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Hello everyone. I've been working on a new game called Spiders on a Starship for about three months now and thought I would put it up here for some ideas and feedback. The basic premise of the story is that you are the lone survivor onboard a transport ship that has been overrun with spiders. Your goal is to collect enough fuel cells to power the long range radio system and alert Earth of the impending invasion. Along the way, you encounter a number of spiders, some that have to be trapped using force fields, and others that simply must be popped using your phaser. Each level of the game features multiple decks and corridors and is generated randomly "on-the-fly", meaning that each time you start the game, the layout of each level is completely different. This helps with the replay value. In each level, there is exactly one fuel cell, and once you find it and capture it, you advance to the next level. As you advance, the levels grow in size and get progressively harder. I anticipate requiring the player to finish 100 levels to reach the end scene. To start with, I will explain the force field. I adopted this gameplay mechanic from a favorite game of mine called "Lode Runner". In essence, you create a trap for the bad guy who is chasing you, but the caveat is that you cannot pass through the trap (the force field) until it either catches a spider or it expires. So, if you are not careful, you can wind up backing yourself into a dead-end. http://i.imgur.com/hnJgObF.png
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# ¿ Feb 2, 2017 00:49 |
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# ¿ Apr 28, 2024 05:18 |
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Now I will explain the phaser. Only certain kinds of spiders can be blasted using the phaser. Others require that the player uses the force field. As the player, you learn when to use the force field and when to use the phaser based on which spider you are looking at. http://i.imgur.com/wXr9Go5.png http://i.imgur.com/m5D4QiJ.png
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# ¿ Feb 2, 2017 00:49 |
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The game environment features several decorations, one of which are the vents as seen in the lower half of the walls along the corridors. The player can at times encounter a spider crawling out of these vents. http://i.imgur.com/XnG8QED.png http://i.imgur.com/74IJNYX.png
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# ¿ Feb 2, 2017 00:50 |
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The player captures fuel cells in order to advance to the next level. http://i.imgur.com/IDXY64b.png http://i.imgur.com/odKSTmx.png
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# ¿ Feb 2, 2017 00:50 |
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Upgrades are available to the player. These include force field, phaser, xray, and path marker. The player acquires an upgrade by paying a visit to the Upgrade Bot when available. http://i.imgur.com/1OrppCy.png http://i.imgur.com/J8iHvdy.png http://i.imgur.com/9cHAqcr.png
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# ¿ Feb 2, 2017 00:51 |
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The spiders are able to navigate the three dimensional maze. They can descend and ascend the decks as necessary to hunt the player. http://i.imgur.com/GKyYydT.png
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# ¿ Feb 2, 2017 00:51 |
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Some more screen captures. http://i.imgur.com/Cm93JcX.png http://i.imgur.com/j1ZerkE.png http://i.imgur.com/4N67iCA.png Additional items to be done: 1) Improve the HUD artwork 2) Enhance sound effects 3) More/better music tracks 4) Other items tbd
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# ¿ Feb 2, 2017 00:52 |
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And a brief gameplay video: https://www.youtube.com/watch?v=LS_LR9m4gME
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# ¿ Feb 2, 2017 00:53 |
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marshmallow creep posted:So this is meant to be kid-friendly, yeah? That could be fun, actually.
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# ¿ Feb 2, 2017 05:00 |
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ScootsMcSkirt posted:forcefield should come down from the ceiling to the ground imo I'll play around with that idea a bit.
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# ¿ Feb 2, 2017 05:01 |
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Fortuitous Bumble posted:Is the whole thing written in x86 assembly? Hand-crafted in x86, that would be cool, if not a bit tedious. Would make for a highly optimized game. I am actually using Unity 5.5 for the game engine, and Blender to make the models.
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# ¿ Feb 2, 2017 05:03 |
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vandalism posted:Will there be cheat codes? No, but it does let you choose different difficulty levels.
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# ¿ Feb 2, 2017 05:17 |
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CharlestonJew posted:those spiders look scary as gently caress, fam holy poo poo Here's some more:
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# ¿ Feb 2, 2017 05:27 |
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Prokhor Zakharov posted:Spiders certainly do not grow to enormous size They do if you zap them with a phaser. I saw it on tv.
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# ¿ Feb 3, 2017 01:19 |
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Cryohazard posted:Why are scorpions so underrepresented? Not quite a scorpion, but I recently added this one to the game:
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# ¿ Feb 3, 2017 01:20 |
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Hungry Bit posted:I've already started on my lifebot x spider fanfiction. Don't forget Mr. Upgrade Bot: https://youtu.be/kH08y7cStjs
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# ¿ Feb 3, 2017 01:22 |
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# ¿ Apr 28, 2024 05:18 |
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Putty posted:I want to befriend the Spiders, can you do that in the game? Just recently added the ability to befriend trapped spiders, which lets you deploy them and they work alongside you to fight off the other spiders. You can also now vote for it on Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=862121103
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# ¿ Feb 19, 2017 01:11 |