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Woden
May 6, 2006
Potions and items with charges that can't be bought in bulk should just be deleted from RPGs.

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Woden
May 6, 2006

signalnoise posted:

So much talk about what game is game of the year when a game doesn't even become game of the year until all the DLC is released, drat. But I mean you can know which games are games of the year because it's written right on the box art!

I'm a dummy and thought game of the year was just a game with all the DLC, not like some game awards winner or whatever.

Woden
May 6, 2006

Shibawanko posted:

yeah a roguelike shouldnt have meta progression at all, that just makes it into a grind, no different from a lovely rpg or something

the point of roguelikes is that you learn from your mistakes, so that the player gets better at the game and reaches further into it on subsequent attempts, this means that roguelikes need to be complex by necessity which is the main draw, metaprogression kills that

My favourite roguelike is Elona where death or bad choices just means more grinding instead of a restart. A lot of the time restarting will get you back to where you were faster than grinding, but it's up to the player.

Woden
May 6, 2006

veni veni veni posted:

Unless it's a game where player choice is a really heavy gameplay mechanic in iteself, multiple endings suck in video games and I have no idea why people actually want them. All it does is basically amount to no real ending/no closure. it's a terrible way to end a story that is even remotely linear. Then a sequel comes out and the devs have to choose than canon one, possibly rendering your ending irrelevant. So many games I like do this and it always just ruins the end.

I just finished Pillars of Eternity 2, and because I can talk to dead people everyone wants me to solve these world changing events however I see fit and it's a bit much. I'm just one dude and not a very smart one either, can't the people who dedicated their careers to this poo poo deal with it instead? I just want to kill dragons and maybe have some small impact on the world, not literally reshape it.

Woden
May 6, 2006

jokes posted:

Dragon Age: Origins had an excellent “dragon is dead you win” ending which was relatively tidy despite the Morrigan’s baby hook.

When you meet Morrigan you're told not to trust her and that she'll betray you. Then game then gives you a dialog option to not take her but it wont let you actually not take her, it just loops the dialogue until you take the witch who is going to gently caress you over later.

Woden
May 6, 2006

Avirosb posted:

The basebuilding in the " first new" X-Com sucks because I suck at it and it's not fun.
Also, the way that game is paced and how promotions work, it seems I need to stick to a select elite force and not get any of them killed, ever.
I haven't played the older games but from what I've seen, you're kind of expected to lose quite a few people in those.

Unless you were ironmanning the OG Xcom you'd still reload when one of your better soldiers died, the game let you save in combat so of course people used that. It is more forgiving of a super soldier dying though since you could take 20+ dudes on each mission instead of 4-6 or whatever it is in the newer ones.

Caesar Saladin posted:

its crazy how Blizzard ripped of Warhammer Fantasy and then a few years later ripped off Warhammer 40k. Once I understand, but twice?

Isn't Blizzards whole shtick delivering polished rippoffs of other games?

Woden
May 6, 2006

Disco Pope posted:

It was well received, but I could never get into it like Enemy Unknown. The procedurally generated levels lacked charm and it didnt do anything really new. The "gently caress you" was turned up to 11.

I thought I'd hate the cheating bosses and "gently caress you" setups, but instead had fun trying to puzzle out how best to use all my dudes special abilities to take everyone out in one round. It made it much more of a strategy game where you're planning out resource usages than the traditional tactics style though.

Haven't played the addon yet, just the base game +DLC.

Woden
May 6, 2006

Ugly In The Morning posted:

Generally like 99 percent of your kills in any area are going to be from shooting things.

So you only need to pull out the chainsaw for every hundredth demon? Goons really will complain about anything.

Woden
May 6, 2006

SilvergunSuperman posted:

I prefer never having enough ammo over having so much most guns are pointless.

It's not perfect but it works.

HL2 was pretty good up until you get the gravity gun. You shoot things with your preferred weapon but you will eventually run low and have to try one of the other guns out. In the late game dudes take a full clip of whatever you're shooting though while the gravity gun can just one shot dudes and doesn't require ammo, so you end up just using that for the final stretch and it get real repetitive.

Woden
May 6, 2006
Motion blur is good, nothing worse than just panning the camera and seeing everything turn into a juddering mess even at 60fps.

Woden
May 6, 2006

poverty goat posted:

I hate the bethesda fallout hacking minigame. I've solved it too many times and it never becomes instinctive like the lockpicking- you've still got to spend a minute working the word puzzle every time, and this actually requires more brainpower than anything else in the game. For years I compulsively opened every locked thing always but the 100,000th hack broke something inside of me and now I'm incapable of caring what's inside the locked closet if I can't pick it with a lockpick like a normal person

You can escape out and restart the mini game, so you can educated guess to cut down on brainpower usage or even go full random if you really don't want to think.

Woden
May 6, 2006

signalnoise posted:

nah you don't need that to know someone's a gamer

for example, you might just drink whatever you have handy



go hog wild I know it was a mess

I'm the extra cushion on the cheap chair.

Woden
May 6, 2006

Coolness Averted posted:

It's what any failing business tries to do when their main business model doesn't work anymore. People don't buy enough physical games anymore, and now every other big box retailer got in on the trade-in game.
So yeah, they need to be a Hot Topic knock off selling knickknacks now

Gamestop bought ThinkGeek in 2015 and integrated their poo poo into their stores, the other group that was trying to buy them was Hot Topic.

Woden
May 6, 2006
Legacy games a good because you can guilt people into playing.

Woden
May 6, 2006

Malcolm Turnbeug posted:

I genuinely believe switch gyro aiming is superior to keyboard and mouse if there was a single multiplatform shooter on the switch that could actually run at 60 fps I would challenge anyone to a Genji 1v1 to prove it

You can hook them up to a PC and play PC games with it, same with PS4 pads and their gyro aim.

Got to mess around a bit though.

Woden
May 6, 2006

Malcolm Turnbeug posted:

Does it work for overwatch? I dont actually play real fps hence my ridiculously confident statement

Actually doom eternal with gyro would loving rule so I might do it anyway, the only reason I don't already have it on switch is I don't play docked so if it's bad handheld it's just bad for me and I haven't heard anything specifically about it being bad in handheld but also it's not a game I ever thought I wanted to play on the toilet I guess

https://www.reddit.com/r/GyroGaming/wiki/gyrotutorial

I've not tried it nor have any interest in it but if I were I'd be looking at that. The JoyShockMapper just had an update so you map it to a virtual controller instead of mouse+ keyboard, and it has that flick stick stuff.

https://www.youtube.com/watch?v=9YOmb9yIORE

Woden
May 6, 2006
Shadowrun is my favourite Xcom clone.

Woden
May 6, 2006
If it weren't a Tomb Raider game I'd just ignore all the pointless Ubisift busywork like I do in their other games. It's Tomb Raider though, so I feel I should be going after all the secrets and treasure even though it doesn't really do anything.

And I also burned out on the sequel, too much bloat and it's missing some of the charm of the first one.

---

Fallout 4 is the best Fallout, it's goofy and fun like 2 but there's more to see and do, it also looks pretty good. NV is also good, but I'm getting burned out on the dialogue heavy RPGs where choices matter™, these days I just want to blow poo poo up and not think over the consequences of every conversation.

Woden
May 6, 2006

RPATDO_LAMD posted:

VR also tends to give people ungodly headaches from lower (normal) framerates, so you need a GPU capable of pushing 120+ FPS and rendering the scene twice.

Really need foveated rendering with eye tracking to take off, brute forcing VR with high res and high hz just doesn't look viable.

Woden
May 6, 2006

After clicking on that store I don't think I'm going to complain about porn games on Steam ever again.

Woden
May 6, 2006

Excelzior posted:

lol just lol if you don't stick all the gold bars into a bathtub back at your base and promptly forget about them

My base was just dumpsters you find at the start of the game.

Woden
May 6, 2006

Redezga posted:

I like those Summoning Salt documentaries on Youtube about speedrun record histories. They're usually more about the community discovery process, which can be kind of impressive considering how small and niche the communities around speedrunning a single game are usually.

I prefer Karl Jobst because he's not a mumble mouth.

Woden
May 6, 2006

William Henry Hairytaint posted:

I stopped playing it because I got really sick of the 'reveal a tile at the wrong time = death' mechanic, and I thought the War of the Chosen expansion was more annoying than entertaining (they just...won't...shut...up).

But I had a lot of fun with it before I got to that point and I think it's a good game.

Yeah that expansion sucked, so much extra busywork that's just a chore to deal with and the power creep breaks the balance.

Woden
May 6, 2006

I gave up when they made you redo stuff but put new text in occasionally so you can't just zoom through it.

Woden
May 6, 2006
I had an OG Gameboy and stopped buying action games because they were impossible, you couldn't see poo poo because of the ghosting.

Woden
May 6, 2006

smellmycheese posted:

I interviewed a whole bunch of British competitive Xbox COD players once and it was a bizarre scene. They all had extremely expensive tricked out gamepads with extra paddles and buttons and were obviously laser accurate through practicing on it 20 hours a day but it baffled me that you’d play competitively at something where there was a demonstrably better input method. Still , one guy was 20 years old and had just bought a house with the money he’d made, so what do I loving know.

Fighting games are the same, there's even people who want to ban hitboxes instead of learning how to use them.

Woden
May 6, 2006

WILDTURKEY101 posted:

Im playing Dragon Age Origins and its fun. It can be a very horny game but i just dont have my guy flirt with or gently caress anyone and its better that way. We are a team working to save the world. My Commander Shepherd doesnt gently caress either. None of my bioware characters gently caress.

They'll all still hit on you when you're just trying to be a good commander and tell them they did a good job.

Woden
May 6, 2006
Only thing I know about Death Stranding is you run around with a big backpack and get stuck on terrain a lot, there's also vehicles that gets stuck on terrain too.

Woden
May 6, 2006

RGX posted:

Yeah this is exactly what killed the game for me. If you want me to explore your weird and wonderful world and read all of your oceans and oceans of flavour text, don't make me gently caress around with a bullshit resting mechanic just to perform basic dialogue choices. If you want me to rest a lot, I can put up with that but at least make it cheap/easy to do. Who the hell thought that was fun?

Probably wanted a money sink. I remember when RopeKid was thinking about putting weapon degradation into Pillars of Eternity so players wouldn't end the game with mountains of gold.

Woden
May 6, 2006
I can return a box of screws that I've already opened because I bought the wrong ones to the local hardware store, but Steam had to get threatened with legal action to do returns on garbage digital goods with no quality control.

Woden
May 6, 2006
Sonic was never good, sorry if you grew up without a Nintendo but them's the breaks.

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Woden
May 6, 2006
Dungeons and Dragons Online had instanced dungeons for all your farming, so you'd grab some randos and go do quests for xp instead of killing the same boar a billion times. The overworld just linked all the quest givers, merchants and dungeons entrances. As for PvP it was done in taverns, so you could go and laugh at people who built their dudes for PvP in a PvE game.

It was the best licensed property.

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