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Considering the games mentioned there that's probably not the source of it, given that those aren't the games being targeted (also wow at the "video games are for kids!" justification). Maybe Valve just decided that being seen as an outlet for porn-y anime games just didn't really jive with the reputation they want for their platform.
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# ¿ May 19, 2018 04:54 |
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# ¿ Apr 19, 2024 20:33 |
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ToxicSlurpee posted:Valve has always been a horizontal organization where everybody is even and nobody is the boss. Well the thing about their recent successes like DOTA, Portal, etc. is that they were accomplished by essentially just bringing on a full team that was already working on that project on their own and saying "make this for us now". So the teams involved likely just stuck with the structure they'd already established and didn't really merge into the collective Valve development team until after finishing the thing they'd already started.
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# ¿ May 22, 2018 06:47 |
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I blame deviantart
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# ¿ May 24, 2018 19:49 |
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Erotic Wakes posted:I wonder if, like, there's a cabal of authors and filmmakers on places like Amazon grumbling about how the lack of quality control means it's impossible for them to succeed in an overcrowded market with no curation or if that is entirely limited to gamers. Just talk to literally any waiter in LA
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# ¿ Jun 4, 2018 02:04 |
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All I actually know about the DOA series is the fanservice - is it actually thought of as a technical fighter? I think the one gameplay thing I've ever heard about it is that it's really heavy on reversals.
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# ¿ Jun 8, 2018 22:55 |
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Discendo Vox posted:That said, it is interesting to think about what elements make other games' depiction of these subjects, like SH2, more appropriate. I think the big thing is that the subject matter is contextualized as actually morally transgressive, not as a form of pornography. Yeah a lot of the edgelord "free speech" people seem to think that art exists completely devoid of context. There's a pretty clear line between "rape porn" and "rape horror". Like I don't particularly like rape as a narrative tool in general, but at least with the latter it's intended to make you feel BAD.
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# ¿ Jun 10, 2018 19:39 |
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Yardbomb posted:On top of Agony being the most tryhard edgy poo poo, it's also incredibly boring. It's like everybody misunderstands the classic horror trope of "don't show the monster" by thinking that somehow if you DO show the monster it becomes MORE scary! Well that and all the "edgy" and "shocking" content is always the same poo poo. It's basically just a particularly unoriginal version of The Aristocrats.
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# ¿ Jun 11, 2018 15:38 |
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quote:The player has to face enemies, using weapons and other survival mechanisms. He has to solve various puzzles and make progress by slowly unfolding the story. Well drat, I'm sold.
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# ¿ Jun 20, 2018 20:29 |
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Dark_Swordmaster posted:Agony's developers failed to make much money off their game and have canceled their uncut release version and all I can do is loving laugh at them. I'm all for doing what you love but if you love sharing your graphic first-person rape fantasy I don't know anymore... Wait what could possibly be in the "uncut" version that they didn't include in the release version?
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# ¿ Jun 26, 2018 21:09 |
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I love the misuse of the word "incidentally" here.
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# ¿ Jun 27, 2018 01:11 |
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FoolyCharged posted:This was clearly made for kids! Won't somebody PLEASE think of the children!?
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# ¿ Jul 5, 2018 17:52 |
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Sakurazuka posted:Obviously big Resident Evil fans Honestly I prefer Silent Hill's content warning
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# ¿ Jul 5, 2018 22:08 |
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As Nero Danced posted:"Hey, my kid was kidnapped." Yeah it's basically because Preston is the primary questgiver for the radiant quests, meaning that it is impossible to clear his poo poo from your log, ever, because as soon as you turn up to turn something in, he'll give you another one. Sometimes he'll just give you something even if you don't actually speak to him, you just happen to get within earshot and he goes "OH HEY this settlement is having problems *adds quest to your log*".
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# ¿ Jul 10, 2018 00:29 |
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Yeah when the “reward” is “more busywork” it’s not exactly very enticing to do those quests. It’s also annoying because the settlements are chosen at random so rather than expanding your settlement network out in a natural progression, you might get sent to one at the rear end-end of the commonwealth before you’ve even unlocked Abernathy Farm or something.
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# ¿ Jul 10, 2018 17:47 |
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LORD OF BOOTY posted:I mean it's not hard to spin something broken as good when that thing is absolutely hilarious I think the thing is that a lot of the contextualizing was provided after the fact. Under the hood the AI fuckup was probably more boring and generic and they made it into a funny story by giving it a narrative cause and effect.
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# ¿ Jul 11, 2018 22:06 |
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OwlFancier posted:Also, interestingly, how games make their AI look smarter, by introducing voice lines where it says what you're doing/what it's doing, because it turns out telegraphing stuff like that even if it doesn't require any decision making, makes players think the AI is very smart. Yeah I distinctly remember the first Half-Life getting a ton of praise for the AI on the soldiers and years later reading about how they literally just had the same AI as the aliens but had voice lines about how they're flanking or whatever. The appearance of being smart is more important than ACTUALLY being smart, because the player still wants the satisfaction of beating them.
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# ¿ Jul 11, 2018 23:59 |
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Sometimes they also shoot each other. Actually monster infighting is probably the one interesting part of Doom AI and it’s a shame more action games don’t descend into chaotic free for alls.
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# ¿ Jul 16, 2018 20:16 |
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Don Gato posted:The pinnacle of AI is Serious Sam's "gently caress it, just charge" method. Sometimes I don't want to think, I just want to shoot lots of dudes and if they hide it means I have to waste time flushing them out of cover, which is time spent not murdering dudes. Yeah the reason nobody complains about Doom AI or similar is because it doesn’t NEED to be smart. The challenge is mainly from throwing huge numbers of dudes at you from all sides, and in tricky combinations. The problem with a lot of newer games is that because rendering a fully modeled character is WAY more hardware intensive than a billboard sprite, there was a major shift to “fewer, smarter/tougher enemies”. GPUs are powerful enough now that it doesn’t really matter anymore but a lot of design wisdom was codified in that period so it’s still the main approach that developers take.
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# ¿ Jul 17, 2018 19:33 |
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Scaramouche posted:I used to work in games and I remember talking to one of the ai guys (who's pretty well regarded in the field, he wrote a book I think) about it and he said the worst thing about it is that people only notice when it goes wrong, and if it goes right only you and like two other people notice. A lot of people in special effects have the same complaint. People always talk about bad CGI but when CGI is good you don’t even realize anything’s been changed. In GalCiv 2 they really wanted people to notice the AI and one thing that worried them was reviewers playing on easier difficulties (which deliberately dumb it down) then complaining that the AI is stupid. So they put in special dialogue from AI empires that basically amounted to “I see you doing this thing but I’m not going to do anything about it because I’m on easy”. The Cheshire Cat fucked around with this message at 20:49 on Jul 17, 2018 |
# ¿ Jul 17, 2018 20:46 |
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Inco posted:It's like when a game pokes fun at a lovely, overused, tedious game mechanic, but still makes the player go through the sequence with the game mechanic anyway. Just because the developer is self-aware about the use of a lovely part of a game doesn't excuse them from actually making a part of their game lovely on purpose. Yeah this is a pretty common thing when it comes to lazy writing. "I want to do the thing but it's such a cliche. I know, I'll show how clever I am by pointing out how cliche it is! That will show how I, the writer, am better than the thing I'm writing." If anything I feel like that's worse because if you do something lovely and don't know any better then at least it's understandable. If you SPECIFICALLY POINT OUT that you knew better and did it anyway I can only conclude that you're just being a dick.
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# ¿ Jul 25, 2018 02:23 |
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It just seems like one of those things where once you've made the joke, you don't then make the "punchline" be a 5-10 minute gameplay segment. That's not how jokes work.
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# ¿ Jul 25, 2018 06:19 |
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That’s a common misconception. Porn doesn’t have to rhyme.
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# ¿ Aug 12, 2018 17:18 |
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I feel like the glut of survival games is my monkey’s paw moment because I used to complain that I wanted to see some modern attempts at a Robinson’s Requiem style survival game (which involves a lot of interesting field triage and things but the interface is VERY “90’s game design”). Instead what I got was hunger meters and “crafting systems” and multiplayer focus and it’s just like.... “no, not like that”. Although funny enough that game you linked is a lot closer to what I was envisioning than most. The Cheshire Cat fucked around with this message at 20:13 on Aug 30, 2018 |
# ¿ Aug 30, 2018 19:15 |
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See I actually like all that detail although the way it's presented is TERRIBLE. My worry is that despite all that the damage system is some ultra-basic "HP" thing like every other game rather than actually getting specific injuries that require different treatments. It is kind of ridiculous that you'd somehow be able to KNOW all that information, but I think it ties in with the fiction of the game that you've got some sort of constant vitals monitoring (I don't know much about it but I think it's meant to be some kind of "Running Man" death sport game show thing). Related: Here's an article about the game that is the source of literally everything I know about it thus far. Also features gifs of the player character making GBS threads, because that's what we want in games, right? Realistic poop physics? The Cheshire Cat fucked around with this message at 04:04 on Aug 31, 2018 |
# ¿ Aug 31, 2018 04:00 |
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Ghost Leviathan posted:It's not ALL of them, but the trends for protagonists being shouty manchildren or grumpy teenagers (of all ages) haven't helped. And that they usually get zero character development while gaining a zillion powerups that make the supporting cast irrelevant for everything but filler and commentary. Well the thing about Anime is that it's often written by people who watch Anime. Basically just apply Miyazaki's famous criticism of Anime art to writing and you've got the root of the problem. Schubalts posted:This is a trend with every country's videogames. A similar thing. Video games are frequently written by people who like the writing in video games. It's a feedback cycle.
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# ¿ Aug 31, 2018 23:06 |
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Kanfy posted:Non-video gamers have definitely tried their hand at writing video games here and there, but I'm not sure if the results have ever been good. Certainly not often. I Have No Mouth and I Must Scream? That one is pretty good (although I guess technically it's just an adaptation of a pre-existing work, but Ellison also wrote the script for the game). But yeah the thing is that usually if someone is "too good" for video game writing they often write in more prestigious media like literature or film.
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# ¿ Aug 31, 2018 23:27 |
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LORD OF BOOTY posted:the good games in question aren't AO; GTA5 and Witcher 3 both have the tag and neither game goes farther than titty iirc Nudity in general is becoming more common in games than it used to be (basically since so many sales are done online now the ESRB has pretty much lost its ability to force developers to adhere to their arbitrary standards), but it's usually still in the vein of "filmic" nudity rather than "pornographic" nudity. Like lots of movies have cheesy topless scenes that exist for no reason beyond putting a topless scene in the movie, but it's still qualitatively different than straight up wank material. That's why "sexual content" isn't a super helpful tag in this regard. Something explicitly identifying porn as such would be a lot more meaningful as a filter.
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# ¿ Sep 16, 2018 19:39 |
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The way they describe it, it almost sounds like they have some sort of insane algorithm that just trawls the entire web and is able to identify porn by analysis, specifically hentai, which would be incredible technology. I know it's probably actually just trawling specific websites where people post hentai artwork, but I find the idea funnier that someone came up with this amazing image recognition technology and figured the best use of it was for a lovely "solve puzzles for nudes" porn game.
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# ¿ Oct 8, 2018 03:39 |
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Klyith posted:web browsers used to cost money The fact that it's all retrieved "on the fly" rather than like pre-loaded in with the download is probably the argument they'd be relying on if someone did take them to court over it. Like if they did include artwork with the actual game data, they'd probably run afoul of "not for commercial use/redistribution" licenses, but since they aren't really redistributing the images, just hotlinking to them in realtime, there are minor technical differences. I mean that all SOUNDS like bullshit but a lot of legal arguments basically boil down to that sort of bullshit so it would really come down to who can afford more lawyers and that's probably not going to be "random internet hentai artist".
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# ¿ Oct 9, 2018 01:00 |
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CommissarMega posted:But more than make up for it in all the other kinds of porn. I’ve never understood this logic either but I guess maybe having to work for it is part of the fetish. I mean I guess you could see a VN as a sort of virtual “girlfriend experience” - it provides more than just raw uncensored fuckin’; it also provides a feeling of building a relationship (albeit at an extremely accelerated pace) and that aspect appeals to a lot of people. As for porn on Steam, I think the main issue people have with it is that it hurts the “prestige” of the platform. Steam has been on the decline for ages but people still remember the days when getting your game on Steam was a big deal and was sort of a sign that you’d made it. Now it’s like “well they’ll put any old poo poo on there” and porn is the easiest symptom to point to because it’s representative of the absolute lowest common denominator of humanity (even though the asset flip shovelware probably has less effort put in to make it).
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# ¿ Oct 15, 2018 17:29 |
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Dark_Swordmaster posted:I like that the Olympics had something to do with this. There must be some level of pride in realizing that your anime titties have gotten so well known as to be a national embarrassment.
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# ¿ Dec 7, 2018 00:13 |
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Zetsubou-san posted:zombies are capable of boosting tourism now Zombies are the trend that just won't die. I wish I could think of an appropriate metaphor.
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# ¿ Dec 17, 2018 10:12 |
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Yeah Genital Jousting is a game that knows EXACTLY what it is, and leans into it.
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# ¿ Dec 30, 2018 04:34 |
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CommissarMega posted:This, mostly. I suppose if there's enough of an outcry Valve would take action then as well. Yeah Hatred was removed from the store even though there was nothing legally questionable about it, because a game about playing a mass shooter isn’t exactly good PR in the current political climate. Basically it all boils down to whether enough people make noise about something. Valve’s default position seems to be “we don’t care what’s on Steam”.
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# ¿ Jan 8, 2019 22:18 |
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Gynovore posted:Ever since HL2, Valve had some hippy-dippy "everyone is their own boss" type of management structure. Mucking through the 872 billion horrible games on Steam is something no one wants to do, so no one does. A game that draws a lot of complaints will get pulled, but tiny obscure 'games' that fly under the radar can be as horrible as you can imagine. Well the flat corporate structure is more why they've barely released any games in the last decade despite having essentially unlimited money. Steam being terrible is more because despite having been on top for so long, they never set themselves up to manage it properly. They should have split Steam off into its own separate division of the company and then allowed it to grow as needed to handle its popularity, but instead all they've got is essentially the same tiny community team they had back when Steam only hosted Valve's own games.
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# ¿ Jan 9, 2019 02:03 |
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Flannelette posted:The bad ones probably do. Yeah the old LSL games are in on the joke. The new ones aren't.
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# ¿ Jan 10, 2019 05:18 |
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Probably better than "Default Fantasy", at least.
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# ¿ Jan 11, 2019 04:52 |
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Ah the old staple of “if I acknowledge the laziness of the cliche/stereotype, then it’s not bad writing” Like no, admitting you’re aware of it is just saying “yeah I could have done better but chose not to”
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# ¿ Jan 21, 2019 21:40 |
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The phrase "postmodern" has kind of been diluted by pop culture to mainly just mean "meta". Like at one point it was used to describe a specific artistic movement that grew out of WW2 and was basically about tearing down conventional structure to reflect the nihilism of a world that had allowed the holocaust to happen. A big aspect of that was deconstruction, which is what most people think of when they heard the term now. But deconstruction was just one aspect of postmodernism, and it wasn't invented by post-modernists (Don Quixote is a deconstruction and it predates postmodernism by 300 years). Basically what people are thinking of when they use the phrase "postmodern" now is that sort of "I know that you know" style of writing where you point out all the cliches you're using so that it becomes a "commentary" on them even though you're playing them completely straight,
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# ¿ Jan 27, 2019 05:25 |
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# ¿ Apr 19, 2024 20:33 |
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I feel like "New Sincerity" is just a thing that people talk about when they've gone so up their own rear end that the smell has started to bother them, but they're too far in to turn around so their only way out is to just keep pushing forward until they come back out the mouth.
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# ¿ Jan 28, 2019 04:44 |