|
Salt and Sanctuary is a 2D Metroidvania-style game developed by Ska Studios, a husband and wife development team. Even a brief glance will make it clear that it's also strongly inspired by From Software's Dark Souls franchise, both in terms of overall atmosphere and specific mechanics. However this game is no mere copycat (*cough* Lords of the Fallen *cough*) as it utilizes what it takes from Dark Souls very well, usually putting its own unique spin on it. Amusingly enough, in the transition from the third dimension to the second, the game ends up replicating the feel of the Koji Igarashi-directed Castlevania games. Oddly appropriate, given that the Dark Souls games are often referred to as "how a 3D Castlevania should feel." This LP will be a mostly comprehensive playthrough of the game. I will be attempting to show off all of the different playstyles available, as well as a wide variety of gear and weapons. I will also be showing off all of the game's areas, however I may end up missing a chest or two; there are a lot of secrets in this game and I do not have them all memorized. But you can expect to see a majority of the game's content in this playthrough. Updates are planned for every Monday and Friday, around 5 PM EST. Genocyber fucked around with this message at 22:09 on Apr 7, 2017 |
# ? Jan 30, 2017 22:14 |
|
|
# ? Dec 14, 2024 05:00 |
|
It's interesting to see this as a contrast to the other LP of this game currently running. Highwang's also quite good at it, but he's playing a gimmick run and has less introspection than he should.
NGDBSS fucked around with this message at 02:34 on Jan 31, 2017 |
# ? Jan 31, 2017 02:06 |
|
I actually completely skipped the gimmick run because I'm not familiar with the game. Same way I skipped another Bloodborne LP on here because they only used the kirkhammer; I get bored as hell watching one moveset over and over.
|
# ? Jan 31, 2017 02:22 |
|
Yeah, after watching a stream of this game and the current gimmick LP, I kinda look forward to someone who might wear different armors or attempt to show off the game and after your Bloodborne LP, I'm sure you can do good things with this.
|
# ? Jan 31, 2017 03:32 |
|
It's really cool the various healing items have different effects and methods; Is the Red Shards or whatever they are always there? It sounded like it was a 'patch yourself up between fights' option which sounds pretty universally valuable. Are we going to be seeing the other creeds? I imagine it's like Dark Souls, for some strange reason, and you can change it eventually.
|
# ? Feb 1, 2017 00:18 |
|
Jukebox Hero posted:It's really cool the various healing items have different effects and methods; Is the Red Shards or whatever they are always there? It sounded like it was a 'patch yourself up between fights' option which sounds pretty universally valuable. Red Shards are always there, yeah. They're basically like the Lifegems from DS2. I'll be showing off most of the Creeds. Not all because a few don't really have anything special going for them to be worth showing off.
|
# ? Feb 1, 2017 00:43 |
|
Getting in on the ground floor for this. One interesting feature: parries work in the Dark Souls style, except when you have a pistol. Then they work in the Bloodborne style--shooting an enemy while attacking stuns them. Except...Bloodborne wasn't out yet when this game was being made. Funny how they had the same idea.
|
# ? Feb 1, 2017 21:38 |
|
Speedball posted:Getting in on the ground floor for this. That's actually true for all projectiles that you can shoot: arrows, crossbow bolts, even magic!
|
# ? Feb 1, 2017 21:43 |
|
Speedball posted:Getting in on the ground floor for this. Bloodborne was released like a year before Salt and Sanctuary shipped. It's probably not a case of convergent evolution.
|
# ? Feb 1, 2017 22:14 |
|
betamax hipster posted:Bloodborne was released like a year before Salt and Sanctuary shipped. It's probably not a case of convergent evolution. I checked and you're right. Hm. Well, maybe they ripped off a really good idea then. Hard to say.
|
# ? Feb 2, 2017 00:55 |
|
S/S is just Ska merging their tropes with Soulsborn tropes and I kind of like the result. Who here played Dishwasher, or Vampire Smile, or Charlie Murder? You can actually watch the art evolve over the course of the games. Although I'm a shameless Ska Studios fanboy, I've been playing his games since Blood Plus and Survival Crisis Z. He's made a shitload of games if you step back for a minute, really.
|
# ? Feb 2, 2017 01:59 |
|
I played Dishwasher and Vampire Smile but not Charlie Murder.
|
# ? Feb 2, 2017 03:59 |
|
Fun fact: This game also has a near 100 page fan made plot document.
|
# ? Feb 2, 2017 22:12 |
|
Hypocrisy posted:Fun fact: This game also has a near 100 page fan made plot document. I just looked that up and 100 pages of 14 pt font.
|
# ? Feb 2, 2017 22:16 |
|
I'm surprised but not as much as you'd expect. The plot we've seen so far does seem pretty interesting, even in a DS ripoff kind of way: Dead sailor, missing princess, gods and such coming up... I like the naval theme and hope it keeps coming up. How's the weapon diversity? I've seen a knife, a mace, and an oar so far.
|
# ? Feb 2, 2017 23:19 |
|
Jukebox Hero posted:I'm surprised but not as much as you'd expect. There's daggers, swords, maces/axes, greatswords, great axes, great hammers, spears, halberds, and whips. You also have bows, crossbows, and guns for ranged. And then wands and staves for casting magic.
|
# ? Feb 2, 2017 23:28 |
|
Most of the weapons have somewhat different movesets. Unlike Dark Souls many of them have quicker, more intricate combos. Air juggling is a big thing in Salt & Sanctuary too. So combat isn't nearly as ponderous as you'd expect from a Soulslike.
|
# ? Feb 3, 2017 00:25 |
This all makes the game sound a whole lot more interesting than it seemed from the very small exposure I got to it. I'm really looking forward to seeing more!
|
|
# ? Feb 3, 2017 02:27 |
|
If anybody knows how to do crazy 2D, devil may cry poo poo it's Ska, they've always has a pretty bombastic bent to their games; I'm really intrigued to see what the souls formula does when you add air combos
|
# ? Feb 3, 2017 08:41 |
|
betamax hipster posted:Bloodborne was released like a year before Salt and Sanctuary shipped. It's probably not a case of convergent evolution. Released, yes. S&S was a game that spent a really long time floating around in development.
|
# ? Feb 3, 2017 19:14 |
|
Jukebox Hero posted:If anybody knows how to do crazy 2D, devil may cry poo poo it's Ska, they've always has a pretty bombastic bent to their games; I'm really intrigued to see what the souls formula does when you add air combos What else have they done? Google is determined not to help
|
# ? Feb 3, 2017 20:39 |
|
Crane Fist posted:What else have they done? Google is determined not to help http://ska-studios.com/games/ Sadly their previous games are all XBLA or XBLIG, which is why I've never played them. Since they all run on the same engine (MT Framework or something?) they'll hopefully make PC ports at some point. I think they've expressed interest in doing that in the past.
|
# ? Feb 3, 2017 20:48 |
|
Time to venture into the jolliest place in the land. Genocyber fucked around with this message at 23:12 on Feb 3, 2017 |
# ? Feb 3, 2017 23:10 |
|
Learning to parry with the pistol is usually a waste of time since you can just spam the fire button instead and have the parried thing die faster. And yeah, i kind of gave up on the lore of this game around the time i saw what the level up tree contained.
|
# ? Feb 4, 2017 03:31 |
|
I don't mind the lore of this game. Parts of it are even inspired. But like Dark Souls itself, you can get through the whole thing without knowing or caring what you're doing. Speaking of, apparently it's the Village of Smiles because the queen went mad and was fond of cutting people's throats and mouths open when murdering them. So they retaliated by giving her the biggest smile of all. Gristly. The traps in this game WILL kill you in one hit unless you're prepared. The swinging log traps, anyway. You can usually survive the little crossbow ones.
|
# ? Feb 4, 2017 04:36 |
|
The boss looks incredibly goofy when she's doing the windmill.
|
# ? Feb 4, 2017 13:02 |
Asehujiko posted:The boss looks incredibly goofy when she's doing the windmill.
|
|
# ? Feb 4, 2017 13:12 |
|
One thing I'm noticing: Ska games are written in a way where everything's making fun of itself by being too serious. For example: One early game, Blood Plus iirc, was a legend of Zelda style action rpg with multiple player characters; It was basically so edgy it wrapped around and became self parody around the point it's steadily escalated until your party consists of: - a teenaged car thief -a cyborg ghost of a school shooter(it's complicated) -a chainsaw wielding woman you found in an underground, abandoned church And - a severed head(?) with legs and arms (they're basically mister Saturns from hell) Or in the Dishwasher games, where the narration can never quite decide if what's going on in the plot is awesome or stupid, or the way your arsenal can include a super soaker and a toaster on an extension cord from a battery backpack. But in Salt/Sanctuary, it's so derivative of Dark Souls that it can't really do any of that weird sincere-yet-knowing earnestness tone it gets when it's doing more original material; the original work is so grimdark that I'm not sure if the 'queen of smiles' is meant to be kinda goofy like the giant kitchen knife wielding skeleton butterfly in Dishwasher 2 or if they're actually trying to play it seriously because Dark Souls might actually have a giant sword doll mannequin monster to fight that has jazz hands attacks.
|
# ? Feb 4, 2017 16:57 |
|
The game you're thinking of is called Blood Zero, actually. Blood Plus is an anime. (I am also a huge mark for Ska Software.) It'd be interesting to see an LP of Blood Zero, if not for the fact that it's...tricky to get it to work on Windows 7/8/10.
|
# ? Feb 4, 2017 18:43 |
|
Oh, Genocyber, have you played the first DLC for Resident Evil 7 yet? It's pretty good. Little different than the previous Mercenaries mode. There's "Nightmare" where you run around in the basement and can only make items and weapons from scrap-collecting machines, there's a puzzle Escape Room, and "Ethan Must Die," where you die in almost one hit to anything but get randomized loot strewn about the mansion.
|
# ? Feb 4, 2017 18:55 |
|
Speedball posted:Oh, Genocyber, have you played the first DLC for Resident Evil 7 yet? It's pretty good. Little different than the previous Mercenaries mode. I have not. Probably going to hold off on purchasing the DLC what with Nioh (and For Honor) so close to release.
|
# ? Feb 4, 2017 19:06 |
|
It's time for platforming with fall damage, everyone's favorite video game mechanic.
|
# ? Feb 6, 2017 22:30 |
|
These are good. I don't really have anything to contribute, I'm just watching them and being entertained.
|
# ? Feb 7, 2017 07:26 |
|
Jukebox Hero posted:Dark Souls might actually have a giant sword doll mannequin monster to fight that has jazz hands attacks.
|
# ? Feb 7, 2017 10:43 |
|
Anime Reference posted:It doesn't, but it does have a pole-dancing Slenderman. Yeah? True? I mean is that something that's in this game or are we just naming stuff we see in our nightmares? Because Dark Souls also doesn't feature everyone is snakes
|
# ? Feb 7, 2017 17:55 |
|
I went with the poison guys as my covenant once. The poison...wasn't great against a lot of enemies. They also specialize in a lot of dexterity weapons, though, at least.
|
# ? Feb 7, 2017 19:49 |
|
Im gusssing the idea is that you poison the weapons and the dex weapons faster attack speeds lets you proc poison faster. Dex seems to be the stat thats filled with all the gimmicks that dont really work well compared to STRs gimmick of doing insane damage.
|
# ? Feb 7, 2017 19:54 |
|
Turns out death is the strongest status effect.
|
# ? Feb 7, 2017 21:53 |
|
I kind of like how all the merchants of every covenant have different dialogue, even the generic "what are you buying" dialogue. The poison merchant said "Let's get you outfitted, killer."
|
# ? Feb 8, 2017 02:17 |
|
|
# ? Dec 14, 2024 05:00 |
|
I guess I managed to miss it somehow, what's the penalty for dying repeatedly because you are bad?
|
# ? Feb 10, 2017 20:37 |