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Dewgy
Nov 10, 2005

~🚚special delivery~📦

JollyBoyJohn posted:

I remember having a bad time with Axiom Verge but i can't remember why

The difficulty spikes through the roof for the last couple of rooms due to the ability you unlock right before.

I thought it was an awesome game, but it definitely would have benefited from being made by more than one person.

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Dewgy
Nov 10, 2005

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The White Dragon posted:

i'm mad that both endings sucked poo poo. i want the scrapped ending idea where the final boss is immortal because he keeps using the respawn machines, and eventually you die because the chamber you're fighting in is damaged and floods with water, but as you're losing consciousness you see him drown, and respawn, and drown, and respawn, and you get to die but he's trapped in this loop for all eternity

remove morality systems from games imo, tell the story you want to tell. if you want to make a game where the player is evil then do that

That ending concept actually owns, yeah. Sort of ties into what they eventually did with Bioshock 2 and how the Songbird dies in Infinite a little.

It's a silly hill to die on but I kind of agree that there should have been a "lesser evil" ending in BS1. It doesn't have to be a good ending but having some distinction between "were those sacrifices really worth it? well it turns out probably not and you should have known that you amoral idiot" and "holy poo poo you're a genocidal psychopath lol" would have been better writing.

Dewgy
Nov 10, 2005

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Jerry Cotton posted:

The elevator bit where the player character finally spoke was pretty :lol:.

(I can't believe I spoiler-tagged Saints Row 2 lomarf.)

That’s SR1! The player talks a lot more in the rest of the series, but you get exactly four lines in the first game.

The airport chase one is my favorite: Bullshit! That’s last year’s fall collection! :mad:

Dewgy
Nov 10, 2005

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Zane posted:

this is somewhat true in the broader sense of how finicky and complicated some pc games can be. but the narrower controller-centric console design space is also annoying.

Here’s an unpopular opinion: Mouse and keyboard is snake oil for skill. Stop being lovely at video games and a controller will be fine.

Dewgy
Nov 10, 2005

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veni veni veni posted:

No one is happy about paying for multiplayer. But you get enough discounts to more than cover the cost and that's not even including the free games you get every month. It's such an inoffensive fee that gives you plenty in return, that the laughable thing is PC gamers that have been dying on this hill for a decade. I pay like $3.00 a month and probably save an extra $100 a year in sales and end up liking a few of the dozens of free games I get, oh and I can't play multiplayer without paying that $3.00 a month that I'd pay anyways. Big whoop.

No no you foolish contard, you have brain damage for buying a different mass market product than someone else! You don’t function properly in society, unlike I, an intellectual, who bought a $1500 GPU to play map games.

Dewgy
Nov 10, 2005

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The White Dragon posted:

idk my gpu cost about as much as a nintendo switch. the cpu and ram is expensive, but i use my computer as a workhorse that also happens to play yakuza 2, so i figure the cost balances out as long as it's not strictly a gaming machine

The things you do to computers are their own special beast and you know it.

Dewgy
Nov 10, 2005

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QuarkJets posted:

My GPU cost $250 and it plays almost anything on the highest settings

I don't care if someone wants to play a console, the paying for multiplayer thing has just always been amusing because we're so obviously being bilked for something that was always free until one day Microsoft decided that it shouldn't be anymore but somehow this gets portrayed as a positive thing because gamers love petty tribal conflicts, when in reality people should have always been up in arms over how lovely it is to pay for multiplayer

I barely ever play multi anyway, I’m paying for two free(ish) games a month and random discounts.

Dewgy
Nov 10, 2005

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Bloody Hedgehog posted:

But you can't discount consoles. You'd be missing out on all those fantastic console games from this generation such as

bloodborne motherfucker

Dewgy
Nov 10, 2005

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Plan Z posted:

Did anyone else get this weird feeling that despite having a superior console and knowing it, you'd relish the chance to play on your friends' "worse" ones? Like, I had a SNES but got more excited to play on my buddy's NES sometimes.

The older consoles had more of a reason to have a console war TBH so this makes perfect sense. Nowadays the biggest thing you can beef over is either exclusives or minor texture and framerate differences, back then different consoles had entirely different sound, graphics, and even coding architecture from each other.

I knew all of one person with a TG16 and I was mad jealous, even having both a SNES and Genesis.

Dewgy
Nov 10, 2005

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food court bailiff posted:

killing floor is so loving bland though

a buddy gifted it to me ages ago and i was excited to play with him but ugh it's just a slooooggggggg

Agreed, there’s some fun there, but KF1 is extremely dull. They learned their lesson and then some for KF2 though.

Dewgy
Nov 10, 2005

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JollyBoyJohn posted:

None of the metroid games really clicked with me other than the first prime, I've never went back and replayed it since but drat that was a great game.

As soon as the whole light/dark world mechanic appeared in MP2 I was out

Similar note: MP3’s Wiimote controls sucked rear end and I wanted nothing more than to just go back to using a GC controller.

Hell, MP3 in general kinda sucked.

Dewgy
Nov 10, 2005

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Rutibex posted:

yeah, i was actually thinking of this Star Wars arcade game where you are in an immersive pod. i'd be down for that, but instead of a pod i have VR goggles
https://www.youtube.com/watch?v=KZgvcAzCesg

I got to try a Gundam fight version of this last week! A dome-and-projector setup is way more gimmicky than VR could ever hope to be, but it was fun to give it a whirl.

Dewgy
Nov 10, 2005

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The best Tetris is Nyet III. :colbert:

Dewgy
Nov 10, 2005

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Snow Cone Capone posted:

The green dude with the purple mask is supposed to be Mega Man, btw.

Pfft, that's nothing. The big beefy blonde guy with aviator goggles is Simon Belmont.

Dewgy
Nov 10, 2005

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appropriatemetaphor posted:

Yeah "censorship" and "i hate politics!!" is the new "it's just a prank!!"

Speaking of which, JoeySalads is running for office. :v:

Dewgy
Nov 10, 2005

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food court bailiff posted:

oh yeah for sure, that reinforces the main point I was trying to make, that this “all early 3D games were trash” idea is kinda dumb

just also kinda theorizing why mario 64 is held in such high regard- and I don’t think you can really deny that the hits for the 64 were thin on the ground for a while

Mario 64 has one of the most detailed character control systems of the entire generation, and it's one of the few platformers (especially of the time, but probably even now) to really put that much effort in. Variable speed running, multiple jump heights, wall jumping, backflips, all just with the joystick and a jump button. Then you get punching and buttstomping with two more buttons, and it's just a fun game to run around in.

As a launch title it was more or less mind blowing, and 21 years later it still is impressive. Shows it was more about the design than the tech.

Dewgy
Nov 10, 2005

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Shibawanko posted:

I found an image of prototype SNES controllers where A and B are in the "correct" position (as in, A is the button designed for jumping, B the one in the best spot for shooting), they must have changed it later on for visual design reasons:



Pretty sure those are Photoshopped, unless that’s also the world’s most consistent hand model.

Dewgy
Nov 10, 2005

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steinrokkan posted:

lol, explain in what way the crt version is enhanced

it just looks like you are looking at the former picture, but with cataracts

It's not that it's enhanced, it's just important to recognize that the art mastering for a lot of these games took that inherent shittiness into account during design.

Dewgy
Nov 10, 2005

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Snow Cone Capone posted:

Prepare for a long, boring rant about how they aren't


not from me, I'm just warning you

If the Menacer and Super Scope 6 were light guns, then so’s the Wiimote.

Dewgy
Nov 10, 2005

~🚚special delivery~📦

FoolyCharged posted:

Memes! Dominant genes! Recessive Gene's! None of this is how it works and none of it makes sense because I read wikipedia on a drug bender and wrote the script based on my vague recollections from that night!

And this is the game I wrote with the plot you CAN understand.

Liquid’s whole thing was that his understanding of dominant/recessive genes was completely wrong though.

Dewgy
Nov 10, 2005

~🚚special delivery~📦

veni veni veni posted:

The game gear also took 8 batteries and they lasted about 2 hours. Or you could get a battery pack the size of a Chipotle burrito that also lasted 2 hours and took all night to charge.

Its horrendous battery life is almost completely because it used a teeny tiny tube bulb for the backlight, which never fails to make me laugh.

Dewgy
Nov 10, 2005

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Shibawanko posted:

Huh. I just looked up Mario 3 on PC:
https://www.youtube.com/watch?v=1YWD6Y9FUuw

What's so weird to me is not even the scrolling but just how they are unable to make the sprites have any "weight" to them, like Mario jumps in this weird floaty way and when he touches a block there's no real feedback or anything. Was it really impossible for some reason to have him jump just like in the NES games? It seems so strange because the PC did usually have superior hardware to an NES (right?), so why couldn't they get simple stuff like that to look right? Was it something about the languages used to program for DOS or something?

I remember I used to play this weird DOS bootleg Mario game as a kid:
https://www.youtube.com/watch?v=jxwRQKmin-E

It's better but has the same problems, just something about the way the sprites behave is so DOSsy. I dunno how to describe it exactly and am not a programmer or tech person so I dunno why it's like this.

The only game on DOS that I can think of that feels vaguely console-like is Jazz Jackrabbit but even that one has it.

Most of this just comes down to coding practices and skill. You can definitely make a DOS game that feels properly console-like, but for a lot of software engineers at the time, just being able to get an image to display on the screen was worth a paycheck. Standardized libraries weren't around, so the bulk of your effort just went into making the engine.

Gameplay polish was probably way down on the list, versus with console games where you'd have to take a very specific, documented approach to do everything audiovisual, and the gameplay engineering was the thing unique to each title.

Dewgy
Nov 10, 2005

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Martman posted:

I dunno if this is unpopular but drat Crash Bandicoot is janky as hell. I never played it when it came out and got the HD collection with Humble Monthly, so I'm not mad about spending money or anything and am trying not to judge it too hard by modern standards.... but most of the platforming feels lovely, all the enemy hitboxes are just dumb, and most of the hardest secrets are just stupid out of view stuff with no real hints or indication of any kind. Not to mention its only personality is pretty much Dreamworks Face: The Game.

Crash 1 was real fuckin' hard when it came out and the remake screwed up the platforming difficulty in a few ways, making an already hard game even harder.

Dewgy
Nov 10, 2005

~🚚special delivery~📦

PinheadSlim posted:

My first video games ever were Ice Hockey and the Duck Hunt/Mario combo for the NES, played on a TV that looked like this



I wanna say it was maybe two or three hundred years ago

ReplayFX this last year had a retro corner by the board games that had a TV like this set up, an NES with Mario/Duck Hunt/Track Meet, some old framed family photos, wrestling magazines, TV guides, and a huge ugly plaid couch.

It was awesome.

Dewgy
Nov 10, 2005

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pooch516 posted:

Yeah, I think the longest was just under an hour?

2 hours is a full movie. That's insane.

EDIT: Apparently it holds the Guinness Record for longest cutscene at 71 minutes.

How the hell isn’t that record held by Xenosaga?

Dewgy
Nov 10, 2005

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Shibawanko posted:

Some of the games are okay in spite of the absolutely 100% bad console they are on, but the N64 was just a breeding chamber of bad game design practices

The N64 was one of the last of the early console nightmare boxes, joining esteemed company like the Sega Saturn and Atari Jaguar

The 64 tho wasn't an evolutionary dead end of hardware design, it was like a teeny tiny demo of how future consoles would handle graphics, so it was real unique.

Dewgy fucked around with this message at 00:10 on Nov 4, 2019

Dewgy
Nov 10, 2005

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PinheadSlim posted:

Oh, an unpopular gaming opinion of mine is I actually liked the doofy car handling in GTA 4.

:hfive:

It really nails that “come on you stupid hunk of loving junk!” feeling of driving a real (lovely) car.

Dewgy
Nov 10, 2005

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Snow Cone Capone posted:

I know it's not really indicative of much, but it cracks me up that Conan O'Brien went to visit the studio and Kojima was literally like "gently caress it, we've got the body-scanner still set up, wanna be in the game?"

e: also while the Monster Energy thing is pretty goofy, it pales in comparison to the fact that when you take a poo poo in-game, the outside of the toilet stall displays a promo for Norman Reedus' motorcycle TV show

Important detail: It displays a promo for Norman Reedus' motorcycle TV show in order to make a fart joke. It doesn't show up during any other activity than taking a dump.

Dewgy
Nov 10, 2005

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935 posted:

None of the reviews I read go into this game mechanic. Is it a quick time event? Is there a dedicated poo poo button? Do you have to maintain your balance otherwise you fall backwards and roll around in your own poo poo? Do you have to regularly poo poo as a survival mechanism like eating or sleeping?

Nah you just hit a button and take a dump in your shower. Totally normal.

Dewgy
Nov 10, 2005

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alexandriao posted:

You must have missed the part in Duke Nukem Forever where women are getting raped by aliens and Duke's just like "ah well whatever".

But you see the game is upfront about how terrible it is, and that means it’s better somehow.

Dewgy
Nov 10, 2005

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YagotmeIdidit posted:

I've only played the demo tbh. (Though I do recall the ones in Duke 3D which was hosed up, didn't realise they did it again Duke Nukem Forever.)


Don't twist my words man. Duke Nukem and the like, are what they are: titties + guns/swords/martial arts (hopefully without any rape element). MGS Peace Walker has Naked Snake, a middle-aged man, go on a date with Paz, who looks 15 at most, where you can push R to have Snake touch Paz's chest. (The game pulls the "1000-year old soul" anime trope where you find out that Paz is older than she looks).

Are you trying to trip me up for not being careful with my words or just defending japanese games with pervy "humour"? I'll put my hand up for not realising that DNF had aliens raping women but don't twist my words.

You’re right, I regret my words and deeds.

Dewgy
Nov 10, 2005

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Oldstench posted:

Nier owns.

Personal unpopular “Nier owns” opinion:

Nier is better than Nier:A.

Also Drakengard is good, and worth playing.

Dewgy
Nov 10, 2005

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SilvergunSuperman posted:

I always thought that game sounded rad, didn't realize it's available for ps4.

Huh...huh.

:getin:

It's also a PSVR game, and they've been patching it for performance since that dropped a few months ago.

Dewgy
Nov 10, 2005

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Lodin posted:

I 100% agree with this.
Some of the most pathetic implementation of escorting I've ever seen was in The Last of Us and Uncharted 4. The devs clearly couldn't get your AI partner to behave during stealth sections so with a few exceptions they just turn invisible to enemies. I was shocked at how amateurish it was in TLoU and laughed my rear end off when the exact same thing happened in U4.
Here's a screenshot of me trying to ambush a dude who's checking out a corpse but loving Sam just strolls right past him.



They do this literally so your AI companions don’t get you killed constantly. Like, it’s blaringly obvious why they did it, and the alternative of letting them get spotted would be such a huge world of pain in the rear end bullshit that no one in their right mind would ever play these games.

Dewgy
Nov 10, 2005

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Chomp8645 posted:

You're really good at following conversations!

I mean, calling it “pathetic” when the obvious alternative is “unplayable bullshit” is a bit of a change of tone, dontcha think?

Dewgy
Nov 10, 2005

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Chomp8645 posted:

That's not the obvious alternative, which you might have an idea of if you could follow a conversation!

You quoted a post that was quoting another post. Did you even read that first one?

Yes? I don’t care about whatever point you think you’re making though.

Dewgy
Nov 10, 2005

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William Henry Hairytaint posted:

100 years from now nobody is going to look at EA's latest lootbox extravaganza and say "Breathtaking" and the same is true of Undertale.

much like your posting

Dewgy
Nov 10, 2005

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razorrozar posted:

but then you're supporting bigots :sigh:

i mean you're probably supporting bigots buying from any other service too, but none as visibly bigoted as CD Projekt Red

Tim Sweeney's a big chud and Gabe's a disconcerting black box of politics (but in favor stack ranking in terms of management), so it's very likely lose/lose/lose there.

Dewgy
Nov 10, 2005

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is pepsi ok posted:

No true art appreciator would say video games are art.

too busy huffing their own farts to do much else tbh

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Dewgy
Nov 10, 2005

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Rutibex posted:

building an arcade cabinet is more fun than owning an arcade cabinet. and owning one you made yourself is 20x more fun than owning one you bought from wal-mart.

if i had a billion dollars i still wouldn't buy the 1-up cabinet. Its not a matter of cost. i would spend longer to learn carpentry and hand carve my own cabinet out of the finest rare woods.

If you buy a premade arcade cabinet, you cheated not only the games, but yourself. You didn't grow. You didn't improve. You took a shortcut and gained nothing. You experienced a hollow purchase. Nothing was risked and nothing was gained. It's sad that you don't know the difference.

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