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FairGame
Jul 24, 2001

Der Kommander

waah posted:

Split the middle. Maybe generics should have a randomized RT reduction determined on creation. Just as some uniques are better than others. There's no reason you shouldn't find an exceptional lizard warrior (or other random character classes/races) in your travels.

That's kinda how XCOM2 did it. The story factions are ludicrously powerful, but if you've been raising a couple guys with covert op bonuses and feeding them tons of ability points, generics from early in the campaign will be monsters alongside the "special" characters.

I like it that way.

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JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
I downloaded One Vision (I also watched the music video for it online) and I really appreciated how well the creator documented his work, but has (s)he done anything in regards to crafting? There were hundreds of tweaks and balance changes, but I don't recall anything directed towards what I would consider the most egregious aspect of the game.

waah
Jun 20, 2011

Better stay in line when
You see a Pavel like me shinin

FairGame posted:

That's kinda how XCOM2 did it. The story factions are ludicrously powerful, but if you've been raising a couple guys with covert op bonuses and feeding them tons of ability points, generics from early in the campaign will be monsters alongside the "special" characters.

I like it that way.

Yeah, as someone who was big into the demi human classes in this game, I wish there was something like this so that my beloved juggernauts, matriarch, and familiars weren't so slow just because.

Prowler
May 24, 2004

tithin posted:

Hm, I just realised stat up cards aren't giving me stats anymore. How odd.


Are you sure? I'm not sure if you know this, but stat up cards do not increase stats by a whole number, apparently. So a DEX+ card might increase your character's DEX from 67.1 to 67.8. Could that be why?

tithin
Nov 14, 2003


[Grandmaster Tactician]



Possible, but even cards that affect variables such as hp / mp and loyalty all just say +0 now

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

You're cheating past the grind right? Have you tried turning cheats off to make sure one of them isnt the cause?

tithin
Nov 14, 2003


[Grandmaster Tactician]



FoolyCharged posted:

You're cheating past the grind right? Have you tried turning cheats off to make sure one of them isnt the cause?

yep

Prowler
May 24, 2004

tithin posted:

Possible, but even cards that affect variables such as hp / mp and loyalty all just say +0 now

Oh! Yeah, no, definitely something wonky there. No big loss, I would say, although that may be a symptom of a large issue....

Roobanguy
May 31, 2011

JustJeff88 posted:

I downloaded One Vision (I also watched the music video for it online) and I really appreciated how well the creator documented his work, but has (s)he done anything in regards to crafting? There were hundreds of tweaks and balance changes, but I don't recall anything directed towards what I would consider the most egregious aspect of the game.

base game crafting is incredibly simplified. basically there are like 5 ores you can buy in the shop. these ores can be combined with themselves to make an ingot. for example, the cheapest ore can be combined with itself to make copper to iron equipment, with copper only taking 2 ore and iron taking like 4. the same goes for wood except theres only 1 buyable wood but it combines to all the other types you can make.

weapons now only take like 3 materials at most to make. like say to make the ultimate sword+5 it takes the base weapon, 2 iron ingots, and some balsa wood. so you buy 8 cheap ore to make the 2 iron and 2 wood to make the balsa wood. no more fusing 350 times to make 1 wootz metal, just buy 4 expensive ore and make it in 1 go.

the highest tier post game book still takes random drops to make though.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

Roobanguy posted:

base game crafting is incredibly simplified. basically there are like 5 ores you can buy in the shop. these ores can be combined with themselves to make an ingot. for example, the cheapest ore can be combined with itself to make copper to iron equipment, with copper only taking 2 ore and iron taking like 4. the same goes for wood except theres only 1 buyable wood but it combines to all the other types you can make.

weapons now only take like 3 materials at most to make. like say to make the ultimate sword+5 it takes the base weapon, 2 iron ingots, and some balsa wood. so you buy 8 cheap ore to make the 2 iron and 2 wood to make the balsa wood. no more fusing 350 times to make 1 wootz metal, just buy 4 expensive ore and make it in 1 go.

the highest tier post game book still takes random drops to make though.

Good to hear... what about failure chances and/or THAT animation?

tithin
Nov 14, 2003


[Grandmaster Tactician]



Episode 67 - Apocrypha Sidequest Part 4 - THUNDAH Temple

Sorry about the wait on this one folks, these school holidays have been extremely difficult and I've just not had the mental energy to play much lately.











I'm noticing a pattern with the loot drops in these temples - the first couple of floors don't really have much.



-----------//-----------









This is a sort of interesting / difficult map. It's basically a bridge. At the far end of the map, there's a cliff with an archer and a fusilier. In the middle is a broken and crumbled bridge with most of the enemies on top.

Fortunately most of the enemies are squishy and the ones who aren't lack killing power.



-----------//-----------







A steep uphill fight populated by a couple of ninjas and Cockatrices who are a few turns from engaging you, and a bunch of faeries / gremlims who will start raining down weak arrows onto you.



-----------//-----------







A very easy map. The map is split into two sections that are seperate by a giant gulf, Northeast, and Southeast.

There's a few thieves and fusiliers to the southeast, but they are not difficult to fight at all.

The northeast is more interesting, having a couple of Necromancers (sans Summon Darkness).

send a ninja with fast RT to the southeast to handle the enemy there while your main force moves over the bridge to the northeast.



Knight Commander's officially caught up to the rest of the party now, with Fusilier and Princess not far behind.

-----------//-----------





An extremely irritating map.

For one reason.

Holes.

HOLES EVERYWHERE.





It also introduces Faeries Mk2.



Who apparently can't fly over holes.



Byeeee.



Loot: One of the Clerics on the map drops the Helmet Enchiridion, however I didn't capture which one held it unfortunately - coordinates 02,14,13.

Sorry!

-----------//-----------







You a big assed Hydra is what you are.







We actually hold map advantage here, the enemies are just as you see them, 4 gremlims, 4 faeries, 3 regular hydras, and the boss hydra.

We hold the advantage because we have the height, and a choke point. And also because 2/3 of the enemy have piss all in the way of physical defence which makes them perfect for ranged physical attackers.



Xolotl: The Stormbeast, survived from the days of the Ogre Battle. Once a scourge upon mankind, Xolotl was captured by heroes who had received the protection of Nestharot, Goddessof Lightning. Now he serves as her temple guardian.





Standard opening moves, clerics / mages mana up, Archers brought forward to the edge because the enemy can't get close to them from there.



Well, turnabout is fair play.









Also the faeries are using claws.





Levi's underlevelled but you wouldn't know it from how hard he hits.















Most of the enemy ranks have filtered to the right so we don't need to keep much on the left at all.



Off Camera Jeunan got a bit of a rework, given how much tanking he's been doing, he picked up Constitution 2 (+20% HP), Fortify and Strengthen to replace all of his default skills that I hadn't replaced or updated in uhhhhhhhhhhhhhhhhh



A while.











It's like a shooting rink. Only ocassionally the targets chuck a boulder back at you.

-----------//-----------

Mistakes were made



Can you spot where I hosed up here?



That's right, I gave the boss a shove target!

Let's rewind back to Ozma's last turn where I moved her.

-----------//-----------













We're in cleanup mode now



She's so strong :allears:







Decoy blocks tp moves too :greenangel:











Ninjas do absolutely dick all to beasts.















-----------//-----------



Asides from the recipes, and the Grimoire for the thunder Apocrypha, the boss has one final drop for intrepid dungeon dwellers for (surprise) post game parties.

He drops a Dagger called Xolotol's fang which grants +1 to Augment Lightning as well as having a chance on hit to cause Lightning Averse, so would be good potentially for Ravness who's got a good Augment Lightning rank when you pick her up.

One of our resident experts will be able to wax lyrical on the benefits of the dagger no doubt, I suspect this is one of those elemental weapons that is so beloved of the post game!

code:
Xolotl's Canine

    Lv.31
    Weight 6, RT +22
    Damage: Piercing 7
    Affinity: Lightning 15
    On Hit: Lightning Averse
    Extra: Augment Lightning +1
    ATK 100, VIT +3, DEX +5, MIND +5, 
code:
Grimoire Eclat

Incantation: Lord of lightning among the clouds, unto me bequeath your light! Unleash your power and destroy!

tithin
Nov 14, 2003


[Grandmaster Tactician]



Oh, and I think I figured out why I'm getting no statups from tarot cards - it was a cheat in the new file, which for some reason was toggled on, except...

even with all cheats disabled, and cheats turned off... they're all still enabled :|

might have to submit a bug report or maybe update ppsspp

akkristor
Feb 24, 2014

tithin posted:

Oh, and I think I figured out why I'm getting no statups from tarot cards - it was a cheat in the new file, which for some reason was toggled on, except...

even with all cheats disabled, and cheats turned off... they're all still enabled :|

might have to submit a bug report or maybe update ppsspp

Sometimes the cheats don't have a disable code, even when they need one. They'll also persist in memory. If you are using Savestates to save the game when you aren't playing, those cheats will persist. Save as normal, through the game, then close out PPSSPP, restart without the cheat enabled, and reload the save through the game.

Andyzero
May 22, 2009

I used to spoil, I'm sorry.
"Magnificent"

Those Divine Servants sure are happy you're killing them.

tithin
Nov 14, 2003


[Grandmaster Tactician]



akkristor posted:

Sometimes the cheats don't have a disable code, even when they need one. They'll also persist in memory. If you are using Savestates to save the game when you aren't playing, those cheats will persist. Save as normal, through the game, then close out PPSSPP, restart without the cheat enabled, and reload the save through the game.

Wonderful! I'll try that when I play next.

I'm working on the earth temple :getin:

waah
Jun 20, 2011

Better stay in line when
You see a Pavel like me shinin

tithin posted:

Wonderful! I'll try that when I play next.

I'm working on the earth temple :getin:

Have you learned to love having half of your party permanently petrified?

tithin
Nov 14, 2003


[Grandmaster Tactician]



waah posted:

Have you learned to love having half of your party permanently petrified?

Not such a big issue when you've got a cleric and a princess in your party :greenangel:

but yes it is annoying as fuuuuuuck

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.

tithin posted:


He drops a Dagger called Xolotol's fang which grants +1 to Augment Lightning as well as having a chance on hit to cause Lightning Averse, so would be good potentially for Ravness who's got a good Augment Lightning rank when you pick her up.

One of our resident experts will be able to wax lyrical on the benefits of the dagger no doubt, I suspect this is one of those elemental weapons that is so beloved of the post game!


It's ok, didn't have much use for it to be honest as I didn't have a character who used lightning and daggers at the same time. Predator knives were the only knives I really used as they're augment ice and Ozma is naturally inclined to ice already. Besides Ozma and 2 ninja, most of my characters were converting to or already were fully ranged. And of those 3 only Ozma was fully a melee character as I had collected the level 2 ninjitsu for my ninja and the spells were getting strong enough to use on anything short of a beast. :shrug:

Problem with giving it to Ravness is that Ravness is already in one of the best classes in the game (Valkyrie/Rune Fencer) and a Valkyrie using non-light spells is a sad Valkyrie. Also you'd have to change her class to Rogue or something as a surprisingly large amount of classes can't use daggers.

Also, as I mentioned earlier, the magic evade skills do a great job of nerfing the petrification threat. Even if a particular class could only equip the level 2 version of the skill (like Knight Commander) it will still greatly reduce the success of such spells/skills.

mauman fucked around with this message at 04:21 on Jan 20, 2018

RareAcumen
Dec 28, 2012




Does getting shoved into a void completely kill a soldier?

tithin
Nov 14, 2003


[Grandmaster Tactician]



RareAcumen posted:

Does getting shoved into a void completely kill a soldier?

Loses one out of their three lives

RareAcumen
Dec 28, 2012




tithin posted:

Loses one out of their three lives

Ah, I see why you reloaded that one.

waah
Jun 20, 2011

Better stay in line when
You see a Pavel like me shinin

The octopi in Phorampa Wildwood drop elixirs as a very rare drop. Elixirs restore a heart.

tithin
Nov 14, 2003


[Grandmaster Tactician]



waah posted:

The octopi in Phorampa Wildwood drop elixirs as a very rare drop. Elixirs restore a heart.

I have 99 of them, I'd still like one rare title legitimately :p

akkristor posted:

Sometimes the cheats don't have a disable code, even when they need one. They'll also persist in memory. If you are using Savestates to save the game when you aren't playing, those cheats will persist. Save as normal, through the game, then close out PPSSPP, restart without the cheat enabled, and reload the save through the game.

This worked by the way!

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Getting booted into the endless void has got to be one of the most humiliating ways to go.

tithin
Nov 14, 2003


[Grandmaster Tactician]



Glazius posted:

Getting booted into the endless void has got to be one of the most humiliating ways to go.

Especially when you have a pair of wings

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


tithin posted:

Especially when you have a pair of wings

Those let you fly up, I thought?

FairGame
Jul 24, 2001

Der Kommander

Tallgeese posted:

Those let you fly up, I thought?

At least in the original, yeah. Characters with flight couldn't fall. Or more accurately they'd fall and then flap back to the previous spot.

Dunno about characters with float like ghosts

waah
Jun 20, 2011

Better stay in line when
You see a Pavel like me shinin

Tallgeese posted:

Those let you fly up, I thought?

They do. But if you get leaden status on a character with wings and knock them into a pit, it's game over.

Iirc blinkwalk also lets you return from getting knocked off ledge.

tithin
Nov 14, 2003


[Grandmaster Tactician]



Episode 68 - This place rocks









loving yoooooooooo, welcome to the Earth Temple

know what's great about this place?

It's packed to the brim with poo poo that takes next to no earth elemental damage (yknow, the thing I've been using all this time). Also, there's shitloads of undead, so yknow, bring exorcism scrolls so you dont run out on the last loving map like I did.

Buckwild I know.

Know what else is magic?

Petrifog.

-----------//-----------





in this place, if it's not a golem, it's undead.

It's like I'm Knee-Deep in the (palace of the) dead already.

-----------//-----------









The first of a series of irritating maps.

The little floaty fuckers are all warlocks specialising in earth magic, so as you're dealing with the Berserker / stilled Rogue, they are floating over to you to petrifog your poo poo over and over and over.



-----------//-----------







Less irritating than it appears.

At the bottom of the last image you can see two staircases going southwest, and south east, these turn in on themselves.

Northwest there's three archers, two crossbows and one bow.

Only one floaty fucker to mash your day up with Petrifog, so take care of him and the undead Enchantress with Canopus and you'll be fine from debuffs.



Level 2 Skellys are here as Wights.

Wight: A Skeletal warrior and wielder of magic, fetched from the Abyss by means of necromancy.

As opposed to the traditional method of raising skeletons, such as, uhhhhhhhhhhhhhhhh.......



-----------//-----------







The Helm Enchiridion drops in this map as opposed to map 4 for some reason and I didn't realise until it was too late.

Drops from the stilled Rogue in the bottom of that screenshot.

Much of the irritation of these maps can be resolved by nuking the everliving poo poo out of the little floaty fuckers before they can debuff you with Petrifog.



-----------//-----------





Time to convert Sherri to her true calling as a murderous Shaman.





Yes, this map is exactly as irritating as you think it is.

Necromancers and undead knights, Petrification and dragons everywhere.



And long drops.



-----------//-----------





Here 'tis, five floaty fuckers, four skellys, 2 golems, and a shiny golden god.









Nathalork: A Beastman said to have been created by Vaasa, Goddess of Earth, to serve her in eternity. Called the "Ravager" for his violence, Vaasa uses him for a watchdog.







I really like Bardiches.











There's a bit of give and take in this fight.



Mainly us



being petrified



and us giving murder too!







Bring Clerics, bring a Princess.





For the love of god











The shiny golden god hurts a lot.







The keys to every fight in this place is to nuke the little floaty fuckers before they turn you to stone. That's it.









They'll debuff their own too.



Also slow.







Kinda wish they had an AOE version of this.











Wow, an attack so powerful it made Canopus change location to get it off properly.



Sure as poo poo had nothing to do with me getting a "miss" after taking a bunch of screenshots and then reposition.





No sir.







Thank gently caress they wasted their turns doing damage for once.













So the shiny golden god got a total of three moves. The first was a TP move that did a lot of damage, the other two were blocked melee attacks.





"8"











Then Arycelle puts like, four other finishers to shame by just loving annihilating 2/3 of the bosses HP straight up.





this is decent loot, that Ring of the Horde +1 boosts like, every loving stat by a decent amount.





-----------//-----------

Asides from the Ring which isn't even loving listed on Nathalork's drop table for some reason, Nathalork can drop two other items of interest.

The first is Orichalcum which is an item used in recipes to craft a lot of really powerful poo poo, including Heaven's Forks, which we'll cover off.. later...

much, much later.

Were we playing this legit, we'd potentially have wanted to savescum to get the Orichalcum, they're that useful.

The second is Nathalork's mail, which gives you a boost to most core stats, Augment Earth +1 and a bunch of resistance to earth.

code:
Nathalork Rockcoat

    Lv.26
    Weight 6
    Extra: Augment Earth +1
    Special: Petroguard
    DEF 37, STR +2, DEX +8, HP +5, AGIL +3, RES +2
    Resistances
        Weapon type - Piercing 2, Slashing 4, Crushing 5
        Racial - Beast 5%
        Elemental - Earth 30% 
    Equipped by - Archer, Swordmaster, Ninja, Rogue, Fusilier, Beast Tamer, Ranger, Princess, Vartan, Songstress, Buccaneer, Patriarch, Familiar 
code:
Grimoire Seisme

Serpent who lays sleeping among deepest roots of earth, awaken. Send your coils to course across the land!


Next up, the final temple, finally.

Well, final not including the Dark / Light ones, which I'd need to go look up.

waah
Jun 20, 2011

Better stay in line when
You see a Pavel like me shinin

There aren't light and dark temples.


You could make the case for San Bronsa and Palace of the dead being temples though.

Glad you are done wirh being petrified every 3 turns.

Andyzero
May 22, 2009

I used to spoil, I'm sorry.
If San Bronsa was the Light temple, it isn't anymore.

The Shrine of Ishtar is the Light Temple. https://forums.somethingawful.com/showthread.php?athreadid=3813071&userid=0&perpage=40&pagenumber=21

It has those same crystals that the other Temples have. If you cursor over them, it says they're filled with light/wind/earth, whatever element you're dealing with.

But it's not sealed. Nor is it available for the Oracle quest.

Yeah, Palace of the Dead is the Dark Temple. It's dedicated to Ashmedai. It doesn't have crystals, but it does talk about Darkness almost as much as Ansem/Xehanort from Kingdom Hearts. It's Guardian Servant is Blackmoor [ who is the same gold recolor as the other Guardians.

There is a Guardian Servant of Light, but she's not in the Ishtar Temple or San Bronsa. Kandyce is guarding the seal on King Roderic in the Palace of the Dead, only available in the Coda.

tithin
Nov 14, 2003


[Grandmaster Tactician]



Hey y'all

Gone for a week to meet my new nephew - updates will probably be end of next week? ish?

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

tithin posted:

Hey y'all

Gone for a week to meet my new nephew - updates will probably be end of next week? ish?

What's his RT value?

tithin
Nov 14, 2003


[Grandmaster Tactician]



JustJeff88 posted:

What's his RT value?

given how inherently unfit my family is, +24

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

tithin posted:

given how inherently unfit my family is, +24

Hell, same.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
Since this thread is going to be on a short hiatus, I'd like to propose a topic of discussion besides the imaginary RT value of real people. I recently read an LP of Final Fantasy Tactics for PSX, and I was wondering how people feel about that famous game versus this one. In your opinion, in what areas is LUCT superior to FTT and vice-versa? I, of course, have my own thoughts on this but will save them until the discussion gets off the ground.

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.

JustJeff88 posted:

Since this thread is going to be on a short hiatus, I'd like to propose a topic of discussion besides the imaginary RT value of real people. I recently read an LP of Final Fantasy Tactics for PSX, and I was wondering how people feel about that famous game versus this one. In your opinion, in what areas is LUCT superior to FTT and vice-versa? I, of course, have my own thoughts on this but will save them until the discussion gets off the ground.

hmmm...tough one.

For reference, I played FFT before TO, but I was educated and wasn't one of those fools that thought that TO ripped off FFT.

FFT has a very interesting and flexible class system that provides much in the way of possibility, but a lot of that doesn't matter when taking into account how few characters one can field in this game. This makes very few of the fights (actually, almost none in my opinion) feel grand or climatic as they could be due to the lack of numbers on both sides. This is likely due to the limitations of the PSone hardware, however. Furthermore, this game suffered from what just about every game that offers flexibility and possibility suffers from - for every 1 good class ability there's like 10 that's shite.

All of that is before you even take into account unique classes, further shooting the games flexible system in the foot. Yes, you don't have to use those, but that's a "self-challenge" and therefore (in my eyes) not a standard playthrough. :saddowns:

FFT was also FAR more forgiving, which is both a good and bad thing (I'll get back to this).

FFT also started strong in the characters and story department, but then slowly crawled up it's own rear end by forgetting what made the political story interesting to begin with and ended with an ending that to this day makes me want to :ughh: due to it's "speculation for all" style.

Now about TO.

While TO had FAR less flexibility in regards to class, what it had worked and it worked well. Knights/berserkers screwed people in melee, archers delivered death from range, mages made yon enemies go boom (with a focus on AoE eventually), and the healers healed. There were some oddballs or hybrids here and there. Ninja for instance are either a good class or a crap class in the original depending on what you want to get from it, and status magic classes (witch/warlock) was of debatable use but you could field so many characters you were at least encouraged to try things out. That's not even getting into the advanced classes like the value of a swordmaster vs a terror knight (both of which were great in the original for different reasons, and now kinda lovely in the remake sadly).

Which brings me to my next point - army size. Max army size in TO is 12 which is more than DOUBLE of FFT (max of 5). This meant fights were big and climatic, or slow and a slog depending on your viewpoint. I like my tactical games to have big fights, so I'm definitely in the first camp, but I do understand the argument against such big fights. This also allowed you to utilize unique classes and basic classes without feeling like you needed to lock out one or the other.

TO was also a shitton harder because it took a more realistic view of death on the battlefield. The 3 heart thing wasn't in the original. If someone died on the field they were gone (and you didn't have Chariot to go "nope, didn't happen"). In a game that didn't want to shy away from the horrors of war, this made sense. From a game play standpoint, I can understand that this would infuriate people. Eventually you got powerful (and rare, one only for you) revive magic but even that was a dangerous thing to rely on. Also, even with all of the goodies (outside of super cheese bonus dungeon stuff) the game never got "easy" it just got "more manageable" and as such fights never got boring in a way that they might feel boring in FFT if you fielded Beowulf or TG Cid.

Finally, the story and characters always felt stronger to me in TO than FFT. Probably because even though the game still has a supernatural backstory, it's muted and secondary till the end (with just enough foreshadowing to not feel like it's out of nowhere), and the game doesn't forget you have unique characters from the story the way that FFT felt like it did. They still show up in cutscenes and stuff in little ways, or have there own story elements/side quests. Jeunan being a GREAT example of this. Obviously not all characters get this benefit, but it sure as poo poo feels like they did a better job of it in this game than FFT. Also I much prefer the (best) ending to TO than FFT since it actually showed things rather than making me guess them.

I personally consider TO to be the better game. It felt bigger and more interesting than FFT and had much more going for it narratively than FFT ever did. FFT was also uglier due to being on the blocky 3d PSone vs the spritework of TO.

edit - also between the "most infuriatingly suicidal escort characters" of both games (Harborym and Rafa respectively), at least Harborym had the good grace to be a good (great/best if you knew what to do) character to have on your team. Rafa....not so much (outside of bonus dungeon item finding).

mauman fucked around with this message at 04:29 on Jan 26, 2018

waah
Jun 20, 2011

Better stay in line when
You see a Pavel like me shinin

If FFT got a complete rework on the level of LUCT:WOF, the two woild be a lot closer.

I can talk for days about one of my favorite games ever, but the two biggest reasons that sold me on LUCT over FFT were the universe/lore and replayability.

If there weren't 2 other games it's really 4, but one is a Neo Geo pocket game, and the other is Knight of Lodis worth of characters and back story to help me understand the bigger picture political intrigue maybe I would feel different. Because of that back story, the stakes in LUCT always seem higher than in FFT to me.

As far as replayability, I never felt the need to go play FFT again becauae I thought I missed something. The only reason I would replay it would be to try to break the battle system.

RareAcumen
Dec 28, 2012




I'm not too familiar with these games but all I can point to with confidence is that FFT wins when it comes to classes, since you just need skills from one to get to the next, unlike having to do weird poo poo to get a Fusilier and then train up to level 15 before they're allowed to do anything cool.

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Roobanguy
May 31, 2011

RareAcumen posted:

I'm not too familiar with these games but all I can point to with confidence is that FFT wins when it comes to classes, since you just need skills from one to get to the next, unlike having to do weird poo poo to get a Fusilier and then train up to level 15 before they're allowed to do anything cool.

the original game didn't have the card class level system, and basically used what you're familiar with from fft. characters leveled up like normal and the class they were in determined their stat increases. Levi was a level 30 ninja and you decided (mistakenly) that the gunner would be a good class? you now have a level 30 gunner denam.

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