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Leinadi posted:As someone who likes micromanaging everyone in the fights, it's a bit weird to see so much work into something that will sort of make the game play itself more. Agreed, but a lot of people complained about lack of AI scripting so... fine. As long as I can turn it off. The real answer to this problem is to reduce the number of trash encounters so combat doesn't turn into a slog. Fortunately, they seem to be aware of that.
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# ? May 1, 2017 21:54 |
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# ? Apr 25, 2024 18:19 |
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Leinadi posted:As someone who likes micromanaging everyone in the fights, it's a bit weird to see so much work into something that will sort of make the game play itself more. I don't mind micromanaging big fights, but way too loving many of the fights in PoE were just boring filler fights. They were a bunch of lovely speedbumps that only existed to make you go a bit slower and maybe whittle a bit of health or a spellcast off of your available resources.
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# ? May 1, 2017 22:01 |
I look forward to botting PoE to turn it into a screensaver, like I used to do with Angband until the bot beat my own high score and I realized I was John Henry
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# ? May 1, 2017 22:18 |
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bongwizzard posted:Oh good, a way to make a game more dull. We could be taking monk-drugs and questing for an enchanted crankbait, but no, we get to be fantasy-data entry clerks. Great use of money, jerks. So you're for sitting around fishing in a game with giant sea monsters, high adventure and political intrigue, and you're against having competent party members? Hmm.
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# ? May 2, 2017 03:37 |
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Hieronymous Alloy posted:I look forward to botting PoE to turn it into a screensaver, like I used to do with Angband until the bot beat my own high score and I realized I was John Henry John Henry won, and died. So you're a failure on both counts.
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# ? May 2, 2017 04:47 |
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Parenthesis posted:A first work-in-progress look at the new custom AI system: But can you program bear AI?
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# ? May 2, 2017 04:55 |
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Even if you don't plan to use it, I imagine robust easy to use ai scripting will help make for better encounter ai?
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# ? May 2, 2017 05:12 |
Hopefully fireball isn't complete rear end this time.
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# ? May 2, 2017 05:34 |
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Mr.Pibbleton posted:But can you program bear AI? you can, but it's bare bones
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# ? May 2, 2017 05:38 |
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Ratios and Tendency posted:Hopefully fireball isn't complete rear end this time. Ninagauth's Shadowflame is the best spell in the game though I guess that only half counts since it's a frost variant of fireball
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# ? May 2, 2017 05:58 |
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Leinadi posted:As someone who likes micromanaging everyone in the fights, it's a bit weird to see so much work into something that will sort of make the game play itself more. Not this stupid argument again. If you don't like it don't use it. I for one look forward to have my Wizard cast Eldritch Aim automatically.
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# ? May 2, 2017 08:02 |
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It's not an argument, it's an observation on something I find quite weird. I know I'm not gonna use it. But thank you for telling me. As we all know, in terms of arguments, the "don't like it, don't use it" is the one that trumps them all!
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# ? May 2, 2017 08:21 |
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I want an achievement for beating the game on the hardest difficulty without ever manually giving a command.
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# ? May 2, 2017 08:29 |
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Pillars before the rudimentary party AI was implemented was a total slog, especially on POTD. After your dudes killed anything they used to just sit around pulling their nobs until you manually instructed them to go and hit stuff again. This was also in the days when tanking and spanking worked e.g. sending in a 160 deflection Wild Orlan fighter that hits for 2 damage and all of the enemies going after him. I think the new AI is going to be great. I'll probably use it for (a) smarter auto-attack behaviour (b) alpha striking/weapon switching with guns (c) buffs, and then cast all of my other spells by myself. I'm also looking forward to smarter AI from enemies and them absolutely kicking my poo poo in as well. The screencaps of the new system look amazing.
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# ? May 2, 2017 09:06 |
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Vermain posted:This game is called "Final Fantasy XII," which is getting a remastered edition at some point in the future. It'll hopefully be ported to PC, given that Square-Enix has finally realized that computers exist and have been porting older major titles over. From what I recall, the custom AI commands were gated somehow? I never was able to customise the AI to my satisfaction. It was pretty good still, but very long and very grindy. The Dragon Age games have custom AI too, but the syntax is too basic to do much. I enjoy micro-managing tactical combat. I just also have a perverse urge to spend 20 minutes programming AI before an encounter Fruits of the sea fucked around with this message at 09:11 on May 2, 2017 |
# ? May 2, 2017 09:07 |
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Leinadi posted:It's not an argument, it's an observation on something I find quite weird. Sorry, I didn't mean to have a go at you. It's just that every time the "customizable AI" topic comes up some people seem to think it's going to be the end of managing (micro or otherwise) their party and you can 'auto win' the game. Consider it a preventive strike.
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# ? May 2, 2017 09:15 |
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User0015 posted:So you're for sitting around fishing in a game with giant sea monsters, high adventure and political intrigue, and you're against having competent party members? No, but I am into actually playing a game, not clicking on a spreadsheet for two hours.
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# ? May 2, 2017 13:23 |
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AriadneThread posted:you can, but it's How did you manage to screw that one up
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# ? May 2, 2017 14:56 |
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AI will be good for this one because you have more per-encounter abilities and can trust your buddies not to launch their most powerful spell at a lone xaurip.
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# ? May 2, 2017 15:37 |
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Entropy238 posted:Pillars before the rudimentary party AI was implemented was a total slog, especially on POTD. After your dudes killed anything they used to just sit around pulling their nobs until you manually instructed them to go and hit stuff again. This was also in the days when tanking and spanking worked e.g. sending in a 160 deflection Wild Orlan fighter that hits for 2 damage and all of the enemies going after him. I use the basic defend self if attacked AI but that's about the extent of it for me. Ain't no robot managing my chillfogs.
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# ? May 2, 2017 16:01 |
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hangedman1984 posted:How did you manage to screw that one up i wanted the reader to have to think for a moment instead of making it transbearently obvious
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# ? May 2, 2017 16:03 |
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Clever Spambot posted:I want an achievement for beating the game on the hardest difficulty without ever manually giving a command. I believe in the multibear system. AriadneThread posted:i wanted the reader to have to think for a moment instead of making it transbearently obvious That's one whale of tale!
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# ? May 2, 2017 16:39 |
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AriadneThread posted:i wanted the reader to have to think for a moment instead of making it transbearently obvious I can bearly believe that is the case
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# ? May 2, 2017 16:58 |
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I want to make sure that my bear can cast fireball before i pay money.
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# ? May 2, 2017 17:12 |
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Pre-ending spoilers (Teir Evron): I'm curious about Grieving Mother's opinion on the choice you're given. What affects her stance on going with Hylea and restoring the Hollowborn? That's what she's been wanting to do all along, and I was really surprised to see her go basically "eeeh, maybe we shouldn't, it might be bad if those souls come back after all" and essentially advocate for Berath's way. My friend just played this part and for him she was completely stoked about the prospect of restoring them and explicitly suggested going with Hylea. That's what I'd have expected. Instead it seems my Grieving Mother got cold feet after coming all this way. I don't necessarily want to know how this actually affects the ending because I'm not there yet.
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# ? May 2, 2017 19:41 |
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Starting the game over since I got the xpacs. What is the crunchiest build this thread can recommend?
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# ? May 2, 2017 23:11 |
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Stumpus posted:Starting the game over since I got the xpacs. What is the crunchiest build this thread can recommend? Depends what you wanna do. Druids are always fun. Shapeshift is some of the best single target dps in the entire game and Druids also get awesome aoe spells to go along with that. Go something like 16/16/16 might/dex/int and for talents grab two weapon fighting, weapon focus: peasant, and Wildstrike Shock/Greater Shock. Melee wizards are fun too. Grab all the summon weapon spells and hit like a truck from the very start since the Parasitic Staff (l 1 spell) owns bones. As with the above you want high might/int and at least decent dex. For talents grab the Veil line of talents (huge deflection bonus for a short time) and also Two Handed Weapon Fighting. If you prefer melees, it's hard to screw up a Monk. Fists hit hard from the very start. Just make sure to have at least decent int since they get some nice self buffs and you'll want those to last.
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# ? May 3, 2017 00:12 |
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Elukka posted:Pre-ending spoilers (Teir Evron): I don't know for certain, but it's probably affected by how you finish, or if you finish, her quest. I don't think she has any other dialogue checks that would change her response to something like that.
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# ? May 3, 2017 00:38 |
Stumpus posted:Starting the game over since I got the xpacs. What is the crunchiest build this thread can recommend? Boreal dwarf barb. Max might and whatever con+int. Barbs are great now but the npc one blows and isn't available for ages. Barb Eder Pallegina Aloth Durance Hiravias Tough as nails frontline backed by all the spells. Ratios and Tendency fucked around with this message at 00:57 on May 3, 2017 |
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# ? May 3, 2017 00:53 |
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Torgo2727 posted:After playing Battle Brothers for a bunch of hours, i'm ready for Josh Sawyer's turn based RPG. Is that still going to be a thing? That thing is just josh sawyer playing battle brothers for hundreds of hours
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# ? May 3, 2017 05:16 |
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I picked the ending where I made Thaos sit in the proverbial corner and think about what he's done. That said, I know enough time hasn't passed, but I want to be walking around some podunk village, approach a food stand, and have the reedy-voiced, pimply teenager with the peach fuzz goatee yell at me about how I should have known my place and how this was all my fault. And at the end, "Here's your taco mister!"
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# ? May 3, 2017 14:53 |
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Aurubin posted:I picked the ending where I made Thaos sit in the proverbial corner and think about what he's done. That said, I know enough time hasn't passed, but I want to be walking around some podunk village, approach a food stand, and have the reedy-voiced, pimply teenager with the peach fuzz goatee yell at me about how I should have known my place and how this was all my fault. And at the end, "Here's your taco mister!" ...what?
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# ? May 3, 2017 16:31 |
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Dick Burglar posted:...what? Thaos reincarnates, getting his memories back during puberty. So I want to get yelled at and/or beat up a squeaky voiced teenage Thaos as an Easter egg in II.
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# ? May 3, 2017 17:08 |
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Some new UI elements: https://twitter.com/jesawyer/status/860210739826499586 Rope Kid, if you have time, can you explain what those "-1 / -2 / -4" numbers stand for?
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# ? May 4, 2017 20:16 |
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We're revising that UI element, but it's the cost to use the ability. Each ability is associated with a power source. E.g. paladins use Zeal, fighters use Discipline. While wizards, priests, and druids have spell use broken up into level-based chunks (e.g. two 1st, two 2nd, and one 3rd level spell), most of the martial classes draw from a common pool. The easiest comparison would be to PoE1 monks, whose abilities all collectively pull from Wounds. In this screenshot, Pallegina has 9 Zeal. She could go wild with Flames of Devotion nine times or use Sworn Enemy four times with one Flames of Devotion, or use Reviving Exhortation twice and Flames of Devotion once. Or Reviving Exhortation once and Flames of Devotion five times. You get the idea.
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# ? May 4, 2017 20:33 |
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rope kid posted:We're revising that UI element, but it's the cost to use the ability. Each ability is associated with a power source. E.g. paladins use Zeal, fighters use Discipline. While wizards, priests, and druids have spell use broken up into level-based chunks (e.g. two 1st, two 2nd, and one 3rd level spell), most of the martial classes draw from a common pool. The easiest comparison would be to PoE1 monks, whose abilities all collectively pull from Wounds. In this screenshot, Pallegina has 9 Zeal. She could go wild with Flames of Devotion nine times or use Sworn Enemy four times with one Flames of Devotion, or use Reviving Exhortation twice and Flames of Devotion once. Or Reviving Exhortation once and Flames of Devotion five times. You get the idea. How will that work with multiclassing? Does the common resource pool get renamed, or will its name always be drawn from your first class?
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# ? May 4, 2017 20:39 |
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Multiclassed characters have two resource pools. A paladin/fighter would have Zeal and Discipline. Their individual totals are lower than they would be for a single-classed character.
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# ? May 4, 2017 21:02 |
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Is Wrath of the Five Suns gonna be an ability PC paladins can take? Because that's totally the funnest pally ability and only Pallegina gets it . I like Pallegina but I want to shoot five orbs too. e: in fact an alpha strike party with 6 Paladins all using arqeubusses and wrath of the five suns would be goddamned hilarious
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# ? May 4, 2017 21:08 |
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No, it's still exclusive to Pallegina's order. It's still a good ability but its Penetration is pretty low, so it's less powerful overall.
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# ? May 4, 2017 21:25 |
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# ? Apr 25, 2024 18:19 |
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rope kid posted:No, it's still exclusive to Pallegina's order. It's still a good ability but its Penetration is pretty low, so it's less powerful overall. Blast! I figured it'd get nerfed a bit though. It's pretty strong in Poe1.
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# ? May 4, 2017 21:42 |