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Chomposaur
Feb 28, 2010




veni veni veni posted:

Those people don't seem to know the difference between a company saying "no, this is too embarrassing to be associated with our name/platform" and the government banning something. Get back to me when police squads are knocking down doors and taking your anime titty games.

Also there is an entire internet full of anime porn, and they're posting on twitter so I know they have access to it!

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Chomposaur
Feb 28, 2010




My favorite thing about Andromeda was when my save bugged out and locked me on my ship with no way to progress so I had to reset through a half hour of combat.

My second favorite thing was hunting for the monster that fell through the world so I could finish a combat encounter.

Chomposaur
Feb 28, 2010




BisterdDave posted:

Did you experience these issues before or after it was heavily patched?

No clue, probably before? I wasn't enjoying my time with it either way so I deleted it and never came back.

Chomposaur
Feb 28, 2010




When people say linear they usually mean that you have to progress through the game in the same order every time without decision making.

FFXIII is linear in the sense that you're running down literal straight corridors for like the first 20 hours of the game. Run down corridor, get a cutscene. Run down corridor, get a cutscene.

I never got past this to the point where it supposedly opens up a bit.

Chomposaur
Feb 28, 2010




I love Souls and Bloodborne as atmospheric dungeon crawls where the dungeons have an element of danger that adds to the atmosphere. For me, the bosses are at best neat setpieces to mark the end of dungeon segments, at worst very finicky "get good" style encounters that break the flow of the game.

Sekiro by comparison feels like a boss rush that leaned into the "get good" mantra, all the challenge is wrapped into the very frequent minibosses. And the setting isn't doing anything for me.

I don't think it's a bad game, but it is extremely not my jam.

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Chomposaur
Feb 28, 2010




Jimbot posted:

The red eyed guy who kills you with one grab (the one from the previews) and the other boss from the previews is where I'm hitting the wall mainly because if you mess up once you're dead.

I beat that dude by staying close range and just going ham on him. 3-5 swings, dodge, 3-5 swings, dodge, etc. He ends up flinching a bunch when you're super aggressive and it makes the fight shorter so there's less possibility for error.

If you fail to dodge a grab you usually live if you have a full life bar. If he gets you with that throw grab and sends you over a cliff still alive you can grapple back over to him.

Incidentally one of the things I've enjoyed about Sekiro is this pro wrestler ogre dude doing drop kicks and powerbombs and the people's elbow and poo poo.

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