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enraged_camel posted:As far as I can tell, you can remain on a muck bar diet forever. The other foods don't have any appreciable advantages, considering the trouble they are worth (esp. with farming and stuff, which requires an entire subsystem). actually no, as time passes, you dups start to get the hungry for better food. wheat is where it is at. If you plant it right, you get food and extra seeds.
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# ¿ Jul 11, 2017 22:00 |
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# ¿ Apr 26, 2024 19:36 |
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Dogen posted:Yep, water vents will overpressure just like air vents. And I keep two fridges in the kitchen, one for wheat and one for everything else. F the fridges. put those food bins in a cold bio-doom room (30° or below) and your food will stay fresh with no electricity being used.
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# ¿ Jul 11, 2017 22:02 |
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enraged_camel posted:I always put my musher right next to water. There is still the dirt requirement though. put your musher in a dark corner, it gives off negative decor.
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# ¿ Jul 11, 2017 22:03 |
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temple posted:I started playing this a couple of weeks ago. Really engrossing. My biggest thrill is watching everything come together for a few cycles, especially getting water flow done well. Biggest grip is the lack of a priority system for skills because it takes a lot of watching and clicking to pull people off jobs if a snag occurs. I tend to find CO2 being my biggest threat by far. When you open the jobs dialog box, click on those right facing triangles, they do things.
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# ¿ Jul 11, 2017 22:07 |
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Q8ee posted:I never used mush bars cause it says they can get sick, but if the extent of their illness is diarrhea, I'm going to start force-feeding mush bars from now on. you can make algae from slime but it is slow and it makes polluted water. Besides, you need two algae makers for one algae oxy makers.
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# ¿ Jul 11, 2017 22:09 |
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Travic posted:I also put the pantry in the bottom of the base and let it fill with CO2. It gives the sterile atmosphere buff and the food lasts forever. yea, it gives it the 'preserves' the food but I like the cold bio cuz I can keep my wheat and seed in there.
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# ¿ Jul 11, 2017 22:10 |
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The Cheshire Cat posted:More questions, after my 3rd attempt at a colony went pretty well (75 cycles and they're starting to spiral now, mainly because I ran out of coal to run my generators. It might still be salvageable but I feel like starting a new one with what I've learned anyway). Transformers are one way. There is a arrow on them to show which way the juice flows. electricity will not flow back through the generator. you would be better off running small wire from hamster wheel to the batteries. big wire through doors is kind of a bug which will probably be fixed soon. Try using a large wire bridge to get through doors and walls. not sure why you want to melt ice when a steam geyser will give you more water.....in less time.
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# ¿ Jul 11, 2017 22:16 |
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# ¿ Apr 26, 2024 19:36 |
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temple posted:Big wire isn't supposed to go through doors afaik. I just make wire bridges around them. yea, they fixed that. Too bad the big wires have such an ugly decor rating. My first colony is right at 137 cycles and it has so many bad designs in it, I don't know why I don't just axe it and start a new one.
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# ¿ Jul 13, 2017 01:48 |