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Turtlicious
Sep 17, 2012

Cat Army
2nd Battalion
TANK


Put your After Action Report here for extra rewards, that vary but remain consistent!

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Spiteski
Aug 27, 2013



The first session completed! This was the running notes I had kept during play. Very basic, with some important pieces highlighted.


Hope the format holds through, but it probably won't. Sorry in advance.

TheFireMagi
Nov 6, 2011

...She's behind me, isn't she?

Diary of a Cat: Entry 1

Another adventure, another close brush with death. One would think I’d have grown used to it by now, considering what life was like back at the Academy. Teenagers and arcane talent make for poor bedfellows, much to no one’s surprise. Still, I managed to pull through this night with no small thanks to the aid of my adventuring companions. As would be expected of any party, of course, and I certainly gave my fair share effort as well.

Nevertheless, there is no doubt at least one of my nine lives would have perished if not for their assistance. As thanks, I offered to buy a round of drinks for everyone once we returned to the League. None for myself, obviously, as a cat should not drink alcohol. Though I must admit, it was very tempting after everything that had happened. Even now, I keep a watchful eye on my tail, wary of those ghastly children to reappear at any moment. It is mere paranoia, I know, but even so… I am very fond of this tail of mine, and to lose it would be dreadful indeed.

I cannot help but remain curious as to ‘what was up with Daddy,’ as some might say. There is more to this story than we discovered, of that I am sure. But that is a concern for another time. Perhaps come tomorrow evening, I’ll set off on another adventure, venture off into new sights unknown. Yet for now, I intend to rest my paws for awhile, and let my body recover. A cat nap, one might even say, though I would never do so in front of either Lucretius or Kosyan. Honestly, those two and their puns…

OOC: Not going to lie, I wasn’t sure what to expect going into this game, but it was a whole lot of fun. Really messy since we were still getting used to Fantasy Grounds, plus a whole lot of whiffing during that second fight on our end and a whole lot of hits on the DM’s end, but overall it was good ol’ fashioned D&D, including awful jokes and being awful human beings. Looking forward to whenever the next session is, and with whatever party that might be.

Spiteski
Aug 27, 2013



Second session completed!



Holy poo poo what a rollercoaster of emotions.

frankenfreak
Feb 16, 2007

Almanya önde!
Bir başka hedef!
Sonsuz şef Löw için zafer!


Ksiv's Diary

First Job: Escorting a Trade Caravan
Crew: Lucretius, Havhal, Kosyan, Diirge, Relraf, me

I was excited for my first real job for the League - no more exterminating rats in damp basements! Job was to escort the caravan of one Mr Faro Fungaries to its destination, claiming he'd been beset upon by kobolds on his recent travels on that route. Lemonil warned us he was "eccentric" when in reality he was an arsehole not a very nice person, especially towards Diirge and me. Three carts. Faro tells us two are decoys, but not which one is real. We split up among all three. Bad idea in hindsight - should've stuck together on middle cart.

So we came across some sort of what we suspected to be some sort of magical barrier up ahead on the road. Decision between trying to forge towards it or wait for the inevitable ambush we chose the latter. Again, being spread out was not the best decision. The brunt of the attack targeted the first cart. Had some beefy tough guys and powerful wizards among their number. Almost managed to take out Kosyan and Lucretius for good. Fortunately we managed to rally, but it was really, really close. Those kobolds were not your regular craven nuisances. They seemed almost crazed as they assaulted the caravan. In the end, their leader and one of their wizards tried to flee. I caught something the wizard shouted in Draconic and told the others to get him alive and they did.

The interrogation proved easy enough and more in line with usual behaviour. We got the location of their hideout and their number. He also talked about them wanting to steal more "good waters" and "things that make things go boom" from the caravan. From the latter, we suspected Fungaries of smuggling illegal explosives. The "good waters" I thought the kobold was talking about healing potions or something like that since he mentioned some of them being "sick".

In the meantime, we discovered that the rear wagon of the caravan was the real target and had been thoroughly ransacked while we were fighting. The side of the wagon was blasted open with what we assumed were some of the supposed illegal explosives. Then the captive kobold started flipping out. Suspected of being in withdrawal from some sort of drug. He threatened Fungaries for more of "the water", fueling our suspicion of him. We confronted the trader, but of course he denied any wrongdoing. After securing the kobold in a more violent manner than I would have liked, we decided to tie up Fungaries, too, lest he flee now that we were openly suspecting him of serious crimes.

We then made our way to the cave the kobolds were hiding in. In a small room near the entrance, two beefy kobolds were sleepily standing guard over their most recent steal. Dirge and - I forget who it was - tried to sneak past them and get the chest of wares back without a fight, but they failed and we had to take them out the hard way. We knew from our captive the rest of them - 15 to be exact - would be sleeping at the back of the cave with the other loot from previous caravans. We debated if we dared to take them on in a fight. In the end, we were more interested in gathering more evidence of Faro's wrongdoing than actually looting the place. So Dirge attempted to sneak in and sneak back out with one of the crates. Again, failure and fighting ensued. Credit to Lucretius for setting one of the kobolds aflame in the middle of the narrow cave entrance, spreading the flame to the others running by - took out a lot of the weaker ones on its own. Some of the stronger kobolds were seemingly under some magical or alchemical effect and literally exploded upon death. In the end, we prevailed against that and superior number and, in a way, it felt not as close as the encounter on the road.

Inspecting the recovered crates, we discovered a lot of a beserk tonic and a number of magic wands that "make things go boom". In our estimation, enough drinks to supply a decently sized mob and enough magic to level at least a city quarter with. When throwing around some estimate of their worth, some of us seemed to contemplate selling it off on our own, but fortunately some talking to them made them reconsider. After all this was important evidence and too dangerous to be left in circulation.

We returned to the caravan and set out to our destination, intending to apprehending the prospective buyer and delivering them, Faro, and the evidence to the authorities. As it turned out, the whole thing seemed to have been a setup to get Fungaries anyway and we gladly turned over the crates and Faro himself. While the reward was a bit on the small side considering the dangers we had to go through, I am proud we did the right thing. Erathis blessed us in our judgment to uphold the law she gave us and removed an evil threat to what order remains in these turbulent days.

Some thoughts on the crew:
My first time out with these guys. We worked together pretty well. We were lucky we had so many ways to heal and inspire ourselves to keep going between Havhal, Relraf, me and even Dirge. Some of the tricks Dirge can do with his crossbow go well with my fighting style - something to keep in mind should we get on a contract together again. Some of the groups seemed a bit too prone to violent in the treatment of our captive and almost too greedy when we discovered the stolen contraband. In the end, the righteous way prevailed through words and reason, though.

Reflections on myself:
Need to work on my fighting - whiffed a whole lot of my attacks. Maybe consider a greatspear? Definitely more serious sparring than just stabbing at air or a dummy. Conduct was a sticking point for Lady Lemonil and I tried to do her proud (even if it all was a ruse in the end). Tried to treat our captive humanely and not antagonize Faro too much without hard evidence of his wrongdoings. In the cave with the contraband when we were arguing what to do with it, I threatened to bite off the hands of anyone who thought take some of it for themself. Was that me just playing tough or did the nasty side of my draconian heritage break through again? I need to meditate on this and pray to Erathis to keep me on the right path. Overall satisfied with my own conduct, combat performance needs to improve, though.

e: Whoa, that turned out a whole lot longer than intended.

Note to myself:
Need to work on my writing - wrote a whole lot of words. Maybe consider an editor?

Torchlighter
Jan 15, 2012

I Got Kids. I need this.


'So how'd it go?'
Relraf looked up from his beer. It was difficult to call Swartz a friend. Impossible, in fact. But he was inducted at the same time, and if the shared hardship of basic training didn't foster camaraderie, it at least kept rivalries and hatred professional. 'i heard you had a number of higher-ranked members waiting for you. I heard your team lost their cargo to kobolds. I heard...'
'You hear a lot.' said Relraf, finishing his meal.

'Yeah, well, when someone like you embarrasses the League, they need someone to regain the honour you lost.' Swartz sneered. 'They're even considering me for an expedition.'

'Congratulations.' Relraf stood, taking his plate and mug with him. and walked away from Swartz, who had already begun talking to another group, his preening demanding an audience.

'Hey, Relraf!' called another voice, this one more welcome. While a noble's son, Kell was an easy man to like/.'How'd the mission go? Heard you had a bit of rough luck with a pack of kobolds.'
Relraf flashed back to the cave, the screams and cries of the kobold, driven mad by their addiction, and the crack of red electricity as the larger ones expired, their skin crackling as they exploded. They had almost killed Kosyan, a sturdy and hardy dwarven fighter, and only the preparation and skill of the team keeping him from dying right next to the kobolds he had slain.

'A little trouble.'

Kell cocked his head, looking at Relraf. 'Did something happen?'
Relraf shook his head. 'Did the job; got paid. See you around.' and with that, he moved into the crowd, continuing his journey.

EDIT: Oh,you wanted an OOC account too? This is actually my first time playing a character in D&D, although I do DM a campaign. It was interesting playing from this end, and I had a lot of fun. It's hard to tell what you're ad-libbing as a result of player interaction and what you actually have planned, but your grasp of the encounter design is solid.

Torchlighter fucked around with this message at Mar 5, 2017 around 10:44

frankenfreak
Feb 16, 2007

Almanya önde!
Bir başka hedef!
Sonsuz şef Löw için zafer!


Roughly, following Spiteski's format, the notes for today's early session:

frankenfreak
Feb 16, 2007

Almanya önde!
Bir başka hedef!
Sonsuz şef Löw için zafer!


Ksiv's Diary

Second Job: An Alchemist needs Help with Thieves
Crew: Sh00mb-0, Relraf, Benny, Lucretius, me

This job turned out mostly straightforward - in no small part thanks to Benny's talents. The gnoll's got a nose for tracking which saved us quite some time. We traveled down to Durdun to assist one Ms. McMannon, an alchemist and proprietor of a store for alchemical and magical item, with her thief problem. Despite her best magical and other countermeasures, the thieves managed to put her to sleep and make off with various items. The most important one being Demonic Ichor, a substance that will open one's mind and soul to the Primordial Plane - she told us - and can be used to make the Beserk Powder we had learned to hate on the caravan job. Among the stolen things were also certain crystals used in creating magic wands. Those two make me think there might be a connection to Faro Fungaries - maybe the thieves were his suppliers?

Despite all their magic, the thieves didn't count on someone like Benny who literally sniffed around and tracked them to a tavern called The Wizard's Gizzard. The doorman would only let you in with a codeword. Benny tried to fool him, but was rebuked and almost got his head blown off by an explosive rune for trying. In response, he bashed down the door and the fight was on. We fought a trio of bandits in the doorway while their leader and a bunch of archers pelted us from the inside. When we finally pushed into the tavern itself, we found even more archers and THAT thing. It was a weird floating mass of tentacles which sort of looked like a giant jellyfish with a jelly wizard hat. Scary as it was, I fatigued and dazzled it with my psionic power as the rest of the group dealt with the archers before joining me in taking that abomination down. It exploded into lightning and light. It was a long and exhausting fight and had it not ended when it did, we might have perished, but Erathis and Kord smiled upon us.

In the end, we recovered our wounds and brought the Demonic Ichor back to Ms. McMannon and Lemonil - who strangely enough wanted some, too. We got a fine small reward and access to Ms. McMannon's wares which I shall peruse once I got some more coin in my pouch. For now, everything but some basic potions are well outside my price range. I'll keep at it and save up enough for something nice!

Thoughts on the crew:
Lucretius and Relraf I already knew. Relraf was a lifesaver at the end. Without him, the monster would have taken Sh00mb-0 and Lucretius with it to the other side. Sh00mb-0 proved to be talented and certainly has a future in this line of work. Benny... I have conflicting feelings about. His tracking and fighting are superb, but he is so... feral. I wish I get the opportunity to work alongside him more and help him get that side of his under control just like I did.

Reflections on myself:
Very satisfied with my performance. Sparring has paid off. Particularly proud of my performance against the tentacle monster. Was on my best behaviour the whole time, too.

TheFireMagi
Nov 6, 2011

...She's behind me, isn't she?

I'll edit in the picture for the Session Four notes once I figure out how to make it work because I am inept at screenshots, but here's a teaser.

quote:

Benny: "Yes. Only thing I was considering was Benny finding a tiny babby mimic and taking it as a pet.

Benny: "The Last Mimic is In Captivity."

GM: "that's canon now"

Wicke: "god drat it uq"

Turtlicious
Sep 17, 2012

Cat Army
2nd Battalion
TANK


A few days later, benny comes back to rummage through the rubble, and finds the tiniest spoonful of Grey Ooze. He picks it up, and puts it in his pocket, wear it immitates a ball of lint, purring quietly against the large dog beast. Happy to find a parent to replace it's old one.

frankenfreak
Feb 16, 2007

Almanya önde!
Bir başka hedef!
Sonsuz şef Löw için zafer!


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Werewhale
Aug 10, 2013


The Gates of Saturn

An Account of how I Saved the City from Destruction at the Hands of a Dread Lich

or

Why Bureaucracy is No Laughing Matter

by Lilli Lichbane

Team Members:

  • Gardain, devotee of Pelor

  • Havhal, archaeotheist priest

  • Ksiv, telesympath

  • Lilli, author of this report

  • Relraf, arcane bureaucrat

As the sun drooped in the red sky, Lemonil gathered us for a potential mission. Two score and ten gold pieces each for the simple task of standing guard at the Gates of Saturn for one night, in order to allow the regular guards to enjoy a night of drinking. We were immediately suspicious of the proposition, half a hundred gold being an inordinately grand sum for such a trivial mission. Lemonil further informed us that the client not only did not even haggle, but operated under the pseudonym "Black Sparrow" when they arranged the contract. Nevertheless we fearlessly accepted the contract, eyes peeled for any manner of skullduggery.

Upon arriving at the Gates, we relieved the night shift, who were utterly shitfaced definitely not in an advanced state of inebriation, and received a cursory briefing in the operation of the gate and cannons and the procedures of allowing or barring visitors entry. These instructions were largely of the "don't blow anything up and don't let an invasion force through the gates" variety. Then the guards left us to our own devices. We inspect the cannons and I quickly master opening and closing the gates well ahead of any arrival.

Captain Gnash

Our first visitor is a two-masted brigantine, helmed by a man who introduces himself as Captain Gnash. The captain claims to be hauling spices, and has the paperwork to support his claim, but we are eager to perform our assignment diligently, and interrogate him further. He claims to be bringing spices from Dursata that we know are native to Duraman, and begins to grow flustered as his deception unravels. He offers us a fortune in bribes, but Gardain wouldn't we are utterly loyal to our contract and would never forsake our word for material wealth. As the captain gives up on his futile attempts to bamboozle us, he orders his men to sail off, but in doing so, he experiences a wardrobe malfunction and reveals bare bone under his fleshy neck. Havhal charges Now recognizing an undead threat, we make the executive decision to board the ship, and combat ensues with the undead captain and his crew of skeletal sailors. We dispatch all but two of the frail skeletal minions, and force Gnash to surrender.

But as we suspected, his capitulation was nothing but yet another fiction. He gloated "You will always remember this day as the day you almost caught Captain Black Sparrow" before leaping overboard, enduring several attacks from us in the process.

The ship was now under our command, as well as, it turns out, the two skeleton goblins the captain left behind. Without his presence to order them, they now followed our directions. We vowed to ensure their release from undeath and their proper burial. At this time I fearlessly headed down into the belly of the ship, encountering a nightmarish scene of blood and gore. Evidently the captain and his crew had skinned some poor souls in order to craft their fleshy disguises. I courageously pushed onwards and discovered three jars or a red liquid with glowing motes within, later identified as demonic ichor. Having finished my inspection of the lower deck, I quickly make my exit to breathe in the fresh salt air again. We decide to park the vessel inside the gate until such time as we can ascertain what we wish to do with it, because there is already another visitor approaching the gates.

Lord Malonius

The second ship is helmed by a robed wizard. He claims that he is carrying a cargo of undead workers bound for farm work. Our suspicions are immediately raised, as this is highly irregular, and the mage claims the king himself is expecting him. His paperwork supports his story, and carries a detailed manifest of all the different kinds of unliving creatures in the hold. But we were not fooled. There was one more undead horror upon that ship which was not listed in the manifest. Lord Malonius himself. After narrowly failing to magically charm Relraf, the latter shoots the wizard with his crossbow, but the bolt is lazily batted away by the powerful creature. Deciding this is no time for half-measures, I unleash the full power of the Saturnine Battery upon the interloper, smashing him into dust and the ship into splinters. The lich's phylactery retreats to the East.

The morning shift appears not long after, at first horrified that we fired the cannons, as each activation expends the embedded ultra-valuable gem, but they soon understand the necessity, considering the awful horror and destruction a lich could inflict upon the city. Even the sergeant recognizes our proficiency and asks us to relieve him of the responsibility of the red jars and the seized ship, which we turn in to Lemonil for an extra reward.

And thus began the adventures of Lilli Lichbane, Master of the Opening and Closing of the Gates.

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