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Dr. Arbitrary
Mar 15, 2006



Bleak Gremlin

Xae posted:

Stellaris: To Serve Man

This is relevant and funny.

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Conskill
May 7, 2007

I got an 'F' in Geometry.


Xae posted:

Stellaris: To Serve Man

This is good.

StrixNebulosa
Feb 14, 2012

No fear! No pain!


Xae posted:

Stellaris: To Serve Man

Mods?

Coolguye
Jul 6, 2011

Required by his programming!


PittTheElder posted:

Stellaris: The substructure of the thread regresses infinitely towards smaller and smaller arguments. Behind genocide we find political ideology, and behind ideology, thread titles. Each layer unraveled reveals new secrets, but also new mysteries

Arglebargle III
Feb 21, 2006



Cyrano4747 posted:

So what's 1.5 bringing?

Objectively correct ideology labels.

Chomp8645
Sep 1, 2006

Don't ever leave me hangin' buddy!

1.5 will include a splash screen on game start that is just "MAKE SPACE GREAT AGAIN" is bold letters in a garish font.

Quantum Shart
Sep 5, 2011

Should you be alive, if it's even possible to continue to exist in these sealed lands, one day perhaps you will make atonement for what you've done.

This is not my thread title!

Libluini
May 18, 2012

Did I predict the future?


Grimey Drawer

Kitchner posted:


* Star Citizen in Chris Robert's Coke Addled Brain
* Best Empire Space Game of Our Generation
* You Better Just Be Reading This Post While Stellaris Downloads <------ CURRENT STATE OF THE GAME
* On Sale, Off Sales, Just Buy It
* A Fun Game, Featuring: Some Issues
* Meh, OK I Guess
* I Wish I Got It On Steam Sale
* I Wish I Refunded It
* Star Citizen in Reality
* Imperium for the Atari ST


We will get orbital habitats in 1.5, that makes the game so awesome it immediately rises on your arbitrary scale of measurement. So I had to fix it, sorry!

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Lipstick Apathy

Tuxedo Catfish posted:

I have objectively incorrect opinions about this cool and good game

I fixed it for you

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

quote:

We will get orbital habitats in 1.5, that makes the game so awesome it immediately rises on your arbitrary scale of measurement. So I had to fix it, sorry!

That means nothing till we know what that means. For all we know they'll just be a modifier to Spaceports, which are already these vast construtions that can take giant farms, specialised shipyards, mind-control lasers, massive defensive batteries, and so on(Yet still get popped instantly vs mid-late game stuff). Don't get over-hyped.

Bloodly fucked around with this message at Jan 20, 2017 around 20:41

Splicer
Oct 16, 2006

from hell's heart I stab at thee

Bloodly posted:

That means nothing till we know what that means. For all we know they'll just be a modifier to Spaceports, which are already these vast construtions that can take giant farms, specialised shipyards, mind-control lasers, massive defensive batteries, and so on(Yet still get popped instantly vs mid-late game stuff). Don't get over-hyped.
Yeah. I'm hoping they're pop-fueled space stations you can stick around uninhabitable planets, but we know nothing yet.

Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell


I wonder how orbital habitats will work with the combat AI? Right now it shoots at anything belonging to a hostile empire, which is slightly annoying when you plan on capturing a system whose mining stations (if they are still intact) would flip to your empire after you conquer the planet. I'm hoping we will have the ability to blockade planets without blowing up the habitats containing millions of people first.

Kitchner
Nov 9, 2012



Clapping Larry

Bloodly posted:

That means nothing till we know what that means. For all we know they'll just be a modifier to Spaceports, which are already these vast construtions that can take giant farms, specialised shipyards, mind-control lasers, massive defensive batteries, and so on(Yet still get popped instantly vs mid-late game stuff). Don't get over-hyped.

I suspect it will be more than that if there's an entire dev diary about it, i mean you just explained it in like two sentences.

Eiba
Jul 26, 2007



Nevets posted:

I wonder how orbital habitats will work with the combat AI? Right now it shoots at anything belonging to a hostile empire, which is slightly annoying when you plan on capturing a system whose mining stations (if they are still intact) would flip to your empire after you conquer the planet. I'm hoping we will have the ability to blockade planets without blowing up the habitats containing millions of people first.
Destroying orbitals definitely should not be default. And if you chose to do it, it should be seen as an atrocity on the level of purging.

Though that's currently not a terribly satisfying kind of situation. There aren't really enough international consequences for being an rear end in a top hat. The game really needs some sort of passive generic trade benefit to having neighbors that like you, so there are immediate consequences to being an rear end in a top hat. Something like that could be used to balance play styles- either you keep your pops happy with slavery while your neighbors sanction you, or you're a nice country that trades with its neighbors to compensate for the expense of running utopian species policies for everyone.

Heartcatch
Oct 14, 2004

We won't get far on hot air and fantasy.


It has always been a bit of a curiosity for me that there doesn't really seem to be any consequences for ravaging your way across the galaxy since there aren't really any major economic effects or even significant diplomatic effects (outside of fallen empires early to mid game) that would discourage you. Other empires don't really give a fig what you tend to do with the conquered remnants of another empire aside from, "be unhappy" or "maybe send insults" even if they were former allies of said empire. It tends to garner a map painting simulator sort of feel in a vanilla EU IV kind of way. Really looking forward to Banks, but also suffering from the not wanting to play until the patch comes out syndrome.

As an aside, I used several of the trading mods off of the workshop from time to time and the extra civilian traffic definitely brings the galaxy to life, especially the silly billboards.

Baronjutter
Dec 31, 2007

"Tiny Trains"


I'm really really curious how they'd do orbitals. I'd love to see them as full fledged upgradable colonies that can grow out of mining stations. So you start with a mining/science station, upgrade it to the point that it can fit a single pop who then works the resource at a bonus but now requires food and the stuff that goes along with being a pop. Global food would obviously help this. Just like upgrading starbases you could upgrade orbital habs as you upgrade them with slots. This would keep space resources competitive in the long term, and be rad as hell because planets are loving lame space should be 100% orbitals.

Really I'd love for planet and orbital management just to be merged into system management. Planets and orbitals just add up together for the system's pop cap.

Poil
Mar 17, 2007



I wonder how combat would be if fleets had morale. Researching auxiliary items and whatnot to boost it and special weapons to deal extra morale damage. Fleets that lose morale would retreat, also lower chance for lost ships and increased for damage when fleeing. Maybe severely hurt ships would attempt to disengage from combat and so on so everyone isn't a fanatical lunatic willing to fight to the last corvette. Battles would be a lot less decisive but there'd less need to rebuild everything if you lose. Obviously I don't know if it would actually be a good idea but currently it's like playing EU4 with everyone sitting on one province islands except you can't hide your fleet in port.

Coolguye
Jul 6, 2011

Required by his programming!


one of the drawbacks of sentient battle computers is that the ship itself has morale

Jigoku San
Feb 2, 2003



As long as you can drop colonies orbital habitats on to planets they will be good. Even if it's just an event chain.

Jigoku San fucked around with this message at Jan 20, 2017 around 22:12

Singing Sunflower
Sep 5, 2011

Hi! Is it ok if I devour your soul?


Bloodly posted:

That means nothing till we know what that means. For all we know they'll just be a modifier to Spaceports, which are already these vast construtions that can take giant farms, specialised shipyards, mind-control lasers, massive defensive batteries, and so on(Yet still get popped instantly vs mid-late game stuff). Don't get over-hyped.

Considering the patch name, I for one will be deeply disappointed if they're not massive planet replacements run by vastly intelligent godlike AIs that keep the inhabitants as pets out of gratitude for building them.

Roland Jones
Aug 18, 2011
As a white American, it is my civic duty to kill my racist father, mother and any other family members, including myself.
That way people of color can finally be safe from white people.


Well, sapient ship AI is already a thing, so people with that tech being able to apply it to orbital habitats as well (maybe with another tech) wouldn't be a stretch and would indeed be very neat.

Poil
Mar 17, 2007



Coolguye posted:

one of the drawbacks of sentient battle computers is that the ship itself has morale
Neat, I didn't know that. I've usually gone for hooking up the ship to the crew's brains telepathically. That way they can't attempt to unplug if when things go horribly wrong.

Sultan Tarquin
Jul 29, 2007

and what kind of world would it be? HUH?!

https://en.wikipedia.org/wiki/GCU_Grey_Area

ulmont
Sep 15, 2010
I LOVE DISENFRANCHISING POOR PEOPLE AND MINORITIES

Heartcatch posted:

It has always been a bit of a curiosity for me that there doesn't really seem to be any consequences for ravaging your way across the galaxy

Fanatic Purifier AIs should really have something like the crisis mechanics in place (other than for Fallen Empires, probably) giving permanent hostility etc. etc.

Coolguye
Jul 6, 2011

Required by his programming!


Poil posted:

Neat, I didn't know that. I've usually gone for hooking up the ship to the crew's brains telepathically. That way they can't attempt to unplug if when things go horribly wrong.

sorry, i should have been more clear. that was a joke.

the only actual problem with sentient combat computers is that you need to research the techs that enable the rogue AI crisis to get there - which, even if the crisis never happens, will piss off a materialist FE.

ulmont
Sep 15, 2010
I LOVE DISENFRANCHISING POOR PEOPLE AND MINORITIES


That's Meatfucker to you.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!


Good OP but why did you use this thread title, you monster

Kitchner posted:

What is the state of the game?

People keep asking "Is this game good yet?". The long answer is that it's definitely a fun game, and if you're a huge sci fi nerd and like other Paradox games, this is definitely something to put on your wish list. The core game is fun, though still really being developed to find a solid direction and feel (yes I know it's released already but that's not how things are done in Sweden), and there are enough mods to keep yourself amused playing it for a long time. Like a fine wine, this game will continue to improve as long as the devs keep churning out good patches and DLC, and the promising total conversion mods don't become vapourware and get finished being fleshed out.

However, in this post-Trump world we have very little time to read long answers (as we are all watching Twitter to signal the start of WW3) and thus I have produced a handy chart you can refer to for the short answer below:

* Star Citizen in Chris Robert's Coke Addled Brain
* Best Empire Space Game of Our Generation
* You Better Just Be Reading This Post While Stellaris Downloads
* On Sale, Off Sales, Just Buy It
* A Fun Game, Featuring: Some Issues <------ CURRENT STATE OF THE GAME
* Meh, OK I Guess
* I Wish I Got It On Steam Sale
* I Wish I Refunded It
* Star Citizen in Reality

Add to OP please

Baronjutter posted:

I'd just be happy with a title that doesn't make the paradox staff cringe and shed a single tear of regret every time they read it.

Thread title took away my ability to feel human, &c

Gobblecoque
Sep 6, 2011


The thread title must be good because haha it's triggering the hell out of people.

Chomp8645
Sep 1, 2006

Don't ever leave me hangin' buddy!

Gobblecoque posted:

The thread title must be good because haha it's triggering the hell out of people.

Heartcatch
Oct 14, 2004

We won't get far on hot air and fantasy.


ulmont posted:

Fanatic Purifier AIs should really have something like the crisis mechanics in place (other than for Fallen Empires, probably) giving permanent hostility etc. etc.

Yeah, I think extreme dispositions should definitely merit lots of opposition as opposed to Pacifistic forms of government. The diplomacy in Stellaris as it currently is is a tad too simplistic to really do power dynamics like CK2, but perhaps that isn't part of the game design. I can live with it, because space battles are cool and superweapons soon.. one day..

Singing Sunflower
Sep 5, 2011

Hi! Is it ok if I devour your soul?


Gobblecoque posted:

The thread title must be good because haha it's triggering the hell out of people.

Games > Stellaris - This Alien Is So Undercooked It's Writing a Diary



Poil
Mar 17, 2007



Coolguye posted:

sorry, i should have been more clear. that was a joke.

the only actual problem with sentient combat computers is that you need to research the techs that enable the rogue AI crisis to get there - which, even if the crisis never happens, will piss off a materialist FE.
Pft, who cares what the materialistic fools think?

Also I'll piss in an alley near your house for tricking me.

StrixNebulosa
Feb 14, 2012

No fear! No pain!


Gobblecoque posted:

The thread title must be good because haha it's triggering the hell out of people.

That's not what the word triggered means.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!


Gobblecoque posted:

The thread title must be good because haha it's triggering the hell out of people.

The problem is we already did this joke, I demand original content

BadOptics
Sep 11, 2012

"War. War is not about bathrooms."


Gobblecoque posted:

The thread title must be good because haha it's triggering the hell out of people.

. I despise the dude and voted against him, but if a simple "Make [X] Great Again" joke title causes you to meltdown please seek help.

StrixNebulosa
Feb 14, 2012

No fear! No pain!


BadOptics posted:

. I despise the dude and voted against him, but if a simple "Make [X] Great Again" joke title causes you to meltdown please seek help.

The problem here is that the joke has been done, and it's frankly not funny in light of current events, to the point where even the gamdevs don't like it.

So:

RabidWeasel posted:

The problem is we already did this joke, I demand original content

Eiba
Jul 26, 2007



I don't think it's the case of anyone melting down. Wiz's "It's not funny anymore" was the perfect end to that joke. It's done now.

If you find that someone's bothered by a thing that you don't care about... that's fine, isn't it? Unless your goal is specifically to be an rear end in a top hat, like Chomp, I don't see why going, "huh, I guess that's not appreciated," isn't the default response to this kind of backlash.

Strategic Tea
Sep 1, 2012

Those are my runes.
Give them back.
You are a dog.
They don't even fit.


Think of all the suffering there will be if we aren't all totally stonefaced about about america's embarrassing new president

Arglebargle III
Feb 21, 2006



I think there should be a space cuisine expansion.

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Splicer
Oct 16, 2006

from hell's heart I stab at thee

Gobblecoque posted:

The thread title must be good because haha it's triggering the hell out of people.
The Stellaris dudes made the joke back in June (with hats) and ditched the joke when Trump actually got elected, so it's it's kind of a dumb title for a thread made two months later.

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