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Shadin
Jun 28, 2009
Old Specialist Games thread can be found here.

What the hell is a Specialist Game?
Specialist Games are self-contained board/miniature games that fall outside of, but are usually based on, proper Warhammer 40,000, Age of Sigmar, and Warhammer Fantasy Battles. For a long time the entire lineup and idea was neglected under the previous management, but since the changing of the guard GW has shown a renewed interest in Specialist Games and has started to reprint some of the lineup.

CURRENT GAMES


Warhammer Underworlds: Shadespire [Official Website]
Publication: 2017 (First Edition at BBG)

Games Workshop posted:

Shadespire was once a city of wonder and magic, a mercantile metropolis whose rulers defied death, to the fury of Nagash. This fury was made manifest in something worse than destruction – drawing upon the mysterious power of the shadeglass that gave the city its power, Nagash tore away the light and glory of Shadespire, leaving it a twisted reflection of its former splendour. Those adventurers foolish enough to set foot within its walls are trapped, with all hope seemingly lost. Yet not all will accept their fate without a fight…

In Warhammer Underworlds, you and your opponent pick a warband and build a deck of power and objective cards. After placing your warband on the hex-tiled game boards, you take turns making actions – movement and attacks – until 3 phases are played. Between actions, you can use the power cards to introduce effects and reactions that can swing the battle in your favour; building the best deck you can and using cunning to deploy these abilities at the perfect time is the secret to mastering the game and dominating your foe. Merely vanquishing your opponent’s warband does not guarantee victory – capturing objectives, standing your ground, making the best tactical choices and deploying the right cards at the right time will gain you the glory points you need to win!

Once you’re familiar with the rules, games will take around 30 minutes – you’ll always have time for a rematch.


Necromunda: Underhive [Official Website]
Publication: 2017 (Pre-Order Nov 11th 2017) (First Edition at BGG)

Necromunda is being re-released in a new ruleset and box set. The current preview information is here.
*Update* - Gameplay preview here.

Games Workshop posted:

Welcome to the underhive, Juve. As a new recruit to one of the many hive gangs fighting for territory, for supplies or just to survive, it’s time to gather your fellow gangers around you, pick an opponent and head into the depths. But remember – the enemy could be around the next corner or waiting in the shadows behind any doorway, so keep an eye out, and always watch your back…

Necromunda: Underhive is a game of brutal gang warfare in the Warhammer 40,000 universe, pitting rival gangers against one another in a bitter fight for dominance and power. Each game of Necromunda is defined by the scenario you choose to play. These range from brief but bloody chance encounters between rival gangers to full-scale raids deep into enemy territory. Games can be linked together into campaigns in which your gang grows and accumulates wealth.
The scenarios in the Necromunda: Underhive box focus on confrontations fought in the labyrinthine tunnels of the lower hive cities where many newly-founded gangs first seek to establish themselves. Once your gang has gained some notoriety, the Necromunda: Gang War expansion will allow you to take the action into the open spaces of the manufactory domes above.




SPACE HULK
Publication: 1989 (First Edition), 1996 (Second Edition), 2009 (Third Edition), 2014 (Fourth Edition), 2016 (Reprint)
Official Link: Games Workshop Web Store
Digital Expansions: Dark Angels - Bringer of Sorrow, Ultramarines - Duty and Honour, Space Wolves - Return to Kalidus
Video Game Adapations: Space Hulk [Developer, Steam, iOS], Space Hulk: Ascension [Developer, Steam], Space Hulk: Deathwing [Developer, Steam, Goon Video Review by SRM]

"Wikipedia posted:

Space Hulk is a board game for two players by Games Workshop. It was first released in 1989. The game is set in the fictional universe of Warhammer 40,000. In the game, a "space hulk" is a mass of ancient, derelict space ships, asteroids, and other assorted space debris. One player takes the role of Space Marine Terminators, human elite soldiers who have been sent to investigate such a space hulk. The other player takes the role of Tyranid Genestealers, an aggressive alien species which have made their home aboard such a space hulk.




Blood Bowl
Publication: 1986 (First Edition), 1988 (Second Edition), 1994 (Third Edition), 2004 (Living Rulebook), 2016
Official Link: Blood Bowl Website, Games Workshop Web Store
Rules Expansions: Death Zone Season One
Team Expansions: Skavenblight Scramblers, Dwarf Giants
Companion Apps: Blood Bowl - My Dugout
Video Game Adapations: Blood Bowl 2 [Steam], Blood Bowl: Chaos Edition [Steam]
Resources: The NAF Blood Bowl Community Site
Third-Party Retailers: Comixininos (EU)
Official Errata: January 2017

BoardGameGeek posted:

Blood Bowl is a game of Fantasy Football. The basic game features a match between two teams drawn from a number of fantasy archetypes, playing a warped version of American Football.

Actions in the game are resolved through the use of dice. Regular six-sided dice are used to make tests in a number of cases, such as when a player attempts to pick up the ball, pass it, catch it or dodge past an enemy player. Custom dice are used when one player wishes to Block another, using graphics to represent each of the different (but all violent) potential outcomes.

The rules in this edition of Blood Bowl are almost identical to those found in the Competition Rules Pack, which was the culmination of several years of development of the Blood Bowl Living Rulebook. This has resulted in an incredibly well-honed game which sees regular competition play around the world.




Warhammer Quest: Silver Tower
Publication: 2015
Official Link: Games Workshop Web Store
Rules Expansions: Warhammer Quest: Silver Tower Hero Cards
Model Expansions: Warhammer Quest: Mighty Heroes, Warhammer Quest: Arcane Heroes
Companion Apps: Warhammer Quest Silver Tower: My Hero App

Games Workshop posted:

The long-awaited return of the classic dungeon-crawl!

Throughout the mortal realms the legends of the Silver Tower are recounted with awe and admiration. Tales of disparate champions good and evil, brought together by naught more than fate, battling against sanity-shredding horrors in the ever-shifting domain of the Gaunt Summoner of Tzeentch. Tales of bravery, heroism, treachery and betrayal. Tales of teamwork, success, and glory-hunting failure.

Some who tackle the Silver Tower seek a boon from the Gaunt Summoner, others wish to learn his true name, that they might destroy him. All must face foul, writhing monsters, bizarre, labyrinthine corridors bristling with traps and strange, maddening riddles before they even gain the chance to stand before his fell sorcery. The greatest champions, those who grow in strength over time as they solve the Silver Tower’s secrets, even they may fall at this hurdle – yet the riches, power and freedom they could gain drive them ever forward. But for every tale that ends in glory, another falls short, bringing only madness and despair…

Warhammer Quest: Silver Tower is a stunning boxed game for two to four players, set in the shifting, labyrinthine lair of a sinister Gaunt Summoner! Work with your friends to conquer the secrets of the Silver Tower, or take the glory for yourself – characters level up and become stronger with persistent stats kept between games. The thirteen double-sided board tiles mean no two adventures need be the same; a roll of the dice can send your adventurers off on wild tangents, with literally thousands of different dungeon-crawl combinations.



Warhammer Quest: Shadows Over Hammerhal
Publication: 2017
Official Link: Games Workshop Web Store

Games Workshop posted:

Hammerhal. Built in the glorious image of Azyrheim, the seat of the God-King Sigmar’s power. Within its walls can be found danger and beauty, faith and intrigue, poverty and fortune. From the gleaming crystal spires of Goldenpath to the mist-shrouded vineways of Ghyra-un-Tyr, there is seemingly no end to its marvels. Yet most who witness this splendour know little of the danger and menace that fill the outer districts of the city, and that which lurks below…

A band of heroes has been brought together by circumstance, and are bound to hunt down and nullify a sinister Chaos plot in the dungeons and catacombs below Hammerhal. Lord-Castellant Arvios Sunhelm, his Gryph-hound Archimaine and Cogsmith Golnir Coalbeard are joined by Loremaster Alnaryn and Fleetmaster Vizrin Kyre, as they quest to uncover the Chaos Sorcerer Lord Redomir and put a halt to the vile corruption of the First City of Order.

Warhammer Quest Shadows Over Hammerhal is a boxed game for 2-5 players, set in – and below – the splendid city of Order, Hammerhal. Up to 4 players can quest in the catacombs and dungeons below the city, while another acts as gamemaster, setting fiendish obstacles, controlling the antagonists and setting the story – it’s up to this player to take charge of revealing the secrets each dungeon has to offer.

After each adventure, the heroes can spend time in the Cinderfall district of the city, visiting shops, resting and taking part in the various shadowy delights Hammerhal has to offer! Your characters level up and increase their skills as you play, and Warhammer Quest Shadows Over Hammerhal is completely compatible with the Warhammer Quest: Silver Tower Hero Cards – any miniatures or rules you already own for that game can be used here.



The Horus Heresy: Burning of Prospero
Publication: 2016
Official Link: Games Workshop Webstore

Games Workshop posted:


The Story

On Prospero, the psykers of the Thousand Sons face the ultimate censure for their forbidden studies. The Primarch Leman Russ is sent to punish them by any means necessary – at his command, fire rains from the skies as his Space Wolves fleet bombards Prospero over and over, reducing the world of the Thousand Sons to ash. Tizca, city of glass pyramids and golden hopes, is protected from the fires by a vast force field of telekinetic power. So it is that the Space Wolves bring the Sisters of Silence, anti-psykers anathema to all who channel the Warp, and the Custodian Guard, shining heroes who are the elite blades of the Emperor himself to Prospero, there to attempt the riddance of the Thousand Sons forever.

The Game

The Horus Heresy: Burning of Prospero is a game of running battles set in a city torn apart by a fiery cataclysm, featuring six scenarios designed to stretch the strategic nous of two players. One player controls the Space Marines of the Thousand Sons, reality-twisting psychic superhumans, and one controls the Space Wolves, Sisters of Silence and Custodian Guard. It’s a fast-paced game full of strategic decisions, with the strengths and weaknesses of both sides meaning tactics and foresight are just as important as lucky dice rolls.




The Horus Heresy: Betrayal at Calth
Publication: 2015
Official Link: Games Workshop Web Store

Games Workshop posted:

It is the 31st Millennium. The galaxy is aflame.

Enlightenment and knowledge are sundered; the Age of Darkness has begun in earnest. The Emperor’s glorious vision for humanity lies in ruins as his favoured son, Horus, has rejected his father’s light and embraced the corrupting tendrils of Chaos. Civil war has broken out amongst the Space Marines - once brothers, fighting side by side as the galaxy’s protectors, they are now a force divided. Some remain loyal to the Emperor, others have sided with the Warmaster. Nothing is certain, everything is at stake, and the Imperium is split down the middle…

The Horus Heresy: Betrayal At Calth is a fantastic standalone boxed game of claustrophobic tunnel combat, set during the Word Bearers’ invasion of the Ultramarine world of Calth. Emphasising fast-paced squad-based combat during six exciting missions, it allows players to choose their side and command a force of beautifully detailed Citadel miniatures in a brutal war for survival, during one of the iconic battles of the Horus Heresy.




Gangs of Commorragh
Publication: 2017
Official Link: Games Workshop Webstore

Games Workshop posted:

Death among the spires

The skies of Commorragh are equally as perilous as its bone-paved streets. The air above the shrouded spires thrums and darkens with roving murder-packs of Hellions and Reavers, engaging each other in vicious territorial battles. Anti-grav skyboards and savagely fast jetbikes vy for supremacy – when a gang is broken, or completely destroyed, their opponents dance with sickening glee above the sanity-warping metropolis the Dark Eldar call their home.

Gangs of Commorragh is a tabletop game in which two players control murder-packs of Dark Eldar Reavers and Hellions against each other in bitter combat. It combines strategy, tactics and all-out violence to create a deep and tense gaming experience.

The rulebook contains rules for different types of gameplay, including basic skirmishes in the sky between smaller packs of Dark Eldar as well as massive pitched battles in which every miniature fights as part of 2 massive murder-packs.

As well as this, there is a detailed Campaign, in which murder-packs grow and advance, earning new members and upgrades with each victory. Use the included condition tables to add complexity and interesting events.




DISCONTINUED GAMES (OR AWAITING REPRINT IF YOU'RE AN INSUFFERABLE OPTIMIST)




Mordheim: City of the Damned
Publication: 1999
Official Link: Mordheim at BoardGameGeek
Rules Expansions: Border Town Burning, Relics of the Crusade, Empire Burning
Video Game Adaptations: Mordheim: City of the Damned [Developer, Steam]
Resources: Tom's Boring Mordheim Forum, YakTribe Gaming

Wikipedia posted:

Mordheim is a tabletop game published by Games Workshop in 1999. It is a skirmish variant of the company's Warhammer Fantasy game but set on a warband or "skirmish" scale. Mordheim was designed by Alessio Cavatore, Tuomas Pirinen and Rick Priestley. Besides being a typical miniature skirmish game, Mordheim also features a campaign system. Warbands gain experience and equipment as the campaign progresses, in a similar nature to role-playing games.

The game is set in the Empire city of Mordheim, from Imperial Year 1999, some 500 years before the present day in the Warhammer Fantasy time line. The game is set during a time of chaos and civil war in the Empire after a comet struck the city of Mordheim destroying it and scattering a gem called wyrdstone throughout the ruins. Mercenary warbands from all over the warhammer world battle with one another for the wyrdstone.




Necromunda
Publication: 1991 (Confrontation - White Dwarf Rules), 1995 (Necromunda), 2014 (Necromunda Community Edition)
Official Link: Necromunda at BoardGameGeek
Rules Expansions: Outlanders, The Ash Wastes (Fanatic Magazine)
Companion Apps: None
Video Game Adaptations: None (though X-Com is said to have been inspired by Necromunda)
Resources: YakTribe Gaming (includes a repository of all Necromunda rules, supplements, and a gang roster.)

Wikipedia posted:

In Necromunda, players control rival gangs battling each other in the Underhive, a place of anarchy and violence in the depths below the Hive City. As in its parent game Warhammer 40,000, play uses 28mm miniatures and terrain (in this case, the Underhive – a heavily polluted, underground industrial environment).

Being a skirmish game, gangs are usually limited to around nine models, but as a result game play can become more detailed. Unlike Warhammer 40,000, Necromunda also allows players to develop their gangs between battles, gaining experience, gaining and losing new members or equipment, according to a set of rules. Gangs which frequently win games acquire more credits (money) and fewer injuries and so are able to grow throughout a campaign.

Rules-wise, the game draws heavily from the second edition of Warhammer 40,000, and the ruleset is commonly considered to be better-suited for the type of skirmish games Necromunda encourages.

Necromunda also stands out from most other games by Games Workshop by having a more 3-dimensional table layout, with buildings generally having multiple floors, interconnecting walkways and bridges. The terrain is constructed to simulate a hive city on the planet Necromunda, a dystopian futuristic city resembling a termite mound many miles high.




Epic: Armageddon
Publication: 1986 (Adeptus Titanicus), 1989 (Space Marine), 1994 (Space Marine Second Edition), 1994 (Titan Legions), 1997 (Epic 40,000), 2003 (Epic: Armageddon), 2013 (NetEpic: Armageddon)
Official Link: NetEpic: Armageddon
Rules Expansions: All Updated Army Lists, Epic: Raiders, Epic: Siege, Ill Met by Moonlight, War of Lost Faiths
Companion Apps: None
Video Game Adapations: (Note that there are no direct adaptations of Epic, but the following are good representations of the grand scale of combat present in Epic.) Final Liberation [GOG], Warhammer 40,000: Dawn of War [Steam], Warhammer 40,000: Armageddon [Steam]
Resources: NetEpic Armageddon Home, Army List Creator, Tactical Command Forums, MiniWars Player Locator, BGG Page

Wikipedia posted:

Epic is a tabletop wargame set in the fictional Warhammer 40,000 universe. Whereas Warhammer 40,000 involves small battles between forces of a few squads of troops and two or three vehicles, Epic features battles between armies consisting of dozens of tanks and hundreds of soldiers. Due to the comparatively larger size of the battles, Epic miniatures are smaller than those in Warhammer 40,000, with a typical human being represented with a 6mm high figure, as opposed to the 28mm minis used in Warhammer 40,000.
To get a sense of the scale, the developers have stated that an entire game of 28mm Warhammer 40,000 is a single Assault action in Epic.

Epic is currently supported by a fan-based committee who provides rules clarifications, army lists, and scenarios for the game. In addition, there is a robust community providing battle reports, playtesting, and proxy miniatures. Unfortunately, depending on your geographical location, you may encounter some differences in army composition and/or points values, though the core rules remain consistent throughout the community.




Warmaster
Publication: 2000
Official Link: Warmaster at BoardGameGeek
Rules Expansions: Warmaster Armies
Spinoff Games: Warmaster Ancients, Warmaster Medieval, The Battle of Five Armies
Video Game Adaptations: None
Resources: The Specialist Games Forum, The Warmaster Army Selector (also has links for the Warmaster rulebook and Warmaster Armies book)

Wikipedia posted:

Warmaster is a ruleset for tabletop wargames written by Rick Priestley, published by Specialist Games (a division of Games Workshop), and set in the Warhammer Fantasy setting. It is different from Warhammer Fantasy Battles in both appearance and gameplay. It is intended for 10 –12 mm miniatures.[1] Basic troops are based on stands, of which typically three make a unit. Generals, Heroes and Wizards are mounted individually or with their retinue.

Gameplay focuses on command and control. While magic is used in the game, its effects on the game are limited. The game is designed to focus on the general's ability to command rather than just the armies ability to fight.

In the Warhammer 40,000 universe, Epic fills much the same "large scale battle" role as Warmaster does in Warhammer Fantasy, though the two systems do not share rules.




FANTASY FLIGHT GAMES

For a long time, FFG has owned rights to produce games based on Games Workshop IP. This arrangement is coming to an end in February 2017, and whose fault it is depends on who you ask and which company they like more. While not Specialist Games, most of what they've published are Really Good Games, and worthy of a mention here.



Official Link: Forbidden Stars at Fantasy Flight Games
Expansions: None (Goddammit)
Buy: Amazon, Miniature Market, CoolStuffInc

Fantasy Flight Games posted:

Command your armies and battle for the Herakon Cluster in Forbidden Stars, a Warhammer 40,000 board game of interplanetary conquest for two to four players!

Forbidden Stars puts you in command of massive armies battling to claim the Herakon Cluster at any cost. In every game, you and your opponents build up your forces, expand your strategic options, and clash on the field of glorious battle. You’ll deliver orders to your troops on a strategic level and command your armies through tense tactical battles as you fight to claim your objectives. The first player to capture his objective tokens is the victor, but your opponents will undoubtedly defend them against you. You’ll need all your strategic skill to outwit and outmaneuver your opponents and claim the Herakon Cluster!

Four distinct factions await your command in Forbidden Stars. You may take command of the noble Ultramarines, using cunning tactics to battle for the glory of the Emperor and the Imperium. You may rise to become a warlord of the vicious World Eaters Warband and bathe the Herakon Cluster in blood for Khorne. You may lead the fast riding Evil Sunz Orks and overwhelm your opponents with the weight of numbers. Finally, you may join the seers and warriors of the Craftworld Iyanden Eldar and use your massive power to fight for the survival of the Eldar race.



Official Link: Space Hulk Death Angel: The Card Game at Fantasy Flight Games
Expansions: Death Angel Mission Pack 1, Death Angel Space Marine Pack 1, Deathwing Space Marine Pack, Tyranid Enemy Pack
Buy: Amazon, Miniature Market, CoolStuffInc

Fantasy Flight Games posted:

Space Hulk: Death Angel - The Card Game is a cooperative card game set in the grim darkness of Warhammer 40,000. Players must work together as an alien menace threatens to devour their hopes of survival. If all Space Marines perish, the players collectively lose. Likewise, if at least one of the surviving Space Marines completes the objective, the players all win!

Playable in under an hour, Death Angel takes one to six players straight into the action. Each player takes control of one or more combat teams. Combat teams are made up of two unique Space Marines, each with a unique flavour and style.



Official Link: Warhammer Quest: The Adventure Card Game at Fantasy Flight Games
Expansions: Witch Hunter Expansion Pack, Troll Slayer Expansion Pack
Buy: Amazon, Miniature Market, CoolStuffInc

Fantasy Flight Games posted:

Warhammer Quest: The Adventure Card Game is a cooperative game of heroic dungeon adventures for one to four players. Players assume the roles of some of the Old World's most iconic heroes, then venture into the shadows to battle ghouls, Goblins, Skaven, giant bats, swarms of rats, and other monsters.

Can you survive their relentless onslaught? Can you press deeper into their lair to find the evil villain that drives them forward? There are only two ways for your quest to end—in death or in glory!

Shadin fucked around with this message at 17:24 on Oct 26, 2017

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Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
I'm a pathetic old grognard who thinks every game should be more like Necromunda so this thread is my spiritual home. :350:

Drowning Rabbit
Oct 28, 2003

YAAAAAAAAAAAAAAAY!
Wait there is a new Warhammer Quest?? Oh poo poo. Is it any good?

Also I didn't realize Space Hulk got a second reprint. Did they make any errata changes?

Shadin
Jun 28, 2009

Drowning Rabbit posted:

Wait there is a new Warhammer Quest?? Oh poo poo. Is it any good?

Also I didn't realize Space Hulk got a second reprint. Did they make any errata changes?

To my knowledge the 2016 printing is the same as the 2014, and all the expansions work with it. Also word on the street is that it's not limited anymore, though it never really got hard to find before they reprinted.

Unfortunately I haven't played the new Warhammer Quest so can't comment there. Reviews seemed positive though so may pick it up when I need more to paint.

There's more coming in the OP, just getting it updated between people expecting me to actually work.

Coolness Averted
Feb 20, 2007

oh don't worry, I can't smell asparagus piss, it's in my DNA

GO HOGG WILD!
🐗🐗🐗🐗🐗

Drowning Rabbit posted:

Wait there is a new Warhammer Quest?? Oh poo poo. Is it any good?

Eh, it suffers from the usual GW ignoring all modern game development thing most of their products do. Like 15 years ago the rules would've been decent, but if you're a huge fan of Warhammer Quest and the new Age of Sigmar setting it's worth looking into.

Pierzak
Oct 30, 2010

Shadin posted:



Blood Bowl
Publication: 2016
Official Link: Games Workshop Web Store
Rules Expansions: Death Zone Season One
Team Expansions: Skavenblight Scramblers
Companion Apps: Blood Bowl - My Dugout
Video Game Adapations: Blood Bowl 2 [Steam], Blood Bowl: Chaos Edition [Steam
Might be worth mentioning that BB is a reedition of a much older game, with fan rulebooks and all. GW legal plowed through the fanmade material, but there's a lot to draw from. Not to mention a ton of minis, both old official and not-BloodBowl from alternate producers.

BTW, which game does thread title refer to?

Also, link the old thread in the OP, ya git.

Pierzak fucked around with this message at 01:40 on Jan 10, 2017

Safety Factor
Oct 31, 2009




Grimey Drawer
I honestly really like Silver Tower. I've never played the original Warhammer Quest so I can't comment on how they compare, but I've liked this one way more than I thought I would given the AoS branding. It's a solid dungeon crawler and if you've got any characters laying around from WHFB, you can probably find a role for them out of the expansion cards though some, such as the dwarf engineer, are way too good. They also left options open for the bad guys too. If you want to go all-out, you can pick up screamers, flamers, and a herald to add as additional encounters. I wouldn't be too surprised if the Lord of Change they just showed off gets added in too, though that'll be crazy expensive and absolutely not worth picking up specifically for Silver Tower.

My main complaint with Silver Tower is the lack of tiles. There are 13(?) double-sided tiles which sounds fine until you've played a few times. When a run involves 10+ rooms, you tend to hit the same rooms over and over.

SteelMentor
Oct 15, 2012

TOXIC
Space Hulk isn't going none-limited edition just yet. Word on the street is there's some weird legal stuff going on behind closed doors that's interfering.

For those who care about BB, here's an article with some info on this Blitzmania Global League they're running from Feb, as well as some nice pics of the Dwarf starter team: https://www.warhammer-community.com/2017/01/09/global-blood-bowl-league-and-dwarfs/

Also Silver Tower is pretty drat good, but a expansion with some new tiles and random encounters would be nice. Being able to use pretty much any character from WFB/AoS has extended the replayablity, but only so far.

Shadin
Jun 28, 2009

Pierzak posted:

Might be worth mentioning that BB is a reedition of a much older game, with fan rulebooks and all. GW legal plowed through the fanmade material, but there's a lot to draw from. Not to mention a ton of minis, both old official and not-BloodBowl from alternate producers.

BTW, which game does thread title refer to?

Also, link the old thread in the OP, ya git.

Yep, gonna get the older version information up for the current games as well as the discontinued games. Just a little slow because of work. Added a link to the old thread up top.

The title refers to spending Command Points in Space Hulk. :)

Major Isoor
Mar 23, 2011
Nice OP - although it's a bit lacking in the 'Mordheim' department, however! :D

Major Isoor fucked around with this message at 02:58 on Jan 10, 2017

Pierzak
Oct 30, 2010

Shadin posted:

Yep, gonna get the older version information up for the current games as well as the discontinued games. Just a little slow because of work. Added a link to the old thread up top.
OK, as long as it gets there eventually.

Also, we could use a mention that there are 40k/GW themed boardgames (IIRC some good ones are Chaos in the Old World, Forbidden Stars, Warhammer Diskwars). They're more the province of the boardgame thread, but it's nice to know they exist at all.

(or are ceasing to exist, because GW is dumb and hates money)

Also, jesus loving christ, those Silver Tower prices. Literally only four hero minis for the price of a big Descent expansion (already horribly overpriced) or a full decent boardgame? :psyduck:

Pierzak fucked around with this message at 02:54 on Jan 10, 2017

Shadin
Jun 28, 2009

Major Isoor posted:

Nice OP - although it's a bit lacking in the 'Mordheim' department, though! :D

That'll be rectified. I hope to Christ they reprint Mordheim, haha. It also is one of my favorite video game adaptions of a GW game.

Pierzak posted:

OK, as long as it gets there eventually.

Also, we could use a mention that there are 40k/GW themed boardgames (IIRC some good ones are Chaos in the Old World, Forbidden Stars, Warhammer Diskwars). They're more the province of the boardgame thread, but it's nice to know they exist at all.

(or are ceasing to exist, because GW is dumb and hates money)

I thought about that and wasn't sure if people wanted the FFG games included. They certainly are good enough to get a mention.

Shadin
Jun 28, 2009
Also if people know of good resources for any of the games, current or discontinued, just post it and I'll add to the OP. I'll dig through the old thread to find more as well, off the top of my head I just know Tom's Boring Mordheim Forum and The NAF for Blood Bowl.

EDIT: Also, if people want to type up any of their own reviews for the games, post in the thread and I'll link to the post under the game's information.

Shadin fucked around with this message at 03:48 on Jan 10, 2017

berzerkmonkey
Jul 23, 2003

Shadin posted:

Also if people know of good resources for any of the games, current or discontinued, just post it and I'll add to the OP. I'll dig through the old thread to find more as well, off the top of my head I just know Tom's Boring Mordheim Forum and The NAF for Blood Bowl.

EDIT: Also, if people want to type up any of their own reviews for the games, post in the thread and I'll link to the post under the game's information.

No Epic in the OP? You cad.

I'll see if I can get something together for that, and possibly a few other games.

berzerkmonkey fucked around with this message at 16:36 on Jan 10, 2017

Shadin
Jun 28, 2009

berzerkmonkey posted:

No Epic in the OP? You cad.

I'll see if I can get something together for that, and possibly a few other games.

My heresy has been rectified. Thanks for all the work sending me updates, too!

berzerkmonkey
Jul 23, 2003

Shadin posted:

My heresy has been rectified. Thanks for all the work sending me updates, too!

No problem. This OP poo poo is hard - I'm glad you're doing most of the heavy lifting!

Shadin
Jun 28, 2009

berzerkmonkey posted:

No problem. This OP poo poo is hard - I'm glad you're doing most of the heavy lifting!

I'm sure the world will memorialize my contribution to nerd history.

Also, I'm adding in the rest of the current boxed games. I think they get a bad rep as simply being START UR 30K ARMY AT 50% OFF, because even though the models are compatible with 30/40k, Betrayal at Calth and Burning of Prospero are fun games of their own accord, and there's at least four of us in the world that bought them for the actual board games.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~
From what I've heard, Betrayal at Calth is a fun boardgame. Haven't actually read much about Prospero.

Thanks for the new OP, hopefully I can get some of the dorks I play with to paint up some child soldiers and gangers and we can play some Necromunda again. It also might be worth it to note Inquisimunda/Inquisitor/Inq28 but I don't think anyone here actually plays those.

Shadin
Jun 28, 2009

SRM posted:

From what I've heard, Betrayal at Calth is a fun boardgame. Haven't actually read much about Prospero.

Thanks for the new OP, hopefully I can get some of the dorks I play with to paint up some child soldiers and gangers and we can play some Necromunda again. It also might be worth it to note Inquisimunda/Inquisitor/Inq28 but I don't think anyone here actually plays those.

Yeah, there's soooooo much poo poo in GW's history, it's hard to even dive into it all. I think at this point I'm going to finish adding in the rest of the current box games, and then focus on refining the info for what's posted with any missing resources/goodies that might be out there, and then will add more games per request. Of course with my bullshit completionist complex I'm sure I'll renege on that and we'll soon have a four mile long OP and a broken marriage.

Drowning Rabbit
Oct 28, 2003

YAAAAAAAAAAAAAAAY!
Most of my experience with Warhammer Quest has been with the iOS app, so I mean, I'm kind of used to the older rule set already. I mean, if I want to go way back I was used to Hero Quest as a kid :v:

Sad to hear it has so little rooms though. That could be really frustrating to have the same room show up multiple times in one dungeon crawl.

As for Space Hulk, at least I don't need to worry about updating my stuff, didn't realize it had digital expansions and all, that's kind of neat, but I barely get to play it as is right now that they aren't worth the expense for me, since they are fully digital and don't add models or tiles.

Shadin
Jun 28, 2009

Drowning Rabbit posted:

Most of my experience with Warhammer Quest has been with the iOS app, so I mean, I'm kind of used to the older rule set already. I mean, if I want to go way back I was used to Hero Quest as a kid :v:

Sad to hear it has so little rooms though. That could be really frustrating to have the same room show up multiple times in one dungeon crawl.

As for Space Hulk, at least I don't need to worry about updating my stuff, didn't realize it had digital expansions and all, that's kind of neat, but I barely get to play it as is right now that they aren't worth the expense for me, since they are fully digital and don't add models or tiles.

I've been playing the hell out of WHQ on iOS. My only complaint is when my Waywatcher misses about 800 goddamn times in a row, but other than that it's great. Deathwatch: Tyranid Invasion is from the same company and is also really good.

Leperflesh
May 17, 2007

Have they got Warhammer Quest for a device that isn't Apple, yet? No?

Welp.

berzerkmonkey
Jul 23, 2003

Leperflesh posted:

Have they got Warhammer Quest for a device that isn't Apple, yet? No?

Welp.

It's on Steam. And it's like $2 when on sale.

Drowning Rabbit posted:

As for Space Hulk, at least I don't need to worry about updating my stuff, didn't realize it had digital expansions and all, that's kind of neat, but I barely get to play it as is right now that they aren't worth the expense for me, since they are fully digital and don't add models or tiles.
They don't add physical models, but there are a couple of Terminator types available (Cyclones, etc.) Plus, you can play as Ultras, SWs, or DAs - the expansions are geared to existing collections in that they use Terminators from one of the base sets (DV, AoBR, or a box of Termies) and one of the retail boxes (Wolf Guard, DA Command, SM Terminators).

What is lame is that GW only put them out on iOS, so unless you have an Apple device, you are forced to seek alternate delivery systems.

January 2017 Blood Bowl FAQ/Errata is available.

berzerkmonkey fucked around with this message at 19:40 on Jan 10, 2017

Shadin
Jun 28, 2009

berzerkmonkey posted:

It's on Steam. And it's like $2 when on sale.

They don't add physical models, but there are a couple of Terminator types available (Cyclones, etc.) Plus, you can play as Ultras, SWs, or DAs - the expansions are geared to existing collections in that they use Terminators from one of the base sets (DV, AoBR, or a box of Termies) and one of the retail boxes (Wolf Guard, DA Command, SM Terminators).

What is lame is that GW only put them out on iOS, so unless you have an Apple device, you are forced to seek alternate delivery systems.

January 2017 Blood Bowl FAQ/Errata is available.

After playing Space Hulk: Deathwing, playing normal Space Hulk as the Dark Angels would definitely be relevant to my interests. I know it still has some bugs to iron out but I'm enjoying tromping around slaughtering.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~
I feel like mentioning Space Hulk: Deathwing in the OP would be worth it, even if it's not a 1:1 adaptation like the other Space Hulk games. I also made a video review of it if anyone's interested:
https://www.youtube.com/watch?v=M141rCsFGfo

berzerkmonkey
Jul 23, 2003
Shadin, you've got the Epic image posted for Warmaster.

Shadin
Jun 28, 2009

SRM posted:

I feel like mentioning Space Hulk: Deathwing in the OP would be worth it, even if it's not a 1:1 adaptation like the other Space Hulk games. I also made a video review of it if anyone's interested:
https://www.youtube.com/watch?v=M141rCsFGfo

Ask and you shall receive. Also linked your review.

berzerkmonkey posted:

Shadin, you've got the Epic image posted for Warmaster.

Your eye for unrepresentative usage of Space Barbies is commendable. I'll correct it.

fozzy fosbourne
Apr 21, 2010

Apparently James Hewitt, one of the guys from Mantic and a boardgamegeek user, designed Warhammer Quest: Silver Tower and Gorechosen. I believe he also was involved with Betrayal at Calth, the (somewhat minor) Blood Bowl season 1 rule changes, and the Sylvaneth battletome for Age of Sigmar. Those seem like they have had more favorable reception than some of the other auxiliary stuff GW has done recently. They don't advertise this because of company policy after designers received death threats from warhams, lol

It would be cool if they put their people best on a Mordheim edition that used age of sigmar minis, like Silver Tower. I think it's cool that Silver Tower and Gorechosen use Sigmar stuff and you can expand ST with existing (insanely expensive) models. They should do more like this in the future, so one could get a hero, paint it up, and use it in each of AoS/WHQ/GC/Mordheim and whatever new thing.

Shadin
Jun 28, 2009

fozzy fosbourne posted:

They don't advertise this because of company policy after designers received death threats from warhams, lol

God please tell me that's not the real reason.

I agree on Mordheim, the BaC and BoP games have made 30k really accessible and they're selling them like sugar coated crack. I think they're figuring out that Specialist Games help promote their other lineups, instead of competing with them like old management had in their heads.

Shadin
Jun 28, 2009
Speaking of which, Swoop Racing - Dark Eldar Edition: https://www.warhammer-community.com/2017/01/10/whats-in-the-box-gangs-of-commorragh/

Games Workshop posted:

The idea with this box, though, is that these form rival gangs that will battle for supremacy and loot though the spires of the Dark Eldar’s decadent capital. Speaking of which, you get some spires – cardboard pinnacles of Commorragh’s many towers that your gang can expertly weave around (or, if you’re unlucky – collide with…)

The game itself is entirely self-contained set, and all the rules you need to play are in the box. There is a quick start guide for those who want to get battling straight away, quick reference cards for both players, and a more detailed rulebook for those who want even more depth to their games, including expansive rules for a campaign.

Gangs of Commorragh really comes into its own in campaign play. Each warrior can advance, gain skills and be equipped with all the usual wargear you’d expect from Reavers or Hellions. While the customisation of individual models is high, the campaign mechanics themselves are simple and scalable, allowing anything from a couple to dozens of participants, making it ideal for a gaming club.

For those who want, you can also expand your murder-pack into a more powerful gang with more Hellions and Reavers from the Dark Eldar range (though you get easily enough to start off with in the box, with models to spare in both gangs).

berzerkmonkey
Jul 23, 2003

Shadin posted:

God please tell me that's not the real reason.

Sadly, I think it is the real reason.

Cassa
Jan 29, 2009
Out of all the cool games in the OP, Forbidden Stars is my fav. Scratches the epic and battle fleet itches, just a shame there'll never be any expansions.

Shadin
Jun 28, 2009

Cassa posted:

Out of all the cool games in the OP, Forbidden Stars is my fav. Scratches the epic and battle fleet itches, just a shame there'll never be any expansions.

It does indeed rule. There's a guy on the BGG forums that has made four more factions that people have been playtesting, but I haven't tried them yet in order to know if they're good.

https://boardgamegeek.com/thread/1695580/all-expansion-files-now-available-single-download

berzerkmonkey
Jul 23, 2003
Speaking of Forbidden Stars, out of curiosity, I can get a copy for $60. I know the game is now OOP, and will only likely go up from there, but is it worth it?

EDIT: Amazon prices on all of the FFG stuff is pretty good, considering they are OOP. Get them before they are gone!:
Space Hulk: Death Angel is $17.50 (37% off)
Relic is $35.80 (40% off)
Warhammer Quest Card Game is $28.95 (28% off)
Warhammer Diskwars Core is $22.95 (43% off)

and the phenomenal deal of the day:
Warhammer Diskwars Core for the low, low price of $563 + $10 shipping (1400% markup!)

berzerkmonkey fucked around with this message at 16:57 on Jan 11, 2017

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice

berzerkmonkey posted:

Speaking of Forbidden Stars, out of curiosity, I can get a copy for $60. I know the game is now OOP, and will only likely go up from there, but is it worth it?

It's already selling for £90 in the U.K.

Shadin
Jun 28, 2009

berzerkmonkey posted:

Speaking of Forbidden Stars, out of curiosity, I can get a copy for $60. I know the game is now OOP, and will only likely go up from there, but is it worth it?

EDIT: Amazon prices on all of the FFG stuff is pretty good, considering they are OOP. Get them before they are gone!:
Space Hulk: Death Angel is $17.50 (37% off)
Relic is $35.80 (40% off)
Warhammer Quest Card Game is $28.95 (28% off)
Warhammer Diskwars Core is $22.95 (43% off)

and the phenomenal deal of the day:
Warhammer Diskwars Core for the low, low price of $563 + $10 shipping (1400% markup!)

Forbidden Stars, Death Angel, and Warhammer Quest ACG are absolutely 100% worth it. Relic is basically 40k Talisman, so I guess if you like Talisman that might be up your alley.

Kaza42
Oct 3, 2013

Blood and Souls and all that
In Warmaster, should I take the rulebook rules or the army book rules? For instance, the Empire Hellblaster Volley Gun has different rules in the main Living Rulebook (6-3-1 firing, a different misfire table) than in the Army List section (8-4-2, different misfire table).

On a different note, is the Hail of Stones spell from the High Elves just awful? 6+ to cast and causes 1d3 attacks, so probably 1 hit per enemy unit and doesn't drive back

berzerkmonkey
Jul 23, 2003

Kaza42 posted:

In Warmaster, should I take the rulebook rules or the army book rules? For instance, the Empire Hellblaster Volley Gun has different rules in the main Living Rulebook (6-3-1 firing, a different misfire table) than in the Army List section (8-4-2, different misfire table).

On a different note, is the Hail of Stones spell from the High Elves just awful? 6+ to cast and causes 1d3 attacks, so probably 1 hit per enemy unit and doesn't drive back

Use the Warmaster Armies book or the Army Selector lists. They are the updated versions.

As for magic, yeah, WM is not a game of Wizards or special characters. Very few spells really do much of anything worthwhile.

berzerkmonkey
Jul 23, 2003
Whew.



After years of contemplating on whether or not I wanted to rebase the Marines, I finally broke down and removed the Space Hulk models from the sprues. I really think GW dropped the ball regarding the Terminator basing, but I think I'll just deal with the lack of detail and leave them as-is.

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Kaza42
Oct 3, 2013

Blood and Souls and all that
Played my first game of Warmaster. High Elf vs Dwarf, 1500 points during the War of the Beard. We had a village worth 100VPs, otherwise just a regular fight.

My List:
245 - 4 Spearmen
- 1 Sword of Fate (5)
300 - 4 Archers
350 - 3 Silver Helms
- 1 Banner of Fortune (20)
70 - 1 Giant Eagles
310 - 1 General
- 1 Dragon (100)
- 1 Orb of Majesty (30)
100 - 1 Hero
- 1 Chariot (10)
- 1 Sword of Cleaving (10)
120 - 1 Wizard
- 1 Giant Eagle (20)
- 1 Sword of Might (10)
----------------------------------------------------------------
1495 - 12/6


His list was something like:
2 Slayers
Flame Cannon
General
Hero
Rune on Anvil
4 warriors, one of which had the Shield banner
2 Ranger
2 Thunderer
A few magic weapons spread throughout too


After some early maneuvering, my Silverhelms, Eagles and General charged into the Slayers and Flame Cannon. I lose a few silverhelms but wiped out that entire battery. Unfortunately, this made then too vulnerable and my Helms had to start falling back from losing battles against full strength Warriors. My Eagle charged some out of position Rangers from behind, but did jack poo poo and got nearly killed. The Eagles would survive another 3 rounds somehow, playing havoc with his Order rolls.
While I fell back with the Helms on the right flank, he was pushing up hard down the middle. I managed to set up a line of archers with a Mage to support them, and got lucky enough to Drive Back his Shielded warriors. Then another unit advanced a bit further, only to take a whopping 18 shots of fire (literally in some cases, I had the dragon general supporting here) and be forced to Rout off the board. This delayed him long enough for my spears lead by the hero to charge in on the left. They did some damage, but got beaten back after destroying some Thunderers. Meanwhile the units he had chasing my cavalry clashed with my line on the right flank. I had some archers get super lucky shooting at charging rangers, and nearly destroyed the entire unit while being reduced to one stand as well.

In the end, a final push on the left brought him below breaking, and the game came down to me having 415 points from kills and him scoring 405. I got +100vp from holding the village, but it was incredibly close. All in all, really fun and we'll definitely be trying it some more in the future. My main takeaway is that Dwarf Warriors are a BITCH to kill, especially with that drat shield banner.

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