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hello I finally played this game after being told for a year that I need to play and like... just... I feel like I need to talk about it that was amazing?? people did tell me the game was practically made for me but I ended up playing through almost the entire game in one sitting because I couldn't put it down. I hung out with Bea a lot because gently caress, everything in this game hit far too close to home that part (you know the one) felt kinda out of nowhere for me but I guess it was at least interesting I think I need to lie down
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# ¿ Oct 17, 2018 07:13 |
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# ¿ Apr 27, 2024 16:51 |
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Synthbuttrange posted:Or you could hang out with Greg! I know! I feel so bad for not hanging out with him more crimes
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# ¿ Oct 17, 2018 07:38 |
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Master Twig posted:Crimes. found all the stars, raised some miracle babies, made a horror-loving friend, met and then hung out with the trash king (all hail) by the bridge, found a tooth, brought some musicians together, salvaged some I alternated a bit between Gregg and Bea (kinda wish I'd stuck with one because it makes my second playthrough more confusing) but I went to the mall and had
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# ¿ Oct 17, 2018 15:25 |
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Larryb posted:I didn't expect going in that this game staring cartoon animals would make me feel things but there you go. hah, that was the only thing I expected (it's why people recommended it to me) but it still hit hard I went in completely blind and didn't even realize the reason Mae was home was because she dropped out of college until it was mentioned. like I said a lot of this poo poo hit far too close to home but I feel like the game really did it justice with the writing and dialogue. Your Computer fucked around with this message at 14:29 on Oct 18, 2018 |
# ¿ Oct 17, 2018 16:15 |
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Feels Villeneuve posted:I'm interested in seeing an eventual post-mortem on the Japanese localization, because I assumed a shitload of this game is based on really culturally specific American knowledge (like, for example, just the fact that the game takes place in fictional Pennsylvania has a ton of cultural implications that aren't explicated on) the themes, situations and interactions feel a lot more (for a lack of a better word) millennial-focused than American-focused and I've been through a lot of the poo poo in the game (no mudercults thankfully) which is why it struck such a chord with me
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# ¿ Oct 18, 2018 16:51 |
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Paul Zuvella posted:I'd argue that the themes are explicitly post-industrial rather than millennial , and while the rust belt is an american setting, there are certainly tons of places like the Rust Belt in England, eastern Europe, Germany, and many other countries. oh yeah, like I said I didn't know what word to really use for it. what I mean is that it probably hits close to home with a lot of people of this generation, with everything from the way the characters interact and speak with each other to the struggles and just the setting itself etc.
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# ¿ Oct 18, 2018 18:47 |
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Tin Can Hit Man posted:Wanting to be a "beautiful monster" is something I'd actually said in my super angsty anxiety-ridden goth youth. Only she's way cooler than I ever was at that age and can say stuff like that without sounding like a complete dorkus like I did. So yeah, I really liked Lori. it's amazing how relatable every character is in this game honestly in other news I am currently obsessing over the soundtrack
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# ¿ Oct 19, 2018 01:23 |
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Tin Can Hit Man posted:Finding Bea it's such a cliché song but the moment it's on I choke up a bit. I also love how it calls back to Die Anywhere Else e: and the mall music too, of course! I feel like a lot of the songs on the soundtrack do that, I wonder if anyone has looked for all the motifs Your Computer fucked around with this message at 17:05 on Oct 19, 2018 |
# ¿ Oct 19, 2018 16:57 |
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Master Twig posted:Mae finding Mallard is one of the great moments in the game. It's just pure joy for her, and you can't help but feel it too. My experience the first time I did that scene was just pure delight. Mae is so happy about the entire thing
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# ¿ Oct 19, 2018 22:51 |
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I really liked the ending (although I found the cult stuff kinda out of left field and that it sorta undermined some stuff?) and I definitely think it couldn't have ended any better. It wouldn't really make sense for the themes and such of the game if things were "solved" in the end and everyone lived happily ever after, but the little things sure felt good. speaking of it, I'm watching other people's playthroughs now (help I can't stop thinking about NITW) and I'm a lil weirded out how many people want/assume Bea and Mae as a couple
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# ¿ Oct 19, 2018 23:44 |
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It does fit into the main theme of the game in a pretty excellent way, I just don't like how it muddies the mental health stuff in regards to Mae. Not to get too personal but as someone who also dropped out due to mental health Mae's entire deal just hit really close and it saddens me when I see people go "oh she was just possesed/had magical headaches/whatever" and brush the entire thing off, and I feel like the developers themselves weren't entire clear about it either (which I guess was intentional) and yeah Mae makes a few references to being bi throughout the game, but Bea likewise does the same to being straight and their whole deal is like.. super platonic. They even both say at several points that they feel like family and I think that's so sweet and I guess I just feel like the internet's obsession with making every character kiss kinda cheapens that I mean I'm not the videogame police though so I guess everyone can interpret and enjoy it however they want
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# ¿ Oct 20, 2018 00:43 |
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exquisite tea posted:It's the internet, everybody wants every character to be gay, and gay with each other. Larryb posted:Mae's primary issues were separate from the cult (as I recall, it wasn't until after Harfest that she really started hearing the Black Goat herself), but they did make things a bit worse for her though. Plus, it's not like her problems just magically disappeared at the end so their inclusion didn't really bother me that much.
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# ¿ Oct 20, 2018 00:59 |
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while we're on the topic I gotta say it's extremely refreshing how political the game gets
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# ¿ Oct 20, 2018 05:08 |
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I think for me the part that got a bit muddied is that the metaphor was extremely clear and I kinda expected it to just be that... but then the whole cult and them being chased and Mae going into a coma and the hole stuff was all real? When things started getting weird I kinda expected it to be like a mental breakdown or something of the sort but no, there were actual death cultists sacrificing actual kids to an actual bottomless pit. I mean meta-narratively the hole can both be a hole and a metaphor for capitalism, but in-universe that stuff is actually happening and that makes things more complicated. It just gets kind of weird because the game is directly criticizing capitalism in-universe but then there's this death cult and eldritch horror and the horror also represents capitalism. I'm not putting this into words well but eh, that's what I mean by muddy vv
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# ¿ Oct 20, 2018 21:38 |
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User0015 posted:That's the whole point. The Eldritch horror is literally capitalism. And it's a hungry God. what I mean is that the characters in-universe clearly has to deal with actual capitalism and the socioeconomical problems it brings but they also literally have to deal with a death cult of old men sacrificing kids to a pit which may or may not contain and actual deity but also represents capitalism? it's capitalism all the way down
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# ¿ Oct 20, 2018 22:02 |
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I think what gets me is that I kinda expect things to either be straight up commentary or allegorical. Like, you could have a fantasy story with dragons and goblins where everything is a metaphor and it's like "yeah the dragon represents capitalism" or you could have a story with real people dealing with real socioeconomic issues but Night in the Woods mixes both and that feels a bit weird
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# ¿ Oct 21, 2018 00:48 |
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Paul Zuvella posted:My heart is When I feel A blueness All I need Is a youness skeleton warrior posted:Theres another whole interesting discussion about the allegory of unions and solidarity, where everything the cultists revere and worship only was around because people fought and died for the union, but those same cultists being middle managers and bosses are the exact same people keeping the Food Panther from unionizing. Also yeah I'm glad I wasn't the only one who thought that goat was being creepy as heck. I've seen so many people say the cranky neighbor is a cultist because he was mean to you, but seriously.. the goat.
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# ¿ Oct 21, 2018 04:29 |
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Synthbuttrange posted:which goat? "Mae was a daughter to all of us on the block. Sometimes folks is in the wrong place at the wrong time. I hope we found out what exactly happened to her." then her parents explains the false story about the hunters and falling into a ditch "Well. I hope she was up soon and tells us alllll about it"
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# ¿ Oct 21, 2018 04:37 |
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I did a cover of Weird Autmn (no vocals), figured I might as well share it here https://soundcloud.com/noiseyard-1/weird-autumn Nichael posted:Seeing those reminded me that this game has such great character design. the art direction in general is hella strong in this game
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# ¿ Oct 22, 2018 09:09 |
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okay so I'm still obsessing over this game, anyone know any streams/let's plays of this game that are worth watching? I always really enjoy watching playthroughs of games I love but I've looked at a few and seen people just run past dialogue prompts and stuff which is like... no
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# ¿ Oct 23, 2018 21:41 |
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exquisite tea posted:Miscat squad. probably worth mentioning that I've watched a couple of playthroughs already, Materwelonz and Lauren the Flute's (both of which I enjoyed!)
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# ¿ Oct 23, 2018 21:49 |
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exquisite tea posted:Oh I thought she had finished them. I really like her LPs for Life is Strange and liked what I saw of her doing NITW. I figured it would make for a great let's play game but I've looked through half a dozen on youtube and people are just going from objective to objective and straight up ignoring dialogue which is bizarre in a narrative game like this
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# ¿ Oct 23, 2018 21:53 |
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Who said anything about talking over it, I just enjoy seeing people experience it for the first time If anything, I feel like the general trend of new let's plays voicing everything takes away from the experience because they're too busy talking to really take in the message (on top of reading everything wrong).
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# ¿ Oct 23, 2018 23:19 |
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Paul Zuvella posted:Here is a link a great LP Thanks for the suggestions everyone kidcoelacanth posted:Candy's definitely is, and I'm pretty sure Stan's is as well.
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# ¿ Oct 24, 2018 09:29 |
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Samovar posted:Voidburger's LP was pretty good. I really feel like that's one thing the game could've conveyed better. I figured it out in the first room myself but that's because I'm the type of person who obsessively talks to NPCs until all dialogue is exhausted, but like 80% of the writing in this game comes from inspecting things and talking to people multiple times and it's a drat shame that probably a lot of people missed that. It's not usual in games to have new dialogue every time you inspect something so most people just assume "well I already inspected this" and I think if the game just kinda used a different icon or something to hint at there being more text that would help a lot. Lemon posted:Just chiming in to say that voiced LPs of text-only games are the absolute worst, no matter who does them.
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# ¿ Oct 24, 2018 12:24 |
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Huh, looking at these playthroughs I just learned that if you skip talking to people you actually get new dialogue and sometimes even the dialogue from the day before + the current day I'm wondering, can you do stuff like befriend Lori and raise the miracle rats even if you skip some days before meeting them?
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# ¿ Oct 24, 2018 17:00 |
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Voidburger just ignoring Lori, I can't watch this Larryb posted:As long as you don't wait too long I think it's possible. Actually Lori (and Mr. Chazakov for that matter) have slightly different introductory dialogue if you hold off a little while before talking to them for the first time. It's also possible to skip the fight between Mae and her mom entirely if you just don't talk to her that particular morning.
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# ¿ Oct 24, 2018 18:17 |
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Paul Zuvella posted:It sounds like you dont actually want to watch an LP and rather just want to play the game again lmao I guess what I really enjoy about watching LPs is seeing people experience the stuff that I liked the most so it's always a bummer when they either don't pay attention or skip stuff. With a game like Night in the Woods that had such a big emotional impact, that's kinda the whole point right? Like without the emotional investment I would just be watching someone click through textboxes.
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# ¿ Oct 24, 2018 19:48 |
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I mean I've already watched a couple of really good let's plays so I can't really agree with that, but it's true that with the game being so optional-heavy that it's more likely to not have the kind of LP I'd enjoy. Thanks for the links though, that does sound great. I'll be sure to check them out!
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# ¿ Oct 24, 2018 20:05 |
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From that post:quote:To clarify on the prequel game-- If it ends up being about that, I really wonder how they'll do it without it being kinda... Eh. Like someone else said, I think they really have told everything that needs to be told and it's weird to make a prequel. What does it mean that it's a Kickstarter backer game? I didn't back the game because I had no idea it even existed so I hope it doesn't mean it's exclusive to backers.
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# ¿ Oct 27, 2018 15:20 |
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Not sure if anyone's even interested but I did another cover, this time of Shapes https://soundcloud.com/noiseyard-1/shapes can't stop thinking about this game and the soundtrack
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# ¿ Oct 29, 2018 15:18 |
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Squiddycat posted:This is heartbreaking on multiple levels. gently caress.
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# ¿ Aug 31, 2019 01:15 |
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this is loving awfulrepiv posted:Looks like Scott Benson noped out of Twitter
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# ¿ Aug 31, 2019 21:24 |
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EclecticTastes posted:You know, I know this is bad timing
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# ¿ Sep 1, 2019 01:59 |
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not much to add that other people haven't already said - NitW hit me extremely hard emotionally in a way that no other game has. I live on the other side of the world but the issues and relationships in the game still hit uncomfortably close to home, playing through it was equal parts depressing and cathartic and it was an experience I needed. It will always be one of the best games I've ever played.Master Twig posted:There's a lot of extra stuff. My biggest recommendation to anyone playing this game for the first time is to explore everywhere and talk to everyone you can every day. Always talk to Bea and Gregg LAST, and if you think you have more to look at, always decline their offer to hang out. Otherwise you can miss a lot of great content.
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# ¿ Sep 3, 2019 12:37 |
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that's incredibly heavy, but I'm glad to have read it I'm so sorry Scott and everyone else had to go through this
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# ¿ Sep 3, 2019 13:46 |
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https://twitter.com/NightMargin/status/1425238125719154688 i can't believe this is canon now
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# ¿ May 25, 2023 10:25 |
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amazing
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# ¿ May 25, 2023 10:29 |
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# ¿ Apr 27, 2024 16:51 |
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Larryb posted:I hope Twigs will be just as entertaining as Mae was (also, do we know if they’re a boy or a girl yet?) (i'm looking forward to getting to know twigs)
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# ¿ May 25, 2023 16:47 |