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Glazius posted:Good lord that's a lot of jobs. I count 24 slots total (including Freelancer), which is only two more than the FFV SNES release had. At a high level, how does the job system for this game compare to the one in FFV?
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# ¿ Feb 5, 2017 00:49 |
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# ¿ Apr 25, 2024 02:10 |
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Do you ever have to grind job levels to get past something?
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# ¿ Feb 17, 2017 02:25 |
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White magic has a long history of not being able to prevent death in the Final Fantasy series.
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# ¿ Feb 25, 2017 23:26 |
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I like how so far the party's heroic exploits consist of murdering people and taking their stuff.
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# ¿ Mar 17, 2017 01:47 |
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Pureauthor posted:How the hell does Khint keep finding work if the one constant is that he runs away and leaves his employer to bite it once the danger becomes too much It's not like he's getting bad references out of it.
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# ¿ Mar 20, 2017 14:59 |
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Kinda hard to work up a righteous anger when you're working 20 hour days.
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# ¿ Apr 1, 2017 18:27 |
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The gender discrepancy between the costumes was there in the FFV Mystic Knight sprites, so let's be polite and consider it a nod.
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# ¿ May 3, 2017 02:54 |
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That seems to be a recurring theme.
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# ¿ May 18, 2017 14:54 |
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...Drakengard?
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# ¿ May 20, 2017 01:56 |
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No dualcast. Sad!
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# ¿ Jun 16, 2017 00:34 |
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Hobgoblin2099 posted:So I've started playing Final Fantasy V for the first time in ages and this game is giving me major Bravely Default vibes. Other way around.
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# ¿ Jul 1, 2017 22:12 |
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Greyarc posted:Unfortunately, because the 'women are not objects' storyline was optional, none of Ringabel's character development from that carried onward. This sort of thing is really starting to feel like the game's biggest weakness. I know they need to have some sidequests, but they could've at least made the main Eternian generals into the crystal guardians rather than locking them behind optional content.
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# ¿ Jul 18, 2017 00:57 |
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Is Praline the first minor we've killed? I guess we're branching out now.
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# ¿ Aug 29, 2017 14:48 |
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The original Final Fantasy had minotaurs in the fire crystal dungeon, and also zombie minotaurs, although those were found later.
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# ¿ Oct 3, 2017 01:23 |
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No death by math then? That's no fun.
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# ¿ Nov 18, 2017 17:21 |
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More generally, how well would a one character per job run work here?
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# ¿ Feb 9, 2018 15:41 |
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Yeah, that's...special.
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# ¿ Feb 23, 2018 03:21 |
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The cost for Desperation is missing.
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# ¿ Mar 16, 2018 00:20 |
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I'm guessing after the fight is when we get into the meat of the exposition.
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# ¿ Apr 10, 2018 01:17 |
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Maybe he started out wearing blue and just got bored with it.
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# ¿ Apr 14, 2018 05:02 |
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I read that title as "Episode 201" and had to reflect for a moment about how many updates it's been.
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# ¿ Apr 24, 2018 01:45 |
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No asterisk for beating Alternis? That doesn't fit with what we're used to.
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# ¿ May 8, 2018 03:36 |
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There are differences between Tiz's and Ringabel's Dark Knight costumes. You just have to be looking very closely to notice them.
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# ¿ Jun 1, 2018 02:21 |
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Side-by-side comparison with Tiz on the left and Ringabel on the right: The major differences are the fifth spike and the gauntlets. There are also some minor differences in the images for the other parts, but those could be artifacts.
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# ¿ Jun 1, 2018 04:45 |
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hey girl you up posted:So if you're thorough and play through as much of the early game as possible, your reward is... less exposition later on? I'd rather think of it as getting a few lines of useless exposition as a reward for foregoing the optional but incredibly useful jobs for so long.
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# ¿ Jun 13, 2018 04:44 |
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Does the Harrowing mention work better if you do this part in roughly the same order as before?
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# ¿ Jun 26, 2018 04:44 |
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I don't really see a difference. Am I missing something?
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# ¿ Jul 1, 2018 22:57 |
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Greyarc posted:These are fantastic for JP farming. They're prolific and drop 70 JP a pop, which isn't much until you account for them appearing often, and in easily roastable packs of six. Has the cost of job leveling been discussed in this thread? I don't remember seeing it.
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# ¿ Jul 3, 2018 01:08 |
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How painful is this part to play? I could see it not being too bad or incredibly awful depending on the specifics.
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# ¿ Jul 12, 2018 00:33 |
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GimmickMan posted:Man, what a waste Chapter 5 was. This could've been so much more, but instead it was just filler. I guess we could argue that it drove home the point that the loop had been going for a while and that the characters (or at least Ringabel) are caught in a vicious circle... But it didn't have to make the player redo the whole game just for that. How would you do it better? I don't see any really obvious ways.
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# ¿ Aug 7, 2018 04:58 |
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It looks like there's some overlap between the Eternians who were present in chapter 5 and the ones present in chapter 6. If they'd made it so that you got exactly one second chance at each asterisk holder, that probably would be a lot less painful.
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# ¿ Sep 6, 2018 00:23 |
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Geomancy is always free.
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# ¿ Oct 12, 2018 01:20 |
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BearDrivingTruck posted:Seriously. She's trying to steer them toward whatever her goal is, and they've spent the whole time being a bunch of clowns. She's probably relishing the chance to kill them. Strictly speaking she already did.
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# ¿ Oct 23, 2018 01:19 |
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McDragon posted:That little touch with the title screen is such a neat little thing. Bravely Default isn't Final Fantasy. Take out the FF and you see what it really is.
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# ¿ Oct 30, 2018 21:29 |
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This doesn't seem bad so far. Can't wait to see it go off the rails.
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# ¿ Nov 6, 2018 06:21 |
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Seems like that would've been more useful a few worlds ago.
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# ¿ Nov 7, 2018 01:07 |
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Throw in Ominas and Victoria, who aren't exactly shining stars of moral turpitude themselves, and you get one per set of jobs.
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# ¿ Nov 9, 2018 06:26 |
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The back half of this game just absolutely screams "we ran out of time and budget", doesn't it?
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# ¿ Nov 20, 2018 16:06 |
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How long does this world actually take to play through if you're reasonably well-prepared?
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# ¿ Dec 11, 2018 06:46 |
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# ¿ Apr 25, 2024 02:10 |
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You can use the test poster to cut down on the loading times.
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# ¿ Jan 4, 2019 03:16 |