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Dinosaurs!
May 22, 2003



It was likely all in my head, but I swore holding the left stick forward made me swing faster in both Spider-Man games.

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Saoshyant
Oct 26, 2010





Thundercracker posted:

Are you using the pull towards a crouch point and immediately launch off that combo? It's incredible speed especially if you mess up and need to catch up.

When it works, it's great and helps build a lot of speed, but I can't seem to get it to show up in a consistent matter. It doesn't help that they also keep throwing me advice to build up speed (and falling down) by pressing L3 at the same time I'm trying to steer Spidey, target the right walls, point launch with X, and pressing L2 when needed -- and I'm not sure how valid that L3 tip is.

Wolfsheim
Dec 23, 2003

and god is on your side
dividing sparrows from the nightingales

I think L3 is the dive, which technically helps build speed for the regular swing but the point launch is much better to reliably get a huge burst of forward momentum. Also once you learn to reliably get super fast and agile with the movement the collectibles are a joy to collect.

The actual fight with electro is the other big gate because its probably the most finicky combat sequence in the entire game, but after that you're golden~

actionjackson
Jan 12, 2003



Inspector Hound posted:

While the PS is running, try unplugging the relevant HDMI cable from the TV, then plugging it back in. If it's run through a switch or something first, see if bypassing it fixes it. It could be a bad cable or socket on the TV

will do thank you

Bust Rodd
Oct 21, 2008

Colonel, there's no exposed breasts in these dark souls

Saoshyant posted:

When it works, it's great and helps build a lot of speed, but I can't seem to get it to show up in a consistent matter. It doesn't help that they also keep throwing me advice to build up speed (and falling down) by pressing L3 at the same time I'm trying to steer Spidey, target the right walls, point launch with X, and pressing L2 when needed -- and I'm not sure how valid that L3 tip is.

Can you record a video of yourself just trying this challenge a couple times? Weíre all mere mortals and I think trying to describe complicated spider-man-chanics is gumming up the works. Using both triggers at the same time to pull yourself to a place automatically sets up the speed boost jump, all you have to do is hit jump at the right time, itíll work literally every single time. If you canít hit it 100% of the time then youíre not doing it right, and we wonít really be able to tell why without watching you. Even just 60 seconds of a clip would help up help u.

Dinosaurs!
May 22, 2003



I picked up Talos Principle recently and the puzzles are pretty fun, but the text-based part is not enjoyable at all. The terminal aesthetic was clever at first, but the gameís commitment to doing all exposition and world building through a very involved Terminal Simulator within a FPS puzzle game is absolutely brutal. I followed along for a while, even after Googling to learn they werenít mandatory, because I wanted to experience the gameís story, but gave up after the A world. Itís just too much. Poring over screens of terminal text is just not my idea of relaxing. Iím happy for the people who liked it and were able to get the full game experience. But whew.

veni veni veni
Jun 5, 2005

Clunk! Clunk Clunk!



Dinosaurs! posted:

I picked up Talos Principle recently and the puzzles are pretty fun, but the text-based part is not enjoyable at all. The terminal aesthetic was clever at first, but the gameís commitment to doing all exposition and world building through a very involved Terminal Simulator within a FPS puzzle game is absolutely brutal. I followed along for a while, even after Googling to learn they werenít mandatory, because I wanted to experience the gameís story, but gave up after the A world. Itís just too much. Poring over screens of terminal text is just not my idea of relaxing. Iím happy for the people who liked it and were able to get the full game experience. But whew.

I felt the same way until about 2/3rds of the way through the game but once it all starts to click itís pretty great. I ended up liking the story a lot.

I get that itís a bit tedious, but ultimately I think itís worth it. I donít think you need to read every line of text, but I wouldnít just outright ignore it. Itís more fun than it seems at first.

CharlieFoxtrot
Mar 26, 2007


https://twitter.com/ScottBlows/status/1434907300687454209?s=19

Quantum of Phallus
Dec 27, 2010






lol

Guillermus
Dec 28, 2009






Hahaha holy poo poo

Gonna quote you on the meme thread to give them some insight.

Guillermus fucked around with this message at 07:30 on Sep 7, 2021

RareAcumen
Dec 28, 2012






So how about that Kai Leng, huh guys?

D34THROW
Jan 29, 2012

RETAIL RETAIL LISTEN TO ME BITCH ABOUT RETAIL
:rant:


Wolfsheim posted:

The actual fight with electro is the other big gate because its probably the most finicky combat sequence in the entire game, but after that you're golden~

Don't forget Vulture's ugly green rear end. It took me several hours to get past the Electro/Vulture fight - I had less trouble with Doc Ock. I would rather take on half a dozen private army prison camps at once.

Martian Manfucker
Dec 27, 2012

misandry is real

Yo, the forced stealth sections in Spiderman are absolutely awful. It's not that they're worse than other game's forced stealth section, though they are bad. It's more that they are the parts of the game where you aren't Spiderman and they are forcing you to play some loser who doesn't have cool powers and I hate it. The main gameplay is a ton of fun, stop punishing me for doing the story quests with this boring win/fail garbage.

Quantum of Phallus
Dec 27, 2010





Martian Manfucker posted:

Yo, the forced stealth sections in Spiderman are absolutely awful. It's not that they're worse than other game's forced stealth section, though they are bad. It's more that they are the parts of the game where you aren't Spiderman and they are forcing you to play some loser who doesn't have cool powers and I hate it. The main gameplay is a ton of fun, stop punishing me for doing the story quests with this boring win/fail garbage.

yeah they sucked, baffling inclusion imo

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."




Flashback sequences... that you can die in. Just imagine in the reality of this world that MJ recounts a story of what happened five minutes ago, ending it with "and then some guards spotted me and I died. No wait." Nobody will ever convince me this is not the stupidest thing in a video game!

Morpheus
Apr 18, 2008

My favourite little monsters


Nah it's good when used well a la Full Throttle, Prince of Persia.

Its bad in Spider-Man because those sections suck and are bad.

Quantum of Phallus
Dec 27, 2010





stealth where you can start blastin if poo poo goes down: good and cool

stealth where you die if a guard spots you: war-crime poo poo

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?


exquisite tea posted:

Flashback sequences... that you can die in. Just imagine MJ recounting a story of what happened five minutes ago and ending it with "and then some guards spotted me and I died. No wait." Nobody will ever convince me this is not the stupidest thing in a video game.

What game was it that did just that? One of the prince of persias (though there it was the framing device for the whole game, not a one time flashack)?

Weedle
May 31, 2006







i'll never forgive mafia 1 for combining a stealth mission and escort mission. i'm gonna play the remake at some point and boy do i hope they made that less brain-meltingly annoying

SiKboy
Oct 28, 2007

Oh no!



Martian Manfucker posted:

Yo, the forced stealth sections in Spiderman are absolutely awful. It's not that they're worse than other game's forced stealth section, though they are bad. It's more that they are the parts of the game where you aren't Spiderman and they are forcing you to play some loser who doesn't have cool powers and I hate it. The main gameplay is a ton of fun, stop punishing me for doing the story quests with this boring win/fail garbage.

I mostly enjoyed the one in central station where you play as MJ, and direct spiderman who to take out and when. Thought that was an interesting gameplay element, and felt cool assigning which goon is going to disappear into the ceiling when. Plus it still involved spider-man. But it went on too long, and there were some parts of it where it definitely felt like you were playing "guess the order and timing the developer wants you to do this in" rather than organically taking opportunities you spotted. The Miles one in the... scrapyard? Wreckage? Whatever, it sucked a lot.

ymgve
Jan 2, 2004


:dukedog:


Offensive Clock

I liked the part in Fear 2 where you expect an escort mission to start, then a stealth ninja drops out of nowhere and kills the dude you were supposed to be escorting. Whoops, time for guns!

JollyBoyJohn
Feb 13, 2019



The stealth section in spiderman was not great, i remember thinking to myself that it wouldn't last long or be too difficult and to kinda clench my teeth and get on with it and thankfully it wasnt tooo bad

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."




An evergreen video.

https://www.youtube.com/watch?v=W1ZKcZbi1rg

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?


i'm curious what the motivation is for including these scenes, when no one seems to like them

Saoshyant
Oct 26, 2010





Rinkles posted:

i'm curious what the motivation is for including these scenes, when no one seems to like them

Padding. Quantity over quality. You don't complain about $60 $70 AAA games if they last 30 hours instead of 12 -- or so those game directors think.

Quantum of Phallus
Dec 27, 2010





maybe they were masking load times

Kilometers Davis
Jul 9, 2007

They begin again



I would go as far to say theyíre some of the only instafail stealth missions stuffed into action games that I genuinely did like. Theyíre short and sweet and break up the action in a nice way. I remember the checkpoints being fair too. I wanted to be mad about them but I felt like they were well designed.

Waltzing Along
Jun 14, 2008

There's only one
Human race
Many faces
Everybody belongs here

The reason Sekiro is the best fromsoft game is because of stealth.

Martian Manfucker
Dec 27, 2012

misandry is real

Waltzing Along posted:

The reason Sekiro is the best fromsoft game is because of stealth.

Yeah but they're stealth that turns into a fight for your life and cool moments if you fail the stealth. Not a canned "no wait *BLAM*" cutscene and respawning at a checkpoint.

mcmagic
Jul 1, 2004
NEOLIBERAL BOOTLICKER AND PERPETUAL THREADSHITTER

DUMB AS FUCK, TOO


https://twitter.com/gameinformer/status/1435650835678121984

I always get triggered by the model of modern video game making where they just double down making more and more content for bad, already released games that no one cares about.

Weedle
May 31, 2006







marvel poo poo prints money and they already know that everyone still playing that game doesn't care about quality so they don't have to try very hard

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."




You know I never really understood the lyrics to The Bleeding Heart Show by the New Pornographers until I started playing live service games.

quote:

We quit the room
Quit so our thoughts could rest
Rest them on nothing new
That's when we grabbed a hold
Of whatever it is we fell into
Lousy with your content

Now it all makes so much sense to me. They really were ahead of their time!

Wolfsheim
Dec 23, 2003

and god is on your side
dividing sparrows from the nightingales

i liked the MJ/Miles sequences in Spider-Man except for the stealth, if that makes sense? like as little story vignettes/interactive cutscenes they're fine, but then the sneaking part should have exclusively been on rails with no way to fail

then again i also liked playing pipe dream for peter's science projects so apparently ALL the bad things are there for me :downs:

mcmagic posted:

https://twitter.com/gameinformer/status/1435650835678121984

I always get triggered by the model of modern video game making where they just double down making more and more content for bad, already released games that no one cares about.

worked for no man's sky

haveblue
Aug 15, 2005




Toilet Rascal

Yeah thereís actually a decent number of games that recovered from poo poo launches and became good after significant time and post-release development now. Itís a workable model, if you have infinite money and the willingness to alter your core vision for the game, and Marvel has at least one of those

Dinosaurs!
May 22, 2003



I actually liked the non-Spidey stealth sections. It was a nice change of pace and helped develop the other characters. I can definitely see how they annoyed most people, though. Iíll miss them if they donít appear in the sequel, but Iíll understand because of so much negative feedback.

Inspector Hound
Jul 14, 2003



actionjackson posted:

will do thank you

I'm in suspense, are you 100% again?

Nostalgia4Dogges
Jun 18, 2004

Only emojis can express my pure, simple stupidity.



Ok yíall name an example of good stealth in a game ?? 🤔

Quantum of Phallus
Dec 27, 2010





hitman
splinter cell

acksplode
May 17, 2004





TLOU1, TLOU2, Factions 1, Factions 2 probably

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Lucas Archer
Dec 1, 2007
Falling...

MGS3

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