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There's a claymore-equivalent in SP (The Ruzad) so it's probably going to be in the first expansion.
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# ¿ Mar 21, 2017 20:52 |
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# ¿ Apr 26, 2024 09:20 |
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gmq posted:I'm having a lot of fun playing the SP but I want to try the MP. I never played the ME3MP though, any tips? On the classes front, the Asari adept seems utterly amazing- annihilation field with radius+damage amp+shield restore is an amazing force multiplier for your group.
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# ¿ Mar 21, 2017 22:20 |
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Two Finger posted:I heard rumblings that sync kills would now only happen if you were below a certain health/shield. Has anyone had a chance to test this?
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# ¿ Mar 22, 2017 01:53 |
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I haven't had lag issues, but I've been mostly joining on friends who are in the US. Also, screw pubbies, play with goons. You'd be shocked by how much easier it is when people are on the same page. Sarmhan fucked around with this message at 14:33 on Mar 22, 2017 |
# ¿ Mar 22, 2017 14:28 |
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Nechronic posted:What is this detonator you're referring to? This can be combined with the shield-restore evolution of annhiilation field for a lot of fun.
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# ¿ Mar 22, 2017 18:26 |
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Androc posted:Is the shield restore evo better, though? I feel like 'free lift party on every one of those loving stealth dogs that looks at you funny' would be pretty dang strong.
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# ¿ Mar 22, 2017 21:02 |
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https://twitter.com/bioware/status/844659071915560961 Hammer? Check.
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# ¿ Mar 22, 2017 22:52 |
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She's probably the Krogan Gladiator that was datamined- If that holds true she'll have pull, blood rage, and either nova or annihilation field (wasn't clear in the files). Along with the offensive Biotic and rage passives obviously.
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# ¿ Mar 22, 2017 22:56 |
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https://twitter.com/DiscoBabaloo/status/844944239087796226 New class is the krogan gladiator, new weapon is the Ruzad.
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# ¿ Mar 23, 2017 18:09 |
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Alteisen posted:Asari adept was the first class I got, haven't really touched her though, enjoy Sentinel to much, I did get a Turian Soldier last night and carried a pug team to victory at level 1 though, that was a lot of fun, especially having to do a device thing while spamming my heals when I was close to death cause I didn't feel like losing the mission. It's not that all ARs are poo poo, it's just that the common and uncommon ones are.
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# ¿ Mar 24, 2017 20:06 |
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tooterfish posted:I know this, I think you're missing a point though. Absolute damage scales with difficulty, but relative damage stays the same because the enemy's health scales at the same rate. In other words, an x/y ranked detonation does exactly same damage to a mook's health bar no matter what the difficulty level.
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# ¿ Mar 26, 2017 01:48 |
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Tsyni posted:Salarian has... Can't remember the name, but an ability to regenerate a part of his shield instead of incinerate. I prefer the salarian for that because it's good in a pinch.
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# ¿ Mar 27, 2017 18:41 |
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Nechronic posted:I can't look them up right now but another thing that makes the unlockable classes different is their passive trees.
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# ¿ Mar 27, 2017 21:37 |
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tooterfish posted:The Salarian's upper rank 6 passive gives a flat 30% bonus weapon damage for 5 seconds after power use. That's basically a free damage evolution for tactical cloak.
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# ¿ Mar 28, 2017 00:20 |
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tooterfish posted:You won't hit weak points all the time, and you still only end up with an equivalent damage boost even if you do? Human passives give 38% weapon damage vs a weakpoint only (18% otherwise), Salarian gets a flat 38% no matter where you hit. How is that worse? Also, the reload/clip size is super relevant. Making the black widow 4 shots is huge- now you can take out 2 mooks without using cloak even if you biff the headshots. The ammo capacity is super handy too.
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# ¿ Mar 28, 2017 01:11 |
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tooterfish posted:One of them cools down in 5 seconds, the other cools down in 10. Energy drain and cloak have 15 second cooldowns. And the power recharge speed boosts get eaten by the weight of your weaponry, which you have no way of mitigating. And again, the QoL improvement of clip size/reload/max ammo count counts for a lot more than damage, since it gives you much higher time on target.
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# ¿ Mar 28, 2017 01:20 |
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tooterfish posted:Cloak's cooldown is proportional to the duration it has left when its deativated. If you cloak and shoot straight away, it cools down in five seconds. Even taking that into account the reload/clip size is generally much handier than the damage difference, given how much overkill you usually do.
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# ¿ Mar 28, 2017 01:23 |
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PureRok posted:The only thing in this game that's actually annoyed me more than minorly is how it calls magazines clips. All the time, even if it refers to them as magazines elsewhere.
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# ¿ Apr 5, 2017 00:01 |
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Ambaire posted:Some guy over on Reddit did some testing and the shotgun smart choke mod does literally nothing. Wonder how many other weapon mods are bugged and if any of them will get fixed thursday.
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# ¿ Apr 5, 2017 01:04 |
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BrianWilly posted:BOO YOU WHORES
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# ¿ May 12, 2017 07:12 |
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The hornet is easily my favorite pistol at the moment, although I don't have the also-buffed Hornet/Eagle. The KroEngineer is a powerhouse now - incinerate + overload are incredibly effective and her massive weight capacity lets you bring basically any weapon you want. Even the Turret is a useful tool now.
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# ¿ May 12, 2017 21:26 |
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precision posted:I think it's fine to max assault turret instead of rage on KroEng. 6/6/6/4/4 should be fine, that's how I'm rolling. I never got her into rage much before, and the turret is definitely good now.
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# ¿ May 13, 2017 00:09 |
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# ¿ Apr 26, 2024 09:20 |
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BenRGamer posted:Krogan Engineer, or failing that, Human Engineer is the best choice, I think.
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# ¿ May 14, 2017 21:23 |