 2016

rchandra
Apr 30, 2013


Endless Gem Pouch, Night Sharpshooting, Chill/Lethal Chill, Frost Bridge

Those every-turn skills (along with resistance break / cold swords) are what I want from Tovak in this scenario, hard to choose between them. Dungeombs being night pushes me that way, as well as Horn support I guess.

Stelas
Sep 6, 2010

That may be the first time I've ever seen someone take Night Sharpshooting over Shield Mastery, but I guess it's appropriate given the way this scenario trends towards ranged.

Mykkel
Oct 8, 2012


we were somewhere around hesaim on the edge of the spinward marches when the drugs began to take hold.

Mana search the blue dice. Enter the dungeon.

Mykkel fucked around with this message at 23:16 on Dec 27, 2016

Stelas
Sep 6, 2010

It's a Werewolf (5 Armor, 7 Attack, Swiftness). The dice come up blue and green.

(I'd provide a map but work is catching up the christmas lull.)

Mykkel
Oct 8, 2012


we were somewhere around hesaim on the edge of the spinward marches when the drugs began to take hold.

dark fire magic for red mana. Powering Rage + determination sideways for 5 attack.
Green mana from source to power restoration to heal the resulting wounds.

Stelas
Sep 6, 2010

Arythea knocks over a dungeon and levels, gaining a skill and an advanced action. The dungeon roll is green - artifact.

Arythea's skill draw:
Burning Power: Once a turn, gain +1 Siege Attack or +1 Fire Siege Attack.
Power of Pain: Once a turn, you may play a wound sideways for 2 Move, Influence, Attack or Block.

Arythea's artifact draw:
Banner of Glory: Assign to a unit to give it +1 Armor and +1 to any attacks or blocks. Whenever this unit attacks or blocks, gain 1 Fame.
Banner of Command: Influence 4. If this is used to recruit a unit, you may assign Banner of Command to make the unit not take up a command token.

It is Norowas' turn! By CO, Norowas rests.

It is Braevelar's turn! By CO:

quote:

Swiftness + Determination (sideways) for move 3, NW.

Interact. Declare intention to hire Thugs, so rep adds one influence.

If white die: Promise (powered) + Intimidate for Influence 8 (9 total). Hire Thugs (4 inf left). Use Thugs for influence 4 (8 inf left). Hire Savage Monks with refugee surcharge (0 inf left). End turn, rep -2.

It is Tovak's turn!

ps: holy poo poo I am loving this pace.


Tovak (rchandra) - 5 hand, 2 deck.
Arythea (Mykkel) - 2 hand, 5 deck, artifact choice, skill choice, advanced action choice.
Norowas (berenzen) - 5 hand, 3 deck, 1 keep.
Braevelar (Gutter Owl) - 5 hand, 0 deck.
Unit Offer | Fame Tracker | Site Reference | Unit Reference

rchandra
Apr 30, 2013


Sorry, should have pmed the opening!

Endless Gem Pouch

If I get a white, or a gold (use gold as white, or blue if I already got a white):
Feel no Pain

rchandra fucked around with this message at 00:58 on Dec 28, 2016

Stelas
Sep 6, 2010

Tovak's crystal rolls are green and blue.


Tovak (rchandra) - 4/5 hand, 2 deck.
Arythea (Mykkel) - 2/5 hand, 5 deck, artifact choice, skill choice, advanced action choice.
Norowas (berenzen) - 5 hand, 3 deck, 1 keep.
Braevelar (Gutter Owl) - 5 hand, 0 deck.
Unit Offer | Fame Tracker | Site Reference | Unit Reference

Mykkel
Oct 8, 2012


we were somewhere around hesaim on the edge of the spinward marches when the drugs began to take hold.

Power of Pain Banner of Command Blood of Ancients

rchandra
Apr 30, 2013


Looks like I'm doing that anyway.
Feel no Pain

If I draw Threaten:
Stamina to move NW to monastery
Threaten (red die), Peasants for Influence 7 - 1 = 6, learn Ice Bolt
end turn

If I draw Swiftness:
Frost Bridge (blue die) for Move 4 and ice-walking, move NW NE onto the lake (I can't explore after walking NE NW to provoke, can I?)
challenge orc summoners
Chill (blue crystal) to prevent attack.
Night Sharpshooting, Stamina, Swiftness for Attack 4 to kill them.
end turn. Forced withdrawal to the monastery for a Wound

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
(psst, -2 rep for Braevelar)

Stelas
Sep 6, 2010

Tovak's draw is Threaten, so that stuff happens. Reputations fixed up.

It is Arythea's turn!


Tovak (rchandra) - 4 hand, 0 deck.
Arythea (Mykkel) - 5 hand, 4 deck.
Norowas (berenzen) - 5 hand, 3 deck, 1 keep.
Braevelar (Gutter Owl) - 5 hand, 0 deck.
Unit Offer | Fame Tracker | Site Reference | Unit Reference

Stelas
Sep 6, 2010

By CO:

quote:

Mana search the red mana. Then grab a blue mana, play powered crystal mastery crystal, followed by blood of ancients take the wound and grab regeneration with my green crystal, playing it immediately. Then promise and banner sideways to explore to my east.

It is Norowas' turn!


Tovak (rchandra) - 4 hand, 0 deck.
Arythea (Mykkel) - 5 hand, 0 deck.
Norowas (berenzen) - 5 hand, 3 deck, 1 keep.
Braevelar (Gutter Owl) - 5 hand, 0 deck.
Unit Offer | Fame Tracker | Site Reference | Unit Reference

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Where's the new dungeon?

Stelas
Sep 6, 2010

Oh, uh, right, I completely glossed over the brown-on-brown village. Mykkel gets to plonk a hidden dungeon down next to the new village - either the two plains, or the hill to the south of them.

Mykkel
Oct 8, 2012


we were somewhere around hesaim on the edge of the spinward marches when the drugs began to take hold.

The south plains.

berenzen
Jan 23, 2012

this fuckin' source jfc.

Draw Green, Power March, Play Threaten sideways, for move 5 NE, Explore

Stelas
Sep 6, 2010

The last countryside tile is revealed, and with it another hidden tomb.


Tovak (rchandra) - 4 hand, 0 deck.
Arythea (Mykkel) - 5 hand, 0 deck.
Norowas (berenzen) - 3 hand, 3 deck, 1 keep.
Braevelar (Gutter Owl) - 5 hand, 0 deck.
Unit Offer | Fame Tracker | Site Reference | Unit Reference

berenzen
Jan 23, 2012

Swiftness and Mana Draw Sideways to head back to the mage tower

berenzen fucked around with this message at 08:29 on Dec 28, 2016

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
There are now THREE monasteries on the board, and none of them have burned.

Why are we so bad at Mage Knight?

Stelas
Sep 6, 2010

By CO, Braevelar:

quote:

Red die or red crystal, Improvise (powered) discarding Threaten for Move 5. Move W W to dungeon and enter.

The move uses a red crystal, and Braevelar finds a Hydra (6 Armor, Ice Resist, 2 Attack / 2 Attack / 2 Attack, 5 Fame).

I also updated the offer, because I forgot.


Tovak (rchandra) - 4 hand, 0 deck.
Arythea (Mykkel) - 5 hand, 0 deck.
Norowas (berenzen) - 4 hand, 0 deck, 1 keep.
Braevelar (Gutter Owl) - 3 hand, 0 deck.
Unit Offer | Fame Tracker | Site Reference | Unit Reference

rchandra
Apr 30, 2013


Gutter Owl posted:

There are now THREE monasteries on the board, and none of them have burned.

Why are we so bad at Mage Knight?

If the source is right or I feel like gambling again, I might burn this one ... though starting the next round with 3 AA available is pretty tempting too. There are currently 5 purples I can't handle, haven't checked which have been drawn.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Take three wounds. Crack green crystal, Concentration (powered) for Rage (powered +2) for 6 attack and kill.

Post combat: blue die to Regenerate a wound, plus Tranquility to heal another wound.

gutterdaughter fucked around with this message at 09:13 on Dec 28, 2016

Stelas
Sep 6, 2010

Braevelar knocks down the dungeon and levels, gaining a command token. Bravelar's dungeon roll is black - spell.

It is Tovak's turn!

Hahaha you expected a source worth a drat.


Tovak (rchandra) - 4 hand, 0 deck.
Arythea (Mykkel) - 5 hand, 0 deck.
Norowas (berenzen) - 4 hand, 0 deck, 1 keep.
Braevelar (Gutter Owl) - 1 hand, 0 deck, spell choice.
Unit Offer | Fame Tracker | Site Reference | Unit Reference

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Butts. Take Mist Form, then.

rchandra
Apr 30, 2013


Having something resembling a plan for 9 of the 11 remaining tokens, let's go for it!

burn baby burn

If possible: Ice Bolt (blue die), Night Sharpshooting for a successful ranged attack.

berenzen
Jan 23, 2012

Just want to point out, I changed my movement location.

rchandra
Apr 30, 2013


For tokens I can't shoot so easily (if only I'd taken a white crystal from harvester, or rolled one from the bag!):

Ice Mages: Take 2 Wounds :(. Play hand sideways and Sharpshoot for 6 attack.
Ice Golems: Ice Bolt for a crystal. Take 1 Wound and KO.
Sorcerers: Take 2 + 2 Wounds, cry behind my helmet where nobody will see.
Magic Familiars: Lethal Chill (blue crystal, black die), Sharpshoot and Swiftness for 3 Attack

e: end turn after that - I guess for Sorcerers I also need to Feel no Pain, as nothing was played/discarded.

rchandra fucked around with this message at 19:46 on Dec 28, 2016

Stelas
Sep 6, 2010

Norowas' movement updated.

Tovak lights a match near the monastery, revealing an angry Illusionist (3 Armor, Physical Resistance, Dungeon Enemy Attack, 4 Fame). It unceremoniously dies to an Ice Bolt.

Tovak levels, gaining a command token. His artifact draw:
Tome of All Spells: Discard cards to use spell effects from the offer.
Banner of Fortitude: Once a round, the assigned Unit may flip this banner to ignore a wound.

It is Arythea's turn!


Tovak (rchandra) - 3 hand, 0 deck, artifact choice.
Arythea (Mykkel) - 5 hand, 0 deck.
Norowas (berenzen) - 4 hand, 0 deck, 1 keep.
Braevelar (Gutter Owl) - 2 hand, 0 deck.
Unit Offer | Fame Tracker | Site Reference | Unit Reference

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
:munch:About time you popped a loot pinata showed those evil monks what for.:munch:

Stelas
Sep 6, 2010

By CO, Arythea mana searches the red and gold, rolling blue and black.

quote:

Swiftness and Tranquility sideways to move onto the keep. Mana Pull, black and blue mana plus a wound to Blizzard whatever is there.

Arythea uncovers a Crossbowmen (4 Armor, 4 Attack, Swiftness, 3 Fame) and obliterates it for twice its Health.

It is Norowas' turn!


Tovak (rchandra) - 3 hand, 0 deck, artifact choice.
Arythea (Mykkel) - 2 hand, 0 deck, 1 keep.
Norowas (berenzen) - 4 hand, 0 deck, 1 keep.
Braevelar (Gutter Owl) - 2 hand, 0 deck.
Unit Offer | Fame Tracker | Site Reference | Unit Reference

berenzen
Jan 23, 2012

call end of round because this source is garbage incarnate

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Stelas
Sep 6, 2010

By CO, Braevelar uses the blue to cast Mist Form and moves to the maze.

It is Tovak's turn, once he's chosen his artifact.


Tovak (rchandra) - 3 hand, 0 deck, artifact choice.
Arythea (Mykkel) - 2 hand, 0 deck, 1 keep.
Norowas (berenzen) - 4 hand, 0 deck, 1 keep, End of Round called!
Braevelar (Gutter Owl) - 1 hand, 0 deck.
Unit Offer | Fame Tracker | Site Reference | Unit Reference

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