Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Zakmonster
Apr 15, 2010
PC Origin: Zakmonster.

Turian Havoc Trooper is fun for flying around and dropping bombs on people's heads.

Adbot
ADBOT LOVES YOU

Zakmonster
Apr 15, 2010
Having tons of fun with a Krogan Vanguard and the Asari Sentinel. Really liking Backlash.

Also got the Venom Shotgun from an Advanced pack. Initial testing shows its pretty good on Bronze, not sure how well it will hold up later.

Zakmonster
Apr 15, 2010

precision posted:

I got a Mattock but gently caress me if I'm going to use it when "Shoot" is bound to a soft analog trigger and not the clicky trigger

Whyyyyyy did they reverse it and why is there no option to go back to the old way, it's also a pain to hold down L2 and hit L1, holding down L1 and hitting L2 would be a lot easier

also gently caress the new "press two buttons at once to use a power" scheme, on the Asari Sentinel they bound THROW to the "press two buttons" slot, when it would make infinitely more sense to bind Backlash to that especially since Backlash sucks and Throw is god king

e: VAnguard Hop happens to HuVans too, it's the new Vanguard Rapture. It looks pretty hilarious but it sucks!

But Backlash is overpowered. You take no damage from in front of you while it's up, it reflects everything shot at you assuming you activate it in time and if you go for the increased damage reflect upgrade, you'll get Ascendants killing themselves with their giant orange orb.

Zakmonster
Apr 15, 2010

Gamesguy posted:

How are you supposed to use the venom shotgun/grenade launcher? The grenades bounce all over the place.

They also explode on impact if it directly hits an enemy. Either angle the bounce properly, or aim for bigger targets.

Zakmonster
Apr 15, 2010

anime tupac posted:

I named all my vorchas things like NYARGH BLEEEHH and I love and miss them.

e:


The raptor is the only gun I have unlocked at all, and I'm glad I got it. Great for melting the annoying-rear end doglizards who surprise you or whatever

On the other hand, there's the Indra, which is worse than the Raptor in every way, except for a larger clip size.

Zakmonster
Apr 15, 2010

Skippy McPants posted:

The short version is "does this class have Stealth Grid?" because access to a stealth with zero cooldown is broken. That's only two classes right now: the unquenchable murder vortex that is the Angaran Avenger, and the somewhat more reasonable Asari Huntress. Either one can move and act pretty much at will, even staying invisible for 100% of the match if they really wanted to. This is priceless in pugs because it means you can complete objectives, revive teammates, or just do whatever. The world is your oyster. The Infiltrators (human or salarian) can manage a budget version of this with Tactical Cloak, but because you're bound by the cooldown you have to be a lot, lot more catious.

Below the stealth classes are the high impact damage characters. Stuff like the Human Kineticist, Asari Duelist, Asari Adept, Krogan Vanguard, or Krogan Mercenary. Anyone who's either got high damage baked into their kit, or is tanky enough to just stand there and dump thermal clips while in full view. You can output enough damage to make up for awful pugs, but without stealth you're always going to be somewhat at their mercy when it comes to clearing objectives.

Honorable mention for the Angara Insurgent. He's not very good in pugs, but he's got the best kit with Shield Boost which makes him a stellar team player.

Honorable mention for Turian Soldier with a Raptor/Revenant. I'm not sure how well the hover defense boosts work on the Turian Havoc Trooper on Silver/Gold, but there's a class that never has to worry about Adhi/Wraiths. Also maybe the Asari Sentinel stands a fighting chance, but she's not really a solo type of class.

Zakmonster
Apr 15, 2010
It's been the interact button for me.

Zakmonster
Apr 15, 2010

Ambaire posted:

APEX rating seems to be pretty meaningless... just seems to be 'how many games have you played in a row or something'. I'm at ~5600 and I've just been spamming bronzes. Just started on silver.

It's actually 'how many classes and weapons have you unlocked'. While there is a correlation between playing a lot and unlocking a lot of things, I saw a guy with 5k APEX rating on the first day, most likely through $$.

EDIT: I also got lucky thrice in a row and got the Soned and Valkyrie from 2 Expert packs and the Thokin from an Advanced pack. The Thokin seems likely to replace the Raptor as my go-to weapon of choice but I'll require more testing. I didn't like the Valkyrie in ME3 and my single attempt at using it on Bronze tells me I will not like it in MEA either. I haven't tested out the Soned, but my friend who has both the Soned and the Revenant says the Revenant is still better.

Zakmonster fucked around with this message at 19:19 on Mar 24, 2017

Zakmonster
Apr 15, 2010

tribbledirigible posted:

The Thokin quickly became my go to AR- the downsides are low magazine size and long reload. But it hits hard and the homing/tracking rounds make sure a good amount of your rounds connect. Plus it's light enough at II that I'm able to run with a level 13 Human Vanguard and not notice the delay too much.

I tend to play the Soldier-types, and I get the passive that improves reload speeds. Another downside to the Thokin is that its not great at long range, especially if your target is the type to jump around. The tracking works from a close to medium range, but further than that and it's not ideal. I'm still wrestling between the Raptor and the Thokin right now, though and I doubt I'll make a decision any time soon.

TastyLemonDrops posted:

Asari adept is an uncommon? And a few of the commons are actually quite good.

Turian Soldier, Krogan Vanguard and Engineer and Asari Sentinel are all uncommon, too. All are pretty good classes.

Zakmonster
Apr 15, 2010

Alteisen posted:

I have the widow and revenant on him, really don't get why ARs so feel poo poo in this, Revenant is the only one I've found that doesn't feel like I'm tickling enemies.

Don't have the Revenant yet, that's the one AR I want which the game refuses to give me. And the AR problem is the same as its been since ME3. Low-damage per bullet made up for by a fast fire rate, so you need several shots to connect in order to do the same amount of damage as a Widow will in one shot, but it will take far longer. Benefits of an AR is generally larger magazine sizes so close combat isn't as punishing.

The best ARs will be the ones with higher per-bullet damage but lower mag sizes, like the Cerberus Harrier in ME3. This time around it looks to be the Thokin, although its not quite as awesome as the Harrier. I'm not sure what the stats on the Revenant are this time around and how it stacks up, but it was pretty good in ME3, even in Gold/Platinum.

Alternatively, like mentioned several times in the thread, carry the Raptor. It's a better AR than most ARs.

Zakmonster
Apr 15, 2010
While punching/headbutting things as a Vanguard is very satisfying and effective, I'll have to put in my 2 cents for the Human and Turian Soldier. The thing about these two classes is that the most important skill you have is the Munitions Training passive, especially the 4b (improved reload speed/accuracy/stability) and 6a (each shot makes target takes 2% extra damage up to a max of 24%). Then you max out Turbocharge next. The Turian Soldier gets Fortify, which makes him even better.

And then you carry a Charger and a Raptor and you calmly kill things from across the map. On Silver, it takes two Raptor reloads (with Turbocharge) for me to kill a Hydra or a Fiend, and mooks go down really fast. Getting consistent headshots is important, though, so if you're bad at aiming, this won't be the class for you.

Zakmonster
Apr 15, 2010

Skippy McPants posted:

The melee does appear to have a kind of soft-lock that will snap you to target; I assume to compensate for the animation priority locking your character's movement while you melee. But like everything else in the game that requires thin timing, it gets totally shithoused by the awful hosting system.

The lesson is, always be the host. It doesn't fix everything, but it helps.


The Vanquisher Sniper Rifle out damages Melee builds, but you need decent aim to get the full value. I expect melee will fall off a fair bit once equipment rotates and Power/Gun users get their upgrades.

To break the Adhi grabs you need to TAP the use key, like a QTE. It takes four or five quick taps to break out.

And yeah, no reason to fight anything other than Outlaws. They removed the credit/XP bonuses for random so there is literally no reason to fight the harder factions unless you want the achievements/are bored.

I don't have a Vanquisher but I lucked into a Black Widow. Put that on a human soldier and its been a hell of a lot of fun, even comparing to the relative OPness of the melee Vanguard.

Zakmonster
Apr 15, 2010
Speaking of the bullet-sponge problem: I think the issue is that shots at center-mass do pitiful damage compared to aiming for a weakpoint/headshot. There is a significant difference in killspeed, even when you're using a sniper rifle. I noticed that when aiming for center-mass on an Outlaw Sharpshooter on Silver with a Black Widow, it takes 4 shots (1 entire clip) to kill the bastard, but going for the head only takes 2 shots.

Same applies to full-auto weapons, but the issue is with the accuracy drop-off with sustained fire. Equipping a scope helps alleviate the issue, but some weapons just weren't made to be that accurate. This is why the Raptor is such a good weapon. It has great sustained accuracy so you could dump an entire clip into a mook's head if you wanted to with little issues. Other assault rifles aren't nearly as accurate.

One rifle that might work is the P.A.W., but its an ultra rare. I got it late last night and was messing around with it - it performed decently well, and has perfect accuracy (it's a beam weapon, there's no accuracy degrade), but it doesn't have great sustained DPS, so it'll probably end up sucking.

I had thought Bioware had figured out the assault rifle problem back in ME3 with the introduction of the Cerberus Harrier, but I guess lightning doesn't strike twice.

In related news, do shotguns all suck? I got a Talon and it seems to be a better shotgun than the actual shotguns.

Zakmonster
Apr 15, 2010

Two Finger posted:

ya they all loving blow, i've got a dhan which on the face of it looks like it would do really good damage but it loving blows
two headshots to kill a loving adhi on bronze


speaking of sniper rifles has anyone worked out what the noscope penalty is yet?

Going by my experiences with the Raptor and the Black Widow, there's an accuracy penalty, but no damage penalty. I very luckily no-scoped a couple of adhi in the head a with the Black Widow and they got one-shot, so I guess there's no damage penalty.

Zakmonster fucked around with this message at 02:30 on Mar 27, 2017

Zakmonster
Apr 15, 2010

Two Finger posted:

Yup. I remember when I was grinding out the challenges for ME3 I discovered that the Hornet SMG, which was widely panned, became a laser pointer death machine with enough stability consumables. It would drill 6 shots at exactly where you were pointing and did outrageous amounts of damage because of it.

I don't see things like that happening in this, the guns aren't even 'very specific niche usable' anymore :(



Oh really? The loading screen tips said there was a penalty and I think it was 50% in ME3 so I assumed it was the same.

It is possible that the Black Widow does so much damage with a headshot (this was on a human soldier), that it would kill something even with a damage penalty. I vaguely recall that a no-scope body shot on an Outlaw (on Bronze) with a Widow doesn't kill the guy, so maybe the damage penalty still does exist. I only used the Widow one time earlier this week and I'm not very good with it, so I don't know if I actually just missed or what.


Hulk Krogan posted:

Speaking of which, I feel like I'm having a much harder time landing headshots consistently in this than I did in ME3 multiplayer. Not sure what it is but I'm wondering if anyone else feels the same.

Don't aim for the dome, aim for the face. For Adhi and Wraiths, aim for the mouth or top of the head.

Zakmonster
Apr 15, 2010
In all fairness though, they had weekly balance patches for ME3, tweaking numbers on guns and classes to make sure they were competitive. There was even a desync bug with Vanguards where if you weren't the host, you'd end up hopelessly floating over the map halfway through the match, which eventually got fixed. Hopefully the team doesn't get too discouraged by the bad reception the game is getting and give MEA as much attention as ME3 got.

Zakmonster
Apr 15, 2010

Ineffiable posted:

Yeah the 100k seems like you should stay away from it. Even if you have an ultra-rare to go after, there seems to be plenty of good rares, so you might as well get 10 'cards' using two 50k boxes, instead of 5 cards using one 100k box. I'm gonna work on maxing out the 5k boxes. Does the game even provide any indication on 'hey you have all the commons, you should try to buy the next level box'

You can go under Prestige > Collections and it'll show you everything you can get off loot boxes. You can filter by rarity and it'll show you what you have.

Zakmonster
Apr 15, 2010
The fact that they had no Day 1 DLC was a good sign.

And ME3 MP took maybe a month before they started with the balancing, I guess because not enough people were playing before then. Even now I keep seeing the same people over and over again, so I'm guessing the pool of players is still limited. Most people still going through the SP.

And the first expansion DLC was quite a while after launch, so I'm not sure if the 1-2 month window is fair.

Zakmonster
Apr 15, 2010
poo poo really? I always thought it took longer than a month before the first one came out. Shows what little I remember.

Zakmonster
Apr 15, 2010
Yeah, in all fairness I do enjoy the SP even with the janky faces. One of the weirdest criticisms of the game is that it throws you into the deep-end with little hand-holding and you just have to explore content, which I personally think is great.

And even if you want to drive around and shoot mans like space Mad Max, there's nothing preventing you from ignoring all story beats and doing exactly that. The game respawns enemies at a fast rate, you could spend hours driving around a planet killing Kett and never talk to a single person. That's one of the highlights of the game for me that is better than ME2/3. I enjoy the combat in SP, but in the previous installments I couldn't just decide to return to a previous mission area to go shoot some baddies (with the exception of the Combat Arena in ME3's Citadel DLC). Most, if not all the fighting was story-driven.

This time, it's whatever. You can avoid all combat or you can have nothing but combat. I like that Bethesda-esque freedom.

I also enjoy the improved enemy AI, and their HP scaling doesn't seem that bad this time around. I'm playing on Hardcore and it feels a little bit harder than Silver, and especially with the larger open spaces in SP, you can get flanked very easily so it's constantly a challenge. Mobs deciding to not cluster together as much also means your combo detonations have less of an impact, so you have to use it a bit more tactically. It's a lot more fun than people give it credit for.

Zakmonster
Apr 15, 2010
Fair enough.

Backlash Rank 5: More aegis health or 100% damage returned? I took the former but I have a feeling that the latter might be better.

Also, one of the tooltips said that energy weapons were best for taking down shields, but I haven't had a chance to test it out. There might be some correlation because when I was using the P.A.W. on the Asari Sentinel fighting against Remnant, the weapon was making very short work of them, but when I tried it out on Outlaw with the Human Soldier, it was basically a laser pointer. Is there some kind of hidden damage modifier I'm not aware of?

Zakmonster
Apr 15, 2010

Bootcha posted:

Also FYI for people trying to figure it out, there is no 200% recharge rate or anything for taking tiny lightweight weapons like in ME3. It's just a flat normal recharge threshold till you're overweight. So there's no reason to bring anything other than what you can eck out around the threshold.

Also also, the threshold for vanguards is about lvl 8 before you can really start murdering things. Once you're over that hump, vanguards are fun. Unless you're fighting observers. Then you're sad.

Observers are why you carry a Talon. Sidewinder or Carnifex if you don't have one, or Charger if you're just starting out.

StarbloodKiss posted:

Something to consider too, Mass Effect 3 was the Unreal Engine and Andromeda is Frostbite. There may be differences in regards to how they handle as far as MP is related. So far they feel pretty consistent for me, though theres some awkwardness in ME:A that other people have already pointed out. Considering it is the Frosbite engine, I was hoping they would do some extra stuff like destructible environments and whatnot. Maybe that is somewhere down the line though since they have that stuff working already for Battlefield games after all. Either way, different engines probably handle differently, so thats why there may be some hitbox issues. I know that with Frostbite in Battlefield there was the issue of hits not registering since hitboxes lag, but I don't think that would be an issue here...I don't know honestly though.

Well, they did add some explosive canisters and such throughout the maps, which you can manipulate with Pull/Throw or blow up with a combo or just by shooting the drat thing. The canisters tend to apply a new elemental priming effect on the targets caught in the blast, opening them up for a second combo.

It doesn't seem like much but I have used it a couple of times to my advantage.

Speaking of Pull and Throw, it's really weird that they gave us this new and awesome dynamic with these two powers, but didn't add a class that has both powers.

Zakmonster
Apr 15, 2010
That's actually a pretty decent rate, compared to what we got back in ME3.

Although with that kind of drop rate, it begs the question of why even have ultra-rares in the first place.

Zakmonster
Apr 15, 2010

Doctor Spaceman posted:

I figure they're only at a decent rate from the most expensive pack, so they'll be pretty hard to get for most people.

Oh the premium pack has an increased chance of URs now. Forgot about that.

But I think the point I was trying to get at was their choice in deciding the rarity of weapons and why. The Raptor outclasses the Indra in almost every way, but is only uncommon. Makes getting the Indra in an expensive pack feel like losing at the casino. Same can be said for a large variety of weapons throughout the game.

Perhaps it's the underlying balance issue that currently exists and hopefully it gets fixed throughout the following weeks. But right now all my favorite classes are common or uncommon and until I got lucky with the Black Widow and the Eagle, the only thing I ever bothered using was the Raptor and the Charger. Every time I got a Rare weapon I pretty much ignored it (except for a few of them).

Zakmonster
Apr 15, 2010
I don't really feel like the Vanquisher is any stronger than other sniper rifles from ME3. You kill mooks with a single headshot, which is great, but that's what sniper rifles are supposed to do.

Zakmonster
Apr 15, 2010

Hot Dog Day #82 posted:

So how do you spec your multiplayer guy to be "good" at melee? Do you have to go a certain class, or whatever it is, get the juggernaut shield and be a krogran? Are there melee specific weapons out there other than the generic starting one?


Specific classes. The Krogans and the Vanguards are good at it. A melee mod on your pistol or shotgun helps.

The Human Vanguard, Asari Duelist and Asari Adept have the Barrier passive, which at Rank 5, gives you 20% of your shields back on each melee hit, which is important to staying alive. Krogan's Rage passive, at Rank 5, lets you regen your health back to full so long as you have shields up, which works really well with the Krogan Vanguard.

Digirat posted:

It's not much better on the higher difficulties honestly. By level 9 or so, one level requires more experience than one silver will give you, and that happens around level 13 for gold. The experience boosters do make a big difference, but the rate you get those will slow down dramatically once you're done grabbing the commons.

Play with goons so you can move up to the higher difficulties sooner though. With a couple people who got some of the guns that do any damage, they aren't so bad, and you will get vastly more money.

XP doesn't matter as much to me as credits does. You're probably stuck doing Bronze for a while so you can max out your basic packs and commons, and then silver for a little while to upgrade uncommons. A Rank X character at level 1 can be pretty effective at Silver, even if you're just using a Carnifex or a Raptor.

Zakmonster
Apr 15, 2010

Digirat posted:

Incisor's mad underrated, it's 100% gold viable and a solid option. Just pull down sharply when you shoot and you can put all three rounds on the same enemy, getting 1-3 headshots depending on how it works out. With this game's weird-rear end crit hitboxes I have a much easier time just blasting at the general crit area and getting crits on some of the shots rather than carefully aiming my widow, nailing a fucker right in the head, and having it count as a bodyshot. This was with an incisor V.


(really weird bug with the names/classes too. they were a human adept, human infiltrator and krogan engineer)

Two of these other players were using the vanquisher so this gun had to be doing something right to top them. With turbocharge specced for stability you can even massively cut the recoil and put out some awesome damage as the mag size grows to well over 30. I'm sure there's plenty of rares and ultra rares that are better than the incisor because that's how this game is balanced, but if you're using stuff around the uncommon level, do not turn your nose up at this thing.

Hm, I gotta try it out.

Zakmonster
Apr 15, 2010

Two Finger posted:

i just wanted to answer the guy who made the comment that the vanquisher pops heads in one shot which is what a sniper rifle is meant to do. you're dead right. unfortunately, none of the other guns do what they should be doing, so the one working gun seems leagues better.

This was me.

But you were saying the Vanq was likely to get nerfed, but my point is that its more likely for the other guns to get buffed instead. Throughout the history of the ME3MP very few weapons got nerfed, unless they were egregious outliers, and if its the same team working on MEAMP, I'm pretty sure they're not going to start nerfing guns now.


Skippy McPants posted:

As a counterpoint to this, I'm rarely ever below 22k when using my Vanquisher X, and I cracked 30k today while playing the stationary sniper turret otherwise know as the Turian Soldier. The Incisor seems alright, but the Vanq remains head and shoulders above every other weapon in the game.

I ended up with a Lanat 4 last night, and it had slightly more damage than my Black Widow 1 and significantly more than my Vanq 2. I tried it out for a couple of silver matches and it was working out fine, even without bothering to take advantage of the charging mechanic. To be fair though, because I got my Vanquisher and Black Widow in the same lootbox, I've never actually tried the Vanquisher. I should do that tonight.

Zakmonster
Apr 15, 2010

Frush posted:

Yes, you can have them do both. For some classes it's even a good idea so that they can self-combo.

Its fun on single player too. I've got a Sentinel build using throw, energy drain, and incinerate, all of which now can both prime and detonate. All combos, all the time! And if you do it right, one combo can set up the next. A combo combo!

Last night, a friend and I managed to pull off a simultaneous double combo on a single target because he used Throw (with the evolution that makes it prime) and I used Energy Drain (with the evolution that makes it prime) and both powers landed at the right timing to cause a Biotic Combo and Tech Combo at the same time.

Zakmonster
Apr 15, 2010

aegof posted:

Energy Drain and Throw both have an evolution that primes the target. Throw's might only work on unshield/armored targets though? But you can go Energy Drain -> Throw on anything, and might be able to put an ammo booster on so you can prime for the Energy Drain, too.

I like Human Sentinel for this.

Tested this last night. Throw only primes on unarmored unshielded targets, but Energy Drain works on everything. Asari Sentinel is also fantastic for this and her offensive biotic passive makes her slightly better than the Human Sentinel for combos. HumSent is better at using weapons, though.

Zakmonster
Apr 15, 2010
One of the loading screen tips said that we could unlock 'unique appearance options' through the loot boxes. Is this referring to the color wheel and picking out your floral patterns, or is there an actual unique appearance option for each class?

Zakmonster
Apr 15, 2010
Well, I've been having fun playing the MP, connectivity issues aside. I do play with a bunch of friends so we don't suffer from netcode or terrible lag issues, so it does improve our enjoyment of the game. That said, I'm going to try to list some of the better weapons in the game. Note that most of my weapons aren't at Rank X and I'm still operating with Barrel mods that are Rank 3 at best.

Note: There might be some weapons that are actually serviceable that don't appear on this list, because I personally don't like using them. For example, I don't like using semi-auto rifles because I don't like RSI. Or I might not have those weapons and I don't know how effective they are.

Extra note: Effectiveness is measured by how fast it takes to kill a basic mook. This means landing mostly headshots, regardless of how many bullets it takes. Ammo is technically unlimited in this game, all that matters it TTK. Every weapon in this following list is able to kill a basic mook in under 5 seconds, assuming all shot lands on target.

Common:

Charger: Great up to bronze and silver, less great on Gold. Good damage, fire rate, decent accuracy. Effective at close and medium ranges, don't bother trying to snipe with this.

Avenger: Like the Charger, but slightly less damage for better accuracy and range.

Viper: Baby's first sniper rifle. Good enough to use on bronze and silver, if you don't have better sniper rifles to use.


Uncommon:

Carnifex: Slow-firing semiauto pistol. Decent for popping heads at a distance, but not the powerhouse it used to be in ME3.

Raptor: One of the most versatile weapons in the game right now. Great accuracy and ROF, great damage. Able to drill an entire clip into a tight cluster, and still works decently well at close range when not zoomed. I think it suffers less of a penalty when not scoped, but I can't confirm that.

Widow: Bolt-action sniper rifle. Much less impressive than it was in ME3, considering its only an uncommon now. Up to silver, still able to pop mooks with a single bodyshot, so its still good.


Rare:

Falcon: One of the only Assault Rifles worth a drat. Fires a grenade that bounces of walls and explodes after 2 seconds, or explodes instantly on a direct hit on a target. Good damage, easy enough to judge the arc and travel time even at longer ranges. Also very good at triggering special ammunition effects. Much improved since ME3.

Venom: Like the Falcon, with slightly more damage at the cost of a lower ROF and clip size.

Scorpion: Like the other grenade launcher weapons, but grenades stick to the target and explode after 2 seconds (they don't explode on contact). Weight has been reduced since ME3.

Sidewinder: Fast-firing semiauto pistol. Good accuracy, damage is a bit on the low side. But it's weight makes it a good secondary weapon to carry.

Isharay: Direct upgrade to the Widow.

Lanat: Semiauto sniper rifle. Great damage, although the recoil is a bit heavy. The charge mechanic is good for heavy targets, especially immobile ones like Nullifiers, or if you wanna pop somebody through a wall or something.

Vanquisher: Like the Lanat, but with lower damage, faster fire rate and less recoil. More comfortable to use.

Thokin: The other Assault Rifle that's worth a drat. 'Homing' bullets are decent enough, I guess, but it's main strength is that is has much less accuracy decay with sustained fire. Small clip, not a lot of spare ammo. Reminiscent of the Cerberus Harrier, without the incredible damage.

Talon: The best shotgun worth using and its not even a shotgun. Good damage, good accuracy, a bit on the heavy side. Like most shotguns, is not great at range.

Revenant(?): I've never liked the Revenant, although I do like the sound it makes when it fires. But I've never really found it to be effective, even in ME3. My friend swears by it, though and he says its as good as ever, so we'll have to take his word for it.


Ultra-Rare:

Valiant: Direct upgrade to the Vanquisher.

Black Widow: Direct upgrade to the Lanat.

Hurricane: Direct upgrade to the Charger.

Eagle: Similar to the Hurricane, but with higher damage, lowered ROF and a much smaller clip size. Better sustained accuracy than the Hurricane.

P.A.W.: This one is weird. It has low damage, but has perfect accuracy and no decay and unlimited ammo. And with the limited testing I've done, it seems to do more damage to Remnant. I'll need to play around with it more, but right now, it's a pretty decent weapon.

Zakmonster fucked around with this message at 04:31 on Mar 31, 2017

Zakmonster
Apr 15, 2010

I agree. MEA gameplay is the same type of gameplay I used in ME3MP, on Gold and Platinum. Staying in one place was suicide, it was far better to keep mobile and keep moving, especially when the tougher mobs started spawning. It would take long enough to kill an Atlas, for instance, that you'd run the risk of getting swarmed by the mooks.

And when they introduced more mobs that were designed to flush you out of cover, it made the mobile gameplay more valuable. Jetpacks just helps this along.

Zakmonster
Apr 15, 2010
My friends and I were discussing this last night while we did some Gold runs. The problem with the anemic weapons is compounded by the fact that the enemies are so drat squirrelly now. They move really fast, they're great at dodging, but every once in a while, they find a good position and stay still to shoot at you. This means staying at range to pop them in the head with a sniper rifle is the fastest and safest option.

Also, the difference in damage between landing headshots and bodyshots is too great right now. It's nice that the game rewards you for accuracy and good aim, but at the same time, you're punished for bringing in a bullet hose like the Revenant or the Soned, which honestly have no place in the game. Full auto rifles that are supposed to be massive machine guns need to have some kind of in-built stagger/panic component so even if it doesn't kill people, it might actually be able to CC things.


comatose posted:

I did one of the apex mission things with my buddy on the weekend and one of the modifiers was 50% increased shotgun damage. Even though it was just bronze it was heaps of fun to use poo poo guns that aren't poo poo anymore and still be effective. The venom exploding shotgun is hilarious and it was great nailing those stupid observers in the eye with a big exploding cannonball.

On the flipside, I wanted to try the sandstorm assault rifle and boy does that thing suck. The carnifex does more damage and has better accuracy.

And gently caress crashing on wave six. Does this game make a crash log file somewhere cos it would be nice to see what is going wrong instead of just being dumped back to desktop.

Semi-auto rifles really have nothing to offer. I'm not sure what they're supposed to do that a sniper rifle can't do better. Headshots with non-sniper rifles shouldn't one-shot a mook on gold, but it should really be more rewarding.

Zakmonster
Apr 15, 2010
I'd make my lightning-spewing Hurricane. Is the Reegar Carbine in MP at all? None of my friends have one and I've never seen a pubbie carry one either.

Skippy McPants posted:

This is the thing. When I X ranked by Vanq, my BW was at... III, I think? And it's still only at V. At X vs. X there a case to be made for each, but the Vanq is just so, so much easier to max out that it won't be a contest for a good while.

I was of the same opinion until last night, especially since I have a Vanq 2 and a Black Widow 2. But even on Gold, getting a headshot will kill a mook, and those that don't get killed with the second shot, no matter which weapon I use. The Vanq is just much more comfortable to handle, has less recoil and just feels smoother.

That said, I'd still probably use the Black Widow, because it looks and sounds better.

Zakmonster
Apr 15, 2010
Yeah, so much about the UI is trash. If I wasn't more comfortable using the mouse to click things instead of using hotkeys in menus, I'd be a lot more pissed off with this game.



BenRGamer posted:

Nope, you can see what guns are available in the weapon collection screen.

I wanted the Reegar, too, because one of my first class unlocks was the Krogan Merc with the Flamethrower, that was such a cool combo in ME3MP


What the poo poo. How'd they give us the loving Halberd but not let us use the Reegar?

Zakmonster
Apr 15, 2010
Both the Isharay and the Widow are single-shot bolt-action rifles. The Isharay is rare to the Widow's uncommon, so it being better makes sense.

Zakmonster
Apr 15, 2010

Piell posted:

So I just found the list of future equipment in the Apex app. There's a tech boost item, a biotic boost item, a pistol and sniper rifle boost item , and a Assault Rifle and Pistol boost item. However there's no shotgun boost item so I guess shotguns are just lovely forever.

It's a shotgun and sniper rifle boost item. Not pistols and SR.

Zakmonster
Apr 15, 2010

precision posted:

It makes sense for a Rare to be strictly better than an Uncommon at the same rank. It's madness for the Halberd, whose description is literally "a modified Mattock", to be strictly worse than the Mattock at the same rank.

I hope multiplayer balance is addressed on Tuesday. I'm having fun but man I have no use for any gun that isn't the Talon or the Vanquisher.

I enjoy the Sidewinder, the Eagle, the Raptor and the PAW. The Revenant is also pretty good on the soldiers, but almost any weapon is good on the soldiers.

I also like the Dhan, but when it takes 3 headshots to kill something, it really makes me miss the Claymore.

RIP old friend.

Two Finger posted:

vanquisher 1 is against X is

D= 675 1.67x 1126
ROF= 90 1x 90
CLIP= 4 1.25x 5
ACC= 65 1.55x 101
W= 45 0.51x 23
AMMO= 32 2.25x 72


revenant 1 against x is

damage 62 1.66x 103
ROF 620 1x 620
clip size 60 1.63x 98
accuracy 40 1.95x 79
weight 40 0.5x 20
max ammo 360 1.5x 540


i mean that's only a sample size of two, but gently caress that's a huge gap between the base and the top. wasn't the difference in me3 something like 20%?

and it's not consistent at all either in regards to the ratios

weird

Yeah, these numbers are weird, but it does give more credit to their 'need to level up weapons' argument. Don't have any Rares at X yet, so we'll have to see how well some of this poo poo does on Gold.

Adbot
ADBOT LOVES YOU

Zakmonster
Apr 15, 2010
I know the biotic amp thing in the store is only +15% damage, but powers weren't that bad. Does this thing make a noticeable difference?

  • Locked thread