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God forbid a Games thread not have the correct lame pun/tired meme in it's title.
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# ¿ Jan 20, 2017 18:52 |
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# ¿ Apr 25, 2024 14:37 |
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Rakthar posted:Forums Contrarian Chomp here to tell you that the poo poo you're saying is wrong. Well, cya. *peels out* I'm just saying honestly who cares what the title is. It's the stupidest thing to argue about it. Call it "Stellaris: Grand Strategy in Space" or whatever it doesn't matter.
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# ¿ Jan 20, 2017 19:02 |
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oddium posted:sa forums > games > stellaris: the first duty of every stellaris poster is to the title. whether it's the meme title, or the educational title, or the in-joke title. it is the guiding principle upon which this thread is based. and if you can't find it within yourself to stand up and suggest a good title... then you don't deserve to post in this thread
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# ¿ Jan 20, 2017 19:32 |
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Beer4TheBeerGod posted:It's true. The title defines the culture of the thread, and the thread cannot continue until the title reaches consensus. Consesus implies a collectivist leaning, but I believe the thread to be quite individualist.
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# ¿ Jan 20, 2017 19:41 |
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CURRENT STATE OF STELLARIS: A video game.
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# ¿ Jan 20, 2017 19:59 |
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A paladin would never condone slavery. But he would definitely condone purging, so long as the purgees were evil.
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# ¿ Jan 20, 2017 20:02 |
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1.5 will include a splash screen on game start that is just "MAKE SPACE GREAT AGAIN" is bold letters in a garish font.
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# ¿ Jan 20, 2017 21:25 |
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Gobblecoque posted:The thread title must be good because haha it's triggering the hell out of people.
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# ¿ Jan 21, 2017 00:15 |
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ProfessorCirno posted:Also this thread title is a sad fart, and now people are gathering around to scream about how they loving trolled us with the sad fart, so I'm glad we hit that in four pages.
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# ¿ Jan 21, 2017 17:35 |
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(Somehow continues for several more paragraphs)
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# ¿ Apr 7, 2017 21:59 |
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Hello friends, I am playing my first game of Stellaris and I have a problem. The game feels empty. I do not mean the game design though, I mean physically empty: I cannot find aliens. After two or three hours (at a learner's pace, admittedly) I've contacted only a single sentient species, and it's a fallen empire so there really isn't any interaction to be had. It is stardate 2222.10.19. Is this normal? I didn't touch the galaxy generation settings at all. I've attached a picture. I'm lookin at this map and wondering where everybody is. What I've seen of streams and videos always made the galaxy seem rather crowded. Thank you for your consideration.
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# ¿ Apr 8, 2017 06:36 |
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nessin posted:The default settings will occasionally leave players or other empires out in the middle of nowhere. Smaller games, more opponents, or clustered starts turn on will mitigate that usually. Ok, thanks. I may start over now that I know how to play because it's feeling pretty lonely in this corner of the galaxy.
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# ¿ Apr 8, 2017 07:08 |
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I located the precursor home system but nothing happened. Sent a science ship and surveyed everything, nothing happened. Sent a fleet incase for some reason it took military ships to trigger the event, nothing. No habitable planets either. It's in neutral space so there isn't any interference to my activities. RIP quest. I'll always remember you in my situation room (because you won't leave).
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# ¿ Apr 12, 2017 17:40 |
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The Unity choices are kind of shockingly imbalanced. Even Beyond Earth may have done better. Sad!
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# ¿ Apr 12, 2017 18:20 |
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GotLag posted:Wasn't one of the 1.5 changes that AI no longer get/finish precursor quests? Either no it wasn't or it didn't work. I didn't even own this game prior to 1.5
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# ¿ Apr 12, 2017 18:56 |
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Baronjutter posted:Stellaris seems to extra punish you for playing ironman while not even giving you the meaningless cheevos it promises. I think it's kind of funny that they restrict the achievements to ironman. Like who really gives a poo poo about the integrity of achievements. If anything you just have a couple extra "do some poo poo, but on Ironman mode" achievements. lol you don't lock "settle some planets" or "win a game" to ironman c'mon son this is video games 101. Meme Poker Party fucked around with this message at 22:04 on Apr 12, 2017 |
# ¿ Apr 12, 2017 22:01 |
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^^^ yeah to clarify here I'm not unlocking them here either. Cheevos can be nice incentives to put a new twist on a thing you like or give you an idea for a new approach. But never should they require you to do play the game in a way that is not fun. To lock every achievement to ironman is just very lol from a design perspective and that's what I'm commenting on. I'll probably never unlock a single achievement for this game and that's ok.GunnerJ posted:Every day I praise God that I am physically incapable of giving a poo poo about achievements. Hmm it seems that you care enough to smugly declare that you don't care about them in an attempt to sound cool and popular. Meme Poker Party fucked around with this message at 22:18 on Apr 12, 2017 |
# ¿ Apr 12, 2017 22:14 |
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metasynthetic posted:The artist troupe I hired to throw festivals across my empire 'fell in love' with one of my worlds and asked to move in, and I accepted. I've heard of tough crowds but this is ridiculous!
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# ¿ Apr 12, 2017 22:43 |
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ZypherIM posted:A band-aid to the band-aid Hmm maybe we should consult the experts at CCP for this situation.
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# ¿ Apr 12, 2017 22:52 |
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Kitchner posted:Nah, you see this is just moaning from people. How appropriate, a sentient robot posting in the Stellaris thread.
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# ¿ Apr 13, 2017 02:13 |
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Splicer posted:Is it just me or is it kind of weird that they're called "traditions" but you don't start with any unlocked? Game terminology chosen apparently at random!
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# ¿ Apr 13, 2017 16:57 |
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Dog Kisser posted:galaxy - 1000 stars, but 25% of the normal habitable planets, and only 3 empires.
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# ¿ Apr 13, 2017 18:43 |
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All the survey speeds bonuses are useless and it's comical that they are supposed to be incentivizes. This is because the actual process of surveying is the shortest part of exploration by a mile. Something that would actually be useful would bonuses to anomaly/project completion time or bonuses to the movement speed of science ships. It's pretty lol that some bozo at Paradox went "hmm science ships spend 60% of their time processing anomalies and projects, 35% of their time in transit, and 5% of their time doing basic planet surveys. I know where the bonus is going!!!"
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# ¿ Apr 13, 2017 22:10 |
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GotLag posted:Upgrade your science ship thrusters and FTL drives. Also sensors for quicker surveying. Well yeah I know that but engines and such are things you research anyway. We are talking about specific buffs for science ships. A science ship only supercruise drive or whatever would be a useful upgrade. Survey speed bonus is trash.
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# ¿ Apr 13, 2017 22:19 |
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Made a race of peaceful, spiritual pigs for my first game ever. The Unbidden are feasting on pork sandwiches after a giant portal opened up right outside my borders. RIP pigs.
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# ¿ Apr 14, 2017 17:35 |
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Doorknob Slobber posted:This stuff is nice and all, but its just so much easier and so much less work to just have a bigger fleet than your opponent Yeah you're right strategy is good but simply being stronger is also good. Astute observation there, chief. Big revelations itt.
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# ¿ Apr 14, 2017 18:06 |
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Clanpot Shake posted:Re...fitting? You know how you can order ships to upgrade at the space dock? Guess what happens if you alter their design to switch all the missiles for lasers and then do that.
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# ¿ Apr 14, 2017 19:15 |
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LordAbaddon posted:So it turns out that things are.......weird in regards to missiles. lol
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# ¿ Apr 15, 2017 01:13 |
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Wow. I'm a signatory of an awoken FE. For reasons totally unknown to me the game thinks I am guaranteeing the independence of a third party (impossible, since I cannot conduct diplomacy as a signatory). The FE declared war on the third party, which dragged me into war on the side of the third party, against the FE I am a signatory of. poo poo is loving broken. "Paradox" I guess.
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# ¿ Apr 15, 2017 02:19 |
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So... um, I need to talk about purging. I wanted to hitler some aliens I conquered. But I just wanted to hitler them a little, not completely. They had the same planet preference type as my core species so I wanted to give my citizens a little more "lebenstraum" if you get my meaning. So I went to the species rights for this species I had just conquered. They occupied four planets that were all mono-filled with just them. I set them to "undesirable" and the purge began. Thing is, the purge killed a grand total of zero members of their species for five years, and then on year five + 1 day literally ever single one of them died on every planet they inhabited. Is this how purging is supposed to go? Like it seems bizarre to me to just go from "four planets filled with billions of people" for five years straight and then ONE DAY LATER "four empty planets, no survivors". You'd think they would just start dying off one by over time, not all drop dead at the same instant five years later. I just have the base game, no DLC if that makes a difference.
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# ¿ Apr 17, 2017 20:21 |
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Kimsemus posted:Yes, if you have Extermination set as a the purge setting. If you mouse over the purge icon in the bottom left of their portrait, it assigns a precise date. It's why I prefer to use them for slave labor to allow my preferred pop to migrate over to their planets as they die off. Slaves don't die off though. Like I have other species as slaves and they go on forever. Or is that what happens if you have slaves and then enable population control on them? I thought it just meant they wouldn't grow anymore.
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# ¿ Apr 17, 2017 20:49 |
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GenericOverusedName posted:Theres more than one way to purge things. One way is forced labor. I don't see this option anywhere. Is it part of any DLC? I mentioned I don't have any.
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# ¿ Apr 17, 2017 20:54 |
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Ok, got it. I guess for now it's no-hitler or full-hitler only. No medium-hitler.
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# ¿ Apr 17, 2017 20:59 |
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GlyphGryph posted:Make sure the first battle is by your station. Drop a platform with a warp trap next to it. Pull 'em right in and hit them with everything you've got while splitting their fire against the hard targets. God bless our brave beta testers working hard on Utopia o7
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# ¿ Apr 18, 2017 02:27 |
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GlyphGryph posted:I found a shielded world. The Spathi like it down there. Please do not disturb them.
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# ¿ Apr 18, 2017 03:05 |
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Whenever I get a new planet that exceeds my core cap I hold onto just long enough to queue up most of planet tiles worth of development before handing it over to a sector. Like literally stack the build queue until you are seeing a tiny #15 marking one of the tiles. Then hand it over to the sector governor. Although I haven't monitored closely enough to make sure this works perfectly. If telling the AI "don't redevelop tiles" implies "but go ahead and dump the build queue" then LOL at me I guess.
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# ¿ Apr 18, 2017 17:27 |
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Huh, it sounds like hyperlanes only is pretty popular. Didn't expect that. Do ya'll like it because it prevents "back-capping" and what not?
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# ¿ Apr 19, 2017 22:36 |
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Ground Combat Idea: Give core worlds and/or sectors individual army ratings. Make this number an amalgamation of tech/generals/"manpower". Manpower is a combination of population/ethos/civics/species rights. It goes up over time and diminishes with losses. Allow generals to be assigned to planets/sectors just like governors (or even have governors double as generals). "Invasions" work by telling a core world or sector "invade this planet". Enemy planets can only be targeted for invasion if there are no enemy spaceports or military stations in the system. Instead of ferrying physical troops, some type of visual "invasion path" indicator comes up on the map, showing where troops are being ferried to and from. The attacker's manpower gradually overpowers the defender. The presence of a friendly fleet in orbit above the target increases your attack strength/speed. The presence of a hostile fleet in orbit above the target halts all incoming troops. The presence of friendly or hostile fleets along the invasion path increases or decreases the speed at which invading troops make it to the target from the point of origin, and maybe kills off some manpower in transit. At no point are there physical troop transport ships, although they may be represented visually. The numbers mash against each other in the background based on the manpower/tech/leadership on both sides, modified by the situation in space. Obviously this would be a major overhaul. But the current system sucks so an overhaul is needed. Meme Poker Party fucked around with this message at 17:32 on Apr 20, 2017 |
# ¿ Apr 20, 2017 17:29 |
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Created the "Cardassian Union" with Prefect Dukat as the starting leader. Conquered a 4-planet empire during Dukat's lifespan, enslaved the species that inhabited them, and dubbed that area of space the "Bajoran Sector". Good stuff. I can almost hear "ATTENTION BAJORAN WORKERS" coming out of the slave processing center I built on their home world.
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# ¿ Apr 20, 2017 20:07 |
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# ¿ Apr 25, 2024 14:37 |
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Guildencrantz posted:Being as irritated with PSC's absurd power as the rest of you, I just threw a quickie onto the Workshop that nerfs it into the ground. With the nerf it's a flat +5/+5/+5 per survey, which should still be an OK early boost if you grab it quickly but tapers off really hard. This doesn't sound like a good fix. With this you MUST grab it early or it's not worth getting ever. Although I grant you that's still better than it being a MUST PICK in every game. The whole idea behind PCS is stupid and it should be thrown out wholesale. Replace it with a boost to research stations and/or observation stations and/or frontier outposts. Sensible and thematic.
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# ¿ Apr 20, 2017 22:25 |