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I'm rocking Desert Oasis with an unlikely combo: Archaeologist / Crusader / Modificator. Archaeologist boosts an equipped artifact by 250%, which works nicely with armor with enough enhancements to get you through many levels intact. Crusader boosts Attack by 20% for every 20% HP you lose. Modificator is a nifty thing I picked up from Ranger's Song gold pots, who engulfs living enemies you kill and heals for 15 HP/5 MP _and_ boosts max HP and MP by 1. Even if it was just +15 HP, that's like maxed Silver Knight AND Medium Dragon Bloodline combined. Obviously not so great against elementals and undead but perfect in dungeons with living enemies, and Oasis is half-and-half on that. I picked up the Dragon Power wishes along the way and now have over 3000 HP at level 81. Once you've maxed the lamp and gotten the equipment, the Golden Lamp Oil wishes give you boosts like +100 HP, +100 MP, +2 Defense or +10% Dodge, which also help. Also found out that the Holy Lamp Oil's wish for Gems is +10 the first time. About the only drawback I'm finding is that if you pick the Melee path in Dragon Power and wounds kill an opponent, it does not trigger Blade of Ruin. delfin fucked around with this message at 03:38 on Jan 1, 2017 |
# ? Jan 1, 2017 03:35 |
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# ? May 8, 2024 22:24 |
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I'm working through the Temple mazes right now and have the following gumballs: Swordsman, Kaito, Golem Mage, Hellfire, and Terminator. They are all at 2 or 3 stars. What are my short term goals?
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# ? Jan 1, 2017 03:36 |
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How should I be dealing with level 50+ bosses? If I take the time to buff I get creamed by the heavy hits every three rounds and if I don't I get nibbled to death by counter attacks. I'm in arena right now and the boss is especially annoying because I can't use icicle to freeze the boss and avoid the big attacks.
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# ? Jan 1, 2017 04:03 |
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LLSix posted:How should I be dealing with level 50+ bosses? If I take the time to buff I get creamed by the heavy hits every three rounds and if I don't I get nibbled to death by counter attacks. My current go to is: Electro static Disruption ray Icicle (prevents the boss for doing their attack or counter attacking with the debuff is in effect) Damage for turn 2 Stoneskin Repeat damage x2 and stoneskin If you have legendary mage with 3 extra turns of buff/debuffs: Electrostatic Disruption ray Icicle (last for 2 boss hits) Damage until disruption ray runs out Disruption ray Stoneskin Damage until disruption ray runs out and repeat the last 2 steps. Timestill if you are in trouble. Either heal or do the last bit of damage while time is stop. Course legendary mage get an extra 3 turns of panic timestill. Long story short: legendary mage is the way to go. Edit: I'm not sure about arena. I haven't tried an endless run since learning the boss' instant kill gimmick. But it sounds like you need stone skin up. Shwqa fucked around with this message at 04:18 on Jan 1, 2017 |
# ? Jan 1, 2017 04:16 |
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vulturesrow posted:I'm working through the Temple mazes right now and have the following gumballs: Swordsman, Kaito, Golem Mage, Hellfire, and Terminator. They are all at 2 or 3 stars. What are my short term goals? Grind out DP so you can continue to unlock areas, which in turn unlocks gumballs. Keep using the Adventurer (either main or soul-linked with your Swordsman) so that random gumball villagers will spawn in the mazes. Every once in a while it'll be the Warrior gumball, and when you find him 11 times he'll join you. Once you get the Sky Key and have the option to repair the Airship, you'll have a slightly longer term goal of getting 500k coins and 15 total gumballs.
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# ? Jan 1, 2017 05:43 |
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vulturesrow posted:I'm working through the Temple mazes right now and have the following gumballs: Swordsman, Kaito, Golem Mage, Hellfire, and Terminator. They are all at 2 or 3 stars. What are my short term goals? Honestly the first few dungeons have god awful unlock on the hidden gumballs. I still don't have the first 5 dungeons hidden gumballs, besides zorro. Just gain dp and go forward. Honestly I like the dungeons after the arena better than earlier stuff. I started really get into the game after the airship and post arena dungeons. Save your gems. Buy skeleton island as so as you can. Pirate and adventurer going together so well. They basically do the same thing. And ghost pirate is an easy unlock. And the 300ep potion the dungeon unlocks is pretty good for a while.
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# ? Jan 1, 2017 07:33 |
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Just stick with adventurer for now?
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# ? Jan 1, 2017 07:41 |
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While the Sorcerer is an amazing unlock, it's basically RNG if you're going to unlock him. But he's REALLY good. He's the only of the hidden gumballs I have unlocked so far. Just go on getting DP and unlocking dungeons. You probably won't be able to fight bosses until you have the ability to have 2 souls to join you. Adventurer is a great gumball anyways.
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# ? Jan 1, 2017 08:13 |
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Few fun things that I've noticed but haven't come up in the thread- - Gunship runes can be disenchanted for relic parts ( usually not much, but good if you're short a few hundred ) and some of them actually give you more rewards if you do it. - When feeding gumballs, if you're short on ingredients you can tap them, and you'll either be able to outright buy lower level ingredients with gold, or buy and combine to get some higher level ones. - Athena gumball is a nice alternative for Zerg Queen, just that she doesn't guarantee extra helpers per x floors. However they persist between levels, and if you link with the Adventurer gumball, you can speak to villagers twice and get them as a extra helper.
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# ? Jan 1, 2017 13:07 |
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limited posted:- Gunship runes can be disenchanted for relic parts ( usually not much, but good if you're short a few hundred ) and some of them actually give you more rewards if you do it. ... wait what? limited posted:- When feeding gumballs, if you're short on ingredients you can tap them, and you'll either be able to outright buy lower level ingredients with gold, or buy and combine to get some higher level ones. Yeah knew this one, ends up costing a poo poo ton for the upper tiers. limited posted:- Athena gumball is a nice alternative for Zerg Queen, just that she doesn't guarantee extra helpers per x floors. However they persist between levels, and if you link with the Adventurer gumball, you can speak to villagers twice and get them as a extra helper. This part I'm curious about and I'll investigate a bit. Also, 5th forest run, no robe yet. FFS.
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# ? Jan 2, 2017 03:51 |
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I just randomly got the option to add two more guns to the Gunball airship. Only 2*, had enough chips for 3* but hadn't upgraded it, upgraded all but one of the 3* parts and saw it pop up. No idea what controls it, maybe total exploration levels or plunders? But it's only the Gumball airship and not any of my other ones. Very mysterious. The sorcerer's hut is definitely super annoying because of the double RNG required to grab it, but Spartan and Dark Dragon are probably one of the most difficult to get. I got Spartan with something like Adventurer, Zerg Queen, and Warrior, with rushing to Farplane Ranger via the Lantern route right away so I could use Nether Wicks to one-shot all the bosses (except Hercules, which has a transformation so you need to use two on him). Farplane Ranger also gives you a soul that boosts Senate Cape and Spartan Helmet to 'actually good' levels. Dark Dragon is going to be annoying as piss though. Level 95 is already the limit of how deep I can dive without restricting myself to a crappy faction :|
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# ? Jan 2, 2017 04:06 |
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I got Spartan with a fairly bog-standard Mage build, Mage/Justice Herald/Genie. I used Portal and Magic Carpet to build up skills and Lightning Bolts, then tiptoed through the last 20 levels or so looking only for keys on non-divisible-by-5 levels and nuked my way to 95. The Orc boss isn't too bad if you have enough Icicles and nuking power, and both he and the Arena bosses can be Hexed. Dark Dragon is my last dungeon unlock remaining. My Death Knight is 4*, which isn't horrible, but Vampire is useless because the dungeon's all undead. I have Predator, Captain, Lich King, Vampire Hunter, Magic Golem, Hellfire, Commando and Medusa to build a team from, which means probably Predator and one of the Magic units and then praying that I can rack up enough EP to get Plane Prophet for a second chance at building Chime/Armor/Boots up to 10. The boss pretty much calls for strong Magic to stand a chance, so I'd _rather_ go Lord of Elemental but then PoE showing up is iffy and getting 10/10/10 is almost impossible without at least one. Likewise, Legendary Mage is tempting but then I'm praying the right items show up to support it.
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# ? Jan 2, 2017 04:25 |
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delfin posted:I got Spartan with a fairly bog-standard Mage build, Mage/Justice Herald/Genie. I used Portal and Magic Carpet to build up skills and Lightning Bolts, then tiptoed through the last 20 levels or so looking only for keys on non-divisible-by-5 levels and nuked my way to 95. The Orc boss isn't too bad if you have enough Icicles and nuking power, and both he and the Arena bosses can be Hexed. Hellfire's passive is actually really good; especially if you can get your hand on a Great Druid's Cloak.
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# ? Jan 2, 2017 05:11 |
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# ? Jan 2, 2017 12:57 |
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Ok so I'm a late comer and am enjoying this but have hit a wall at the Colosseum. I managed to find the orb that let me upgrade to two soul links, but I still can't find a beginner gumball that can keep up with the damage output on the third story quest and I still don't understand how to build a mage gumball so I take no damage and have enough spells to clear floors. How do I become not bad at this game?
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# ? Jan 2, 2017 18:07 |
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If you are needing to clear quests that don't have a boss, warrior gumball with the knight tree then the upgrade that heals on kills and gains attack on kills. Rubbish for bosses, but great sustain
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# ? Jan 2, 2017 18:10 |
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WebDO posted:Ok so I'm a late comer and am enjoying this but have hit a wall at the Colosseum. I managed to find the orb that let me upgrade to two soul links, but I still can't find a beginner gumball that can keep up with the damage output on the third story quest and I still don't understand how to build a mage gumball so I take no damage and have enough spells to clear floors. To prosper with a Magic unit, start it off as Fake Melee. Max the first Magic tier for +Attack and +Bless, max the first Fight tier for 20% counterattack avoidance, avoid casting spells as much as possible, and work on your Defense. Use an Artifact that gives you +2 Defense, get a potion that boosts Defense (Champion's Potion if you've gotten that far, perhaps, Hero's Potion if you haven't), and equip any items that drop that boost Defense. It helps. You want to use as much melee as possible early, and avoid casting damage spells so that you'll have them later on. Get the Elemental Whirlpool upgrade for mass damage. If you luck into Portal of Earth, cast it. Buy out every damage and Cure spell from every scroll shop you see. Also, pay attention to how the various enemy types interact. Gladiators are stronger when alone, for instance.
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# ? Jan 2, 2017 18:35 |
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Anyone want to throw out some "low end" build? For example I can soul link Swordsman to my Adventurer, do I still keep beelining Legendary Hunter or do I change it up?
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# ? Jan 2, 2017 18:45 |
Anyone with tips for Bloody Fortress? Which statue do I want to level up? Which set should I keep? I'm running swordsman-zorro-zerg for now. A good low end build is indeed adventurer plus swordsman, beelining for hunter. Another good build uses Swordsman's Duke of Destruction title, augmenting it with the Dragon Scale set when possible. I've also used the +Boss Damage title as swordsman.
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# ? Jan 2, 2017 19:56 |
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Atoramos posted:Anyone with tips for Bloody Fortress? Which statue do I want to level up? Which set should I keep? I'm running swordsman-zorro-zerg for now. Going from memory but Knight of the Nine works as well as the Eye Tyrant. Also, grab the sixth book.
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# ? Jan 2, 2017 20:14 |
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Welp... it took me until Bloody Fortress to realize that your inventory just overflows to a second screen if it fills up. I just naturally assumed that what you see if what you get so I always aggressively kept my inventory low. It probably should have dawned on me sooner since you cant get rid of items at all but... *shrug*
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# ? Jan 2, 2017 20:57 |
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Atoramos posted:Anyone with tips for Bloody Fortress? Which statue do I want to level up? Which set should I keep? I'm running swordsman-zorro-zerg for now. Is there some way to guarantee getting a dragon set? I figured store and their stock were purely RNG.
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# ? Jan 2, 2017 21:02 |
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On at least one run you'll want to go with the Lich King, since you need him at L20 to unlock his gumball. I tend to do either him or the purple lady. The biggest thing is to always sacrifice whole sets; use the workshops to turn 1-1-3s and 1-2-2s into 1-2-3s. Do a practice run to fill in the first handful of entries in each book, then on your serious run throw some misc equipment at ones you're not using who have +Item% as early faith upgrades. quote:Is there some way to guarantee getting a dragon set? I figured store and their stock were purely RNG. Only in the Lost Temple (the elemental altars generate guaranteed base equipment and workshops) and to a lesser extent the Pirate's Seaport (expensive shops, occasional workshop spawns).
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# ? Jan 2, 2017 21:03 |
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Going for Dragon Scale doesn't really work when starting out - once you've got a decent stable of gumballs adding their global bonuses, you can go quite far into a dungeon without having to commit fully to a specific build, so you can afford to wait and see if you get enough pieces to make it work. Even if you can gather all the slots, you will often need a lot of quenching essence which translates to a big pile of loot needed for disenchanting. If you build your set before reaching level 40, you got lucky.
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# ? Jan 2, 2017 21:36 |
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Trinexx posted:Welp... it took me until Bloody Fortress to realize that your inventory just overflows to a second screen if it fills up. I just naturally assumed that what you see if what you get so I always aggressively kept my inventory low. Except you can disenchant 90% of them for exp
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# ? Jan 2, 2017 21:44 |
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Are there dp quests for exploring all the different branches of the talent trees?
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# ? Jan 2, 2017 21:45 |
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Atoramos posted:Anyone with tips for Bloody Fortress? Which statue do I want to level up? Which set should I keep? I'm running swordsman-zorro-zerg for now. You want to use the specialty potion that gives +100% sacrifice EXP, and use the first charge(s) to level the gods that give +magic item find. I'm just about done with a run that hit every "hard" DP quest, so i'll give you some rough insight: Main gumball: Adventurer (5* / maxed) -> Farplane Ranger Gumball 1: Holy Warrior (3* / 150 initial EP) -> Sword Sage Gumball 2: Zerg Queen (2* / 100 initial EP) -> Plane Prophet Initial consumable: Demon's Cocktail Initial relic: Any Neck or Boots. Ring also works if you don't mind fiddling with gear, but there are no worthwhile necks or boots from the normal course of events. General strategy:
Keep your Noble's set equipped for purchases as long as it's feasible; you're not actually forced to break it until you cap the Beholder and get his belt. Also, on floor 100F, I found this thing. I googled it and checked around, and no one seems to have any info on it. Any of you know what the deal is? I put in the Key of Destruction, and it gave me +10 ATK and sat there ominously. Niton fucked around with this message at 22:13 on Jan 2, 2017 |
# ? Jan 2, 2017 22:07 |
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You find the keys here and there. Captain has a Key of Sky, I think the Creator gumball has one or two. The tooltips on the keys hint at an event that happens if you collect them all but supposedly it's not activated yet (or possible to trigger).
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# ? Jan 2, 2017 22:25 |
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vulturesrow posted:Anyone want to throw out some "low end" build? For example I can soul link Swordsman to my Adventurer, do I still keep beelining Legendary Hunter or do I change it up? I had better luck when I was starting with swordsman as the main and soul linking the adventurer. I went the knight-> silver knight -> royal knight -> fighter route. Silver knight really helps in the early game for stay alive. Fighter makes bosses quite a bit easier. Just always have stoneskin on while fighting bosses. Save flick knives for bosses. That build should be enough to get you to floor 50-60. Don't be afraid to use revive if you are close to some hard dp unlocks. Three revives unlocks a canas venture gumball that is really good. Edit: also don't underestimate farplane ranger route for venture types. Those souls can get you some amazing nonsense. For example skeleton island has a 100 damage item you have pick up off a corpse. With farplane ranger it becomes a 999 damage item you can use three times. I believe all unique equipment/items have massively upgraded modes and the other corpse have decent buffs/upgrades. Shwqa fucked around with this message at 22:45 on Jan 2, 2017 |
# ? Jan 2, 2017 22:30 |
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Oh, hey, the Lich King gumball is kind of poorly translated (what else is new), but **very much in your favor** What it says: "You can summon a statue and it will give you level 2/4/6/8/10 Fliamir faith" What it really means: "You automatically start with level 2/4/6/8/10 Fliamir faith, and a statue will spawn every 10th floor [1F, 11F, 21F, etc] to let you take it further". The base bonus stats, on floor 1, from a rank 5 Lich King unique ability are: +200 EP +1 ATK +3 Power +100 HP +200 MP +10% Air Spell effect +5 MP/Floor 8x Lightning Bolt 5x Disrupting Ray 5x Meteor Shower Niton fucked around with this message at 22:51 on Jan 2, 2017 |
# ? Jan 2, 2017 22:36 |
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Niton posted:Oh, hey, the Lich King gumball is kind of poorly translated (what else is new), but **very much in your favor** Nice so lich king is pretty similar to genie. In case you don't know genie lets you summon the real genie once per level whenever you have 4 golden oils. Usually I go the route: Arabian Nights (+2 attack and power and one golden oil per 10 floors) Ruby hat (60 hp) Tin ring (+6 power) Sinbad's glove (+12 attack and +6 power with set bonus) Magic carpet (30 floor earth portal) Then every 10 floor increase your power Just don't upgrade the lamp it only decreases the cost of spell by 1 which is a very mediocre weapon.
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# ? Jan 2, 2017 23:00 |
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The exception is if you're in Desert Oasis itself, in which case oh yes upgrade the lamp twice, because you'll want to use the Holy Oil eventually and a fully upgraded lamp there is a really nifty item. EDIT: This nifty: * Recover +6 MP each time you enter next floor of maze * Lamp Oil Cost -1 * MP Cost -1 * Attack +15, Power +15 * HP +150, MP +150 * Immune to Reflect Damage, effect of Mana Stolen, effect of Rigid * Increase the chance to loot Golden Lamp Oil by 100% delfin fucked around with this message at 03:05 on Jan 3, 2017 |
# ? Jan 2, 2017 23:07 |
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Oh man here is pretty big tip. Any buff that is an up arrow symbol stacks. For example you can stack tarot's the fool, which is +9 defense and 50% long range reduction, with stoneskin.
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# ? Jan 2, 2017 23:33 |
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vulturesrow posted:Are there dp quests for exploring all the different branches of the talent trees? there are some honor-xp quests for titles, but no dp quests that i am aware of
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# ? Jan 3, 2017 01:43 |
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Do counterattacks always happen before attacks or just this one demon in the blood castle that curses you before he takes damage.
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# ? Jan 3, 2017 02:14 |
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Shwqa posted:Oh man here is pretty big tip. Any buff that is an up arrow symbol stacks. For example you can stack tarot's the fool, which is +9 defense and 50% long range reduction, with stoneskin. The tarot seems to be super powerful, if you look at the rankings you will always see a few up there. Only issue is improving it is a pain, as it requires a ton of achievement points. I'm just about to get a 3* Tarot myself.
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# ? Jan 3, 2017 02:22 |
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Oh man I finally unlock Spartan. I used used adventurer, holy warrior, zerg Queen. It was only at floor 30 did I realize holy warrior is literally the worst gumball to bring, his ability activates at 50% HP. I brought him to the dungeon where the boss kills you at 50% HP. But I got super lucky and dragon offered me his powers. Who has instant kill now dungeon!? I took farplane ranger which was probably a mistake, yes a +6 power cape and spartan helm giving +5 attack per enemy in sight was nice, but they ended up getting replaced most of the time. Though the instant kill wicks really made floor 85-95 floor possible with zerg eggs. Also total side note but summons including zerg eggs attack people in the stands. And that character gumballs can drop a fragment of themselves including premium gold pot gumballs.
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# ? Jan 3, 2017 02:48 |
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How does Defense work? I thought it would be a straight up reduction to damage taken, but watching the numbers in my last dungeon that did not seem to be the case. A mob that had 6 attack did 6 damage even though I had 6 Defense.
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# ? Jan 3, 2017 03:10 |
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Koryk posted:How does Defense work? I thought it would be a straight up reduction to damage taken, but watching the numbers in my last dungeon that did not seem to be the case. A mob that had 6 attack did 6 damage even though I had 6 Defense. The attack you see is after defense. Try taking your defense providing armor off and look at the mob attack again. n.b. Defense reduces mob attacks to a minimum of 1 ( a base 2 attack mob will still do 1 point of damage even if you have 10 defense ). I think defense does not apply against poison or burning damage. On a related note, boss damage is not "ranged damage." I got the consul's armor that reduces damage taken from range and equipped/unequipped it a couple of times when fighting a boss to check and the percent reduction for "ranged damage" was not applied.
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# ? Jan 3, 2017 03:26 |
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# ? May 8, 2024 22:24 |
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Shwqa posted:I had better luck when I was starting with swordsman as the main and soul linking the adventurer. I went the knight-> silver knight -> royal knight -> fighter route. Silver knight really helps in the early game for stay alive. Fighter makes bosses quite a bit easier. Just always have stoneskin on while fighting bosses. Save flick knives for bosses. That build should be enough to get you to floor 50-60. Don't be afraid to use revive if you are close to some hard dp unlocks. Three revives unlocks a canas venture gumball that is really good. Do you just fill out the Swordsman skills once you get to fighter?
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# ? Jan 3, 2017 04:55 |