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AsmCoder8088
Feb 2, 2017

Hello everyone.

I've been working on a new game called Spiders on a Starship for about three months now and thought I would put it up here for some ideas and feedback.

The basic premise of the story is that you are the lone survivor onboard a transport ship that has been overrun with spiders. Your goal is to collect enough fuel cells to power the long range radio system and alert Earth of the impending invasion. Along the way, you encounter a number of spiders, some that have to be trapped using force fields, and others that simply must be popped using your phaser.

Each level of the game features multiple decks and corridors and is generated randomly "on-the-fly", meaning that each time you start the game, the layout of each level is completely different. This helps with the replay value. In each level, there is exactly one fuel cell, and once you find it and capture it, you advance to the next level. As you advance, the levels grow in size and get progressively harder. I anticipate requiring the player to finish 100 levels to reach the end scene.

To start with, I will explain the force field. I adopted this gameplay mechanic from a favorite game of mine called "Lode Runner". In essence, you create a trap for the bad guy who is chasing you, but the caveat is that you cannot pass through the trap (the force field) until it either catches a spider or it expires. So, if you are not careful, you can wind up backing yourself into a dead-end.


http://i.imgur.com/hnJgObF.png

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AsmCoder8088
Feb 2, 2017

Now I will explain the phaser.

Only certain kinds of spiders can be blasted using the phaser. Others require that the player uses the force field. As the player, you learn when to use the force field and when to use the phaser based on which spider you are looking at.


http://i.imgur.com/wXr9Go5.png



http://i.imgur.com/m5D4QiJ.png

AsmCoder8088
Feb 2, 2017

The game environment features several decorations, one of which are the vents as seen in the lower half of the walls along the corridors.

The player can at times encounter a spider crawling out of these vents.


http://i.imgur.com/XnG8QED.png


http://i.imgur.com/74IJNYX.png

AsmCoder8088
Feb 2, 2017

The player captures fuel cells in order to advance to the next level.


http://i.imgur.com/IDXY64b.png


http://i.imgur.com/odKSTmx.png

AsmCoder8088
Feb 2, 2017

Upgrades are available to the player. These include force field, phaser, xray, and path marker.

The player acquires an upgrade by paying a visit to the Upgrade Bot when available.


http://i.imgur.com/1OrppCy.png


http://i.imgur.com/J8iHvdy.png


http://i.imgur.com/9cHAqcr.png

AsmCoder8088
Feb 2, 2017

The spiders are able to navigate the three dimensional maze.

They can descend and ascend the decks as necessary to hunt the player.


http://i.imgur.com/GKyYydT.png

AsmCoder8088
Feb 2, 2017

Some more screen captures.


http://i.imgur.com/Cm93JcX.png


http://i.imgur.com/j1ZerkE.png


http://i.imgur.com/4N67iCA.png

Additional items to be done:
1) Improve the HUD artwork
2) Enhance sound effects
3) More/better music tracks
4) Other items tbd

AsmCoder8088
Feb 2, 2017

And a brief gameplay video:

https://www.youtube.com/watch?v=LS_LR9m4gME

AsmCoder8088
Feb 2, 2017

marshmallow creep posted:

So this is meant to be kid-friendly, yeah?

Because what if maybe, instead of a phaser, you have a flamethrower?

Spiders deserve it.

That could be fun, actually.

AsmCoder8088
Feb 2, 2017

ScootsMcSkirt posted:

forcefield should come down from the ceiling to the ground imo

kind of like a guillotine

I'll play around with that idea a bit.

AsmCoder8088
Feb 2, 2017

Fortuitous Bumble posted:

Is the whole thing written in x86 assembly?

Hand-crafted in x86, that would be cool, if not a bit tedious. Would make for a highly optimized game.

I am actually using Unity 5.5 for the game engine, and Blender to make the models.

AsmCoder8088
Feb 2, 2017

vandalism posted:

Will there be cheat codes?

No, but it does let you choose different difficulty levels.

AsmCoder8088
Feb 2, 2017

CharlestonJew posted:

those spiders look scary as gently caress, fam holy poo poo

Here's some more:

AsmCoder8088
Feb 2, 2017

Prokhor Zakharov posted:

Spiders certainly do not grow to enormous size

They do if you zap them with a phaser. I saw it on tv.

AsmCoder8088
Feb 2, 2017

Cryohazard posted:

Why are scorpions so underrepresented?

Not quite a scorpion, but I recently added this one to the game:

AsmCoder8088
Feb 2, 2017

Hungry Bit posted:

I've already started on my lifebot x spider fanfiction.

Don't forget Mr. Upgrade Bot:


https://youtu.be/kH08y7cStjs

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AsmCoder8088
Feb 2, 2017

Putty posted:

I want to befriend the Spiders, can you do that in the game?

Just recently added the ability to befriend trapped spiders, which lets you deploy them and they work alongside you to fight off the other spiders.

You can also now vote for it on Steam Greenlight:
http://steamcommunity.com/sharedfiles/filedetails/?id=862121103

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