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Emalde
May 3, 2007

Just a cage of bones, there's nothing inside.


Available on PS4, PSVita (why), and Steam @ March 21-24

PS4 NA version
Steam (global)

:siren: Join us for multiplayer on Discord! :siren:

Steam version currently has a couple of hardcrash bugs. Try setting your Particles to "low" and see if that doesn't fix things!

What is Toukiden? Why do I care?
So, let me be real. I play all of these loving games. Monster Hunter, Soul Sacrifice, Freedom Wars, Dragon's Dogma, the list goes on. I've seen it all. Toukiden 2 is far and away my favorite of the genre, and it's a crying shame because it almost seems like the franchise is going to die with it. If you have bounced off of all of these games, or are just looking to try out something a little more streamlined, Toukiden is here for you. There is a (carry-over, ie progress continues into the main game) demo available for PS4/PSV players as well, even. IMO the game speaks for itself, so I'll just be linking a bunch of different videos to illustrate the finer points. I'd fully suggest giving the game a try, no matter what system you get it on you can always either stick with the demo or get a Steam-refund.

https://www.youtube.com/watch?v=5t3yqqNgVpo


Selling Features
Toukiden 2 comes out of the box with two major selling points: An "Open World" and what amounts to The Thorn From Freedom Wars, But Different. I'm not going to lie, the "open world" isn't really your standard sandbox. It's a Slightly-Larger-But-Fully-Contiguous-Play-Area, basically what would happen if you took every Monster Hunter map, removed the loading screens, and stuck them all together into one bigger pile. It's good, nothing life changing, but basically something that all of these games should have been doing for years already. The thing replacing that freedom wars feature though is called the Demon Hand (herp) and is a major part of the game flow to Toukiden 2. You can use it to traverse the map, grapple monsters, and otherwise utilize it as a weapon under various circumstances.
https://www.youtube.com/watch?v=oWrRpAwKoJE


What separates this from the rest of the genre?
On top of the open world, which is somehow new to everything but Dragma, the idea of permanently dismembering monsters is taken to great advantage in this game. "But wait, I played Toukiden 1, which promised the same thing but was LIES!" well, it's not a lie anymore, you can legit just rip the arms and legs (when allowed) off of monsters using that handy-dandy Demon Hand and entirely cripple them, changing their moveset and otherwise debilitating them.

Unlike most games of the genre, Toukiden doesn't waste your time with the burden of having to micromanage a consumables inventory. Just grab your gear and roll out.

Being able to see monster healthbars with the tap of a button is a built-in feature, and let's not forget loving LOCK-ON! :mad:

The game is fast. A lot of the time in your single player campaign, you're going to be rolling around with a party of 3-4 other NPCs and will encounter plenty of monsters to just roll through on your way to the actual menace or objective.

Multiplayer is separated from the main campaign and neither has any bearing on the progress of each. You can grab your friends and start up a game whenever you please.

Plus a story to get invested in? This has always been a bottom rung concern of mine personally, but there's plenty of odd little sidequests and otherwise character-relevant interactions spread all throughout the campaign to give it some spice.


What's the gear like?
All of your armor is extremely silly Omega Force fare, with the occasional kimono, monster mask, cat ears, tron outfit, and assorted silly hats and scarves to accessorize with. As for the weapons, there are helpful little videos put out by TK themselves to demonstrate!

First are the two new weapons exclusive to this title:
https://www.youtube.com/watch?v=XNtPoRNoT2M https://www.youtube.com/watch?v=wlfFR4_lxKw

your other melee options:
https://www.youtube.com/watch?v=lEadtfsNyCk https://www.youtube.com/watch?v=Xbs8gepsBbw
https://www.youtube.com/watch?v=HeWCQt0bJeU https://www.youtube.com/watch?v=Kp3PwQL3XEM
https://www.youtube.com/watch?v=5Ymhwt6rUwI https://www.youtube.com/watch?v=kWASx5L7Ri4
https://www.youtube.com/watch?v=2mHQ0fm2r5A

and the two ranged:
https://www.youtube.com/watch?v=leqWhlzdojk https://www.youtube.com/watch?v=5sV_pn3rhvg


Who are my party members?
Throughout the campaign and as multiplayer filler, you have a variety of cast members to take along and have a good time with.


The Professor & Tokitsugu
The Professor is a young woman who specializes in what others view as arcane, but is mostly just really good at repurposing Old Tech. She is the inventor of both the Demon Hand and responsible for the assembly of Tokitsugu, who is basically just a snarky, gun-toting robot.


Benizuki & Homura
Benizuki is an exceptional Slayer who is renowned for her proficiency with her naginata. Homura was once a bandit, taking advantage in the chaos of the fallout of the Demon Awakening, until Benizuki reigned him in and put him to work as another Slayer for the village.


Tsubaki & Kamuna
Tsubaki is a young member of the village guard who carries her spear at all times, diligent in her role as both peacekeeper and slayer. Kamuna is a member of the less-controlled samurai faction that the organization of slayers employs, a sort of mercenary team, and is an extremely skilled swordsman.


Gwen
Gwen is an outsider to the village, hailing from the distant west and fighs to keep the monsters out of her new home and follows her own set of personal virtues.



MITAMA, ATTACK SKILLS AND DEFENSE SKILLS
(Big list of where to find every Mitama here)
So part of the parcel of "not needing to micromanage consumables" is a series of permanent actives and passives you can swap around on your Weapon, Armor, and Demon Hand. Mitama determine your main 3 active abilities, the Attack Skill gives you one additional active with greater risk/reward, and Evasion Skills are all mostly passives. Listing each effect in this OP will bloat it a little more than I'd like to, so I'll give a general overview of the main Mitama effects and shorthand versions of the AS/DS effects:

Attack
Attack mitama are what you get on the tin, they enhance your offenses in one way or another.
AS: Adds Raw DMG and Elemental DMG / Stops Red HP recovery
ES: Second Wind, revive with 1HP upon death and continually revive as long as you have more than 1HP upon death [20 seconds]

Defense
Same deal, toughens you up and generally makes you less susceptible to damage.
AS: Trades a percentage of your defense for an equal amount of attack damage
ES: Triggers at random upon receiving damage, reduces damage by some percentage for [15 seconds]

Speed
Gotta go fast.
AS: Creates a shadow clone that mimics your actions and deals bonus damage while draining your stamina
ES: Triggers upon canceling an attack into a dodge, allows you to do this freely for [20 seconds]

Healing
Babysit yourself, your team, your dog, whatever.
AS: Every attack deals a percentage of additional damage, but drains your HP
ES: When HP drops below 30%, receive a massive heal over time for [5 seconds]

Spirit
Weapons not long enough? Just shoot them with lasers.
AS: A targeted attack that deals direct damage to a demon's True Health, but while active you deal less damage everywhere outside of your targeted location
ES: Applies a potent slow when you grapple-hand a demon for [6 seconds]

Deceit
Get in, lock down the monster, and get out.
AS: You deal consistent poison damage and have additional crit, but are twice as likely to succumb to dizziness and other misc status effects
ES: Instantly purge status effect and remain immune for a short time [3 seconds]

Spatial
Deals with the stranger aspects of area control and clean-up, allows you to teleport.
AS: Turns your purification ritual into a minefield effect that can't cleanse destroyed limbs
ES: When purifying for more than a full second, purification field doubles in size and cleanses faster for [15 seconds]

Support
A little more offensively oriented, deals with aspects of teamplay outside of Just Healing.
AS: Your attack speed increases, but all of your meter gains are transferred to the rest of your team.
ES: When an ally dies, automatically revive them and grant them HP/Stam recovery for [30 seconds]

Plunder
Monster limbs have goodies inside of them, this makes it easier to Rip And Tear them off.
AS: This is a toggle that drains your HP for consistent Destruction Gauge meter and changes your Destruction Attack to something different
ES: Upon use of the weapon "special" attack or destruction of limb, disables the Oni entirely for [3 seconds]

Control
You summon little gradius-style Options to help you and your team in combat.
AS: Summons a unique spirit that deals consistent damage over time to enemies, but reduces your elemental defenses while active.
ES: Upon purifying a dead oni or limb, summons a slow-moving homing bomb spirit that chases targets for [30 seconds]

Luck
You randomly get the active abilities from all other mitama and attack skills.
ES: Upon destruction of a limb or death of any oni, does one of: Restore some ability uses/HP/Stamina/Unity gauge [80 second cooldown]


OTHER MEDIA

https://www.youtube.com/watch?v=7ICXLH0ecS4 https://www.youtube.com/watch?v=pjgriVnB7rk https://www.youtube.com/watch?v=lrxckAB3K9w

Emalde fucked around with this message at 16:13 on Apr 7, 2017

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Emalde
May 3, 2007

Just a cage of bones, there's nothing inside.

CAPTAIN CAPSLOCK posted:

Can you co-op with a buddy through the whole game?

Singleplayer and Multiplayer are two different sets of missions, same as MH, so "yes" you can see like 95% of the content with a partner in tow (all of the monsters, most equipment, a large percentage of the entire map), but "no" since the campaign proper is offline.

Emalde
May 3, 2007

Just a cage of bones, there's nothing inside.

Gwyrgyn Blood posted:

Anything actually wrong with the Vita version or just "lol Vita" as usual?

Framerate didn't seem great but being able to play lying down is always a nice bonus. Not so sure about touch screen controls though.

The PS4 proper version has framerate issues, so it's a really bad case of "lol Vita".

Emalde
May 3, 2007

Just a cage of bones, there's nothing inside.

Ciaphas posted:

Do weapons with charge attacks have to deal with releasing just in time like MH weapons do? Like I gather the Club is the analogue of the Great Sword line; do they have to release as soon as it hits L3 to get full power?

Nope.

Gauntlets have a pseudo timing mechanic where hitting the attack button again when your attack actually connects pops a bonus, but that's different from timing a release.

Emalde
May 3, 2007

Just a cage of bones, there's nothing inside.
Noon EST for steam, ??? for PSN.

Emalde
May 3, 2007

Just a cage of bones, there's nothing inside.
PC Port problems thus far:

Config options nonexistant
Join-via-friend completely removed
Online lobbies automatically enable voice chat with zero option to disable :wtf:

Emalde
May 3, 2007

Just a cage of bones, there's nothing inside.

Bussamove posted:

Spent a good while trying to get into a lobby with a friend (or a lobby at all) on PC. Couldn't join at all or even SEE any lobbies half the time. Guess it's off to PS4 for me!

Were you both set to the same server settings?


Trick Question posted:

My favorite part of MonHun is how slow and awkward/heavy the weapons are to use, even the "faster" ones, so you just sort of slowly climb towards competence as you use them. Is this similar? The weapons look sort of light in the preview videos, even the club.

Absolutely not, the entire premise is that weapons aren't their own functional obstacle.

Emalde
May 3, 2007

Just a cage of bones, there's nothing inside.

Bussamove posted:

Apparently that was it! Whatever, he already refunded it and we always play these hunting games together so I can deal with PS4. :v: But thanks anyway!

This exact same thing is present in the PS4 version, so watch out for it.

Emalde
May 3, 2007

Just a cage of bones, there's nothing inside.

Sakurazuka posted:

Yeah God Eater

God Eater has some hosed up poo poo and I love it

https://www.youtube.com/watch?v=XPF62zTK6Qs


Malachite posted:

The abilities they gained were hidden until you obtained them and the most important bonus usually wasn't revealed until you maxed it out. Is that still a thing in Toukiden 2? Or can you at least see what you'll receive before leveling them up?

Emalde fucked around with this message at 21:57 on Mar 21, 2017

Emalde
May 3, 2007

Just a cage of bones, there's nothing inside.

I agree that Dragma has extremely little to do with the genre, but people insist on making the comparison so I include it for their benefit. This is basically just God Eater with more MH than raw distilled anime.

Emalde
May 3, 2007

Just a cage of bones, there's nothing inside.

Infinity Gaia posted:

Oh NO. I just got a mail that included a special crafting material... Which I got from maxing a Mitama. This means there are specific cool weapons hidden behind maxing out specific Mitama. And this doesn't seem to marked anywhere.

I'm not completely paralyzed by the knowledge any one of my like couple dozen Mitamas could be hiding a sweet pair of daggers if I only max them out...

Extremely Important Japanese Historical or Mythological Figures, and the mitama you get from maxing your npc s-links

Emalde
May 3, 2007

Just a cage of bones, there's nothing inside.
Monster behavior is much more granular at every "tier", early level mobs are far less aggressive, that is correct. However, monsters also have a poo poo ton of things that cause them to fall over, so Competent Play also functionally disables early monsters entirely.

Emalde
May 3, 2007

Just a cage of bones, there's nothing inside.
:psyduck: The entire point of ranged weapons in every not-mh-game is that they don't feel like you're trying to reconfigure a sack of bricks to fire your ammunition.

Emalde
May 3, 2007

Just a cage of bones, there's nothing inside.

Babe Magnet posted:

Pretty disappointing. Touki 1, Bladestorm, and every Warriors game I've tried to play on my rig have all been just fine, I was really looking forward to Touki 2 but it's almost unplayable for me.

Do you still happen to have the Kiwami save data somewhere for PC users to get the data import bonuses?

Emalde
May 3, 2007

Just a cage of bones, there's nothing inside.

Babe Magnet posted:



possibly but not on my current computer, I'll see if I can access my old PC by tomorrow and upload something

Let us know where it saved as well, b/c i can't even tell where this game keeps its saves

Emalde
May 3, 2007

Just a cage of bones, there's nothing inside.

Nemesis Of Moles posted:

Is the story at least pretty short? I have basically 0 interest in doing single player monster hunter

Yes

Hydrocodone posted:

They did patch the game-breaking synthesis bug, right? I didn't get to synthesis before the patch, but that's the way it sounded.

Yes

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Emalde
May 3, 2007

Just a cage of bones, there's nothing inside.

Xarbala posted:

Oh. Fair enough, then.

EDIT: Oh hey, more costume dlc and a mission pack was released already. Well, the stuff's already been out in Japan for a while so it's fair enough that it's basically ready to go.

It is one of the most important DLCs b/c it has cat ears that aren't the tenko costume!

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