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Songbearer posted:I'm coming up on the end of Kiwami and while I preferred 0 by far, I've enjoyed my time with it. The side missions definitely feel a lot less wacky and there feels like there's been a lot more grind for things that aren't that interesting in the skill trees, all of which I've maxed out except for Dragon which I'm building up. No spoilers, but how does Kiwami 2 compare in these regards? Also, just out of curiosity, how faithful is Kiwami to the original game when it comes to progression, sidequests, story etc? From memory, the biggest additions in Kiwami compared to OG Y1 are the four combat styles, Majima Everywhere, Nishiki's backstory and slot car racing. Komaki's sidequest was different because Dragon Style wasn't a separate thing. There were also more hostesses to date in the original, although you didn't get a Sexy FMV as a reward at the end. The actual main story and most of the sidequests are the same though and just reuse the old script.
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# ¿ Aug 7, 2020 12:29 |
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# ¿ Apr 28, 2024 11:43 |
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I've been replaying Kiwami 2 recently, and I gotta say that the final confrontation is One of the Greats. Every surviving villain shows up to explain their evil schemes! Kiryu fights a shitload of dudes! Everyone keeps getting shot repeatedly! There's a giant bomb for some reason! Kiryu hits peak anime just in time for the final final bossfight! "A real man... oughta be a little stupid" It's so perfectly dumb while still having some real emotion, it might be my favorite ending of all the Yakuza's I've played (still need to do 5,6,7).
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# ¿ Dec 7, 2020 23:28 |
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Inspector Gesicht posted:What's the point of no return for Akiyama's chapter in 4? I hear you only access his business for a tiny window of time before its locked until the endgame.
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# ¿ Jan 30, 2021 14:47 |
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Tanimura turns into a murder machine once you get the skill that lets you do a heat attack straight after a combo. No worrying about positioning just, punch - punch - punch - BREAK BOTH THEIR ARMS.
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# ¿ Feb 3, 2021 00:00 |
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Gort posted:Kiryu's endless cycle of: Of course, by Y5 we're back to business as usual, oh well.
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# ¿ Feb 6, 2021 19:18 |
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Oxxidation posted:if you're going to make a rhythm game-focused section then at least give me more than two drat songs. also the business side of the chapter feels more than a little slimy, it's got the same fawning outlook on idols as Mirage Sessions but without that extra layer of unreality to keep it palatable Agree that Haruka is too nice in general though. She definitely needed some wackier substories to bounce off.
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# ¿ Mar 14, 2021 12:59 |
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Irony.or.Death posted:I think I broadly agree with both of you, just...it feels like a stretch to call that the plot when it's all stuff we learn in the opening taxi ride. It's a fine premise. The individual segments contain some interesting beats that don't have any apparent connection to that opening premise so I was certainly curious about how it was all going to come together in the finale. But then it turns out the answer is terribly, in a way that makes no sense even by series standards. Reminder: the "villain" wanted to make sure Saejima was out of the way, and his approach to this starts with breaking Saejima out of prison and culminates with persuading Saejima to have a fist fight with Majima. I'm as happy as the next guy that Saejima punched a bear out along the way, but that's just breathtaking. We are left with some good vignettes inside of a really bad story. Kurosawa doesn’t want Saejima out of the way, he wants him in Tokyo to kill Katsuya, and when that fails he pits him against Majima instead. His whole scheme is decapitating the Tojo and the Omi simultaneously by manipulating all their top brass to kill each other, so his people can take control. I don’t mind the stupidly convoluted villain schemes in Yakuza 5, but I really dislike the part where the heroes figure it all out in advance and... go along with it anyway, because Also, I think I’m the only person in the world who likes the Mandatory Final Boss Twist in Y5 just because I love it when the hero and the villain have similar motives. Gotta help your kid follow their dreams!
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# ¿ Mar 16, 2021 00:03 |
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untzthatshit posted:So here's my question, am I setting myself up even more tedium and failure if I try to just march on through the finale at this point? Or is it worth my time to grind the Majima Everywhere stuff until I've got the secret move that makes the finale way easier?
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# ¿ Mar 22, 2021 23:36 |
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twistedmentat posted:Is there any items in LaD that restore a good amount of HP alone? Everything is like 10 or 15 MP, except for the turaniers and you can only carry so many of those, so i don't want to waste them. Something that restores like 40 or 50 would be great. I have so many HP restoring items that are excellent, but there is a lack of MP ones.
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# ¿ Apr 29, 2021 08:23 |
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Impressive Nugget costume there. Question for the thread- is the Fist of the North Star game any good? How'd you rank it compared to regular Yakuza games? It's 50% on the PS store right now, and I'm tempted.
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# ¿ May 1, 2021 12:23 |
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History Comes Inside! posted:It’s in the 0/Kiwami 1 engine and it’s average for a Yakuza game (which is still a very good game). Definitely better than Dead Souls as far as spin offs go, and the combat is way less frustrating than some of the PS3-era games and their remasters IMO. Yardbomb posted:The Fist of the North Star game's pretty cool, got a lot of side content like you'd expect from a RGG Team game, the combat's fun, the heat moves are of course your [HOKUTO SHINKEN: HUNDRED CRACK FIST!] type deal with the super into it announcer, with both english and japanese voice tracks that are similarly fun, the JP voices are just straight up Kiryu as Ken, Majima as Jagi and so on. Also the Kiryu skin's funny, since he still has to match up to Kenshiro's gargantuan size at least height-wise, so he's extremely leggy and stocky-posed.
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# ¿ May 1, 2021 17:45 |
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Just finished Lost Judgment. I thought it was pretty bad; the plot was stupid but not in a fun way, Yagami is boring, and all the School Story mini games sucked. And why the hell was the final dungeon not the cool old ship museum we had one fight in, but instead some generic warehouse?
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# ¿ Oct 28, 2021 23:01 |
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Cream-of-Plenty posted:EDIT: What in the flying gently caress is Haruka's "Running" mission even supposed to emulate? She's sprinting through back alleys while an unseen individual (who sounds like he's reading lines for a nature film) provides inscrutable narration; at the end, the director talks about the shot like their whole business is filming people running through alleyways, and that this is a very normal thing. I also feel like I got another sandwich as a reward.
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# ¿ Dec 5, 2021 14:39 |
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Gort posted:The bit I find crazy in Judgment is that the villains act like the miracle drug is just one more test away from being perfect, when in reality it kills you graphically in literal moments. It's about as lethal as drinking bleach. It would never make it past its first animal test, it's basically weedkiller.
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# ¿ Feb 15, 2022 16:33 |
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# ¿ Apr 28, 2024 11:43 |
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DO YOU WANT KIRYU INSURANCE? (I wish I had the money to buy crap like this)
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# ¿ Aug 20, 2022 17:08 |