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1.5 can't come out soon enough
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# ¿ Jan 20, 2017 14:27 |
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# ¿ Apr 23, 2024 12:46 |
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I'm curious on the design rational behind 'the birth of space piracy'. you can't guarantee mil techs as early as it can appear, and forcing an empire to build a fleet early pigeonholes them with strict resource requirements and upkeep costs impact economic flexibility. on another note my games lately have had sparse energy resources to mine, which is the limiting factor to mining stations, and well everything really given how everything pulls from energy compared to minerals. delaying colonisation is a pretty great strategy for teching up though. far better than watching months getting added to techs as expansion waves roll out
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# ¿ Jan 22, 2017 13:42 |
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starting corvette was 24 power my prior game, piracy fleet is 200-300 so you'd want at least 10 no? 63 minerals/ship iirc means 441 minerals into responding to a fixed event when resource usage is critical in expanding i get the whole force a player to make a fleet it's just weird that otherwise i wouldn't make one until much later given default ai attitudes
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# ¿ Jan 22, 2017 13:54 |
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Wiz posted:The issue with any sort of totally free system where you can design any ship to be any role is that it pretty much always ends up that the biggest ship is best at every role. That's why we have fixed roles now.
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# ¿ Jan 22, 2017 16:49 |
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yeah i'm only thinking end-game techs and 400k fleet blobs where rock paper scissors falls apart due to raw numbers
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# ¿ Jan 22, 2017 17:01 |
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i endeavour to go battleship-only to test theories later in this game
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# ¿ Jan 22, 2017 17:03 |
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Coolguye posted:refits happen pretty fast nowadays so scouting someone out just as a war starts and making a dongkiller 5000 class a week into the war means that within a month or two your fleet will be taken care of
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# ¿ Jan 24, 2017 19:39 |
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artificial strength is what ais work off of so has importance in the grand scheme my point was more how you're remaking an entire fleet in the space of a month or two
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# ¿ Jan 24, 2017 19:46 |
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ChrisBTY posted:A war against my allies would be ugly, as they surround me. And my federation probably consists of 3 of the 4 most powerful non-fallen empires on the map at this point, including myself. I thought I could just turn enough of the map into a federation that I could win that way. But that doesn't look like it is about to happen.
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# ¿ Jan 31, 2017 12:45 |
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it's a really big advantage to go with the minimum amount of colonised systems until you've got everything you want researched. try a game sticking to two systems and notice the absurd tech advantage you'll have over neighbours - abuse frontier outposts for border control
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# ¿ Feb 2, 2017 19:08 |
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# ¿ Apr 23, 2024 12:46 |
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that takes time and pop escalation factors into it, your fleet cap will be lower but tech will give you the edge in holding aggressive ais at bay
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# ¿ Feb 2, 2017 19:12 |