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Now with cultural identity! Base Game Rules Expansion Rules Condensed Rules Reference Post Thread 1 - Quick, Everyone Gank Ghandi What? Clash of Cultures is one of the lightest 4X games I've ever seen, managing to combine a lot of stuff into a simple, easy package. It can still take a while to unravel the intricacies of the tech tree, but I'll take three hours over the actual Civilization's 'about a weekend' any day. Fans of the Civ series will instantly feel at home - it really feels a lot like playing a CRPG, and while the game can feel a little dumbed down thanks to a lot of simplification, there's still a lot in there that will be familiar, be it slowly exploring the map, raising settlers, fending off roaming barbarians or the joys of a Golden Age. It's got allowances for people who want to go pure science and expansion, and it's got allowances for people who want to stamp the wussy nerds underfoot. Also, it has little dinky city pieces that all mean different things, and smiley-face tokens to show when your faceless minions are happy. What's not to like? Clash of Cultures: Civilizations goes one better and provides unique identities and units to each player, expanding their options and making everyone play that little bit differently, solving arguably the biggest problem with the base game. On top of that, now you can crush your enemies with elephants. House Rules
I'd like four players. PMs are required because I'm going to need to send you a link to your hand of cards, which are kept private, and to warn you if you need to respond to an attack. I'd like people who can check in daily, but since this is a turn-based game don't expect to need to do something every day. Please give an idea of whether you know the game or not! Signups from players new to the game are totally okay. Depending on numbers, this will allow me to give players familiar with the game a handicap, if necessary. Signups will close in about 24 hours from now, whereupon players will be decided by random draw. Each player will get a random 3 civilizations to pick from. Stelas fucked around with this message at 08:32 on Jan 20, 2017 |
# ? Jan 15, 2017 23:23 |
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# ? Apr 20, 2024 04:14 |
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CIVILIZATIONSEgypt posted:Special Advances: Greece posted:Special Advances: Japan posted:Special Advances: Persia posted:Special Advances: OBJECTIVES Top Half (Expansionism, Science):
WONDERS The Great Gardens posted:
The Great Library posted:
The Great Lighthouse posted:
The Great Mausoleum posted:
The Great Pyramids posted:
The Great Statue posted:
The Great Wall posted:
AGRICULTURE - Enhances the collection of resources. posted:
CONSTRUCTION - Enhances movement and expansion. posted:
MARITIME - All things ships. posted:
EDUCATION - The starting point for any advance-heavy build. posted:
WARFARE - The starting point for any combat-heavy build. posted:
SPIRITUALITY - Aids in city expansion and happiness. posted:
ECONOMICS - Gold is Good. posted:
CULTURE - Helps in the buildup of Culture tokens and Wonders. posted:
SCIENCE - Makes other advances cheaper. posted:
DEMOCRACY - The Government for those who like Mood tokens and happy people. Requires Philosophy. posted:
AUTOCRACY - The Government for those who like kicking someone's face in. Requires Draft. posted:
THEOCRACY - The Government for those who like spreading the word. Requires State Religion. posted:
Stelas fucked around with this message at 01:36 on Feb 14, 2017 |
# ? Jan 15, 2017 23:25 |
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I don't see any information about what skill level you'd like your players to have, and I in a game like this I do think unequal skill could make it un-fun for all players. I'd like to play, but don't want to ruin the experience for others.
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# ? Jan 15, 2017 23:42 |
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Fair point. I don't honestly know how many signups I'm going to get for this so I wasn't wanting to be picky - but I'll edit to at least ask that players indicate whether they have experience with the game. (At the very least it'll let me handicap people if necessary.)
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# ? Jan 15, 2017 23:52 |
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I played one game you ran where I did well, but it's been a while since then. It also didn't have Civilizations. If you're doing a game with (relatively) new players, I'd be interested.
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# ? Jan 15, 2017 23:54 |
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Interested. Never played this but I've played a fair amount of Civ e: I should mention I'll be on Vacation Jan 25-31. I should be able to check in at least once a day but not likely more than that Opopanax fucked around with this message at 02:01 on Jan 16, 2017 |
# ? Jan 15, 2017 23:57 |
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Haven't played, but always done for a Stelas game.
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# ? Jan 16, 2017 00:46 |
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Eh. Let's see if I can finally be compelled to actually learn this game.
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# ? Jan 16, 2017 02:08 |
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I'm up for this! I've played the base game several times but still haven't been able to track down the expansion.
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# ? Jan 16, 2017 07:46 |
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e: I don't think I wanna start another PbP, but I will helpfully point out that what seem to be objectives are labeled as advances StashAugustine fucked around with this message at 16:55 on Jan 16, 2017 |
# ? Jan 16, 2017 16:34 |
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StashAugustine posted:e: I don't think I wanna start another PbP, but I will helpfully point out that what seem to be objectives are labeled as advances Thanks for this. I don't think there's too much disparity in skill here so I'm just gonna roll it.
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# ? Jan 17, 2017 02:17 |
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There are currently 6 interested people by my count. If you do the lottery now, it would feel particularly sad for the 2 who fail to get in. Maybe wait until there's at least like 8 or so
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# ? Jan 17, 2017 02:22 |
I'll take a spin on the Wheel O' Disappointment. Sign me up.
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# ? Jan 17, 2017 02:39 |
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SETUP Your players are: Straight White Shark as Blue Gutter Owl as Yellow Retro Futurist as Red frankenfreak as Green (I remembered to order the players in a circle around the map this time!) Please check over the rules and let me know if you have any big questions - the condensed version will hopefully help with this. Retro Futurist - checking in once a day during a holiday is fine, especially if you can PM me even a rough idea of what you want to do and I can smooth over any missteps or take a turn or two to keep things rolling. Your nation choices will be sent out in a second, together with a little note on each.
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# ? Jan 17, 2017 02:40 |
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Dancer posted:There are currently 6 interested people by my count. If you do the lottery now, it would feel particularly sad for the 2 who fail to get in. Maybe wait until there's at least like 8 or so Triskelli posted:I'll take a spin on the Wheel O' Disappointment. Sign me up. Sorry about that! I'd actually already started setting everything up, I'm afraid. There will be other games!
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# ? Jan 17, 2017 02:46 |
Stelas posted:Sorry about that! I'd actually already started setting everything up, I'm afraid. There will be other games! No problem! I've played Z-man Gaming's other Sid Meier knockoff, Merchants & Marauders, so I'm just interested in seeing this one played. Reading over the rules though, I imagine Japan is out of the drawing? With rules as written there's no way for them to use their "Subterfuge" ability in a PbP game.
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# ? Jan 17, 2017 03:17 |
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Triskelli posted:No problem! I've played Z-man Gaming's other Sid Meier knockoff, Merchants & Marauders, so I'm just interested in seeing this one played. Reading over the rules though, I imagine Japan is out of the drawing? With rules as written there's no way for them to use their "Subterfuge" ability in a PbP game. They're still in the running - I'll just give them the option if someone picks it + the appropriate situation arises. COs will help out with that.
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# ? Jan 17, 2017 03:39 |
What is your stance on non-players commenting in the thread? I'll sign up as a substitute if one is needed. E: Also, the Vikings sound pretty ridiculous? Pull Eric the Red and you've got free VP for every region on the board, plus getting the chance to really define exploration by swapping between settlers and boats on a whim. Also, is there a typo on the Wu Zeitan entry? It says she gets two VP for every combat round she has a bigger army than her opponent. I assume it's supposed to be CV, otherwise that sounds like it could snowball extremely quickly. Triskelli fucked around with this message at 16:16 on Jan 17, 2017 |
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# ? Jan 17, 2017 15:42 |
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Triskelli posted:What is your stance on non-players commenting in the thread? I'll sign up as a substitute if one is needed. I'm 100% okay with it at all times! If veteran players want to help out with rules calls that's also a-okay. quote:E: Also, the Vikings sound pretty ridiculous? Pull Eric the Red and you've got free VP for every region on the board, plus getting the chance to really define exploration by swapping between settlers and boats on a whim. Also, is there a typo on the Wu Zeitan entry? It says she gets two VP for every combat round she has a bigger army than her opponent. I assume it's supposed to be CV, otherwise that sounds like it could snowball extremely quickly. Whoops, Wu Zeitan is a typo, yes. In general, all of the Civs have some really powerful abilities. Some aren't immediately obvious, and some play more to a specific theme than others, but they're all pretty up there. That said, Eric's VP ability is at least somewhat balanced - you'd need to burn a lot of actions to move him all around the board, and you have less spare than you'd think at first glance. Not every region has water on it, either. Game going up now.
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# ? Jan 17, 2017 17:41 |
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One minor bout of wrestling with GIMP later... GAME START Straight White Shark selects Egypt. Gutter Owl selects Japan. Retro Futurist selects Persia. frankenfreak selects Greece. I've cleaned up the reference post to remove Civs that are Not Appearing In This Game, though if anyone wants a look at them let me know. The map's tech board is difficult to see, so I've provided a zoomed-in version if you don't want to always refer back to the reference post. In general, I find it much easier if you keep track of what you can and can't do with a given action. The techs with dots are the ones that will also give you a nation-specific tech. Your hands have been sent out. In the interests of fairness, I'll point out that the typical (no downside, pretty much best) first turn is as follows - though your cards may change this.
Turn 1-1-1: It is Egypt's Turn! Blue - Straight White Shark - Egypt (Ramses II) Yellow - Gutter Owl - Japan (Emperor Jimmu) Red - Retro Futurist - Persia (Darius) Green - frankenfreak - Greece (Alexander the Great) Reference Post | Zoomed-In Tech Board | Condensed Rules Stelas fucked around with this message at 18:51 on Jan 17, 2017 |
# ? Jan 17, 2017 18:48 |
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Egypt 1. Advance Irrigation (unlock Flood Plains), gain a mood token 2. Civic Improvement: spend mood token to make Egypt's very historical capital of Egyptopolis happy 3. Activate Egyptopolis to Collect, get 1 food from each of the adjacent barren spaces (Flood Plains)
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# ? Jan 17, 2017 19:04 |
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To clarify, you can also Collect from your settlement's space. Egypt is just a showoff. Turn 1-1-2: It is Japan's Turn! Blue - Straight White Shark - Egypt (Ramses II) Yellow - Gutter Owl - Japan (Emperor Jimmu) Red - Retro Futurist - Persia (Darius) Green - frankenfreak - Greece (Alexander the Great) Reference Post | Zoomed-In Tech Board | Condensed Rules
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# ? Jan 17, 2017 19:13 |
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Advance Irrigation. Civic Improvement in Kashiwabara. Activate Kashiwabara, collect 2x food.
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# ? Jan 17, 2017 20:24 |
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Turn 1-1-3: It is Persia's Turn! Blue - Straight White Shark - Egypt (Ramses II) Yellow - Gutter Owl - Japan (Emperor Jimmu) Red - Retro Futurist - Persia (Darius) Green - frankenfreak - Greece (Alexander the Great) Reference Post | Zoomed-In Tech Board | Condensed Rules
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# ? Jan 17, 2017 21:53 |
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Advance irrigation Civic improvement in Babylon Activate Babylon
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# ? Jan 18, 2017 16:55 |
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^^ Activate for what? Anyway, to speed things up: Greece Advance Irrigation Civic Improvement in Alexandria Activate Alexandria to collect 2 food frankenfreak fucked around with this message at 17:15 on Jan 18, 2017 |
# ? Jan 18, 2017 17:13 |
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It sure is a good thing that the expansion gives people alternate openings to open up the first turn Egypt turn 1-2 Advance Priesthood for 2 food, gain MAN GOD. Advance Mathematics for free (Priesthood.) Activate Egyptopolis, collect 2 food.
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# ? Jan 18, 2017 19:24 |
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gutterdaughter fucked around with this message at 21:40 on Jan 18, 2017 |
# ? Jan 18, 2017 20:04 |
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Whoops, yeah activate for 2 food collection
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# ? Jan 18, 2017 20:43 |
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Straight White Shark posted:It sure is a good thing that the expansion gives people alternate openings to open up the first turn Update when I'm not on the bus but I'll be pausing on Egypt's turn because Priesthood isn't valid! You neef to research the first tech of a tree before any others.
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# ? Jan 18, 2017 21:28 |
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I forgot the most important part of the whole thing, and have included the smiley faces. My apologies. As stated above, pausing on Egypt's turn. You can skip over techs in a given tree, but you have to get the first one in the tree before you can get any others. (Some also have other prereqs within the tree.) Turn 1.2.1 - It is Egypt's turn! Blue - Straight White Shark - Egypt (Ramses II) Yellow - Gutter Owl - Japan (Emperor Jimmu) Red - Retro Futurist - Persia (Darius) Green - frankenfreak - Greece (Alexander the Great) Reference Post | Zoomed-In Tech Board | Condensed Rules
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# ? Jan 18, 2017 21:53 |
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Doh, got a little ahead of myself. Egypt 1-2 revised Advance Myths for 2 food Activate Egyptopolis to Collect, gain 2 food Advance Priesthood for 2 food, gain MAN GOD
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# ? Jan 18, 2017 22:10 |
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Finally, on the list of helpful little things to remember: - A 'Move Units' action lets you move up to three groups of units, each moving one space. Not one unit three spaces! - To increase a city to size X you need at least X different cities. That first one is particularly easy to forget. Turn 1-2-2 - It is Japan's turn! Blue - Straight White Shark - Egypt (Ramses II) Yellow - Gutter Owl - Japan (Emperor Jimmu) Red - Retro Futurist - Persia (Darius) Green - frankenfreak - Greece (Alexander the Great) Reference Post | Zoomed-In Tech Board | Condensed Rules Stelas fucked around with this message at 23:31 on Jan 18, 2017 |
# ? Jan 18, 2017 22:22 |
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Move Settler SW.
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# ? Jan 18, 2017 22:38 |
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Interested to see how this goes
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# ? Jan 18, 2017 22:49 |
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I should probably have used the wording 'three groups of units'. Japan could have moved both the Leader and the Settler together, and that would count as one move. Or, move them separately, and count it as two. Largely academic at this point. The map tile is forced a certain way up to prevent the Settler from drowning. Turn 1-2-2 - It is Japan's turn! Two moves, two actions remain. Blue - Straight White Shark - Egypt (Ramses II) Yellow - Gutter Owl - Japan (Emperor Jimmu) Red - Retro Futurist - Persia (Darius) Green - frankenfreak - Greece (Alexander the Great) Reference Post | Zoomed-In Tech Board | Condensed Rules
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# ? Jan 18, 2017 23:53 |
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Advance Tactics, collect 2 food.
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# ? Jan 19, 2017 01:35 |
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Similarly to Mood advances, Culture advances with a blue border give Culture tokens. These are used for a variety of card and Leader effects, and most notably you typically need 5 in order to build a Wonder. The markers at the top of your inventory indicate your overall Culture / Mood level, used to determine when you get Events and acting as a cap on that token type. Turn 1-2-3 - It is Persia's turn! Blue - Straight White Shark - Egypt (Ramses II) Yellow - Gutter Owl - Japan (Emperor Jimmu) Red - Retro Futurist - Persia (Darius) Green - frankenfreak - Greece (Alexander the Great) Reference Post | Zoomed-In Tech Board | Condensed Rules
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# ? Jan 19, 2017 01:52 |
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Advance writing for 2 food, activate Babylon to get 2 more
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# ? Jan 19, 2017 02:17 |
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# ? Apr 20, 2024 04:14 |
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You've got a third action available! Babylon can gather 2 Food in a single go, since it's happy.
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# ? Jan 19, 2017 02:24 |