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Can you?
Take it all away
Take it all away
Shove it in my face
This pain you gave to me
SHOOT VISARI
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VKing
Apr 22, 2008
Snow: "I'm counting on you, Wardogs!"
Crow: *Shoots missile at the Kestrel*


Great mission, great soundtrack, great background chatter (there's even chatter with no subtitles behind the background chatter).
It's only mission 3, but this is where you really get a taste of what AC5 does.

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Shinjobi
Jul 10, 2008


Gravy Boat 2k
I keep waiting for Chopper to scream "Game over, man! Game over!" His VA is just so drat close to the tone already...

radintorov
Feb 18, 2011
I love this mission. While it is not my top favourite, it's high up there thanks to its atmosphere: the combination of music, panicked radio chatter and even more radio chatter in the background make this a really memorable mission.
It's also absurd in the amount of radio chatter, but that's what I love about this game and series. :v:
Shame we missed a couple more messages, since Crow cleared out the map pretty quickly.

As for the Nimrod, one thing I remember reading in another thread was a detailed explanation as what a massive clusterfuck the british MoD did when trying to get their own AWACS plane: basically they had the option of buying the at the time new E-3 AWACS as part of NATO, but instead decided to make their own AWACS (obligatory "with blackjack and hookers" Bender joke) and chose to use the Nimrod. Unfortunately that plane was just unable to carry all the necessary equipment to operate the radar they wanted to equip it with, and after wasting a lot of money over many years, the UK ultimately cancelled the program with almost nothing to show for it and ended up purchasing a bunch of E-3s. :britain:
Minor typo in the write-up: it's sonar buoys rather than bogeys.

radintorov fucked around with this message at 14:34 on Mar 9, 2017

CJacobs
Apr 17, 2011

Reach for the moon!
It's actually sonar Bubsys, sorry crow.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
So of course the token woman in the game, despite being an officer and by right the leader of the squadron, immediately and demurely drops a step behind the male protagonist.

Japan has issues concerning women.

NobleSixFour
Jul 12, 2016
Seconding what others have said so far about this mission's atmosphere being amazing. Even when you're playing it for the eight millionth time and have gotten good enough to splash everything the second it shows up on your radar and it thereby turns into a glorified free flight, the music and VA still have you scanning for targets like a caffeinated sparrow. Honestly, this is the first of the missions that really sell AC5 for me as having far and away the best atmosphere in the series. That said, the atmosphere quality, as well as the quality of just about every other thing about the game, has a greater difference between best and worst of any game in the series as well.

VhenRa
Aug 1, 2016

Cythereal posted:

So of course the token woman in the game, despite being an officer and by right the leader of the squadron, immediately and demurely drops a step behind the male protagonist.

Japan has issues concerning women.

Fairly sure both of them are the same rank.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

VhenRa posted:

Fairly sure both of them are the same rank.

Thunderhead explicitly told her to take command, I assume that meant she was a higher rank or more experienced. But no, good-guy woman in a Japanese game so she just demurely follows the protagonist around.

I don't know what's more of a shame, that the actual gameplay of these games looks so fun or that the story is so consistently a dumpster fire.

thetruegentleman
Feb 5, 2011

You call that potato a Trump avatar?

THIS is a Trump Avatar!

VhenRa posted:

Fairly sure both of them are the same rank.

Yeah, she's 2nd. lieutenant Nagase, presumably the same rank as Blaze if both of them are still in training. While we obviously can't know what Osean military protocol is, an AWACs should *at least* have a Captain, and quite possibly a Lieutenant Colonel (for reference, Wardog are all O-1 right now, Bartlet is O-3 [Captain], and Lieutenant Colonel is O-5). Considering that the AWACs guy was giving Bartlet orders, I'd guess AWACs guy is at least O-4+, So yeah, Nagase *really* shouldn't have done that, although she might not be sound of mind after seeing her ENTIRE trainee squad get wiped out, and then lose her trainer Captain almost right after.

Considering that trauma, she might have decided she isn't currently suited to be flight lead, and if a flight lead decides they aren't fit for command, handing that command over to someone else is considered acceptable. Sure, it would hurt her career, but she clearly doesn't give a flip about that. Needless to say, later events will lead to Blaze going up in rank a bit to settle the issue, although the game will never actually note it.
--

So anyway, if anyone here wants to know how the hell you're supposed to bomb those ships, the easiest way is to drop three bombs (maybe even all four) while flying toward the ship (by front or by back), always aiming for the front. Alternately, fly super loving low and just drop the bombs as close as you can so the ship has no time to move out of the way (this is what I did :downs:).

You can also save a lot of missiles by only shooting one at a time in the first part of the mission (at least on normal): one missile will kill most (if not all) of the lovely, non-attacker type planes. In the worst case, taking time to shoot another missile off, or use the guns is a good way to pace yourself against the infinite number of planes.

And don't worry if you've figured out the overall plot already: the real interesting bits come from the in-game twists, not the overall plot.

thetruegentleman fucked around with this message at 18:57 on Mar 9, 2017

Hace
Feb 13, 2012

<<Mobius 1, Engage.>>

Cythereal posted:

Thunderhead explicitly told her to take command, I assume that meant she was a higher rank or more experienced. But no, good-guy woman in a Japanese game so she just demurely follows the protagonist around.

I don't know what's more of a shame, that the actual gameplay of these games looks so fun or that the story is so consistently a dumpster fire.

It's all good, friend.

CJacobs
Apr 17, 2011

Reach for the moon!

Cythereal posted:

So of course the token woman in the game, despite being an officer and by right the leader of the squadron, immediately and demurely drops a step behind the male protagonist.

Japan has issues concerning women.

It's only the third mission, we're not even out of the game's introduction yet. Maybe give the story time to develop before casting judgment on it.

mikemil828
May 15, 2008

A man who has said too much

Cythereal posted:

So of course the token woman in the game, despite being an officer and by right the leader of the squadron, immediately and demurely drops a step behind the male protagonist.

Japan has issues concerning women.

Cythereal posted:

Thunderhead explicitly told her to take command, I assume that meant she was a higher rank or more experienced. But no, good-guy woman in a Japanese game so she just demurely follows the protagonist around.

I don't know what's more of a shame, that the actual gameplay of these games looks so fun or that the story is so consistently a dumpster fire.

To be fair to the character, I wouldn't call a woman effectively telling her superior officer to shove it while unilaterally promoting the rear plane to lead whether he wants to or not, 'demure'.

HOTLANTA MAN
Jul 4, 2010

by Hand Knit
Lipstick Apathy

Cythereal posted:

Thunderhead explicitly told her to take command, I assume that meant she was a higher rank or more experienced. But no, good-guy woman in a Japanese game so she just demurely follows the protagonist around.

I don't know what's more of a shame, that the actual gameplay of these games looks so fun or that the story is so consistently a dumpster fire.

Who cares, it's an arcade flight sim from like 2005, why are you expecting War and Peace storytelling

Shinjobi
Jul 10, 2008


Gravy Boat 2k
I too have given up hope on this game's story three missions in. :rip: Ace Combat 5, you took it all away.

thetruegentleman
Feb 5, 2011

You call that potato a Trump avatar?

THIS is a Trump Avatar!

Shinjobi posted:

I too have given up hope on this game's story three missions in. :rip: Ace Combat 5, you took it all away.

Eh, that's mostly uncalled for: you have to consider that this is the first Ace Combat game to try and develop a story integrated into the game itself, and not just in briefings or cutscenes, so the team had quite a bit to learn about what works and what doesn't. Yes, far too many people act like morons to build drama as a result, but there are also enough big surprise moments in the game to make up for it, and Zero clearly shows that the lessons didn't go to waste.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Cythereal posted:

So of course the token woman in the game, despite being an officer and by right the leader of the squadron, immediately and demurely drops a step behind the male protagonist.

Japan has issues concerning women.

Congratulations on your complete misreading of a character, despite the events in question being said character telling an actual superior officer to blow it out his rear end so she can fly around being a badass, killing the poo poo out of anything that threatens her wingmates.

Shinjobi
Jul 10, 2008


Gravy Boat 2k

thetruegentleman posted:

Eh, that's mostly uncalled for: you have to consider that this is the first Ace Combat game to try and develop a story integrated into the game itself, and not just in briefings or cutscenes, so the team had quite a bit to learn about what works and what doesn't. Yes, far too many people act like morons to build drama as a result, but there are also enough big surprise moments in the game to make up for it, and Zero clearly shows that the lessons didn't go to waste.

Just having some fun, friend.

paragon1
Nov 22, 2010

FULL COMMUNISM NOW

thetruegentleman posted:

and Zero clearly shows that the lessons didn't go to waste.

Explain Fires of Liberation then. :colbert:

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

paragon1 posted:

Explain Fires of Liberation then. :colbert:

To be fair, I think a lot that one can be firmly laid at the feet of the translation team.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.

paragon1 posted:

Explain Fires of Liberation then. :colbert:

go dance with the razgriz

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Psycho Landlord posted:

To be fair, I think a lot that one can be firmly laid at the feet of the translation team.

unless they made up the entire story without bothering to read the original, I don't agree

but we'll get there when we get there.

paragon1
Nov 22, 2010

FULL COMMUNISM NOW

Gamerofthegame posted:

go dance with the razgriz

gently caress that works better as a catchphrase with multiple possible meanings.

CJacobs
Apr 17, 2011

Reach for the moon!
Teach me the dance of Your Plane Blows Up, I don't know any of the moves

thetruegentleman
Feb 5, 2011

You call that potato a Trump avatar?

THIS is a Trump Avatar!

paragon1 posted:

Explain Fires of Liberation then. :colbert:

It was an...interesting attempt at appealing to a new/broader western audience without divorcing itself completely from either the setting or the old audience. Alas, like every eastern attempt at appealing to western audiences, they left out too much of what people liked by making it overly formulaic: as such, the story isn't very good, but it *is* easy to explain, which is what management likes.

Even then, the Aces team still learned from their mistakes by outright dropping the elements meant to appease the old audience for their next game, resulting in Ace Combat: Assault Horizon, complete with blatant and generally ill-fitting Call of Duty: Modern Warfare elements like every other action game on the planet at the time to make it more appealing to management the target demographic. As a result, Assault Horizon was like every other action game on the planet at that time: functional, but ultimately unremarkable, unless you count,

A. Some protagonists who are somehow less interesting than all the previous ones, including those who never actually say anything
B. All the fans crying over the magical plane maneuvers and a poorly implemented final boss, and
C. Helicopter segments that some people loath for reasons :shrug:.

At this point, management seems to have given up in disgust, and Ace Combat: Infinity was left to do its own thing; albeit with fairly low expectations. Naturally, it somehow overcame whatever management's expectations of it were, leading to the game getting greater support from the studio and probably saving the series. It'll be interesting to see what lessons got learned for Ace Combat 7...

Acebuckeye13
Nov 2, 2010


If you or someone you know has a gambling problem, crisis counseling and referral services can be accessed by calling
1-800-GAMBLER


Ultra Carp
I still think it's hilariously in a sad way that the Tom Clancy clone they got to write Assault Horizon was actually a massive Ace Combat fan and was really excited to write for an Ace Combat game, until they told him, no, we just want Call of Duty with planes.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

thetruegentleman posted:

It'll be interesting to see what lessons got learned for Ace Combat 7...

Based on the last trailer, it looks like the lesson learned was "lift Macross Plus wholesale and then sub in F-22s for the Valkyries" but that's leagues better than both AC6 and AH so I'm cool with it.

Jokes aside, the new trailer did look waaay more like the AC5 eyecatch than it did anything from the AC6 or AH era, what with the prevalence of character and cutscene shots and the plane stuff mostly being quick cutaways. I mean, the script itself could still be terrible but it should at least have more of a narrative focus than either of those games.

paragon1
Nov 22, 2010

FULL COMMUNISM NOW

thetruegentleman posted:


C. Helicopter segments that some people loath for reasons :shrug:.


The reason is that they suck.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

I really liked Moscow.

I really, really disliked every other non-traditional mission in that game.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Psycho Landlord posted:

I really liked Moscow.

I really, really disliked every other non-traditional mission in that game.

Moscow was great.

VhenRa
Aug 1, 2016
I think they patched something... because the last time I played the game I couldn't get past the opening minute of the AC-130 level because somehow my escort mission dies to something I can't see...

HOTLANTA MAN
Jul 4, 2010

by Hand Knit
Lipstick Apathy
Ace Combat 6 was good everybody cease their harsh words about it immediately please

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Ace Combat 6 had excellent gameplay, to the point that on gameplay alone I consider it the best in the series.

Ace Combat 6's story and the delivery of that story, on the other hand, are simply magical :allears:

NobleSixFour
Jul 12, 2016
On that note, I would like to put out a call for interested Assault Horizon guest commentators.

Edit: It seems that AC7's replacement of the Su-27 with the Su-30SM is out of date even before the game has been released, as it looks like the last two -30SMs ever to be built just rolled off the line (export models for the VNPAF). The factory has otherwise wholly converted to Su-35 production, which is important since the RuAF's PAK-FA buy was cut to just 12 aircraft a few years ago.

NobleSixFour fucked around with this message at 03:07 on Mar 12, 2017

nine-gear crow
Aug 10, 2013
First Flight

Mission 4: Emergency Sortie – September 27th, 2010
The Cutscene That Was Promised

Overview: The Yuktobanian Air Force launches a nighttime raid on Sand Island AFB. Wardog Squadron is scrambled to defend the island, but with Captain Bartlett gone, and his replacement, Colonel Ford still en route to the island, they are vastly outnumbered.



Guest Commentator: I am joined today for this mission by Max Payne 3 speedrun world record holder (I’m not lying, look it up), CJacobs.





ARCHER
Real Name: Hans Grimm
Callsign(s): Archer, Wardog 4
Age: 19
Sex: Male
Nationality: Osea
Signature Plane: Player determined (F-14A Tomcat in all promotional materials)
Voice Actor: Johnny Yong Bosch

A recent graduate of the Osean Air Defense Force’s pilot training program out of Heierlark AFB, and one of the reserve trainees not yet officially cleared for active duty at the time of Sand Island’s attack by the YAF.

At the age of 19, just two years out of high school, Hans Grimm is the youngest pilot (and arguably youngest person) currently stationed at Sand Island AFB, as well as the least experienced in active combat. Prior to his first combat flight on the evening of September 27th, 2010, he was officially posted to the OADF’s 703rd Maintenance Company under Chief Peter Beagle while he waited for flight clearance from Captain Bartlett.

Military service runs in Grimm’s family. His father and older brother served in the military. SPECULATION: It’s speculated that his father was actually Heinrad Grimm, aka GrauOrca 2 of the Belkan Naval Air Force, whom you might remember from the Assault Records from Ace Combat Zero’s Mayhem. It’s never confirmed by any canonical sources, but its implied that after Cipher shot him down and killed him, Heinrad’s widow took her two sons and emigrated to Osea after the end of the Belkan War, or merely remained in South Belka and became an Osean citizen by default as Osea assimilated the territory, and her sons later joined the military of their new homeland.

Despite his inexperience and occasional lack of faith in his own abilities, Grimm is a quick learner and quite skilled for a beginner, possessing incredible courage under pressure. With the loss of Capt. Jack Barlett at sea and the death of Lt. Col. Ford en route to Sand Island, Col. Perrault has decided, begrudgingly, to maintain Wardog Squadron’s current configuration as of the conclusion of the Sand Island defense sortie.

Hans Grimm now assumes the position of Wardog 4, with [NAME REDACTED] granted an in-field promotion to the rank of Captain and assuming the position of squadron leader, Wardog 1. Flight Lieutenants Kei Nagase and Alvin H. Davenport, respectively, retain their original positions as Wardogs 2 and 3.



(Possibly) named after German author (and Nazi supporter :stonk:) Hans Grimm, though that’s probably an uintentional reference. He was more likely named after the German fairtale authors Jacob and Wilhelm Grimm (aka the Brothers Grimm), as Hans and his unnamed brother are literally the Brothers Grimm in Ace Combat 5.

He also shares (obliquely) a birthday with his voice actor, Johnny Yong Bosch. Bosch was born on January 6, and dialog from Grimm in the final mission of the game places his birthday between the week of January 3 and January 9.

This is also Johnny Yong Bosch’s “return” to the Ace Combat franchise after we first saw him as PJ in Ace Combat Zero, though like Beau Billingslea last time around, his AC debut was here in 5, with PJ coming later.



KIRK
Real Name: Kirk
Callsign(s): …seriously?
Age: 7 (47, dog years)
Sex: Male
Nationality: Osea
Signature Plane: BAE Hawk
Voice Actor: None

A Labrador Retriever owned by Peter Beagle and the unofficial mascot of Wardog Squadron.



FORD
Real Name: [UNKNOWN] Ford
Callsign(s): Wardog 1 (provisional)
Age: Early 40's (Deceased)
Sex: Male
Nationality: Osea
Signature Plane: Unknown
Voice Actor: Uncredited

A Lieutenant Colonel in the Osean Air Defense Force. He was assigned to Sand Island AFB to assume wartime command over Wardog Squadron as its immediate flight lead and to act as the Commander Air Group for all additional OADF and OMADF squadrons expected to be transferred to Sand Island in the coming days and weeks in preparation for possible counter strike operations against Yuktobania.

It can’t be said for certain whether Ford was assigned to Sand Island purely to fill the hole left by Jack Bartlett in the base’s command structure following Bartlett’s apparent death, or if Ford’s reassignment was intended from the beginning in response to the war’s outbreak. The latter is highly likely, as the OADF would probably want someone with command experience and the highest in-field rank possible at the command of Sand Island’s air wing, plus it would give Perrault an excuse to either sideline or outright turf Bartlett, which Perrault would consider a personal bonus given Bartlett’s history of self-righteous insubordination.

Not that it matters now, anyway, because Ford’s kind of a dead motherfucker now.





WHY IS THERE A PUDDLE OF MUDD SONG IN AN ACE COMBAT GAME?

If ever there was a question to build an LP around, I think we have landed on it. It’s a truly curious thing, but not entirely out of the blue. Prior to Ace Combat 5’s release, Namco actually put out a press release touting that Blurry by Puddle of Mudd would be featured prominently in AC5 after securing the rights to it from PoM’s recording studio, Geffen Records.

To quote a Gamestop article on the announcement from 2004:

Chris Kohler posted:

The captain has turned on the "Rock Out" sign, because Namco announced today that its aerial combat title Ace Combat 5: The Unsung War will feature music by Puddle of Mudd. The multiplatinum rock group's hit song "Blurry" will appear in the opening trailer and in several other segments of the dogfighting game, which ships to retail on October 25.

Interestingly enough, “the Ace Combat 5 development team had this song in mind when creating the game,” said Yoshi Niki, business unit director at Namco Hometek. …

So basically, the answer to this question ultimately lies with Project Aces boss and series executive producer Kazutoki Kono, he of the LP series subtitle “Kazutoki Kono’s Wild Ride,” aka the “Ship.” dude depicted in those Ace Combat development comics that Cooked Auto posted in the Shattered Skies thread.

The above quote shows that this wasn’t some last second decision made by Project Aces, they had Blurry in mind throughout the game’s development, which means they were listening to it probably non-stop during the making of AC5. Blurry is even included on the Ace Combat 5 soundtrack as a bonus track at the end of the last disc.

So the question still is, “why?” Again, that’s probably a question better pitched to Kono himself, but I have my theories. Ace Combat 5 is ostensibly a game about America, specifically early 00s George W. Bush-era America, explicitly Japan’s interpretation of 00s George W. Bush-era America. So the production team was no doubt immersing themselves in contemporary American pop culture at the time in order to properly get the “feel” of the game world down as much as they could. This means they were probably watching a lot of American TV shows, American movies, American news broadcasts (particularly CNN), reading American books, and listening to American music. And one of the songs that happened to stick with them for one reason or another was Blurry, by Puddle of Mudd, which had been released in 2001 just four years prior.

Now, separating it from all the baggage associated with it coming from an also-ran American second wave grunge band and what an utter bonkers shitbag Wes Scantlin is, Blurry is, for the most part, a halfway decent song. So I can see why PA went with it over its contemporary compatriots because it is a really catchy song if you don’t pay attention to or think about its lyrics. I mean, what the hell else were they gonna go with? Something from Limp Bizkit, Smash Mouth, Creed, or Nickleback? Probably because they were too expensive :v:


Still, it’s probably worth diving into just what specifically Blurry is actually about which isn’t readily apparent at first blush.

CJacobs ddinkins and I discussed this in the Operation Katina video, but, to directly quote from the Wikipedia article on the song:

Wikipedia posted:

Puddle of Mudd's lead singer Wes Scantlin wrote this about his desire to be a good father and hang with his child. "Blurry" angered Scantlin's son's mother when she first heard the song. She and Scantlin are separated. According to Scantlin, "Blurry" helped bring some issues into the open and improved their relationship.

Wikipedia posted:

The music video for the song shows Scantlin playing with his son, Jordan, interspersed with shots of the band playing in a garage. Towards the end, as the song picks up, it shows Jordan driving off in the back seat with a man and a woman in the front seat (presumably Jordan's mother and stepfather), as Wes watches the car sadly. The video was directed by Limp Bizkit vocalist Fred Durst.

So yeah, basically Wes Scantlin is a creepy fuckup shitbag.

Scantlin has, apropos of the thread title, been arrested or had run-ins with the police 11 times since 2001, including one incident in August 2016, a mere three days after the Ace Combat 04 LP kicked off where Scantlin tried to jury-rig a carbomb as a means of deterring alleged thieves whom Sctanlin believed were repeatedly breaking into his car.

In April, that same year, Scantlin was involved in an armed standoff outside his Los Angeles house involving 30 LAPD officers. He has also had several on-stage meltdowns including one incident in 2015 where he destroyed his guitar, headset, and part of a drum kit before storming off stage seemingly unprompted, and an incident from February 2016 where Scantlin paused in the middle of a show, singled out an audience member in the front row, and then went on a protracted rant about how the person “stole [his] loving house” and then left the stage in a fit of anger, cancelling the show.

Don’t believe me? Watch the video.

I have learned more than I ever wanted to know about Wesley Reid Scantlin as a result of this LP and I am utterly fascinated by all of it.



MIND RIPPER

The Named Ace of this mission, Mindripper, is named after the 1995... I don't know how you'd classify this one, uh, Wes Craven-adjacent horror movie Mind Ripper starring Lance Henriksen and Giovanni Ribisi. The film was marketed as a sequel to the original The Hills Have Eyes and The Hills Have Eyes Part II, though none of the original actors, characters, settings, or plot elements of either flim appear in Mind Ripper. The film concerns government 90s Science experiments to reanimate corpses into supersoldiers undertaken in a secret underground nuclear facility in the middle of the desert. When one of the test subjects goes out of control, one the scientists, as well as his son, daughter, and her boyfriend, must find a way to survive its rampage.




Aircraft featured in Mission 4


C-1 Trader
Manufacturer: Grumman
Role: Carrier transport / anti-submarine aircraft
Manufactured: 1955-????
Status: Retired (1988)
Primary Operators: United States
Quick Facts:
  • A carrier onboard delivery (COD) aircraft and variant of the Grumman S-2 Tracker.
  • Used as a ship-to-shore transport to ferry personnel, mail, supplies, and high-priority cargo between land ports and aircraft carriers at sea.
  • Originally designed to be an anti-submarine aircraft.
  • Can carry nine passengers or 3,500 pounds (1,600 kg) of cargo.
  • As of its retirement in 1988 it was the second to last radial aircraft in service in the US military.
  • Approximately 10 Traders are still in operation as of 2010 as Warbirds (former military craft now operated by civilian firms, primarily as display planes for airshows).
  • Its companion/successor plane, the C-2 Greyhound is still in service as a COD craft today.
  • The C-1 that appears in the cutscenes of Ace Combat 5 is stamped with the OMDF (Osean Maritime Defense Force) logo on its fuselage in the place where the real world Trader would have the NAVY marking.
  • This would either suggest that the Osean Navy it still operating C-1s in 2010 (22 years after their real-world retirement) or that the Trader that appears in this mission is a warbird privately owned and operated by Pops, yet still possessing its old OMDF identification markings.
  • Interestingly, the C-1 model that appears in-game is marked with the roundels and flags of the Yuktobanian Air Force…





    Mindripper
  • Plane: F-4G Wild Weasel
  • Mission 4
  • Spawn conditions: Appears from the north in the first part of the mission (before Grimm takes off) after some F-4s and B-1Bs are destroyed.






Tracks featured in Mission 4:

DISC 1

DISC 4




The final member of Wardog squadron, Hans Grimm:



The Four Three Wings of Sand Island:

nine-gear crow fucked around with this message at 00:52 on Apr 18, 2020

NobleSixFour
Jul 12, 2016
Wes Scantlin is the white Katt Williams.

Hace
Feb 13, 2012

<<Mobius 1, Engage.>>
First Flight is one of my favorite tracks in the series, super great.

AradoBalanga
Jan 3, 2013

Mindripper's color scheme is one gaudy looking thing.

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.

NobleSixFour posted:

On that note, I would like to put out a call for interested Assault Horizon guest commentators.

I could come along for that, yeah, though I think I'm still working out proper microphone settings to find a balance between "someone can actually hear me" and "all other audio sources bleed into mine".

I'd like to put out a concurrent call for potential guests for HAWX, as well, now that I've got everything I need to properly LP it. crow is already definitely coming along for the third mission, and I'm probably going to drag Noble along for mission 2 if I bother getting a guest for that, but other than that it's open for everyone. You can find me on Skype (The Postal Dude, Jr.) or Discord (Kadorhal#0173) if you're interested.


Also, one fun thing about my gimmick for it (using custom skins I made myself) is that I get to become intimately familiar with some of the stupid decisions that went into that game. Case in point, I just put together a skin for the F-4E, I put the file into the folder where it goes, I started up the game... and then I learn the F-4E isn't loving available to use without modding the game. Not that it's restricted to a stupidly-high level, because you can set the thing to show all planes or only unlocked ones - no, the F-4E plain isn't loving there. The F-4G, sure, it's the first plane you unlock through the campaign after your starter F/A-18. But the F-4E, nah, we're just gonna restrict that to a preorder bonus or whatever (I'm assuming preorder bonus because Ubisoft did the exact same loving thing with my Mk 14 in Future Soldier, and then did the equivalent of writing "haha, gently caress you Kadorhal" in the code by letting you use it for the prologue... all five seconds of gameplay in it).

AradoBalanga posted:

Mindripper's color scheme is one gaudy looking thing.

I'm surprised and sad that his scheme didn't become even a quarter as popular as Zipang's. But I'm the... let's go with "flamboyant", kind of person who legitimately likes flying with gaudy poo poo like the AC1 paint schemes.
I'm going to try to hold back and not use eye-searing poo poo to the exclusion of more reasonable-looking things for the LP, unless everyone votes for it all the time for some reason.

Kal-L
Jan 18, 2005

Heh... Spider-man... Web searches... That's funny. I should've trademarked that one. Could've made a mint.
Mindripper is a filthy hippie, and I for one am glad that we took his color scheme from his cold dead hands :colbert:

And Chopper is the second best character, right after my waifu girl wingwoman Nagase.

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CirclMastr
Jul 4, 2010

Why does Ford look exactly like Lou Diamond Phillips?

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