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Gamepro was always the lamest
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# ? Oct 7, 2021 19:16 |
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# ? May 16, 2024 00:10 |
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all review systems should use the same metrics that help illustrate how sour warheads candy is
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# ? Oct 7, 2021 19:17 |
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EGM was the poo poo
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# ? Oct 7, 2021 19:29 |
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SilvergunSuperman posted:Gamepro was always the lamest
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# ? Oct 7, 2021 19:38 |
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playing New Vegas this time and siding with Caesar. Holy poo poo this gets grim. i'm honestly not sure i want to finish this timeline. the fact that i regret 'taking care' of House reminds me of how loving awesome this game is.
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# ? Oct 7, 2021 19:44 |
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I’m 1.5
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# ? Oct 7, 2021 22:26 |
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Taking over the wasteland with detective Rawls is fun
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# ? Oct 7, 2021 22:27 |
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My opinion The Stanley Parable sucks is both concise and undetailed[1] Source: my rear end bitch
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# ? Oct 7, 2021 22:51 |
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lol at making a ten point system and making it a five point system
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# ? Oct 7, 2021 23:30 |
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I played AI Somnium Files and I had to quit and look up the story. It made me think in so far as, on paper, the story and the method of its presentation are pretty good cyberpunk future stuff with nothing too outlandish so why was I just instantly burned out? Every single scene and sequence except one that I played through requires you to fully exhaust dialog. Don't want to ask the suburban housefrau how old she is? Too loving bad its mandatory to progress. Don't really want a refresher on the techno-babble bullshit that makes the device the main character has used for work for six years and just want to use it so you can progress to the next part of the investigation? Nope, you will listen to this. Don't think you need to antagonize a small child whose parent just died? gently caress off mate and say the line. Conversely, in investigation scenes basically nothing you can look at has any bearing on getting evidence so its all busy work. Click on a chair and you get "It's a chair". Click on a "A Flier" and it says "A Flyer" (weird inconsistency is in the game). Its just kind of exhausting that clicking on things gives so little character when thats like, the actual game part. Despite this, there is a single receptionist character in the background who you don't talk to who gets a seven text box description of how nice her breasts are. This could be fine, but the rest of the investigation hinges heavily on characters just immediately spouting out the equivalent of "I HAVE A SECRET" and absolute motherfucking madness where things like a sitting minister is caught in a Yakuza den, two of the known Yakuza guys in the room with him attempt to gun you down, you have literally all of it on court-permissable recording equipment, and then you like, uh, just sit around and calmly talk to them and just get mad when they refuse to answer your questions after you defeat them and then storm off in a huff. Stuff like this happens a bunch and it makes the game feel unreal. It reached a point where I assumed the twist would be absolutely nothing in the game was real and when it kept looking like no, they really thought this made sense and was a good way to layout a mystery I looked up the plot and quit. Barudak fucked around with this message at 01:37 on Oct 8, 2021 |
# ? Oct 8, 2021 01:33 |
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tango alpha delta posted:playing New Vegas this time and siding with Caesar. I always tell myself I'll side with Caeser but I can never bring myself to not murder him.
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# ? Oct 8, 2021 04:27 |
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tango alpha delta posted:playing New Vegas this time and siding with Caesar. You killed the only hope for the Wasteland to move into the future, you deserve the despair
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# ? Oct 8, 2021 04:35 |
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The correct way to finish NV is to give the airplane to the boomers, kill Caesar, disconnect Mr House from the network, and let the NCR president die
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# ? Oct 8, 2021 06:02 |
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Space Kablooey posted:The correct way to finish NV is to give the airplane to the boomers, kill Caesar with a knife, beat Mr House to death with a nine iron, and shoot Kimball with a pistol
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# ? Oct 8, 2021 06:26 |
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The best way to finish New Vegas is to reach where they intended to let people like me end the game before they scrapped that ending and then uninstall
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# ? Oct 8, 2021 06:41 |
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The best way to finish New Vegas is to treat the bullet you get in the opening as a fatal game over and quit. Never been able to get into that game at all and I actually liked FO3.
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# ? Oct 8, 2021 07:09 |
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I never really liked NV although I loved FO3. That roman army poo poo is a big reason. It‘s just too dumb. It would have been fine as a side quest or something but it‘s such a big part of the game.
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# ? Oct 8, 2021 07:22 |
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Wait there's more to New Vegas after you get shot?
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# ? Oct 8, 2021 09:22 |
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John Murdoch posted:Wait there's more to New Vegas after you get shot? Sadly, yes
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# ? Oct 8, 2021 09:29 |
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Fallout 3 had a better story than New Vegas, just the opening hour setting it al up was much stronger
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# ? Oct 8, 2021 09:51 |
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Counterpoint: The F3 intro is boring and outstays its welcome. It's a bad hour+ long tutorial.
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# ? Oct 8, 2021 09:58 |
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I know this is the unpopular game opinions thread but you guys have to be trolling
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# ? Oct 8, 2021 10:03 |
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itry posted:Counterpoint: The F3 intro is boring and outstays its welcome. It's a bad hour+ long tutorial. Which is why you do it once in 2008 and then mod your way past nowdays duh
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# ? Oct 8, 2021 10:09 |
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I like talking in rpgs a lot and New Vegas had way better talking than Fallout 3.
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# ? Oct 8, 2021 10:09 |
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Caesar Saladin posted:I like talking in rpgs a lot and New Vegas had way better talking than Fallout 3. F3 dialogue is non-existant. It has no characters to speak of. The world makes no sense. Everything in it is too dumb. JollyBoyJohn posted:Which is why you do it once in 2008 and then mod your way past nowdays duh So what you're saying is that NV has a much improved modded F3 intro.
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# ? Oct 8, 2021 10:12 |
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itry posted:So what you're saying is that NV has a much improved modded F3 intro. Nah the intro to new vegas just isnt that compelling a mystery
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# ? Oct 8, 2021 10:17 |
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flavor.flv posted:Every time anybody praises a non-gameplay aspect of a game like writing or acting there is a tacit "for a video game" at the end of it, I thought that was obvious to everybody at this point Yes because as we covered off being a video game writer is the hardest job there is. I dunno though, score I think is fine to compare to other media. Like Street Fighter 2 has lo fi music because of technical limitations, but I think the themes are pretty much all stone classics, it's not just nostalgia, they're really good tunes. Updated guitar or chiptune covers or whatever are legit good tunes. Quake is kinda cheating since the dude has won Oscars for his scores. I don't love it, but appreciate a lot of people enjoy the Final Fantasy scores. The fan made expansion to binding if isaac, antibirth, I haven't and won't play, but had an amazing score.
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# ? Oct 8, 2021 10:39 |
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VG music and art direction aren't really couched in the same way as the writing, although a lot of popular video game tracks from the chip-tune era down to Mario Brothers music is heavily sampled or whole sale lifted other songs. In general though, really, only writing gets the "for a video game" epithet. JollyBoyJohn posted:Nah the intro to new vegas just isnt that compelling a mystery Agreed completely.
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# ? Oct 8, 2021 10:44 |
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Barudak posted:VG music and art direction aren't really couched in the same way as the writing, although a lot of popular video game tracks from the chip-tune era down to Mario Brothers music is heavily sampled or whole sale lifted other songs. Yeah, I mean, design-wise there's some really really cool poo poo out there in VG land too, I think your right, it really is just the writing. I never finished Grim Fandango because one of the disks broke and then when I got it again on PS4 it was so slow to move around that I couldn't be bothered, but I always felt like maybe that had good writing NJFAVG? (Not just for a videogame)
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# ? Oct 8, 2021 10:51 |
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Some games have good writing, yes. Not just for a video game. Grim Fandango is one of them.
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# ? Oct 8, 2021 11:09 |
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I think part of the issue regarding Video Game writing is that what is "good writing" for a video game is nearly fully distinct from what it would be in other mediums. Writing in games has to fulfill 2 primary functions beyond what other mediums have to do; it has to both explain how the game works (so a technical explanation) and it has to provide a motivation to continue. That second one is where a lot of games trip up, confusing plot or story as motivating in and of itself when gameplay and how the game world is interacted with and how long a game or game sections are are critical parts of this too. Actual, like, individual lines of dialog and the "plot" are secondary and it is really easy to get bogged down here because this is what other mediums focus on. Barudak fucked around with this message at 11:15 on Oct 8, 2021 |
# ? Oct 8, 2021 11:13 |
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Barudak posted:I think part of the issue regarding Video Game writing is that what is "good writing" for a video game is nearly fully distinct from what it would be in other mediums. Writing in games has to fulfill 2 primary functions beyond what other mediums have to do; it has to both explain how the game works (so a technical explanation) and it has to provide a motivation to continue. That second one is where a lot of games trip up, confusing plot or story as motivating in and of itself when gameplay and how the game world is interacted with and how long a game or game sections are are critical parts of this too. I'd argue games get worse when devs can't accept the medium's limitations and try to mimic other mediums. In books it's possible to know the inner thoughts of any character, if that's how the author chooses to write. In a game you'll get notes or recordings if the devs insist on trying to do the same. Too many of those just suffocate the game and most players will just gloss over them anyway. In books it's possible to write from multiple point of views, or about events the main characters aren't necessarily aware of. You could do it in game with gameplay, but that's hard/expensive. Easier to just translate that into cutscenes. Too many of those and you get poo poo like MGS4.
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# ? Oct 8, 2021 11:20 |
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Lowtax posted:that bitch Aeris had it coming People need to get over the translation change and just use Aerith
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# ? Oct 8, 2021 11:30 |
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I think part of it as well is you need to accept that a player is very likely to just, frankly, not give a poo poo about a lot of things if you've done your job with the motivation well. Like as much as I think Dark Souls is overdiscussed, it does a very good job of dialog very very quickly telling you the actual knowledge you need to either progress the game or what this characters gimmick and function is, and quite literally everything else is optional.salartarium posted:People need to get over the translation change and just use Aerith She has been Aerith now longer than she was Aeris.
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# ? Oct 8, 2021 11:34 |
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And a lot of the most praised game plots are ones that specifically intertwine story and gameplay, with mechanics that express the narrative feel and choices, or the appearance thereof, that make the player feel personally invested in the story. Even visual novels despite being basically choose-your-own-adventure books at best get praised and enjoyed because of that feeling of investment, especially with games like Ace Attorney that make the player feel clever. (when done right)
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# ? Oct 8, 2021 11:40 |
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Aeris is correct. Aerith is someone on the translation team with a lisp desperately trying to sneak one past us.
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# ? Oct 8, 2021 11:42 |
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salartarium posted:People need to get over the translation change and just use Aerith As someone who didn't play ff7, Amrita sounds like her parents had a lisp when they named her.
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# ? Oct 8, 2021 11:43 |
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Ghost Leviathan posted:And a lot of the most praised game plots are ones that specifically intertwine story and gameplay, with mechanics that express the narrative feel and choices, or the appearance thereof, that make the player feel personally invested in the story. Even visual novels despite being basically choose-your-own-adventure books at best get praised and enjoyed because of that feeling of investment, especially with games like Ace Attorney that make the player feel clever. (when done right) Yeah, its one of the things that dragged down AI Somnium Files for me is that it wasn't willing to be less like a book and let me just move on when I was ready or pursue only pursue certain topics. I mean also the writing was terrified I wouldn't realize there were other mysteries than the main one presented, but that first one really stuck in my craw. Gaius Marius posted:Aeris is correct. Aerith is someone on the translation team with a lisp desperately trying to sneak one past us. She's the Earth to Cloud's... Cloud.
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# ? Oct 8, 2021 11:45 |
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Barudak posted:I think part of it as well is you need to accept that a player is very likely to just, frankly, not give a poo poo about a lot of things if you've done your job with the motivation well. Like as much as I think Dark Souls is overdiscussed, it does a very good job of dialog very very quickly telling you the actual knowledge you need to either progress the game or what this characters gimmick and function is, and quite literally everything else is optional. Sometimes the narrative or dialogue can be a motivation. DS doesn't have much of either, but has just enough to offer intrigue as a motivation. Ghost Leviathan posted:And a lot of the most praised game plots are ones that specifically intertwine story and gameplay, with mechanics that express the narrative feel and choices, or the appearance thereof, that make the player feel personally invested in the story. Even visual novels despite being basically choose-your-own-adventure books at best get praised and enjoyed because of that feeling of investment, especially with games like Ace Attorney that make the player feel clever. (when done right) Like Portal has a very basic story, but it's presented in a very clever way. It's like a single pov horror/mystery movie, but without any cutscenes. All through gameplay and the environment. itry fucked around with this message at 11:50 on Oct 8, 2021 |
# ? Oct 8, 2021 11:47 |
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# ? May 16, 2024 00:10 |
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And terra is actually Tina, but the translators realized that name sucked and changed it. Just like they did with "aerith'.
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# ? Oct 8, 2021 11:48 |