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I dont get all the mahjong complaints when KoiKoi is in the game.
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# ¿ Sep 8, 2018 16:54 |
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# ¿ Apr 28, 2024 13:29 |
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Any 3, so 1 2 3, 2 3 4, 3 4 t are all valid. Ron or Tsumo dont need to be a pair, they can be a sequence.
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# ¿ Sep 8, 2018 18:47 |
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Captain Lavender posted:Learning to play Koi Koi passably takes like 15 mins. Learning to play Mahjong passably (by CP completion standards) takes hours. Turn on red dora (to increase the chance of Mangan), pretend you're playing Gin Rummy and ignore Pon/Chi, Riichi when you need one more tile. Prioritize getting a straight flush until you get one. I guess I knew how to read 1-9 in Kanji going in?
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# ¿ Sep 8, 2018 22:58 |
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Overall I found Break to be Majima's best style. You can often spin to the rear of an enemy to break their guard.
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# ¿ Sep 11, 2018 23:39 |
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I found out by accident that swapping hostesses table to table does not cancel Fever Time and proceeded to abuse the hell out of that.
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# ¿ Sep 20, 2018 01:29 |
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IDONTPOST posted:Yeah this was the specific section I was talking about, some fight in that chapter against 12 guys who all have weapons that just stunlocked me over and over, Beast modes attacks have such a slow start up that I could never get in a single hit. Ended up having to scum it with some weapons I had and a lot of healing items. Dodge a blow, 2 hit rush combo, grab weapons when you have heat. Later, carry a couple of zap guns as necessary. Endgame, Tiger Drop or whatever the brawler counter is actually called.
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# ¿ Sep 20, 2018 19:07 |
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So, I'm at the endgame in Kiwami 2, going for the plat. Besides gang leaders, I have Amons, Clan Creator, Bouncer and Coliseum remaining. What is the best order to tackle these?
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# ¿ Sep 24, 2018 06:11 |
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Thanks for the advice! My wife loves running Cabaret for fun so I have several hundred million yen to drop on Kamiyama when I get home.
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# ¿ Sep 24, 2018 18:23 |
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There are way too many bouncer missions. Played the whole game on hard but went down to easy to alleviate this grind.
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# ¿ Sep 28, 2018 04:07 |
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Kaboobi posted:Holy poo poo getting 3000 points in baseball is gonna be a slog. Is the best way to do expert challenges with the serene bat? The home run challenge seems to take way way too long to ramp up Expert Challenge 1 with the normal bat was easy for me, took a little more than half an hour total. It seemed faster hitting 7 static pitches than fiddling with aim.
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# ¿ Sep 28, 2018 19:32 |
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You can steal if its a dragon, your wind, the table's wind, or if anything if you've already stolen one of the previous combinations. It tends to lead to a cheap hand, though.
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# ¿ Sep 29, 2018 20:14 |
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Yakuza 5 was my first exposure to the series through PS+ and while it was pretty fun it was a lot of Yakuza. I got to Kamurocho and gor overwhelmed by having to learn a whole huge city that late and never finished it off. Now I'm replaying it after platniuming 0, Kiwami and Kiwami 2 and it's great. I actually know who these people are (mostly, anyway), I know how combat works, I know how to just play more efficiently. I wanted more Yakuza and 5 is a lot of Yakuza. Shinada rocks. gently caress Pachislots, though.
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# ¿ Oct 16, 2018 15:19 |
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remusclaw posted:
I just hit the finale myself. Shinada was a blast to play as. His running sword heat trivializes randoms with efficient heat usage. SSSTC kills individuals, STC creates space / locks down bosses, and he has some solid heat moves and access to a lot of weapon ones if you need to do unconditional damage. The only thing he is missing is a strong counter, but u have no difficulty living without. I have more difficulty with Akiyama.
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# ¿ Oct 18, 2018 16:36 |
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History Comes Inside! posted:When taken back to back Kiwami practically plays like an expansion of 0. Look and feel is identical, it feels silly to call it a polishing pass since it's a complete rebuild in a new engine with new assets but I guess that's what it is for the most part. There is new content but nothing earth shattering, Majima Everywhere and a few substories that link to 0 in particular spring to mind along with some extra background for why Nishiki is doing what he does. Any heat action will cancel the healing. Carry a weapon or use a pillar if you need to.
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# ¿ Feb 5, 2019 22:03 |
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Shimano is a Mr Shakedown reskin and while he isn't fun to fight with the toolset you are likely to have at that point it shouldn't be too bad for returning Zero players. Besides the Kiwami moves, pull out a weapon / use a object heat or just beat on them. Later in the game whenever a boss went down I'd go into Rush and combo into those slow-rear end charge attacks before switching to the appropriate stance and Kiwami'ing them, which was often enough to push them to the next QTE / regeneration.
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# ¿ Feb 21, 2019 17:32 |
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If you are new to Puyo - Stack the right three columns as fast as you can, all the way to the top, creating groups of three Puyos. When they're full, trigger a grouping near the bottom, which will hopefully cause a chain. Repeat.
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# ¿ Feb 22, 2019 15:01 |
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Shinada rules, is a great character and fun to play as (only Kiryu is better). Dump Akiyama instead.
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# ¿ Feb 24, 2019 18:10 |
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Dr. Fishopolis posted:how very dare you I admit, I haven't played 3 or 4, so I can't judge Akiyama fairly, but the only time I liked him was when he realized he was going to get the poo poo kicked out of him for trying to prevent Kiryu from kidnapping a baby, but doing it anyway.
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# ¿ Feb 24, 2019 21:53 |
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I *did* plat 5 so I spent a fair amount of time in the arena & other assorted combat. Saejima was boring but effective. No flinch on heat was so good that you didn't want to spend heat, so SSS charge TTT was almost always the correct move. It worked but was boring to play as. Kiryu is a god of death. Heat actions for everything, including smoking for crying out loud. Counters, healing, toggleable invulnerability. In a lot of ways Shinada does feel like a budget Kiryu, but Kiryu has so much that he doesn't lack for anything. Toss inweapons, though, and it's a different story. While it takes some investing, it's not that bad if you buy cheap ones along the way in randoms and train with his master, which gives him tons of durability. His Kali Stick attack is uninterruptable IIRC and destroys bosses even faster than Saejima, his running sword HA takes out 3 enemies with minimal heat use and he has many unique weapon HAs to keep them from going stale in a fight. Without weapons his options are limited, but still has healing to fall back on if required. Edit and STC is cheap as hell, you can poke with it and also use it on recovering enemies purposefully whiffing the S to lock them down. Akiyama has good mook control with two easy HAs that hit multiple enemies, and good options on launchable enemies, but not all enemies are launchable. A lot of fights against bulkier enemies came down to spamming Launch Strike on the heads of downed enemies, which didn't seem right? For me he was less effective but more fun overall than Saejima, but less fun than the other two. derra fucked around with this message at 01:19 on Feb 25, 2019 |
# ¿ Feb 25, 2019 00:57 |
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Controversial opinion: Park's actions were necessary for Haruka's dream to occur. Sure, Haruka spends most of 5 realizing she'd rather be with Kiryu than an idol after all, and Park did have some self interest in pushing her, but both Haruka and Kiryu told Park they wanted her to be on the stage, and Park actually succeded there. I mean, Kiryu was obviously so good at not being drawn back into the criminal world, or keeping his family out of harm's way. Yup. Haruka could've (maybe, possibly, well, there's a chance at least) lived a quieter life and still be around Kiryu, but not as an idol. Majima figured this out 0; it takes Kiryu much longer to realize it.
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# ¿ Mar 6, 2019 04:40 |
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Was trying to be vague intentionally because some people are going through 6 but yes. God I loved 6 so much, how it stripped out a lot of series baggage to tell a really personal story about Kiryu and his families and for sake of the people playing through now I'll stop there.
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# ¿ Mar 6, 2019 05:11 |
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widespread posted:Yakuza 5: Mirei Park Did Nothing Wrong for the 5 remastered thread. Park did plenty wrong ... but so did Kiryu, Haruka, and virtually everyone in these games. Except Shinada, Shinada rules.
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# ¿ Mar 7, 2019 00:31 |
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Caitlin posted:Shinada was awful and the only character I actively hated playing as Shinada has so much charisma that he gets incels not just laid but actual girlfriends just by being in proximity to him.
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# ¿ Mar 8, 2019 03:56 |
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0 1 2 3 4 5 0 6
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# ¿ Mar 8, 2019 06:14 |
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Steve Yun posted:Clan Creator is kinda fun, I dunno why everyone hates it I liked the Kiwami 2 version, could get pretty intense. The Y6 one felt spammy and repetative (I did play the Kiwami 2 one first).
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# ¿ Mar 11, 2019 22:22 |
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widespread posted:I know. I'm just saying gently caress actually playing that particular game of Mahjong out. Like, I think we all can agree it isn't cheating when there's a deficit of 33k for you to play out. ... I didn't know how many cheat tiles there were going to be ...
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# ¿ Mar 12, 2019 17:32 |
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mikeycp posted:wow i thought i was alone There are still games I haven't played, but I would also put 2's story towards the bottom. 2 (and vague 6) spoilers: It was clearly more ambitious than 1 was, and I appreciated that a lot, but the whole story left a bad taste in my mouth - the game never showed any real sympathy to the majority of Jingweon, the foreign literal dopplegangers who were infiltrating every institution around Kamurocho and could not be reasoned with under any circumstances, only slaughtered. After every major plot beat I asked myself if the game was presenting Dojima or Kazama as right, and more often than not the evidence presented pointed Dojima's way. I don't expect a Japanese crime drama to be perfectly PC but this left a real sour taste in my mouth. There was ambiguity about a cop who literally performed summary executions, and the cops let him keep doing it (and Kiryu didn't seem exceptionally bothered by it IIRC). Ugh. Later games had, being vague, much better takes on related subjects, to the point where 6 seemed to be outright apologizing for 2. 6 was a tragedy; 2 felt like an execution, and I didn't enjoy playing as that Kiryu.
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# ¿ Mar 15, 2019 23:59 |
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Wrex Ruckus posted:I remember using it on 5's final boss and taking out entire health bars (of which there were, like, a dozen) Yeah Tiger Drop was incredibly powerful in 5 and you can get it almost immediately upon starting the game.
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# ¿ Mar 17, 2019 14:08 |
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You can fight a second bear as well in that random-rear end substory, not that there is any real mechanical difference (nor mechanical differences in how to approach ANYONE playing as Saejima, to be honest). God I thought about Saejima substories and remembered pratfall ramen and got myself mad again. My completionist tendancies make me hate that one so much.
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# ¿ Mar 20, 2019 18:43 |
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Feels Villeneuve posted:i think it's more that you get one chance to do that one, though Y5 (like the other Yakuza games) doesn't really make any distinction between failed/passed sidequests except the quality of the reward you get iirc Its this plus you auto accept it if you walk near the chef, and I almost always immediately blunder into the first sliding salaryman, then realize I haven't saved since chapter start.
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# ¿ Mar 21, 2019 00:15 |
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Policenaut posted:I've been playing these games like 15 years now and I still think the most tedious part of any of these Completion Lists are the gambling points. I'm playing Kiwami 1, cleaned out all the lockers, and I'm just out here dumping yen into points for these dumbass tags and using cheat items to make more tags until I tick past the point they want. It's never been very interesting, like it's fun to do stuff like Pocket Circuit or MesuKing or Mahjong but stuff like grinding Cho-han until it lets you bet 1000 points a throw is so boring oh my god. I think gambling is consistently very bad but never the worst. JCC, Y5 coliseum with 4 characters, max level spear fishing ugh. And when they would be the actual worst things on the list you have cheat items to help you. I’d rather play Koi-Koi than beat VF2 again.
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# ¿ Mar 25, 2019 03:19 |
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There’s often some banal poo poo that annoys me more than gambling even if it isn’t actually difficult or time consuming. Visit New Gaudi 30 times - seriously it takes me half that 100 hits in baseball - can you even track this? Oh, the stupid “beat the game on normal without dropping difficulty” trophies. I always play these in the hardest difficulty available, and learning about that one sucked. I imagine rhythm completion can be hard if you don’t have a knack for it, but I think the only difficulty I ever had was taking 3 times to get Aharuka’s request down. Oh yeah 5 also had pachinko / pachislot. IF8 grinding. Yeah I like 5 a lot but that platinum had some real low moments. derra fucked around with this message at 05:14 on Mar 25, 2019 |
# ¿ Mar 25, 2019 05:07 |
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Lareine posted:Almost 100 percented Zero. Want to know what is the only thing keeping me from hitting that mark? Take it slow, only buy the cheap engine and double bomb upgrades when you die, everything else goes into extra lives.
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# ¿ Apr 1, 2019 17:52 |
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I love 5 but consider most of the takes fair, or at least based on truth. Haruka's section desperately needed more songs or a hugher difficulty option; even a more even distribution would help. The only good thing is that misses don't subtract points, so when you meet the requirements you could put the controller down and grab a drink.
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# ¿ Apr 5, 2019 13:39 |
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Yakuza 2's story is a lot more ambitious/better than 1's, so I can understand the enthusiasm for it but it's not as good as the later games in the series. Gameplay wise Kiwami 2 is stellar, however.
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# ¿ May 8, 2019 01:57 |
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First is a sprint, second is a marathon. Match your opponent then overpower him at the end.
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# ¿ May 10, 2019 04:15 |
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In K2 you can charge your light attack while striking with heavy and vice-versa.
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# ¿ May 14, 2019 15:26 |
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Inexplicable Humblebrag posted:yeah the infinite durability weapons are good. i bought the handgun once i finished the game and because my heat gauge is so high and my kiryu is so constantly drunk, every single street fight is just kiryu up and murdering someone with a triple-tap and a pistol whip Most of the infinite durability weapons are a trap; they're so weak that they actively punish using a weapon. Best boy Shinada gets so much durability that it's not a huge issue, just have everyone use one or two types to get a high level and keep one or two in your inventory.
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# ¿ May 22, 2019 15:03 |
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Policenaut posted:You rapidly pile up three rows of puyos on the side then start matching from there and hope that you get chains. Sometimes I'd get like 7 or 8 chains in one go and dump them under an incredible amount of trash. If you YouTube search Yakuza Puyo Puyo there's a video demonstrating it in 6 but there's a bit of luck involved. Use the analog stick to pile the puyos up because it's faster than the dpad. I tried to tell you guys! derra posted:If you are new to Puyo -
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# ¿ Jun 30, 2019 22:37 |
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# ¿ Apr 28, 2024 13:29 |
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Instant Grat posted:Hilariously, the only game where you actually get to run around inside Kamurocho Hills is the non-canon zombie shoother spinoff released between Yakuzas 4 and 5 Yakuza 5 has a endgame section in it
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# ¿ Jul 9, 2019 16:02 |