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SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

hyphz posted:

Wait... FOR I = 0 AND 2? That's not even legal BASIC. It should be FOR I = 0 TO 2. I'm not sure if that's an error on the disk image or anything, but changing that should make it work.. I'm pretty sure this isn't an intended puzzle or anything either.
I had the exact same error message once after running out of the library books. The game can do this "crash" instead of gassing you.

Heh... just off the news.
"Landmark Milgram experiments on obedience recreated in Poland, with similarly horrifying conclusion"
http://www.independent.co.uk/news/science/milgram-poland-experiment-recreated-authority-obedience-research-social-psychology-a7628981.html

SelenicMartian fucked around with this message at 03:38 on Mar 15, 2017

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hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben

SelenicMartian posted:

I had the exact same error message once after running out of the library books. The game can do this "crash" instead of gassing you.

That's still not a fake crash though, it goes through an ON ERROR command and everything. Also you aren't supposed to get gassed at that point in the Carnival. I'm not sure why it'd happen randomly but it's not meant to be part of the game.

Edit: sorry but it's a pet peeve. Milgram did a whole series of experiments and only one produced the famous result. For example, the experiment began with the subject and the actor drawing cards to determine who would be getting the shocks. Of course the draw was faked/rigged. But if it wasn't included, the obedience rate went way down. And most real obedience scenarios that people connect with it don't contain any equivalent.

hyphz fucked around with this message at 07:50 on Mar 15, 2017

someone awful.
Sep 7, 2007


Can you ask the church dude and the caretaker about the Brotherhood? I'm sure that's a fruitful line of questioning that won't lead to anything bad happening :downs:

E: Also what happens if you just keep going one direction for a long time? If that town hall is a map of the compound, you'd reach the edge at some point, right? Could you just leave?

someone awful. fucked around with this message at 09:54 on Mar 15, 2017

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!

hyphz posted:

Edit: sorry but it's a pet peeve. Milgram did a whole series of experiments and only one produced the famous result. For example, the experiment began with the subject and the actor drawing cards to determine who would be getting the shocks. Of course the draw was faked/rigged. But if it wasn't included, the obedience rate went way down. And most real obedience scenarios that people connect with it don't contain any equivalent.

There were around 13 or 14 variations that Milgram wrote about. And at least one of them produced even higher rates of obedience than the original model--the one where the subject is only obliged to read the words or declare "correct" or "incorrect", not actually push the shock button.

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben

Davin Valkri posted:

There were around 13 or 14 variations that Milgram wrote about. And at least one of them produced even higher rates of obedience than the original model--the one where the subject is only obliged to read the words or declare "correct" or "incorrect", not actually push the shock button.

So in order to disobey, they'd have to lie about the actor's response to prevent them from being shocked by the whitecoat? Interesting - and significant in the context.

Domus
May 7, 2007

Kidney Buddies
So the game keeps repeating "no man is an island" over and over, just like the key to escape is the key to escape. But we've yet to see either no man or an island. The village is specifically not on an island, at least in the show. So what does it mean? Keep going long enough in one direction and you'll escape?

gschmidl
Sep 3, 2011

watch with knife hands

Domus posted:

So the game keeps repeating "no man is an island" over and over, just like the key to escape is the key to escape. But we've yet to see either no man or an island. The village is specifically not on an island, at least in the show. So what does it mean? Keep going long enough in one direction and you'll escape?

It appears to be on an island in at least one episode, if I remember correctly.

Domus
May 7, 2007

Kidney Buddies
You're right, I wasn't communicating well enough. In Many Happy Returns it's established that the village is probably on an island off the west coast of North Africa. But there's more to said island than just the village, even if it's uninhabited mountain terrain. The village itself isn't surrounded on four sides by water.

Paul.Power
Feb 7, 2009

The three roles of APCs:
Transports.
Supply trucks.
Distractions.

Nonsense, everyone knows the Village is in North Wales.

Well, okay, Portmeirion is:



Sir Clough Williams-Ellis' village-scale folly is an extraordinary place that barely needed any set dressing to play the part of the Village.



One of the earliest environmental campaigners, he set out to prove that you could build something in a beautiful place without tarnishing its beauty.



And it works, Portmeirion is this little Italian village that blends neatly into the surrounding coasts and mountains.



It's full of little trompe l'oeil effects like having the windows on the upper stories be smaller to create an illusion of height.



The Bell Tower is a neat example of it. The first building to be planned, although it started as artistic sketches rather than proper architectural plans (which has caused structural problems in the long term! But hey).



This statue of Hercules needed something to commemorate. It ended up being dedicated "to the Summer of 1959, in Honour of its Splendour". Additional plaques were added later commemorating 1971 and 1975, which "excelled even 1959".



Also, have a boat built into the ground.

(Further Reading: Halstead, Hazeley, Morris and Morris, Bollocks to Alton Towers, 2005)

e: also, fun LP so far, SelenicMartian! I've only seen a few episodes of the Prisoner, but I do have a box set lying around somewhere, this is encouraginng me to see if I can find it and carry on where I left off.

e2: I think how the map works is that it's a rectangular 5x4 grid of 20 houses, but it also wraps around. So the layout is

code:
 1  2  3  4  5
 6  7  8  9 10
11 12 13 14 15
16 17 18 19 20
but at the same time, because there are always four houses on the screen if you head all the way east from the start you eventually get to

code:
10  6
15 11
because you have the 10 and 15 houses and the wrapped-around 6 and 11 houses. But if you head west from the start you have

code:
 9 10
14 15
Similarly, if you head north from the start you get

code:
16 17
 1  2
from the wrapped around 16 and 17 houses. And if you went east a bunch from there you'd eventually have:

code:
20 16
 5  1
Wrapping around like this is weird but logical, and once you wrap your head around it (ho ho), navigation should be fairly straightforward. And it certainly reinforces the theme of escape being impossible.

Paul.Power fucked around with this message at 10:23 on Mar 17, 2017

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben

Domus posted:

So the game keeps repeating "no man is an island" over and over, just like the key to escape is the key to escape. But we've yet to see either no man or an island. The village is specifically not on an island, at least in the show. So what does it mean? Keep going long enough in one direction and you'll escape?

In the series, it was called the Village; in the game it's changed to the Island because the game wasn't actually officially licensed.

It's obvious this was a last minute change though. The data file on the game disc is still called PR.VILLAGE and.. well, we'll see later some other ways in which they forgot it was supposed to be an island.

And Portmeirion is awesome. You can walk around it on Google Earth now if you want to. https://www.google.co.uk/maps/place...6!6m1!1e1?hl=en

I was delighted to learn that my Dad used to work in Wales and was a regular visitor to Portmeirion (in pre-Prisoner days). I think there used to be a Prisoner shop in situ there after the series came out, but it closed up when it became less well-known and now only travels there.. for the yearly Prisoner re-enactment convention. I'm not kidding. https://www.youtube.com/watch?v=el28ZJoyzVY&t=2s

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

The situation so far:

1: Psych Test: No purpose at the moment.

2: Caretaker: Chat bot.

3: Sim City: Need to "beat" it somehow to retire and get a gold watch. Maybe idle even more.

4: Sound Puzzle: No purpose at the moment.

5: Carnival: Need to try it out a few more times.

6: Home.

7: Bank: Still need a gold watch and a cross for the loan.

8: Court/Hangman: No purpose at the moment.

9: Movie Theatre: Need to trigger a random event there.

10: General Store. Matches?

11: News Stand: Keep checking for clues.

12: Library: Burn money on CUNTquizzes to get a book.

13: School: Graduated.

14: Pub: Maybe something happens if you get really smashed.

15: Church: Chat bot, probably hiding a cross.

16: Clothing Store

17: Torture Room: No.

18: Pit Crossing Room: Not sure how to make a bridge out or sticks and rope.

19: Diner: cloning facility, asks for 10000.

20: Casino, clues machine, money/items machine, escape machine (5000 for a silver dollar).

someone awful.
Sep 7, 2007


What happens if you go to the cloning facility in a clone suit?

Twilkitri
Feb 23, 2013
So for the village simulation, as far as I can remember your original attempt showed that:
- Decreasing Gates while there's a lot of Security results in Security eventually restoring Gates
- Decreasing Security while there's a lot of Ext. Comms. results in the outside world eventually restoring Security
- Decreasing Security also causes the population to start killing each other

and while you were decreasing Ext. Comms. the simulation ended. (Because too many people had died?)

So one option might be to try zeroing Ext. Comms., then Security, then Gates from the start and see if more people escape than kill each other. (Or find out if there's something else which restores Ext. Comms. that didn't get a chance previously.)


Since the sound puzzle - at least last time - was set up such that each sound was in a diagonal stripe across the floor (and consequently after hitting one sound, your only options are to hit the sound on one side, the sound on the other side, or the same sound over again), it seems like it shouldn't be too difficult to try? Assuming they don't change up how it works to be more complicated.


With regards to the library, it looks like the time you generated a number without a book being burned, the generated number was between the Pro and Con numbers, but that may just have been a coincidence.

inflatablefish
Oct 24, 2010

Twilkitri posted:

So for the village simulation, as far as I can remember your original attempt showed that:
- Decreasing Gates while there's a lot of Security results in Security eventually restoring Gates
- Decreasing Security while there's a lot of Ext. Comms. results in the outside world eventually restoring Security
- Decreasing Security also causes the population to start killing each other

and while you were decreasing Ext. Comms. the simulation ended. (Because too many people had died?)

So one option might be to try zeroing Ext. Comms., then Security, then Gates from the start and see if more people escape than kill each other. (Or find out if there's something else which restores Ext. Comms. that didn't get a chance previously.)


Yes, I think trying to reduce population to zero before your time runs out might be a good thing to try.

The Watercrown
Feb 10, 2014

We Shall Become Gods

We Shall Become Gods

WE SHALL ALL DIE AND BECOME AS GODS
I think the goal of the library is to get the random number to be between your CON score and (CON - PRO), as I notice the number generated is never higher than CON, and on one of the higher results, you didn't lose a book. Thus, answering the questions to get a low CON score (can't give you any advice there) and having a lot of donations to boost your PRO score seems like the way to go.

And for those lacking context, someone on Youtube has done episode summaries for a good portion of the series https://www.youtube.com/watch?v=YeJY6R2Mxpg/

Be seeing you.

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."

Twilkitri posted:

So for the village simulation, as far as I can remember your original attempt showed that:
- Decreasing Gates while there's a lot of Security results in Security eventually restoring Gates
- Decreasing Security while there's a lot of Ext. Comms. results in the outside world eventually restoring Security
- Decreasing Security also causes the population to start killing each other

and while you were decreasing Ext. Comms. the simulation ended. (Because too many people had died?)

So one option might be to try zeroing Ext. Comms., then Security, then Gates from the start and see if more people escape than kill each other. (Or find out if there's something else which restores Ext. Comms. that didn't get a chance previously.)

Why would The Island reward you for letting people go? The entire idea is to "teach" you the "value" of the Caretaker's authoritarian methods. Clearly, the correct move is to reduce some stuff, but then restore it, to demonstrate that you've learned to embrace The Island's methods. Or just idle for some amount of time until the game decides you've done it, one or the other. I wouldn't put it past this game to make the waiting portion take an unreasonably long time.

neongrey
Feb 28, 2007

Plaguing your posts with incidental music.
The pit crossing stuff is probably some sort of guess the verb thing. It asks what you want to do with the rope and the sticks, might want to try something like "take it" on the first prompt and, idk, "make ladder" on the second.

Randalor
Sep 4, 2011



I can't really see making a ladder out of rope and sticks that would work for crossing a pit, though you might be able to make one to safely enter the pit? Maybe you have to make a ladder to climb down the pit safely as part of an escape route?

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

Oops.

Recording #. Oops.

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!
Well...I guess that's one way to convince people not to gamble too much! That must be what the slot machine actually meant when it talked about "a piece of yourself".

At least we can scratch the carnival off the list and save 50 credits on the clown suit. I wonder what happens if you win the game of hangman in Building 8? Maybe you'll win something that'll help with the sim-city game, a la the Diploma with the library?

Paul.Power
Feb 7, 2009

The three roles of APCs:
Transports.
Supply trucks.
Distractions.

The slot machine rolled 230. *Owch*

someone awful.
Sep 7, 2007


I was expecting that to happen sooner or later, to be completely honest. It was my first thought when I saw the machine was a three digit number. :allears:

Twilkitri
Feb 23, 2013
Does the caretaker react if you ask about the Programma International?

Kibayasu
Mar 28, 2010

Didn't expect just having the number come up randomly would end the game but I guess it is gambling. I'm pretty much at a loss at what to do and am being reminded why I stopped playing text adventures :v:

EasilyConfused
Nov 21, 2009


one strong toad

Davin Valkri posted:

At least we can scratch the carnival off the list and save 50 credits on the clown suit.

Not sure that's true, seems unlikely that the only point of the carnival is to give you an error message. Especially if hyphz is correct that the error message is genuine.


The Watercrown posted:

And for those lacking context, someone on Youtube has done episode summaries for a good portion of the series https://www.youtube.com/watch?v=YeJY6R2Mxpg/

The whole series has actually been uploaded by various people. I'd never even heard of the show before the LP, so if nothing else, SelenicMartian has increased its fan base.

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben

Kibayasu posted:

Didn't expect just having the number come up randomly would end the game but I guess it is gambling. I'm pretty much at a loss at what to do and am being reminded why I stopped playing text adventures :v:

It's not text adventures, it's just this game. It's really easy to just lose your direction totally.

And yea, you might have to manually patch PR.CARNY . Everything I've looked at since suggests that error is genuine, possibly caused by bit rot on the disk image.

pre:
]LOAD PR.CARNY
]600 VTAB 12: FOR I = 0 TO 2: HTAB 10 + I: PRINT CHR$(92): NEXT I: VTAB 13: HTAB 9: PRINT "  +  ": RETURN
]SAVE PR.CARNY

hyphz fucked around with this message at 02:10 on Mar 21, 2017

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

hyphz posted:

And yea, you might have to manually patch PR.CARNY
Or, i could try Prisoner v1.9.1. Works like a charm.

inflatablefish
Oct 24, 2010
So, the Caretaker promotes unity. Can we get every stat in Sim City into units, ie between 1 and 10?

Domus
May 7, 2007

Kidney Buddies
Wow, that's such a bad pun, it just might work.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Man, that's some gambling game.

Deathwind
Mar 3, 2013

I have only the faintest recolection of the series but what I recall gives me a sickening feeling that this whole game is going to end in a massive fourth wall break but I'm on board for the ride.

Dumb request, when you find the rope or sticks it asks what you want to do with them have you tried saying something painfully obvious and vague like 'cross the pit'? I'm getting a "with what? Your bare hands?" vibe...

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

Recording #2*3. Mary had a little ****.

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben
That's interesting. It seems that version 1.9.1 doesn't just fix the Carnival bug, but it actually adds some features that were originally in Prisoner 2. The increased cost of clues is one of those, as is that particular mission, although oddly the court isn't updated, nor is the score loss from participating in your own humiliation in the carnival. In Prisoner 2 asking for a clue is the most damaging action you can take, and grabbing the balloon is tied for second most damaging at -20. The most damaging action in Prisoner 1 is also -25, so I wonder if it has been made worse to account for the increased clue cost? (We haven't see the action yet, but it's pretty easy to recognize it.)

But yea. Doing Brotherhood missions skyrockets your score and is by far the best way to unlock score-related stuff. That's why getting that Theatre contact is so important.

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!
Completely aside from figuring out how to escape, I like the idea of typing in your resignation code at the airport before the game proper starts. It kind of makes the entire exercise feel like an example of absolute cheeky spite--# is willing to tell the world why they resigned, but they don't want to tell the Island staff, because nuts to them!

Randalor
Sep 4, 2011



I'm guessing that "Running the island for the shrinks" may mean making more business for them? Can you increase surveillance at all past 100, or maybe try decreasing everything that isn't security, gates, surveillance and communications so that they're all higher than the rest? Maybe you're supposed to make the citizens feel more paranoid, so they go to the shrinks more.

Kangra
May 7, 2012

The resignation screen mentions a few bits of information that seem like they could be important. 'AUTHORITY' is 'US IN-T', which probably just suggests we're with American intelligence. Then below the Resignation subject there is this:

pre:
CROSSFILE: SUB.MISSION
 PROJECT ANTIBODY

THIS FILE IS CODED AS ISLE
Followed by the resignation code. So this is 'crossfiled' with something called Project Antibody. That could be a codename for anything, but given that cloning has been brought up, it sounds a little suspicious. A clone might be an 'anti-' body. Not only that, but the file is coded as 'isle'. Is there a chance we were meant to resign and go to the island as a sort of undercover mission, so that we could expose their secret cloning operation?

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
If the general store adjust their prices depending on how much money you have, can you deposit all your money in the bank to get things for free?

Not sure what good it would do, but it would explain what the deposit/withdraw mechanism is for.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Distribute habit-forming drugs for the cause of freedom? I suppose it was in keeping with the spy intrigues of the time.

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!

Glazius posted:

Distribute habit-forming drugs for the cause of freedom? I suppose it was in keeping with the spy intrigues of the time.

That particular bit is paraphrased from 1984 (so's the whole "brotherhood" organization, actually), where O'Brien asks Winston and Julia if they'll perform all manner of nasty acts ("if it will serve us to throw sulphuric acid in a child's face, would you do that?") in service to their cause.

...the thing is, those words come back to bite Winston in the rear end when it turns out O'Brien works for the Thought Police, and plays back the recordings of Winston saying that he'll forge and kill to stop Big Brother to help break him down. Is the Brotherhood in this game also a trap? Will following them to the end suddenly result in a massive score drop and one of them, I dunno, giving you a bomb to blow up the Caretaker, except the arming code just happens to be your resignation code?

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someone awful.
Sep 7, 2007


I'm starting to wonder if the only winning move is not to play.

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