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WrightOfWay
Jul 24, 2010


I would play the hell out of Tokyo Mirage Sessions: #PK

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majormonotone
Jan 25, 2013

WrightOfWay posted:

I would play the hell out of Tokyo Mirage Sessions: #PK

I've never wanted a game more tbh

Raitzeno
Nov 24, 2007

What? It seemed like
a good idea at the time.

Wasn't that basically DemiKids?

Commander Keene
Dec 21, 2016

Faster than the others



Or Last Bible/Revelations: The Demon Slayer

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I always want to see a character in a confront-the-darkside story like Persona 4 who is actually well adjusted from the start. You go through the dungeon but instead of the usual angsty denial dialog and deranged shadow muttering you hear the guy and his shadow just discussing each other calmly. Just hearing snippets of "I know it seems like I feel like that sometimes, but it's more complicated than that...." "...I know dude, but I'm trying to move past those feelings" "..I know that, and you know that, but there's no reason everyone else should know that is there? This is our cross to bear..."

Alacron
Feb 15, 2007

-->Have tearful reunion with your son
-->Eh
Fun Shoe

Raitzeno posted:

Wasn't that basically DemiKids?

Nah, Brimstone and Sulphur would be taking Pokemon and making it edgy as gently caress, that was taking SMT and pokefying it.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

BioEnchanted posted:

I always want to see a character in a confront-the-darkside story like Persona 4 who is actually well adjusted from the start. You go through the dungeon but instead of the usual angsty denial dialog and deranged shadow muttering you hear the guy and his shadow just discussing each other calmly. Just hearing snippets of "I know it seems like I feel like that sometimes, but it's more complicated than that...." "...I know dude, but I'm trying to move past those feelings" "..I know that, and you know that, but there's no reason everyone else should know that is there? This is our cross to bear..."

Didn't they do that in the Persona 4 anime's last episode? Yu confronts his Shadow, he's just like "Yeah, you right, dawg", and then it turns back into Izanagi.

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.
the gently caress does any of this have to do with uranium

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

Hobgoblin2099 posted:

Didn't they do that in the Persona 4 anime's last episode? Yu confronts his Shadow, he's just like "Yeah, you right, dawg", and then it turns back into Izanagi.

https://www.youtube.com/watch?v=IHHZvNx3zrw

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

BioEnchanted posted:

I always want to see a character in a confront-the-darkside story like Persona 4 who is actually well adjusted from the start. You go through the dungeon but instead of the usual angsty denial dialog and deranged shadow muttering you hear the guy and his shadow just discussing each other calmly. Just hearing snippets of "I know it seems like I feel like that sometimes, but it's more complicated than that...." "...I know dude, but I'm trying to move past those feelings" "..I know that, and you know that, but there's no reason everyone else should know that is there? This is our cross to bear..."

this is pretty much how all of the team in p5 work so play that :v:

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received

GeneX posted:

the gently caress does any of this have to do with uranium

This place is not a place of honor.

No highly esteemed deed is commemorated here.

Nothing valued is here.

This place is a message and part of a system of messages.

Pay attention to it!

Sending this message was important to us.

We considered ourselves to be a powerful let's play.

(until the next update is ready)

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received

No more elegant way to tell us the prof is calling us for having gotten our sixth badge?


...Uh

Did we need an explanation for how he knows we got the 6th badge when how people know that before wasn't a big deal?


Did we need him to set up a battle with the rival when Theo does it himself already?


The routes have, like, actual names, but the game doesn't use them very often... except for Route 13's.


Theo is standing around here and engages Dick Solomon on sight like a normal trainer. You'll notice he's on the same line as that psychic, who is a normal trainer. It's possible, or so I've read, to get between them and have them both see you, starting a double battle (a system of having double battles that Uranium doesn't use intentionally).


The combination of his dad's uncertain fate and the Rangers rejecting his offer to help have caused Theo to contemplate his place in the world. He's 11 so he just decides to put his all into Pokemon.


That sentence would work even if he weren't in a Pokemon game.




Porkyus has this move, which I use too much because I under-estimate how much damage she'll be doing, because with how resilient she is it seems like she should have awful offense.


Theo's Vilucard keeps defaulting to level-up moves, which means it is carrying this in addition to Giga Drain and Drain Life. Sad!


Chicoatl's final form is a Grass/Dragon with levitate and a solid brick of HP and Special attack. It does use Giga Drain fantastically well, but Grass and Dragon don't work as well together as you'd think.


Linkite's still there, still pitiful compared to Theo's evolved stuff.


Archilles is still a total badass, and I use the only thing faster mostly out of reliability.


Theo gives us directions, as that cave is no longer blocked. You can go south but you soon hit a roadblock there.


Unlike previous encounters with Theo, he stays right there and offers rematches.


His team stays the same, and since that's 4 evolved things in the 40s (and Linkite) and 3010 ducats per, it's pretty good training for once.

If only Uranium did something like this more often, it'd almost excuse its awful level curve.


The cave has a dramatic name, but with no minotaurs it's no big deal. It's a lot smaller and a lot less complicated than the name suggests, and it's only if you decide to get all the items that it can wear on you.

Perhaps how a cave should be?


We can finally snag our own Linkite, so so long after Theo got one.


Here's also a chupacabra thing. It's mono-poison.


OFS's nicknaming tip: you can always go with something like this to make things a little funnier.




gently caress you


But that battle put My Fursona at level 44, which is what he needs to finally reach his final form.


Baariette is a burly punk, with 100/85/85 defenses and a meaty 125 attack. Its speed is kinda low but high enough to not really feel too slow, if you know what I mean.

Which is impressive, because I don't.


You need Surf to navigate the Labyrinth, but since you need Surf to even get on the island it's no big deal.


It takes until now for me to finally get around to catching my own Tubjaw, by the way.


A held item that boosts the user's damage by 30%, but cuts their HP by 10% after every attack. The Life Orb is the single most important and influential held item in Pokemon's history, and gently caress yes I got one for free. It'll bounce around and pop up here and there.


There's a mega stone for My Fursona, too. I really want that key stone to actually mega evolve things!


The TM for Shadow Ball is here. It's a good coverage move for things that need to get through Psychics or Ghosts.




Its physical counterpart is right next to it, for some reason. As a Slash variant Shadow Claw isn't that good unless you really need a physical ghost move, and the physical ghosts in Uranium learn it by level already.


Duplicat is here, too. In earlier versions of Uranium they just had Ditto.


Oh, great, Dive exists. Did you really need to include that HM too?


Huh, this is a pretty rare random encounter.


Unfortunately Porkyus one-shots it with Dazzling Gleam, so I'll have to get my Tubareel elsewhere.


The Labyrinth exits to Rotue 15.




Like Giga Drain but a physical fighting move. It's a legitimate choice for every fighting-type in Uranium except Winotinger because of that recovery.

Winotinger just doesn't have the physical oomph to go with it.


For My Fursona specifically, it's his main fighting move for the rest of the game, aggressively taped to slot 1.




It's not every day a move and a type share a name, so I guess it's pretty obvious that Psychic is a big Psychic move.


Gooey is really, really good at blasting through water types. The Life Orb is just making it overkill.


There's no Angelure on the town map. It's a planned post-game area, but not actually in the game yet.


That house behind the sailor's text box is a rest house. I'm glad, the encounter rate and number of trainers and how many Pokemon they have means I run out of PP pretty easily.




:3:


Most of Uranium's electric-types have a special slant, and it's useful for Ampharos and Jolteon as they don't learn Thunderbolt by level. I just happened to take two of the three that get Thunderbolt on their own.




Bulk Up but for special moves. Entirely too many Pokemon in Uranium get this. Duke Nukem does, for example.


Poor trainer, using official Pokemon while I've got these disgusting bastards from hell.


NPC chatter is so weird in this game, and not in the official game way where everyone is existential and quirky.


The eviolite boosts the defense and special defense of the holder by 50% each, but only if they can still evolve. This is really, really late for this to show up. So late I don't have anything not fully evolved anymore.

Besides the late placement, not much in Uranium can actually use it that well. Practically everything is better off evolving and the game lacks good tanks and walls in general. Sableau's 100/85/65 defenses and access to Recover makes it, like, the only thing that could possibly use it.


Feliger is Felunge's evolved form. It has massive HP and Attack and reasonably good defense and special defense, and pretty much lacks special attack and speed. Its 575 BST with such lopsided distribution is counteracted (for once) by its ability, Lazy, which makes it fall asleep instantly.


It has a Lum Berry to instantly cure its own sleep, which is one of the things you could do with your's. One of the rainforest berries cures sleep IIRC, so it isn't too hard to stock up for one of your own, but goddamn having to replace that berry every battle would be tedious. You could also use Sleep Talk instead, and have an unpredictable but ripped as gently caress physical attacker.




Absolutely nothing in Uranium has Hyper Voice without having some brand of bullshit somewhere in its corner.

Just remember that.


Here's the next town, and boy does something stupid happen in it!

That could've been the tagline for every update so far, honestly, but this one is stupider than normal!

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
I'm surprised. I didn't find anything particularly objectionable in that last update.

Well, aside from the game just suddenly dumping a ton of good TMs onto you at once.

Dr Subterfuge
Aug 31, 2005

TIME TO ROC N' ROLL
The person who made Baariette must have had the same initial reaction to Ampharos that I did, because I am totally on board with this design. Granted Ampharos is still a lovable dork of an evolution (especially that Mega :allears:), but Baariette is somehow satisfying in a way that I didn't really expect.

RareAcumen
Dec 28, 2012




Orange Fluffy Sheep posted:


gently caress you

Why did I think this was an Archer reference at first? What is wrong with me.

Solumin
Jan 11, 2013
XY also had actual names for every route that it rarely ever used. I'm guessing they were inspired by that.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

My Fursona's party sprite is just a barely modified Ampharos.

Also I saw Red just hanging out there next to the drain punch TM?

Crosspeice
Aug 9, 2013



?

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

Kurieg posted:

Also I saw Red just hanging out there next to the drain punch TM?

That's just how the fisherman sprite looks.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

:doh:



Aha, I thought they used Red for something lazily, turns out they just used a gen IV sprite verbatim without editing :v:

Vinylshadow
Mar 20, 2017

Kurieg posted:

My Fursona's party sprite is just a barely modified Ampharos.

Also I saw Red just hanging out there next to the drain punch TM?
Did you mean the Eviolite picture?

It's just a Fisherman, who has a hat similar to Red

Manatee Cannon
Aug 26, 2010



Kurieg posted:

My Fursona's party sprite is just a barely modified Ampharos.

Also I saw Red just hanging out there next to the drain punch TM?

that follows considering the whole line is just ampharos' line but not drawn as well

Johnny Joestar
Oct 21, 2010

Don't shoot him?

...
...



Manatee Cannon posted:

that follows considering the whole line is just ampharos' line but not drawn as well

which doesn't say much for the rest of the game since it's one of the few sorta kinda decently-drawn lines in uranium

dungeon cousin
Nov 26, 2012

woop woop
loop loop
Is Life Orb really the most influential held time in Pokemon history? I thought it would have been that has been around for a little longer like Leftovers.

Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)
how are we already 6 gyms in and there still isn't the token bad guy group?

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received

dungeon cousin posted:

Is Life Orb really the most influential held time in Pokemon history? I thought it would have been that has been around for a little longer like Leftovers.

The first three generations are defined by tactics based on attrition and, for 2 and 3, stat-boosting to invulnerability to finally get through opponent's defenses through raw oomph. Then came D/P and the Life Orb, Stealth Rocks, and a bevy of high-power moves in a variety of types and categories, and suddenly it's a lot easier to just break through poo poo. Used to, Skarmory and Blissey had everything handled, but then one Infernape could handle them both.

The Life Orb is a huge part of this, as before the only substantial boost to damage output before it was the Choice Band. The Choice Band was only for physical attacks and locked the user into one attack, so while it did boost damage it was just as easy to get yourself a huge momentum loss. The Life Orb has a big boost, but it also works for both physical and special attacks and lets the user switch moves, which stopped the braindead switching turns that follow Choice Banded attacks. Fewer empty turns meant fewer Leftovers ticks. Further than that, the Life Orb encouraged the existence of glass cannon sweepers - why go all-in on Snorlax Cursing when poo poo like this happens:

252 Atk Life Orb Infernape Close Combat vs. +1 188 HP / 104 Def Snorlax: 356-422 (70 - 83%) -- guaranteed 2HKO after Leftovers recovery

And you can't just let Skarmory handle it with Drill Peck because it can Fire Blast that to death by itself?

Defensive play became more about checks than counters, type synergy rather than just huge defense stats, and blasting back rather than resting and letting spikes and toxic do the hard work.

So, yeah, the Life Orb is the most important held item.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

dungeon cousin posted:

Is Life Orb really the most influential held time in Pokemon history? I thought it would have been that has been around for a little longer like Leftovers.

Leftovers are only really good on bulky or somewhat bulky Pokemon nowadays. Fragile Pokemon don't benefit as much from the residual healing, and there's usually something else they can go with. They were pretty much the only viable held item in Gen II competitive because that was pretty much Stall: The Metagame (A really defensive playstyle). The other held items didn't provide enough of an effect, and were only seen on specific sets (i.e. whatever the equivalent of ChestoResto was back then) or not seen at all.

The more common items you tend to see on offensive Pokemon nowadays are either a Choice Item, which provides a 1.5x boost to Attack, Special Attack, or Speed, depending on the item but it locks them to the first move they use until they switch out. Or a Life Orb, which provides around a ~1.3x boost to all damage with the aforementioned 10% HP penalty. The Life Orb doesn't provide as much power, but it's generally seen as the item with the least hindering drawback. You're not gonna put it on a bulky Pokemon, and the life loss tends to not make that much of a difference when it comes to taking hits on fragile Pokemon. So if the Pokemon doesn't need the raw power from the Choice items (Or really cannot benefit from them at all due to wanting to use several moves while its out instead of being locked to 1 move), this item tends to be what a lot of people fall back on.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

Tired Moritz posted:

how are we already 6 gyms in and there still isn't the token bad guy group?

There isn't one.

Alacron
Feb 15, 2007

-->Have tearful reunion with your son
-->Eh
Fun Shoe
Well, there's Garlikid, but he hasn't been relevant for a long rear end time.

Unless... Is Garlikid causing the nuclear meltdowns? :tinfoil:

vorebane
Feb 2, 2009

"I like Ur and Kavodel and Enki being nice to people for some reason."

Wrong Voter amongst wrong voters
A 10% hit to health every turn seems to me like too much of a drawback, but an extra 30% damage is drat good too. Does the life orb still hurt if you use an item instead? Is it 10% of current health, or max?

I ended up thinking about what I'd want Pokemon Sulfur and Brimstone to be, here's what I got.

The theme would be 'what we believe influences who we are' and the main way it would be expressed in game would be that hell is influenced by what we expect it to be. So most of it would be the fairly recent 'traditional' interpretation of devils with pitchforks, and torture and lava everywhere, with encroaching areas of nigh featureless voids, representing the newer interpretation of hell being the absence of god, which would be where all the ice types live. The driving plot would be searching for the things it used to be, referring to what we understand of what people believed about the afterlife throughout history, in hopes of unravelling what the place actually started out as, ultimately offering the choice of escape, ruling as a monarch of hell, or making the place not such a shithole.

Features I'd want:

Pack battles: animals hunt in packs and so should wild pokemon. A trainer battle without the trainer. Probably always double battles, maybe with wild pokemon getting to attack and swap out in the same turn.

Skirmishes: I think there should be bad dudes who don't care to use pokemon, not sure what mechanics might change though.

Crafting: what civilization might exist in hell is what we build ourselves, so medicine and pokeballs should be limited to what we figure out. How to make getting ingredients not a pointless waste of time is the question.

Types: All the types. I will not rest until there are a billion billion types.

Infernal: Pokemon that have given in to the modern 'pitchforks and devils' view of hell. Almost entirely extra or alternate evolutions. I want there to be a way to de-evolve infernal pokemon, perhaps the only way to get some pokemon. Should have a chance to disobey orders.

Human: This might be a grimdark too far. Humans that have embraced savagery, whether that's running with pokemon as equals and taking on their qualities, or going full not-british empire or what have you, because if we can't consider that maybe we deserve the place then we're not being existential enough. Vampires, werewolves, and frankensteins would have human type, should they show up. Should have good stats but crummy typing. To mitigate the grim dark, human types can only voluntarily join up, not be captured.

Atheist: sick of this belief poo poo. more extra and alternate evolutions, a theme of refusing to feed thoughts of what hell should be. im not sure if they beat psychics and ghosts by not believing in them, or if someone sneaking into their head freaks them out. The good guys! (unless they decide the way to end beliefs is to end them what believe)

Ok hopefully you weren't dumb enough to read all that!

vorebane fucked around with this message at 21:53 on Apr 13, 2017

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

vorebane posted:

A 10% hit to health every turn seems to me like too much of a drawback, but an extra 30% damage is drat good too. Does the life orb still hurt if you use an item instead? Is 10% of current health, or max?
Life Orb removed 10% of the Pokemon's max HP when it attacks.

It's a very minor drawback for a very powerful boost and can be mitigated by self-healing moves (which don't trigger it)

cuntman.net
Mar 1, 2013


this sounds like itd be very interesting as anything other than a pokemon game

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Life Orb only activates when the Pokemon attacks. So it's better for a Pokemon that can buff themselves. 10% isn't completely negligible, but it's very minor compared to how much damage Pokemon can dish out in general.

It also does not activate if the Pokemon has the Magic Guard ability (prevents all indirect damage) or if they have the Sheer Force ability (removes a secondary effect from a move if it has one, in exchange for a 30% damage boost.) and the self damage doesn't kick in if Sheer Force affects the move. So it is generally a staple item on Pokemon with those abilities.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

Also life orb attackers generally get taken out very easily by anything that would hit their weaknesses.

Materant
Jul 22, 2010

see, what you don't understand is he now has

THE MANLIEST MUSTACHE

it defies physics


In general, ask yourself: is my pokemon going to explode if it ever gets hit? If the answer is yes, you really don't care about the 10% hit Life Orb brings with its 30% damage increase.

GirlCalledBob
Jul 17, 2013

Materant posted:

In general, ask yourself: is my pokemon going to explode if it ever gets hit? If the answer is yes, you really don't care about the 10% hit Life Orb brings with its 30% damage increase.

Now I'm curious: What about Pokemon who literally have Explosion/Self Destruct? Do they still get the power boost, because they definitely can't take the 10% damage. Being fainted and all.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

GirlCalledBob posted:

Now I'm curious: What about Pokemon who literally have Explosion/Self Destruct? Do they still get the power boost, because they definitely can't take the 10% damage. Being fainted and all.

Yes, because the damage boost is applied to the attack first, and the HP penalty occurs after the Pokemon has finished attacking.

Bogart
Apr 12, 2010

by VideoGames
I stopped reading when that guy said without irony that he wanted crafting in a Pokémon game. Also, Life Orb is a useful item, but putting it in the same field as Mega stones and Z-moves is hyperbole, imo. Definitely not something I would use in campaign because. You know. Game is made for kids.
Quote is not edit. :(

Solumin
Jan 11, 2013
Isn't there an ability that prevents the recoil damage from Life Orb while still giving the damage boost, too?

Edit: left the page open too long haha

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vorebane
Feb 2, 2009

"I like Ur and Kavodel and Enki being nice to people for some reason."

Wrong Voter amongst wrong voters

Bogart posted:

I stopped reading when that guy said without irony that he wanted crafting in a Pokémon game. Also, Life Orb is a useful item, but putting it in the same field as Mega stones and Z-moves is hyperbole, imo. Definitely not something I would use in campaign because. You know. Game is made for kids.
Quote is not edit. :(

That's fair, I would want it to not be a pain in the rear end though.

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