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The initial craze died off, I suppose?
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# ? Mar 17, 2017 06:47 |
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# ? Apr 24, 2024 02:35 |
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Have they gotten anywhere with fixing the netcode performance issues?
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# ? Mar 17, 2017 10:53 |
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So have there been regular patches , and have they fixed many of the issues ? Also how quickly is content supposed to be added I bought in day 1 , noticed it was still very alpha stage so decided to give it a few good patches to improve
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# ? Apr 2, 2017 12:19 |
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It's gotten quite a bit less janky for me, I can even play on 200 ping servers normally now. Also poo poo gets randomly stuck less, though relogs are still fairly frequent when moving from ship airlock to base airlock. The new content for now is better and more consistent control settings. They seem to be getting out about 1 patch per week.
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# ? Apr 2, 2017 15:25 |
Sappo569 posted:So have there been regular patches , and have they fixed many of the issues ? 0.2 is bringing sataball current version is 0.1.9 so i guess 0.2 will be dropping in next week Thursday https://www.playhellion.com/blog/devblog-14-shooting-hoops-in-space https://www.playhellion.com/forum/discussion/550/story-behind-the-0-2-0-content-update The game is still clearly in EA, the basics are fun but it lacks variety currently. theres only 1 gun. and several modules lack their purposes. (haventh found assault railgun ammo yet) hangar module doesnt have ship that can land inside it yet. you cant haul cargo container modules because those can only dock at hangar module. theres no mining ships in the game yet. but its fairly easy to just steal ships instead. Especially now that you can spawn in stations without losing your starting base. Ship combat aint in the game yet either. same with station damage. And navigation is still something dev's are unhappy with and are looking to remake in the future. Even with all of that I find the basics fun, I just hope that dev's can turn it into finished product.
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# ? Apr 2, 2017 15:52 |