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The sixth character is Itumaak.
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# ¿ Jan 27, 2017 17:17 |
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# ¿ Apr 28, 2024 21:17 |
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rope kid posted:What we're currently implementing is a targeting token that you can reposition at any time during the cast cycle prior to the launch. I think that an auto-pause just before the launch would also be very useful. I love you rope kid. I also love your new multiclassing system. I hope you keep it in and am looking forward to my shapeshifter druid / assassin rogue killing all your favourite NPCs in one hit.
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# ¿ Feb 4, 2017 17:06 |
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Pwnstar posted:2. More portraits for your character, like Orlans get one for each subrace/gender and Godlikes don't get too much either. Also the ability to make a character that actually looks like the portraits. Same eye colour, hair and beard etc. And the right hats! The black lady with the dreadlocks is clearly wearing a cowboy hat with a feather in it, the closest I can get in the game is a tricorn hat.
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# ¿ Feb 5, 2017 06:57 |
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Do you see, rope kid? Do you see what happens when you don't update the next stretch goal properly? Tony Montana comes in and holds the thread ransom for more cocaine.
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# ¿ Feb 7, 2017 06:55 |
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Yes. Longwatch Falls is for way later.
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# ¿ Feb 8, 2017 05:49 |
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Janissary Hop posted:I don't know if this has gotten any discussion here but RPG Codex did a poll of their users for their top recent RPGS and POE got the equivalent of a big fat 84: Notice that it has hands down the most votes. RPGC loves hating on PoE in particular.
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# ¿ Feb 9, 2017 01:46 |
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I'd like to make a feature request for an auto-pause option of "auto pause when combat idle" along with the option to not auto-attack after casting a spell, and "combat idle" starting when recovery is over. When you control a spellcaster and you select the next spell whenever a spell finishes casting, the battlefield is probably going to change a lot before the previous spell's recovery ends and the next spell finishes casting. The time to select what spell to cast is when the character is not in recovery any more. You could put an option for auto-pausing when recovery ends, but that would be annoying for anyone in melee, and for mixed melee/caster characters like ciphers and druids. This would also auto-pause when a character's finished moving somewhere during a fight, which would be useful.
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# ¿ Feb 9, 2017 20:58 |
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Captain Concept posted:(I've only got two frontline characters on my current run, a Fighter and a Barbarian, and it's quite enough against the hardest fights as long as I have a choke point or corner to press up on). Now I want a harpoon 1/encounter common quickslot item that lets you pull one enemy to you, Scorpion style. Make a party of all melee, pull one enemy at a time in to be fully surrounded while your tank staves off the rest. Fits the pirate theme, too!
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# ¿ Feb 18, 2017 00:07 |
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Rope kid what is your favourite classless tabletop system that is not tightly tired to setting and does not require high levels of system mastery to make effective characters in? I have trouble finding such a system.
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# ¿ Feb 23, 2017 01:09 |
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Magic spells that make people change their mind also exist. Mentally controlling someone to go sit in a chair every time they try to attack you should get the message across eventually.
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# ¿ Feb 27, 2017 23:39 |
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Hatchets give bonus deflection, for what it's worth.
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# ¿ Mar 20, 2017 07:50 |
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Mantari posted:I recently started playing this again, continuing my game that i started at launch. One of the bugs at launch was that modal buffs were being applied again every time the game was loaded or you changed screens, so characters with them became very powerful. That's likely why your rogue was so powerful at launch.
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# ¿ Jul 30, 2017 18:38 |
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I see a few complaints in the thread about casting times being very long in the Deadfire beta. That's very discouraging. I have an idea - if ability recovery did not apply to auto attack, things would look much less silly with long recoveries, and I suspect short casting times with long recoveries would feel much better if you could do *something* between casts.
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# ¿ Jan 2, 2018 14:49 |
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Stabbey_the_Clown posted:Not sure I agree. I am very new at this, but I am finding it very difficult to use certain spells. In particular, any spell which stops enemy movement seems pretty worthless because of the casting time. I cast it at enemies and they run out of the range before the spell gets cast, wasting it uselessly. We're talking about Deadfire here; one of the improvements for the sequel is that you can retarget spells while they are casting. In PoE1, generally you want your meat shields to hold the enemy crowds in place in a choke point or manipulating their AI to collide with one another while battlefield control spells are casting, targetting them right in front of your meat shield or where you expect their AI to get momentarily tangled up. Or cast auto-targeting CC spells like Returning Storm.
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# ¿ Jan 2, 2018 16:24 |
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# ¿ Apr 28, 2024 21:17 |
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I really liked the idea of Empowers as a resource you could tap to do extra awesome stuff. Watering that down to give Resolve a use for casters makes me sad. If casters are what you want to target then target casters. Give casters a spell slot back for every 200/Resolve seconds in combat, or something.
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# ¿ Feb 28, 2018 00:37 |