- Arashiofordo3
- Nov 5, 2010
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Warning, Internet
may prove lethal.
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Interest post. Might make a Wizard, might make a Tainted, might make a Spectre
ACTUALLY MAKING A WOLF
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Mr Aldrich Knight - The Werewolf
quote:How long have you been in the city?
quote:What is the best part of the change?
quote:Who is the most important person in your territory?
quote:What do you desperately need?
quote:Who’s an important person from your faction?
quote:What’s one thing that your faction does better than everyone else?
quote:Who’s an important person locally outside of your faction?
quote:What’s an important part of town for your faction?
quote:What’s an interesting place in town?
quote:What's a good thread title? (Optional)
quote:
Name: Mr Aldrich Night
Look: Male, White, Dark Clothing
Demeanor: Aggressive
Stats
Blood 2
Heart -1
Mind 0
Spirit 1
Factions
Mortality 1
Night 1
Power -1
Wild 1
THE TRANSFORMATION
By default, you change into your wolf form when the full moon rises; you gain natural weaponry (2-harm) and 1-armor; you can resist the change, but it’s not easy; and you can only change back at sunrise.
- You transform every night, not just during the full moon
- You gain +1 armour while transformed
- Silver weapons ignore your armour
- The transformation takes a while and causes you a lot of pain
YOUR TERRITORY
You’ve claimed an area of the city as your own. By default, your territory covers a city block or two and has the trouble: +crime.
- You are widely accepted as this place’s protector (add blessing: +supported)
- Your territory includes grounds for you to roam and hunt (add blessing: +hunting ground)
- You have offered protection within your territory to someone, and now their problems are yours (add trouble: +fealty)
- Your territory is plagued by a mystical or supernatural presence (add trouble: +haunted)
Moves
Comes with the Territory:
If you are actively patrolling your territory at the start of the session, roll with Blood. On a 10+, your territory is secure and trouble is at a minimum; take +1 ongoing to Hitting the Streets in your territory. On a 7-9, one of your troubles surfaces (your choice), but things are mostly stable. On a miss, or if you aren’t attending to your territory, things go south and your troubles are fast and furious.
Bloodhound:
When you hunt someone, roll with Blood. On a hit, you know exactly where to find them and can follow their scent until you do. On a 10+, take +1 forward against them. On a miss, someone unpleasant finds you first.
From the Brink:
You can exit your wolf form at will. When you do, roll with Spirit. On a hit, you change back. On a 7-9, take 1-harm or mark corruption. On a miss, you change but the transformation is incomplete, lengthy, or painful.
Gear
- A duffel bag with your personal belongings, a lovely cell phone
- Butterfly knife (2-harm hand concealable)
- Snubnosed revolver (2-harm close loud reload concealable)
Debts
»» Someone is hiding you from someone, or something, powerful. You owe them a Debt.
»» Someone hired you for a job and you hosed it up. You owe them 2 Debts.
»» Someone lives in your territory, benefiting from your protection. They owe you a Debt.
Arashiofordo3 fucked around with this message at 23:31 on Mar 23, 2017
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Mar 20, 2017 23:42
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