|
Fintilgin posted:It was just really obviously checking off a kickstarter promise reward box. Which is a good thing, to be clear, but yeah. And from the sound of it rope kid doesn't really disagree. Excited by pirate adventures.
|
# ? Feb 24, 2018 05:28 |
|
|
# ? Apr 25, 2024 05:47 |
|
Are we guaranteed an expansion or more? I haven't looked at the stretch goals for the campaign, other than we aren't going to get fishing, god damnit.
|
# ? Feb 24, 2018 05:31 |
|
sebmojo posted:Which is a good thing, to be clear, but yeah. And from the sound of it rope kid doesn't really disagree. Excited by pirate adventures. I hope there will be maps with riddles.
|
# ? Feb 24, 2018 05:52 |
|
Ginette Reno posted:People really didn't like the stronghold? You can build all of it without even being there, and the quests are a clever way to keep companions on the sidelines leveled up and still contributing to the group. It's so low effort on the player's part to get great value out of it. My beef was mainly that it was designed around notions of a balanced economy, as though such a thing were actually possible in an open world game. So you end up getting progressively more rich as you sell off your billions of xuarip kits, while the stronghold is designed to only net you slightly more resources than what it required be put in. They were pretty open about how they made the stronghold unappealing in order to assuage the fears of players who wouldn't want to gently caress with it. The best way to make a mechanic something capable of being ignored, when you can't outright cut it, is to make it pointless.
|
# ? Feb 24, 2018 05:53 |
|
Node posted:Are we guaranteed an expansion or more? I haven't looked at the stretch goals for the campaign, other than we aren't going to get fishing, god damnit. 3 x DLC
|
# ? Feb 24, 2018 06:14 |
|
Yeah I played on release and was a backer but I can't remember what the release version of the keep was like beyond that it had the Endless Paths. Tbh I like it well enough though. It's not the coolest thing but mechanically I enjoy getting my companions xp and loot rewards while I'm off doing my own thing, and the Battle of Yenwood + Endless Paths are fun. I also like how low maintenance it is. Skyhold in DA:I is cool but god sometimes it's exhausting playing that game between talking to the hundred npcs there, doing the judgments, etc. Maybe I'm just a lazy gamer but occasionally I appreciate the low maintenance route to things.
|
# ? Feb 24, 2018 06:23 |
|
Chairchucker posted:3 x DLC At least.
|
# ? Feb 24, 2018 06:34 |
|
An early draft of the plot was going to involve a climactic battle at the keep, according to one interview the head writer did. I hope Pillars 2 will have a nice meaty ship battle at the end
|
# ? Feb 24, 2018 07:07 |
|
2house2fly posted:An early draft of the plot was going to involve a climactic battle at the keep, according to one interview the head writer did. I hope Pillars 2 will have a nice meaty ship battle at the end An optional fight where you can take Eothas/other equivalent opponent on by ship rather than in the standard combat system if you think your crew is 'ard enough would be really cool.
|
# ? Feb 24, 2018 07:19 |
|
rope kid, I must know: were you manning your puppet in the main part of the video? Obviously you weren't during the end clip, but... Also, the pipe cleaner "tattoo" on the arm was a wonderful touch.
|
# ? Feb 24, 2018 07:45 |
|
Are you saying you think Josh is a bit up himself? Just finished my definitive play through of the first game, got all the ending slides I was going for, biggest thing I'm not sure about is I feel I screwed up a bit in my conversation with Iovara near the end. Even though it wasn't 100% "perfect" for every little side quest and task - I don't think the import/decisions will be that precise. Finally got the Explorer achievement to trigger too!
|
# ? Feb 24, 2018 13:55 |
|
rope kid on companion multiclassing options:rope kid posted:
It feels like Nightmarket-Eder should have been shoe-in for a priest multiclass, but beyond that, I take the point.
|
# ? Feb 24, 2018 14:06 |
|
frajaq posted:Holy poo poo enough with the loving ships, I legit don't understand why they're focusing so much on a feature half the players are probably gonna either hate or ignore Same but elf-dating or a plot more ambitious than "Get Money, gently caress Orlans, Smoke Svef". Node posted:other than we aren't going to get fishing, god damnit. Video games are a false god, get your mind right and Join Us for real. bongwizzard fucked around with this message at 14:58 on Feb 24, 2018 |
# ? Feb 24, 2018 14:54 |
|
Chairchucker posted:3 x DLC Makes sense. Instead of one big DLC zone split into two pieces, they can add a new set of islands/stories in each DLC. One DLC is the haunted spooky island of the ghost pirates One is the lands where Sagani lives etc CottonWolf posted:rope kid on companion multiclassing options: Gonna have to look at the final high level talents, but I'm very in favor of rogue subclasses. Specifically if you have multiple in the party. Like all your melee guys. Very good positioning/disengagement, and they synergize extremely well. If you have your main melee guys with rogue subs and you pay any attention to positioning at all to set up a tag team thing then they both get +50% damage passively to pretty much every attack they'll ever make. I think high level abilities will have a hard time competing with that to be honest, as it's pretty much going to be working for from level 1 to the end of the game. Fintilgin fucked around with this message at 16:13 on Feb 24, 2018 |
# ? Feb 24, 2018 16:10 |
|
Fintilgin posted:Gonna have to look at the final high level talents, but I'm very in favor of rogue subclasses. Specifically if you have multiple in the party. Like all your melee guys. Very good positioning/disengagement, and they synergize extremely well. If you have your main melee guys with rogue subs and you pay any attention to positioning at all to set up a tag team thing then they both get +50% damage passively to pretty much every attack they'll ever make. On the Obsidian forums, I've been making the argument for multiclassing to rogue on tanks even if it's your only rogue. Escape gives great manuverablilty for blocking enemies moving to squishies once the battle lines have solidified, and both reposte and persistant distraction synergise really well with high deflection/high engagement builds. Basically non-specific tank/Streetfighter seems univerally great, if you've got the AR/deflection/healing to ignore/avoid/take the hits.
|
# ? Feb 24, 2018 16:33 |
|
quote:Prestige and security seemed to have no true effect on anything - it was a lot like the morale meter of Fallout 4 settlements.
|
# ? Feb 24, 2018 16:46 |
|
CottonWolf posted:rope kid on companion multiclassing options: Pleeeeeease let us at least give Edar a level in ranger Ropekid!! He deserves his own cuddly animal to pet.
|
# ? Feb 24, 2018 17:02 |
|
hangedman1984 posted:Pleeeeeease let us at least give Edar a level in ranger Ropekid!! He deserves his own cuddly animal to pet. eder is supposed to suffer. he doesent get a pet because thats what he wants.
|
# ? Feb 24, 2018 17:06 |
|
hangedman1984 posted:Pleeeeeease let us at least give Edar a level in ranger Ropekid!! He deserves his own cuddly animal to pet. Only if it's an orlan, and it just makes the entirety of Deadfire one long, awkward conversation with Eder.
|
# ? Feb 24, 2018 17:48 |
|
https://samtalksgames.tumblr.com/post/148028636228/momochanners-ed%C3%A9r-no-eder-might-be-my http://unoobang.tumblr.com/post/157611462852/eagerly-look-foward-to-pillars-of-eternity http://galagraphia.tumblr.com/post/164102879823/sorry-durance-we-ran-out-of-shield-space Enigmatic Cakelord posted:Only if it's an orlan, and it just makes the entirety of Deadfire one long, awkward conversation with Eder. I'm ok with that.
|
# ? Feb 24, 2018 18:03 |
Iretep posted:eder is supposed to suffer. he doesent get a pet because thats what he wants. No no he can be a ghost lodge ranger only
|
|
# ? Feb 24, 2018 19:52 |
Fintilgin posted:
Yeah, we'll have to see the capstones, but my instincts are telling me "dual your melee, single your casters." So looking at the table: I'm probably thinking; PC cipher (presuming the class is fixed) Eder Fighter/Rogue Konstanten as Chanter/Barb OR Pallegina as Paladin/Chanter Xoti as Priest (priest/monk if the endgame priest talents are crap) Aloth wizard I'm gonna need to go back and reload a near-endgame save and grab that baby, maybe dump Mother in the blood pool aren't I
|
|
# ? Feb 24, 2018 19:58 |
|
Hieronymous Alloy posted:
Maybe just redo your choices in the backstory options.
|
# ? Feb 24, 2018 20:00 |
Mr.Pibbleton posted:Maybe just redo your choices in the backstory options. Or that yes I thought that was just for "new" fake saves, not imported games though
|
|
# ? Feb 24, 2018 20:02 |
|
my problem with the baby is im a goldpact paladin so i dont think i can go back on a mission.
|
# ? Feb 24, 2018 20:18 |
|
What was up with that 25Pwqv code at the end there? if it's a reference to something, I'm not getting.
|
# ? Feb 24, 2018 20:39 |
|
the chad casters Wizard PL 9 Unlock - Meteor Shower Priest PL 9 Unlock - Berath Incarnate PL 9 Unlock - Eothas Incarnate PL 9 Unlock - Magran Incarnate PL 9 Unlock - Skaen Incarnate PL 9 Unlock - Wael Incarnate Druid PL 9 Unlock - Aspect of Galawain PL 9 Unlock - Great Maelstrom Cipher PL 9 Unlock - Death of 1,000 Cuts the virgin martial classes Barbarian PL 9 Unlock - Hurl Weapon Fighter PL 9 Unlock - Chopping Wood PL 9 Unlock - Pommel Counter Ranger PL 9 Unlock - Distraction Training PL 9 Unlock - Active Camouflage
|
# ? Feb 24, 2018 20:52 |
|
Great Maelstrom is an actual level 9 spell in Deadfire, so good guess. Though Charge is apparently a single-class only ability as well, so I don't know if I really want to multi a Fighter.
|
# ? Feb 24, 2018 20:57 |
|
I'm completely out of the loop. Is there a 'primary source' for information from the beta? In particular, I'm curious about fancy clothing. I have good and evil runs. In PoE, my evil PC wears heavily augmented Vailian clothing because he fancy. What are his options in PoEII?
|
# ? Feb 24, 2018 21:02 |
|
Raygereio posted:What was up with that 25Pwqv code at the end there? if it's a reference to something, I'm not getting. It's an ongoing mystery.
|
# ? Feb 24, 2018 21:05 |
|
Accretionist posted:I'm completely out of the loop. Is there a 'primary source' for information from the beta?
|
# ? Feb 24, 2018 21:06 |
rope kid posted:At the moment we are actually finalizing some unique "clothing" armors specifically for people who want to do fancy lad/lass runs. Oh fun. Hopefully we get a really spiffy monk robe.
|
|
# ? Feb 24, 2018 21:09 |
|
rope kid posted:At the moment we are actually finalizing some unique "clothing" armors specifically for people who want to do fancy lad/lass runs. That is outstanding.
|
# ? Feb 24, 2018 21:12 |
rope kid posted:At the moment we are actually finalizing some unique "clothing" armors specifically for people who want to do fancy lad/lass runs. That's actually a really big deal thank you
|
|
# ? Feb 24, 2018 21:17 |
|
Samuel Clemens posted:Great Maelstrom is an actual level 9 spell in Deadfire, so good guess. Everything at power level 9 would be single class only, right? Until the DLC adds levels anyway
|
# ? Feb 24, 2018 21:55 |
|
Hieronymous Alloy posted:Yeah, we'll have to see the capstones, but my instincts are telling me "dual your melee, single your casters." I'm prepping a Priest of Eothas for import. It's pretty fun so far. Priests are probably the best class in Poe1. They nuke for crazy damage, heal really well, and a main char Priest also gets an absolutely ridiculous holy radiance. For comparison I'm level 6 right now and my Holy Radiance does 100 damage over 3 seconds to vessels. I think Durance's does something like 50-60. With the Bartender Ring as well Vessels just get dropped by my Priest. And of course their buffs are second to none. I don't know that I'd ever even use the new game options for Poe2 tbh. I really enjoy Poe1 so it doesn't bother me to play through it again. But I'm the type of crazy person who just finished a full series playthrough of Dragon Age and has done numerous full series Baldur's Gate runs so yeah. I'm undecided yet on if I'll multi-class the Priest. I haven't done the beta at all so I have no idea the worthiness of doing so. I'll probably just wing it on my first playthrough like I usually do.
|
# ? Feb 24, 2018 22:21 |
|
2house2fly posted:Everything at power level 9 would be single class only, right? Until the DLC adds levels anyway Power level 8 and 9 based on the table that's floating around.
|
# ? Feb 25, 2018 00:09 |
|
Ginette Reno posted:I'm prepping a Priest of Eothas for import. It's pretty fun so far. Priests are probably the best class in Poe1. They nuke for crazy damage, heal really well, and a main char Priest also gets an absolutely ridiculous holy radiance. For comparison I'm level 6 right now and my Holy Radiance does 100 damage over 3 seconds to vessels. I think Durance's does something like 50-60. With the Bartender Ring as well Vessels just get dropped by my Priest. And of course their buffs are second to none. Eothasian is best priest just by being able to cram it down Raedric's throat.
|
# ? Feb 25, 2018 00:17 |
|
Hieronymous Alloy posted:PC cipher (presuming the class is fixed) I'm thinking PC Paladin/Rogue (required to be a Kind Wayfarer by law, so I'm sort of picturing this as a bit swashbuckler paladin) Canon 3 from PoE 1 Eder Fighter/Rogue Palegina Paladin/Chanter(?) Aloth Wizard Xoti for the priesly goodness
|
# ? Feb 25, 2018 01:52 |
|
|
# ? Apr 25, 2024 05:47 |
|
I've always been so bad at multiclassing. I can never decide what would go well together, instead of purely focusing on one class to get it as best as it can get. POE2 is going to be hard on me just from creating character builds alone.
|
# ? Feb 25, 2018 01:53 |