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Be Depressive
Jul 8, 2006
"The drawings of the girls are badly proportioned and borderline pedo material. But"

sunken fleet posted:

they have no incentive to take a harder stance than that. Steam has made it clear that the only "rules" they're willing to follow/implement are the laws of the various countries they're beholden to and even then only reactively

good to know that they can occasionally still be shamed into making good decisions though I guess

Well if the alternative is to pay actual humans to play censor, it’s easy to see why. Nobody wants to hire a room full of people whose job is the opposite of productivity. If you have standards, the user base might start expecting you to enforce them. Either you spend a bunch of money on content cops or you outsource that work to various internet forums and publications, deleting anything they get too noisy about. Makes sense.

Companies generally have to make a choice about this sort of thing - either you are actively engaged with customer complaints and social media discussion regarding your product (requiring countless hours of work) or you are not (practically free). And it’s not yet clear that being actively engaged with the public generates additional revenue.

Basically, you want your company to make choices about who they interact with. You can think of any time spent on any activity in terms of money, and the cost of actively interacting with the public has a calculable value. But not every customer or potential customer is equal in terms of their value to the company.

The most valuable customers are what you might call “brand evangelizers” who actively recruit other customers. Basically anybody who posts in the Steam thread. Interacting with these people and managing their customer impressions is a valuable activity for obvious reasons.

The least valuable interactions are those who don’t plan to spend any money with you. These have a negative value, because they soak up resources without giving anything back. The next least valuable interactions are with chronic complainers - the sort of people Facebook has gamified the report button to avoid dealing with - who may in fact be customers but disproportionately soak up resources.

So if you are a company like Valve, and you are smart, you would question whether hiring a whole public relations and quality control team to police your storefront is worth the cost. Do you remove broken games, or do you let customers teach each other how to fix them? Do you respond to interview requests about objectionable content on your platform, or do you make it disappear as quietly as possible?

And it’s like - one of them costs money and the other does not. Conventional wisdom says Valve needs to get ahead of this and be proactive and hire people to stop vendors from putting objectionable content on their storefront. But they don’t even spend money on advertising, really. Why would they spend money on that?

In their position I might try to maintain some sort of system where we spent time/money on interactions with evangelists/customers and almost none on anyone else.

Edit: keep in mind that, in the Western world, skilled labor is THE most expensive resource for any company to use, in almost any circumstance.

Be Depressive fucked around with this message at 05:29 on Mar 7, 2019

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Be Depressive
Jul 8, 2006
"The drawings of the girls are badly proportioned and borderline pedo material. But"

SHY NUDIST GRRL posted:

That and labor is never the highest cost for a business so this bluh bluh but they'd have to pay people to do a good job poo poo is exactly the attitude that makes steam and other internet things such cesspools

Labor is ridiculously expensive if you count the entire cost of finding, employing and training someone who’s not a complete moron to do a decent job, payroll taxes, insurance, and workplace compliance. If you can find a way to run a business that doesn’t employ anyone you will save a lot of money.

I’m not saying what Valve is doing is morally or socially correct or anything. I’m just saying it makes a certain kind of sense, because the opposite tactic probably leads to decreased revenue plus increased labor costs. If you are running a massive digital content provider with millions of customers your bottom line depends on automating everything as much as humanly possible.

The current conventional wisdom is that companies should socially engage with their customers and actively take on moral leadership roles, but nobody’s ever proven that generates growth. And because of how things are now you really have to always engage all the time or not at all.

Be Depressive
Jul 8, 2006
"The drawings of the girls are badly proportioned and borderline pedo material. But"
Also those services are courting publishers, not customers. At this point your average PC gamer already has a Steam account with lots of games and is not going to boycott something just because it’s on Steam. Public outcry against YouTube impacts advertising revenue but moral panic over lovely rape games doesn’t blow back on developers at all. Now that Steam has competitors they will need to improve relationships with vendors (developers) but none of it will impact the forward facing parts of the company.

You could probably go back thru each successive moral panic over Steam content and compare that with monthly revenue and find no correlation whatsoever. This is just a hypothesis, though. As there’s no way of looking at Valve’s actual numbers.

Be Depressive
Jul 8, 2006
"The drawings of the girls are badly proportioned and borderline pedo material. But"

Schubalts posted:

Ladykiller in a Bind was part of the drama because it wasn't threatened with removal from Steam when other visual novels with explicit sex were.

This is what I mean about engagement being a time/labor sink. If you publicly respond to every outcry there will be outcries over there not being an outcry about something else and requisite outcries over your unfair application of the outcry response system and the result is a very, very large amount of work to be done dealing with people who have a low overall value to the company.

But if you create the expectation that the company’s higher ups are impenetrable any hit pieces will be like punching water. If there’s no response to respond to, the controversy will go away.

Again, I do not think this is the right or ethical way to do things. I am just pointing out from a business perspective a company (whose sole reason for existence is shareholder profit) might adopt this strategy for very well-thought out and observant technocratic reasons.

Like, the argument is that nothing of this even matters in terms of the bottom line. Valve hasn’t been proven wrong yet.

Be Depressive
Jul 8, 2006
"The drawings of the girls are badly proportioned and borderline pedo material. But"
We also live in a country where the President Of The United States paid actual porn stars to have sex with him and then paid them to be quiet and the only real argument is over whether he used campaign funds.

Be Depressive
Jul 8, 2006
"The drawings of the girls are badly proportioned and borderline pedo material. But"
My point is these social blunders arguably have no repercussions, so long as you do not make them worse by trying to respond to them. At this point it is only my observational hypothesis but I have a feeling technocrats at Valve feel the same way.

Be Depressive
Jul 8, 2006
"The drawings of the girls are badly proportioned and borderline pedo material. But"
Also - I hate to harp on a subject but a publisher like Epic Games which prides itself on user-friendly content in the homes of millions of actual children, with television commercials and retail tie-ins is not going to list the vast majority of PC games out there due to content/branding issues. It’s like Minecraft deciding to sell RUST now.

Be Depressive
Jul 8, 2006
"The drawings of the girls are badly proportioned and borderline pedo material. But"
I’d be less defensive of this animu trash if deep space waifu wasn’t so much fun to play. It’s not a terribly good SHMUP. The drawings of the girls are badly proportioned and borderline pedo material. But something about the balance between beating the boss but not so quickly you don’t get the girl completely naked makes for a satisfying gameplay loop. I have no idea why. Frankly I’m embarrassed. But there is is. Fun. Who knew?

To be fair I only bought the one expansion.

Be Depressive
Jul 8, 2006
"The drawings of the girls are badly proportioned and borderline pedo material. But"

Discendo Vox posted:

ok, I'll bite, which DLC did you buy: schoolgirl outfits, catgirls, elves/monsters, or "flat justice"?

Whatever was the first one. Didn’t like it. Didn’t buy more. Admittedly if they did a MILF-oriented one I’d pick it up.

Be Depressive
Jul 8, 2006
"The drawings of the girls are badly proportioned and borderline pedo material. But"
In a heartbeat.

Be Depressive
Jul 8, 2006
"The drawings of the girls are badly proportioned and borderline pedo material. But"
And greatly disliked it!

Be Depressive
Jul 8, 2006
"The drawings of the girls are badly proportioned and borderline pedo material. But"
It’s literally a $1 video game.

Be Depressive
Jul 8, 2006
"The drawings of the girls are badly proportioned and borderline pedo material. But"

FirstAidKite posted:

On top of that, it looks like the deep space waifu dlc isn't even the flat justice thing and that flat justice is an entirely separate game so you're basically just defending yourself for buying content that you didn't buy

It’s confusing because when I bought the game it was extremely rudimentary, cost $1, and looked like it had been drawn by a 3 year-old. At some point later they completely remade the entire game with art that looked like it had at least been drawn by a 12 year-old and also gave away a whole other game (maybe Flat Justice) for free to owners of the original game.

I dunno i paid another dollar during a steam sale to get the ost bundle or what. I probably make lots of Steam purchases I don’t remember buying.

My point and reason for posting in this thread is that the core gameplay loop of shooting the clothes off something while fighting gradius style waves of enemies is weirdly compelling. And I think this is interesting, from an observational perspective.

Just for the sake of argument let’s say the game was about undressing pinups of sexy men from old issues of Latin Inches or Ocean Drive Magazine. You can’t just shoot their tops off you first have to damage the sleeves and weaken the structure of their clothing until the rippling abs underneath are fully unveiled. Maybe you’ll try the jeans first, your spaceship blasting distressed holes in denim until there’s nothing left to cover the bulging silk leopard print bikini briefs underneath.

Maybe you were too focused on blasting enemy spaceships to completely remove the shoelaces on his red & white 1992 Nike Air Max and now his pants won’t come off, forcing you to finish the level without unleashing his massive schlong. Sure, you win the game, you beat the boss, saved the earth, got the win screen, whatever, but you never got to see the planet crushing glory of this enormous space penis. You feel a pang of disappointment at that 88% lingering at the level select screen.

Sure, it’s not that great a game anyway. Your sprite is too big and there’s not much variation in the enemies or the bosses. But killing them all quickly but not so quickly you don’t miss out on the giant space dick is compelling gameplay.

Be Depressive
Jul 8, 2006
"The drawings of the girls are badly proportioned and borderline pedo material. But"

Ghost Leviathan posted:

And some it meant nothing.

True story in America at least, the “close door” button in elevators often isn’t wired up to anything. This is not true for every part of the world, however.

Be Depressive
Jul 8, 2006
"The drawings of the girls are badly proportioned and borderline pedo material. But"
The same company publishes decent stuff like Higurashi and House At Fata Morgana but what piques my interest is this Hadaka Shitsui - Naked Butlers “Butler Bullying” game. Apparently you can have a dog rape your boyfriend? What?

https://store.steampowered.com/app/1031020/Hadaka_Shitsuji__Naked_Butlers/?curator_clanid=33017084

Be Depressive
Jul 8, 2006
"The drawings of the girls are badly proportioned and borderline pedo material. But"

Ashsaber posted:

Some guys just really like the idea of other guys' getting turned into girls, and because :biotruths: acting like stereotypical tittering teenage girls. A lot of them also like the idea of these unwilling trans people then getting pregnant and bearing children. It is really creepy.

Running into stuff like this when I was a teen unfortunately probably colored my perception of Trans people later (I had no idea transitioning was a thing back then).

There’s a number of Japanese pornos where a dude gets turned into a hot girl and gangbanged by all his friends. Probably they are (like the time stop world pornos) more of a fad than a genre and are produced by the same company. I’ve seen other ones where the guys all get turned into girls and go lesbian on each other. There’s a lot of crazy stories in Japanese porn.

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Be Depressive
Jul 8, 2006
"The drawings of the girls are badly proportioned and borderline pedo material. But"

Dareon posted:


I'd assume from the other production values that they didn't and there's a lawsuit brewing for art theft.

DeviantArt members probably can’t afford actual lawyers though.

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