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ModeWondershot
Dec 30, 2014

Portu-geezer
Huh, didn't see much of this game apart from the Steam Greenlight campaign and thought it was someone's fan project. That it has so much VA work and varied design in its levels is kind of surprising.

I actually kind of like the fact that the VA quality is at about the level of a second-string PS1 game or a cartoon from the 90s nobody watched, it makes it seem a little endearing in that sense.

Samovar posted:

Ok, Major/Minor has one advantage over this - it isn't voiced.

I am quite certain that the story won't be that bad, especially given we don't already have a profoundly unlikable deuteragonist to follow.

The plot thread is kind of confusing, though, between the villain appearing in two completely different contexts in consecutive scenes and our hero's attempt to save someone in a crashed plane suddenly derailing into a snake fight.

I liked the gag right at the end.

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ModeWondershot
Dec 30, 2014

Portu-geezer
Yeah, that is a LOT of cutscene. I remember seeing a look at this game where the player actually skipped the scene after Milla showed up and I had no idea that it would have taken that long otherwise.

ModeWondershot
Dec 30, 2014

Portu-geezer

Ultigonio posted:

And I'm glad you're enjoying the LP! We deliberated on its creation for at least a year, it's good to see that passion, knowledge, and handsome voices sell an LP as well as ever.

I will absolutely agree that you have delivered on this LP, as I am finding it quite fun.

With that in mind, I will agree that today's end-stage cutscene is indeed terrible and should have not been there. Why they opted to cut out a level but leave that in is a mystery for the ages.

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