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CottonWolf
Jul 20, 2012

Good ideas generator

Entropy238 posted:

Giving resolve a % chance to empower is a great idea imo. Another option might be to give the user a random chance at getting the resource they used back after it's expended, though that's a bit less exciting. Depending on the probability, I still don't see people building for Resolve though, when you could take the now buffed Might which is multiplicative rather than additive.

I am completely down with a random chance to (dis)empower on RES. Empowers are really good, and it's a cool thematic way to be drawing your overflowing willpower. It would need a good UI indicator to show when it's happened, so as to feel meaningful though. Like a thunderbolt sound or something.

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rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

Yeah, we plan on making Empower more visually dramatic in any case.

Avalerion
Oct 19, 2012

Would you really build for that though? The “random” nature of it seems like it might be off-putting. Why not just straight make it give an extra empower charge for every x points instead?

Pwnstar
Dec 9, 2007

Who wants some waffles?

Avalerion posted:

Would you really build for that though? The “random” nature of it seems like it might be off-putting. Why not just straight make it give an extra empower charge for every x points instead?

Then people would never use it just in case.

Avalerion
Oct 19, 2012

That’s a potential problem with empowers in general, regardless if you get extra ones.

Entropy238
Oct 21, 2010

Fallen Rib

Avalerion posted:

Would you really build for that though? The “random” nature of it seems like it might be off-putting. Why not just straight make it give an extra empower charge for every x points instead?

If you could boost the chance to empower to around 15%/20% it would be pretty amazing imo.

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

My current math pegs it at 3% per point over/under 10, so at 20 you're looking at a 30% chance to Empower any given ability. Casters, in particular, tend to use more abilities over the course of fights (especially as levels stack up), so I think it could be especially appealing.

The rational side of me doesn't like the idea of investing in Yahtzee attributes, but a lot of people enjoy the occasional super saiyan moments.

The Crotch
Oct 16, 2012

by Nyc_Tattoo
High luck Jinxed Fallout 2 runs, baby.

CottonWolf
Jul 20, 2012

Good ideas generator

The Crotch posted:

High luck Jinxed Fallout 2 runs, baby.

Luck is my favourite stat in every game it's in. Give me those high variance strategies.

rope kid posted:

My current math pegs it at 3% per point over/under 10, so at 20 you're looking at a 30% chance to Empower any given ability. Casters, in particular, tend to use more abilities over the course of fights (especially as levels stack up), so I think it could be especially appealing.

The rational side of me doesn't like the idea of investing in Yahtzee attributes, but a lot of people enjoy the occasional super saiyan moments.

Yeah, a lot of people are saying that the randomness of it puts them off. But it feels oh so satisfying when you get a lucky break on a proc that saves you in a tough fight.

What kind of effect are you thinking for a disempower? -10 power levels?

En Garde Motherfuckers
Apr 29, 2009

Hey. Is it just me, or do my balls itch?

rope kid posted:

My current math pegs it at 3% per point over/under 10, so at 20 you're looking at a 30% chance to Empower any given ability. Casters, in particular, tend to use more abilities over the course of fights (especially as levels stack up), so I think it could be especially appealing.

The rational side of me doesn't like the idea of investing in Yahtzee attributes, but a lot of people enjoy the occasional super saiyan moments.

Why not just grant an additional bonus/penalty on top of the normal empower effect? like +/- 3% damage/duration/AoE/whatever per point of Resolve over/under 10

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

rope kid posted:

My current math pegs it at 3% per point over/under 10, so at 20 you're looking at a 30% chance to Empower any given ability. Casters, in particular, tend to use more abilities over the course of fights (especially as levels stack up), so I think it could be especially appealing.

The rational side of me doesn't like the idea of investing in Yahtzee attributes, but a lot of people enjoy the occasional super saiyan moments.

:haw:

Looking forward to my big paladin buff.

Entropy238
Oct 21, 2010

Fallen Rib

rope kid posted:

My current math pegs it at 3% per point over/under 10, so at 20 you're looking at a 30% chance to Empower any given ability. Casters, in particular, tend to use more abilities over the course of fights (especially as levels stack up), so I think it could be especially appealing.

The rational side of me doesn't like the idea of investing in Yahtzee attributes, but a lot of people enjoy the occasional super saiyan moments.

That seems like it might be a bit overpowered but try it out and see what happens. I like % chance to hit effects.

Anno
May 10, 2017

I'm going to drown! For no reason at all!

That seems quite good with how crazy Empower can be. It feels like you could make a change like this and move combined damage back to Might and there wouldn't be an obvious dump stat. Even if RES wouldn't be particularly strong for a given class I still wouldn't want to randomly cast a disempowered spell that did basically nothing.

Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.

rope kid posted:

My current math pegs it at 3% per point over/under 10, so at 20 you're looking at a 30% chance to Empower any given ability. Casters, in particular, tend to use more abilities over the course of fights (especially as levels stack up), so I think it could be especially appealing.

The rational side of me doesn't like the idea of investing in Yahtzee attributes, but a lot of people enjoy the occasional super saiyan moments.

I will endorse this if you ensure that the PC gives the full 'I am a Super Saiyan!' speech everytime it procs.

Cheston
Jul 17, 2012

(he's got a good thing going)
This also sounds like a great way to integrate Empower into the gameplay more. As-is it's great, but feels kind of unconnected to everything else.

Avalerion
Oct 19, 2012

Another concern is that at 30% - that free empowered fireball might actually be worth savescumming for.

Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.

Avalerion posted:

Another concern is that at 30% - that free empowered fireball might actually be worth savescumming for.

Agreed - please remove the 'save' system.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

Dan Didio posted:

I will endorse this if you ensure that the PC gives the full 'I am a Super Saiyan!' speech everytime it procs.

My high-Res monk will finally be an anime.

Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.
Alternatively, Bleak Walkers can give the 'My heart is pure...' Vegeta speech.

CottonWolf
Jul 20, 2012

Good ideas generator

Avalerion posted:

Another concern is that at 30% - that free empowered fireball might actually be worth savescumming for.

30% does seem a bit much. Somewhere between 15% and 20% at 18 RES seems about right. So 2% per point?

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

CottonWolf posted:

I am completely down with a random chance to (dis)empower on RES. Empowers are really good, and it's a cool thematic way to be drawing your overflowing willpower. It would need a good UI indicator to show when it's happened, so as to feel meaningful though. Like a thunderbolt sound or something.

So wait, is this like "any given attack you make could be randomly weakened" or is it like "your empower could go away or you could get an extra one to use when you like"

a bit of randomness to when you have / gain / lose empower uses could be good (I still want a return to Might though)

Hieronymous Alloy fucked around with this message at 16:19 on Feb 26, 2018

Fair Bear Maiden
Jun 17, 2013

Hieronymous Alloy posted:

So wait, is this like "any given attack you make could be randomly weakened" or is it like "your empower could go away or you could get an extra one to use when you like"

a bit of randomness to when you have empower uses could be good (I still want a return to Might though)

This sounds terrible. Empowered is already limited to one per fight and only a few uses per rest. To add randomness on top of that (when there's already inherent randomness to the attack rolls) would just make it incredibly unappealing, to be honest.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Fair Bear Maiden posted:

This sounds terrible. Empowered is already limited to one per fight and only a few uses per rest. To add randomness on top of that (when there's already inherent randomness to the attack rolls) would just make it incredibly unappealing, to be honest.

Eh, it'd be build dependent. If you were a caster that used a lot of powers, you could stack Resolve for lots of extra casts and get extra empowers every fight. If you weren't planning on using Empower, you could just dump Resolve and you'd lose your Empower every so often but no biggie because you weren't gonna use it anyway.

On the other hand if it were "your attack was just DEPOWERED" that would blow gravy. EDIT: and a lot of people would just leave Resolve at 10

Hieronymous Alloy fucked around with this message at 16:42 on Feb 26, 2018

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things
So basically the idea is to turn Resolve into a 'super crit' stat, independent of critical hits you can already get.

Interesting. Though I do worry a bit that it would make fights a bit too swingy.

Avalerion
Oct 19, 2012

Yea the difference being that with crits - it doesn’t really matter if your ranger crits on his first or third attack, you can just think of it as a baseline dps increase for the most part.

Hieronymous Alloy posted:

On the other hand if it were "your attack was just DEPOWERED" that would blow gravy. EDIT: and a lot of people would just leave Resolve at 10

10 or high enough where rerolling for them becomes worthwile.

Avalerion fucked around with this message at 16:48 on Feb 26, 2018

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Avalerion posted:

Yea the difference being that with crits - it doesn’t really matter if your ranger crits on his first or third attack, you can just think of it as a baseline dps increase for the most part.


10 or high enough where rerolling for them becomes worthwile.

Yup.

Overall yeah what I'd prefer is something like "every attack you make / every 1 second elapsed combat time (so it doesn't preference fast-attack builds), percentage chance to either gain or lose an Empower point".

That way there'd be build variability and also buffs and debuffs to resolve would matter. A brave high resolve character would be throwing out empowers all over and a cowardly one wouldn't, but you'd still have control and choice over when the empowers got used.

It would make high empower wizards basically able to ignore the per encounter cast limits though.

Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.

Hieronymous Alloy posted:

It would make high empower wizards basically able to ignore the per encounter cast limits though.

That sounds terrible.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Dan Didio posted:

That sounds terrible.

You could fix that by eliminating the ability to use empower to replenish your full cast list, or changing it to "get one more cast" or something.

edit: I do hope they're fixing the interrupt system too, nobody but wizards has a way to boost concentration

Fintilgin
Sep 29, 2004

Fintilgin sweeps!
Maybe resolve could give a percent chance, on entering combat, to regenerate a previously used empower point? That way you wouldn't get swingy results where one combat all your spells are mega strong, and you also couldn't go over the base empower limit. But you'd be able to empower and recharge more consistently then other characters.

When it triggers your character throws a fist up and shouts "let's do this!!"

Ginette Reno
Nov 18, 2006

How Doers get more done
Fun Shoe

Entropy238 posted:

Giving resolve a % chance to empower is a great idea imo. Another option might be to give the user a random chance at getting the resource they used back after it's expended, though that's a bit less exciting. Depending on the probability, I still don't see people building for Resolve though, when you could take the now buffed Might which is multiplicative rather than additive.

I get why the decision was made to move spell damage to Resolve but Might was one of the quirks of the Pillars 1 system that I really liked

I also like all of the other changes. Should make casters feel good again, and I'm going to spool up the beta as soon as when they're incorporated.

My problem with Might in Poe1 is it's the very definition of a required stat for literally every class except Rogues. Rogues can get away with lower might because of the way sneak attacks work. Resolve on the other hand is a dump stat for every class unless you're specifically gearing your character to be a high deflection tank.

Hell you can kinda say the same thing for Int/Dex too. Most classes in Poe1 want to shoot for a 16/16/16 might/dex/int spread at the least (obv can do more if you're into min maxing and dumping stats). Some classes can screw around with that and dump int a bit and go for something else instead. Like a Ranger can go 16/16/16 might/dex/per and not suffer for it. A Monk can neglect Dex a little more than every other class because of Swift Strikes and fists having such high attack speed anyways.

But for the most part there's three stats to focus on in Poe1 and unless you're doing a more specialized build there's not much reason to deviate.

En Garde Motherfuckers
Apr 29, 2009

Hey. Is it just me, or do my balls itch?
Do enemies empower skills in the beta currently? Will they get random empowers/depowers if resolve changes?

Clever Spambot
Sep 16, 2009

You've lost that lovin' feeling,
Now it's gone...gone...
GONE....
I always considered might kind of a trap stat in poe1 honestly, 3% per point just didnt seem as valuable as pretty much every other option.

Entropy238
Oct 21, 2010

Fallen Rib

Clever Spambot posted:

I always considered might kind of a trap stat in poe1 honestly, 3% per point just didnt seem as valuable as pretty much every other option.

Might in PoE1 is very useful, more so than the other stats, under certain specific circumstances:

– When a character has both damage/healing elements (Fighter recovery, Chanter Ancient Memory/Dragon Thrashed, Paladin Sacred Immolation etc ..)
– When a character does damage through DoTs or with very high base damage abilities (e.g. high damage wizard spells)
– On Monk Fists, because might is one of the very few modifiers that increase their damage
– Where a character is using abilities with lots and lots of raw damage, because might is the only modifier that adds to these (e.g. Cipher disintegrate).

Other than when something like the above is applicable I generally just balance my points in Might/Dex, though if you've got a front-line character it's always a great idea to get Veterans recovery and that benefits more from might.

Ginette Reno posted:

My problem with Might in Poe1 is it's the very definition of a required stat for literally every class except Rogues. Rogues can get away with lower might because of the way sneak attacks work. Resolve on the other hand is a dump stat for every class unless you're specifically gearing your character to be a high deflection tank.

Not necessarily – only if you want to build the class for direct damage. CC Wizards with their might points put in to Dex/Per/Int are very good, for example. I'd accept though that generally speaking it's useful for everyone (except maybe a summoning chanter?).

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
All the stats in PoE 1 are fine except Resolve which is bad. The problem is that breaking out Might into Str/Resolve makes hybrids too weak.

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

En Garde Motherfuckers posted:

Do enemies empower skills in the beta currently? Will they get random empowers/depowers if resolve changes?
Enemies do not Empower currently. They would if these changes go through.

An important note: the Resolve-based random Empowers/Depowers would specifically only occur after a character has been in combat for more than a certain amount of time (e.g. 10 seconds). This is specifically to discourage save-scumming for a random alpha strike double Empower from stealth and similar tactics.

Samuel Clemens
Oct 4, 2013

I think we should call the Avengers.

You can't empower auto-attacks right? So a passive build wouldn't get anything out of Resolve?

En Garde Motherfuckers posted:

Do enemies empower skills in the beta currently? Will they get random empowers/depowers if resolve changes?

Looking forward to a TPK due to a randomly empowered dragon's breath.

Avalerion
Oct 19, 2012

Con felt even more useless than res to me.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Avalerion posted:

Con felt even more useless than res to me.

less useful in dialogues yeah. It got buffed to 5% from 3% at some point though so became not quite as dumpable.

Entropy238
Oct 21, 2010

Fallen Rib
OK – I don't really know about enemies empowering. That seems like it could lead to some really ridiculous stuff.

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Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.
MIght based Wizard/Fighters in POE1 were really good and I hope they're somehow still good in POE2, well, peace.

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